Australian Curriculum Links for “Dice Dilemmas”

Australian Curriculum Links for
“Dice Dilemmas”
Games
AC Links
Mathematics concept
Connect Three
Yr 2: ACMNA030
Yr 3: ACMNA055
Fluency with the four operations. Children generate two one-digit numbers and perform an operation with
them in order to reach a given total.
Three Throw
Yr 3: ACMNA056
Yr 3: ACMNA057
Yr 4: ACMNA075
Yr 4: ACMNA076
Practice in recalling multiplication facts and computing 2-digit by 1-digit products. Also reinforces
associative property of multiplication since three numbers are multiplied.
Duelling Dice
Yr 3: ACMNA055
Yr 6: ACMNA128
Addition of 2-digit numbers or decimal numbers.
Dice Digits
More Than Less Than
One Hundred or Bust
Yr 3: ACMNA053
Place value. Digits are allocated to places in an attempt to create the highest/lowest number and highest/
lowest total, the greatest difference between two numbers or to add to a given value.
Kamikazee
Yr 3: ACMNA053
Yr 3: ACMNA057
Repeated addition or multiplication with numbers 1-6.
Mary’s Game
Yr 3: ACMNA055
Yr 3: ACMNA056
Yr 4: ACMNA075
Fluency with the four operations using numbers 1-6.
Go for Broke Double Dare
Dice Cricket
Yr 3: ACMNA055
Addition of one- and two-digit numbers.
Maxi-Min
Yr 3: ACMNA055
Yr 4: ACMNA073
Addition and subtractions of numbers into the thousands. Place value skills are used to generate numbers
with desired properties (highest or lowest).
Dice Track
Yr 1: ACMNA015
Yr 2: ACMNA030
Addition of 2 or 3 addends in range 1-6.
Coordinate Dice
Yr 6: ACMMG143
Using the cartesian coordinate system in the positive quadrant.
Product Pairs
Yr 3: ACMNA055
Yr 3: ACMNA056
Yr 3: ACMNA057
Yr 4: ACMNA075
Multiplication of numbers 0-9 and addition of double-digit numbers.
Oh No
Yr 3: ACMNA053
Yr 3: ACMNA051
Place value into thousands. Allocate digits to places in order to generate a number with certain
characteristics (e.g. high, low, odd, even).
Dice Tower
Add ‘n Multiply
Yr 2: ACMNA030
Yr 3: ACMNA055
Yr 3: ACMNA056
Yr 4: ACMNA075
Addition and multiplication with numbers 1-6.
One Hundred
Yr 3: ACMNA053
Yr 3: ACMNA055
Place value in tens and ones. Allocate a place value to numbers 1-6, then use addition to generate a total
closest to a target.
Area Dice
Yr 2: ACMNA031
Using the area model to understand multiplication, including commutative property.
The Great Car Race 1
The Great Car Race 2
The Great Car Race 3
Cross the Road
Sum Dice
Yr 4: ACMNA071
Yr 5: ACMSP116
Addition, subtraction and multiplication with numbers 1-6. Probability of generating certain totals/differences
given possible combinations of 2 numbers in range 1-6.
Birth Months Collector Cards
Yr 5: ACMSP116
Investigating the probability of certain outcomes occurring from a series of equally likely events.
Find the Product
Fair Enough?
Yr 4: ACMNA071
Yr 5: ACMSP116
Multiplication ort subtraction of numbers 1-6. Properties of products or differences of numbers 1-6 (odd and
even). Investigate the probability of certain outcomes occurring.