Wild: Amazing animals in a changing world Secondary student activities 1. Where in the world? Pre/Post-visit activity This activity is ideally suited as preparation for a student excursion to Wild: Amazing Animals in a Changing World at Melbourne Museum. It allows for the exploration of prior student knowledge of animals and the regions they are from. What you’ll need • • Post-it notes or scrap paper and Blu-tack A large colour printout of the ‘World regions’ map (provided next page) What to do Give every student three Post-it notes. Have the students write down or draw three terrestrial animals. Ask students to consider a broad range of wonderful and unusual animals from around the world. The World Animals section of Wild is divided into eight biogeographic regions: Africa (‘Afrotropic’), South America (‘Neotropic’), North America (‘Nearctic’), Eurasia (‘Palaearctic’), Indomalay, Oceania, Antarctica and Australasia. These regions, together with the Arctic, are shown on the map overleaf, and can be described by the countries and continents they include, as well as the names above. After discussing the regions, the students stick their Post-it notes on the part of the world that they think their animal is from. This can be open to discussion if there is any uncertainty. In this way, the map becomes a visual representation of prior knowledge. After seeing Wild, students can revisit this display and assess whether they need to make changes to their choices based on the information they gathered in the exhibition. They could tick off the animals that they saw in the exhibition, or add new animals that they saw in the exhibition to the map. Extension activity Once students have placed their animals on the map, group discussion can begin on how particular animals are suited to their environments. This could include physical characteristics, such as colouring or body shape, as well as behavioural characteristics, like hiding from predators. For example, what makes kangaroos so good at living in the desert? Kangaroos have huge feet for jumping on sand, strong legs for traveling long distances to find water, the ability to ‘pause’ pregnancies during times of severe drought, etc. Kangaroo http://museumvictoria.com.au/melbournemuseum/education/ 10 Antarctic Afrotropic Palaearctic Nearctic Neotropic Arctic Biogeographic regions Indomalay Australasia Oceania Wild: Amazing animals in a changing world Secondary student activities http://museumvictoria.com.au/melbournemuseum/education/ 11 Wild: Amazing animals in a changing world Secondary student activities 2. Design your own animal! Pre/Post-visit activity Your task • • • Design an animal to suit the various aspects described below. Try not to copy an animal that you already know. Present your animal to the class as a labelled diagram. Explain the features you have included to suit those in the table. Animal Habitat 1 Rainforest Niche (home within the habitat) Tree tops Movement Waking/ sleeping hours Diet Diurnal Fruits and flowers Leaf litter Swings with legs and tail Flies 2 Rainforest Dawn/dusk Dead plants 3 Dry forest Tree hollow Slopes Nocturnal 4 Grasslands Under a log Slithers Diurnal 5 Desert Burrow Scurries Dawn/dusk Insects, small lizards, bird eggs and fruit Small lizards and small mammals Cacti 6 Alps Swims Diurnal Insects, algae 7 Coral reef Scampers Diurnal Plankton 8 Ocean depths Creek or stream Inside a discarded shell Under a layer of sand Pounces Dead fish 9 Iceberg Ice cave Waddles Awake only to feed weekly Diurnal Shellfish This activity could be modified in various ways. For example: 1. Create your own table with options for each category. 2. In a team, brainstorm additional options for each category. 3. Cut up the table and select options out of a hat – keeping the habitat and niche together, but separating the other categories (i.e. a hat for movement, a hat for diet, etc.). This could end up with quite bizarre creatures! Extension As an extension, name your animal using the binomial nomenclature activity on the next page – a genus and species for each. Latin and Ancient Greek derivatives/roots can be a lot of fun to use and can be easily found on the Internet. Illustrations this page: John Retallick and Jonathan Shearer; Source: Museum Victoria http://museumvictoria.com.au/melbournemuseum/education/ 12 Wild: Amazing animals in a changing world Secondary student activities 3. What’s my name? Pre/Post-visit activity Scientific names for organisms, such as Homo sapiens for humans, follow a set of rules according to the Linnaean Classification System (Linnaean Taxonomy) and Binomial Nomenclature. Binomial means ‘two names’ and is very similar to the idea of