science Exploration journal for chaperones and students Patterns And Probability This Journal is designed to help you guide young students through Hands On Hall. As you visit each activity, some suggestions are made for how to direct students so that they learn the most from their experience. Questions to ask the students at each station are also offered to help you help the students to learn. One in a Million • • • • One in a Million Safe Crackers 20 Questions Roll the Dice This exhibit has 999,999 blue beads and one yellow bead. It’s pretty hard to find the yellow bead! The exhibit is a good way to show kids that even though something might be hard, it is not impossible. Ideas for Student Interaction • Gather students around the exhibit and have them all look for the yellow bead while you turn the tube slowly. • If you can’t find it, ask the students to try to explain why it is so hard to find. Safe Crackers There are 3 different safes at the Safe Crackers exhibit, one with 3 buttons, one with 4, and one with 5. The safe with 3 buttons has 6 possible combinations to open it. The one with 4 buttons has 24, and the one with 5 has 120. Ideas for Student Interaction • Show students a pattern for opening the safe with 3 buttons: Try 1-2-3, then 1-3-2, then 2-1-3, and so on. • Give students the chance to try to open the safe on their own or to recommend to you which buttons you should push. • Try to crack the safe with 4 buttons by trying out a pattern. Invite students to come up and each try a different code. 20 Questions Patterns And Probability • • • • One in a Million Chances Are 20 Questions Roll the Dice This is a computer version of the popular game 20 Questions. You will probably have to work the computer interactions for the students, but they can come up with an “animal, vegetable, or mineral” and try to “stump” the computer. Ideas for Student Interaction • Gather students around the exhibit and have them come up with a person, place or a thing. • When the computer asks a question, read it to the students and ask them for their response. This is a good way to get students to think about specific categories that their person, place, or thing might fit into. Roll The dice Roll the dice is a good way to get students to make predictions and see that not every combination of dice has the same chance of happening. The exhibit consists of 2 dice in a tube that you can “roll” by pushing a button. Ideas for Student Interaction • Ask students to predict how many rolls it will take to get a 2 or a 12. • Have students take turns pushing the button to roll the dice. • Have students take turns counting the dots on the dice. If you have enough students, have one student keep track of how many 2’s you roll, how many 3’s, how many 4’s , and so on. • Students should find out that 2 and 12 are more difficult than 7.
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