First Name (e.g. John) and Family Name (e.g. Smith). In science, the names are around the other way – the first name is actually the genus to which the organism belongs, a bit like its family. The second name is the species name specific to that organism. Binomial nomenclature generally uses Latin and Greek words to name organisms, choosing words that describe the features of the organism. For example, Homo sapiens means ‘man of wisdom’, Canis domesticus means ‘domestic dog’. In recent decades, however, scientists have used place names, people’s names and even private jokes in the naming of new species. For example, Dicerorhinus sumatrensis, the Sumatran Rhinoceros; Oratosquillina berentsae, the Mantis Shrimp, named in honour of Dr Penny Berents of the Australian Museum; Qantasaurus intrepidis named for the corporate sponsorship that enabled excavation of this Australian dinosaur. Your task Using the table of Greek and Latin words on the right, create your own scientific names for organisms. You may need to include some vowels to help join the words together. Remember that organisms are not just animals, but plants, fungi, bacteria and other tiny cells. Share your scientific names with your classmates and challenge them to work out the meaning behind them. More Greek and Latin roots can be found on websites such as Wikipedia. Can you work out what Punctatomys mephitisiped might look like? Greek/Latin Ceros Chloros Cola Cristatus Dactylos Derma Dino, deino Echinatus Erion, erio Flor Gaster, gastro, gastr Hirsuta Lineatus Mephitis Micro Mys Nanos Odon, odus Pedi Pennatus Phyto Punctatus Rhis, rhino Reptans Saura, saur Stoma Tardus, tardi Trich, thrix Velox, velocis Versicolor Virosus Volans vulgaris Language of Origin Greek Greek Latin Latin Greek Greek Greek Greek Greek Latin Greek English meaning Latin Latin Latin Greek Greek Greek Greek Latin Latin Greek Latin Greek Latin Greek Greek Latin Greek Latin Latin Latin Latin Latin Hairy Striped, lined Bad odour Small Mouse Dwarf Tooth Foot Winged Plant Spotted Nose Creeping, crawling Lizard, reptile Mouth, opening Slow, late Hair Swift, fast Multi-coloured Poisonous Flying Common http://museumvictoria.com.au/melbournemuseum/education/ Horn Green Dweller Crested Finger or toe Skin Terrible Prickly, spiny Wool, woolly Flower Belly 13 Wild: Amazing animals in a changing world Secondary student activities 4. Adaptations wall of fame Pre/Post-visit activity Animals and plants demonstrate amazing adaptations. The more you investigate, the more bizarre examples you will find. Adaptations can be grouped according to whether they are: • behavioural (what they do), • structural (what they look like inside and out), • physiological (how they work inside and out). Alternatively, adaptations can be grouped according to their purpose, for example: • reproduction, • defense, • feeding, • transport/locomotion, etc. Your task • • • • Divide a wall in your classroom into sections according to one of the two groupings of adaptations above. Create a poster which includes an image of an animal, the name of the animal, and a particular adaptation that made you think “WOW!” Pin the poster to the wall in the classroom in the appropriate section. Continue to add to the wall as a class every time you come across another amazing animal adaptation. Little Forest Bat Platypus Adults weigh less than 4 grams! Senses electromagnetic fields to find its food! http://museumvictoria.com.au/melbournemuseum/education/ 14 Wild: Amazing animals in a changing world Secondary student activities 5. Wild games Pre/Post-visit activity Go to the ‘Wild Fun’ section of the exhibition website: http://museumvictoria.com.au/wild A set of Animal Collector Cards are available to download and print. There is a range of different ways the cards can be used as education tools. Five examples are given below. Animal Heads • • • • • Ask four students to line up facing the class. Without allowing the students to see their own or each other’s cards, place an Animal Collector Card on the forehead of each student. Students take it in turns to ask yes/no questions about their card in order to identify the animal – questions should relate to the information on the card. The rest of the class judge whether the answer is ‘yes’ or ‘no’ – ‘yes’ answers give the student another turn. The winner is the student who first correctly identifies their animal. Memory Matches • • • Using two sets of the Animal Collector Cards and working in small groups, shuffle the cards, then spread them all out face down. Students turn over 2 cards on each turn, trying to make a match – matched pairs are removed, unmatched pairs are replaced face down. The winner is the student with the largest number of pairs. This game works best in groups of 2 or 3 due to the number of pairs possible. You could create your own cards to increase the numbers, using images available for educational use, or photos you or the students have taken of local animals. Animal images that are free for educational use can be found at http://www.pics4learning.com/ http://museumvictoria.com.au/melbournemuseum/education/ 15 Wild: Amazing animals in a changing world Secondary student activities Guess the Animal • • • • • Using two sets of Animal Collector Cards and working in pairs, each student randomly selects an animal card from their own set. • The student places the remaining cards face up in front of them but in a position that the cards cannot be seen by their partner. Students then take it in turns to ask yes/no questions to identify their partner’s animal, using the information (visual and text) on the cards as stimulus and turning over the cards in front of them when they fit a ‘no’ response. Through a process of elimination, students should be able to narrow down the possible animals in order to identify their partner’s animal. As with ‘Animal Heads’, a ‘yes’ response gets another turn, a ‘no’ response passes play to the other person. The winner is the person who is first to correctly identify their partner’s animal. Snap • • • • Using 2 sets of Animal Collector Cards, shuffle and deal equally among the players. Take it in turns to place a card face up in front of the group. When 2 cards that are similar (same animal) are placed on top of each other, the first to place their hand over the cards and say ‘Snap’ retrieves all the cards under their hand. The winner is the person with the most cards when others have none. For variety, try matches that involve something other than simply the animal. For example, if the animals are from the same region then they could be a match, or if they have the same survival status they could be a match. Bingo • • • • Use the Animal Collector Cards to make different 3x3 grids of animal pictures. Select an information type from the Collector Cards to use as clues, e.g. survival status, common name, physical feature, etc. Call out the clues, allowing time for animals to be identified and crossed off the grid. The winner is the first person to cross off 3 animals in a row (horizontal, vertical or diagonal) and call out ‘BINGO!’ To increase the length of the game, try a grid that is 4x4. Additional Animal Collector Cards could be created by students and used to further increase the number. http://museumvictoria.com.au/melbournemuseum/education/ 16 Wild: Amazing animals in a changing world Secondary student activities 6. Family Tree Pre/Post-visit activity Organisms are classified in a hierarchy of categories. Just like first name and surname, organisms have a species and genus name. But to show ‘extended family’ there are even more categories: Human Animalia Chordata Mammalia Primates Hominidae Homo sapiens Kingdom Phylum Class Order Family Genus Species Wolf Animalia Chordata Mammalia Carnivora Canidae Canis lupus As you can see above, humans and wolves are related – they are both mammals and therefore chordates and animals. They are different from Order to Species. You would also expect that the more levels of classification two organisms share, the more related they are and therefore the more similar they are. These categories are called the taxonomic hierarchy. Your task • • • • • • Using a set of Animal Collector Cards from the Wild website or simply a series of ~20 animals, find out the taxonomic hierarchy for each and write it on the back of each card. Cards can be downloaded and printed from http://museumvictoria.com.au/wild/ Place all cards in front of you. What do you notice about the Kingdom for each? Split the cards into groups according to the next level, Phylum. Do these animals look like they’re in groups of similar animals? Split the Phylum groups into Class groups and ask yourself the same question. The animals should appear to be progressively grouped according to more specific features. Continue splitting the groups down to species level. Represent these divisions in a tree diagram. If you’re not using the Animal Collector Cards for this task, it would be a great idea to select 20 animals from the same area. For example, you might create a Wetlands Family Tree. An incomplete example is given below: Kingdom Animalia Phylum Chordata Class Mammalia Class Aves Class Reptilia Phylum Echinodermata Class Amphibia http://museumvictoria.com.au/melbournemuseum/education/ Sea star 17 Wild: Amazing animals in a changing world Secondary student activities 7. Documentary making Onsite activity Wild: Amazing animals in a changing world is full of stories about the survival strategies, successes, struggles and failures of a very diverse range of animals. If we are to improve the chances of even a few of these animals, we need society to know of, understand and care about biodiversity. Your task In teams, create a short documentary video or advertisement which highlights the survival status of one or more animals in the Wild exhibition and any measures being taken to improve this status. Together with your teacher and your team, discuss the roles each person will play in producing the final video. More than one student can work on a role. You can add to and delete from the list below to suit your needs. Chief Editor – oversees the production, sets timelines and coordinates the efforts of the team. Editor – responsible for scripting, including spelling and grammar. Reporters – interview relevant people and organisations. Researchers – use the Internet, books and newspapers to carry out background research and make sure facts are accurate and referenced. AV designers – decide how the visual artistic layout will look, including visual effects for scene transitions. Photographers – responsible for finding and/or producing suitable images and editing them for the final product. Sound technician – responsible for recording and editing audio, including voiceovers. Special effects expert – responsible for creating any special effects such as Slowmation or Flash animation that might be required. Create a checklist of tasks for each person, adding timelines/due dates where possible. This checklist may be useful for Chief Editors to use to keep track of team member progress. Make sure every team member can answer the question: ‘What information will I need to collect from the exhibition during my visit that is relevant to my assigned role?’ Each person should create a second checklist specifically for tasks and information to be collected while at the museum. http://museumvictoria.com.au/melbournemuseum/education/ 18 Wild: Amazing animals in a changing world Secondary student activities Team Discussion • • • • • • • What exactly do we want as the focus of our video? What are some of the main sections/topics within our theme? What do we want the finished product to accomplish/achieve? What is our ideal finished product? e.g. a DVD with animated menu screen, multiple chapters and bonus features. What is the bare minimum for our finished product? e.g. an edited movie burned to a DVD. Who is our target audience? What skills do we need to achieve these aims? Do we have them within our team? Materials/equipment required Essential • Access to video recording devices (e.g. video cameras, digital still cameras or mobile phone cameras with video functions) • Access to audio recording device (e.g. MP3 device with voice recorder) • Computer with editing software (Moviemaker for PC, iMovie for Mac) Optional (NB. not possible at the Museum) • Tripod • Microphone • Lights and scrims (light-diffusing screens) • Flash animation software (or similar) NB. Most current mobile phones have video and audio recording capabilities. Planning, teamwork and assessment resources NB. A file containing these resources is provided as part of the Wild education kit. A storyboard may be a useful way to plan the structure of the video. It provides a format to identify what images, audio and text will be needed. Storyboards help to ensure that the video achieves its purpose without unnecessary footage, audio or effects. It should be completed before filming takes place. A team agreement/contract may help to create task lists for each team member. It can also be used as a reference to identify who you might need to contact about ideas or issues. It can also help the Chief Editor by providing a basis for encouraging team members to fulfil their agreed responsibilities. A work log can help you to plan your time carefully. Possible hurdles can be planned for, so that deadlines might still be met. It is also particularly useful to look back on to see what progress has been made. An assessment rubric is a very effective way of communicating strengths and weaknesses. It is important to consider, in group tasks, which criteria might receive individual marks and which criteria might need the same mark for everyone in the group. Modify the rubric provided to suit your group’s needs. http://museumvictoria.com.au/melbournemuseum/education/ 19 Wild: Amazing animals in a changing world Secondary student activities Online resources For an introduction to Film Production: http://www.acmi.net.au/learn_production_resources.htm For an introduction to Movie Maker, available free with Microsoft Windows: http://www.microsoft.com/windowsxp/using/moviemaker/getstarted/DLmovies.mspx http://www.microsoft.com/windowsxp/using/moviemaker/create/polish.mspx For an introduction to Photo Story, also free with Microsoft Windows: http://www.microsoft.com/windowsxp/using/digitalphotography/PhotoStory/default.mspx For an introduction to iMovie, available free with Mac: http://www.apple.com/ilife/imovie For an introduction to vodcasts (Mac): http://www.macworld.com/article/46066/2005/07/howtovodcast.html For an introduction to documentary making: http://www.screenaustralia.gov.au/learning/diydoco/ For an introduction to digital storytelling: http://www.storycenter.org/ A useful website to assist with digital storytelling: http://www.adobe.com/education/digkids/storytelling/index.html For an introduction to Slowmation: http://www.slowmation.com.au/ http://museumvictoria.com.au/melbournemuseum/education/ 20 Wild: Amazing animals in a changing world Secondary student activities 8. Food webs Pre/Post-visit activity What you’ll need • • Ball of wool or string Flash cards Your task • • • • • • Identify 20 organisms that exist in a particular habitat, remembering to include plants, invertebrates and fungi. Write the name of each organism on a flash card. Distribute one card to each student in the class. Sit in a circle. One student holds a ball of wool, reads aloud what organism they have and shows the picture to the rest of the class. Any student who thinks there is a link between this organism and their own puts up their hand. The person with the wool keeps hold of the end and throws the ball to someone with their hand up, who then says what their organism is and what the connection is. People with a link to the new animal now put their hand up and the game progresses. Eventually you will have a series of connections shown by the web of wool. The ball of wool cannot be passed twice between the same two people. Possible connections are • That organism eats me. • I eat that organism. • That organism and I compete for the same food. • That organism and I share the same habitat. • That organism and I are both nocturnal/diurnal. • That organism and I are both aquatic/terrestrial/arboreal. Extension Nominate one person to be a scribe. They use a diagram of the circle to draw the connections with a marker as they are made. http://museumvictoria.com.au/melbournemuseum/education/ 21 Wild: Amazing animals in a changing world Secondary student activities 9. Dichotomous Keys Pre/Post-visit activity A dichotomous key is a type of tree diagram for classifying things into different groups. At each stage the objects are divided into two groups, based on an observable characteristic. The descriptors must be has/has not for this to work. For example, if you were classifying kitchen utensils, you could base your first two groups on whether they are wooden or not wooden. START HERE Kitchen Utensils Knife, rolling pin, fork, wooden spoon, whisk Wooden Rolling pin, wooden spoon Not wooden Knife, fork, whisk The two sub groupings (wooden and not wooden) now splits into two more categories. This keeps going until every item has been separated from all others. Your task • • • • Form groups of three or four. Give each group a set of Animal Collector Cards, (available for download from the Wild website http://www.museumvictoria.com.au/wild/ ) and sort them into 2 groups of similar animals. Compare the groupings across the class. Did all groups choose the same features? After sharing your ideas, continue to divide each group into 2, writing down the divisions until a dichotomous key has been formed. An incomplete example is on the next page. It would need to continue until all animals have been separated and hence classified. http://museumvictoria.com.au/melbournemuseum/education/ 22 Wild: Amazing animals in a changing world Secondary student activities All animals Cold blooded Fins Fish Not cold blooded No fins Fur Slimy Not slimy Frog Lizard No fur Dichotomous key games This dichotomous key can now be an excellent aid to playing Animal Head (see Wild Games activity on page 15 above). In fact, Animal Head can be likened to a verbal dichotomous key with only 2 possible responses correlating with 2 possible paths on the key. This game will also reinforce the use of a key in classifying animals. For example, if the person was a wombat, they could ask: ‘Am I warm blooded?’ Yes. ‘Am I furry?’ Yes. ‘Do I live in trees?’ No. Extension activity 1. Choose an Australian animal that was not on a collector card. Follow the steps of the key to see where it would fit. Do you need to add categories to your key? Continue to other areas of the world. The more areas and animals you include, the more categories you are going to have to add to your key. 2. Create a key to classify all the objects in your pencil case. Then test your key on someone else’s pencil case to see if your system works. http://museumvictoria.com.au/melbournemuseum/education/ 23 Wild: Amazing animals in a changing world Secondary student activities 10. To clone or not to clone? Post-visit activity The Thylacine debate The Thylacine was a large carnivorous marsupial, now believed to be extinct. It is also known as the Tasmanian Tiger or Tasmanian Wolf. A Thylacine can be seen in the Wild: Amazing animals in a changing world exhibition. Although the precise reasons for extinction of the Thylacine from mainland Australia are not known, it appears to have declined as a result of competition with the Dingo and perhaps hunting pressure from humans. The Thylacine became extinct on the Australian mainland at least 2000 years ago. Its decline and extinction in Tasmania (1936?) may have been hastened by the introduction of dogs, but appears mainly due to having been hunted by European settlers. From 1888, a bounty of one pound was offered for every Thylacine caught or killed, as it was believed that they were attacking settlers’ sheep. We may have an almost unique opportunity to obtain Thylacine DNA. When animals are stored by scientists, they are either stuffed and mounted through a process called taxidermy, or stored completely immersed in a liquid that stops them from rotting. The liquid that is usually used is a chemical called formaldahyde. This prevents bacteria and fungi from breaking down the animal, but it also destroys DNA inside the animal’s cells. Thylacine joey stored in ethanol Source: Museum Victoria In 1866 a Thylacine joey was preserved in ethanol, rather than formaldahyde. Ethanol does not destroy DNA like formaldahyde does, so in theory it is possible to extract some Thylacine DNA and use cloning techniques to breed new Thylacines. The technology to do this does not exist yet. If it did, though, the real question is whether we should clone these extinct animals. This is entirely a matter of opinion and everyone has the right to have their own opinion. It is good scientific practice, however, to base your opinion on facts and evidence. Your task You and your group take one side of the debate about whether or not to clone Thylacines. Another group takes the opposite point of view. Using the websites listed below as well as books and Internet resources, research facts and opinions that will encourage people to believe your side of the argument. Write a script for each person in your group to present some of these ideas. http://museumvictoria.com.au/melbournemuseum/education/ 24 Wild: Amazing animals in a changing world Secondary student activities Before you start the debate, take a survey of the opinions of people in the audience. Before hearing your arguments, how many people think we should clone Thylacines? How many think we shouldn’t? How many have no opinion on the subject? Each group then presents their arguments by reading out their speeches. After the speeches, survey the audience again and see whether people have changed their minds. Some Questions to consider • • • • Arguments for cloning European settlers made the Tasmanian Tiger extinct by hunting it. We should ‘fix’ this by creating more. We could clone Thylacines just for public zoos, not for release into the wild. If we clone Thyacines, we could also clone other extinct animals like Wooly Mammoths. Should we do this just because we can? Perhaps we will learn new scientific techniques that will be useful in other areas. • • • • Arguments against cloning For almost 80 years there have been no Thylacines in Tasmania. What effect would it have on the ecosystem to reintroduce them now? Current technology means that most clones don’t survive. Is this technology unethical? There are no mother Thylacines, so the baby would have to grow inside a different animal like a Tasmanian Devil. Is this cruel? Is this ethical? Is it ‘playing god’ to recreate a species that has become extinct? Some good websites to check out Cloning the Thylacine: Fact or fantasy? http://museumvictoria.com.au/scidiscovery/dna/cloning.asp Cloning the Thylacine http://www.biotechnologyonline.gov.au/enviro/Thylacine.html Fact sheet on the Thylacine http://australianmuseum.net.au/The-Thylacine How cloning extinct animals works http://www.extinctanimal.com/cloning.htm Australian Museum dumps plans to clone the Thylacine http://www.abc.net.au/science/news/ancient/AncientRepublish_1302459.htm How to clone a mammoth http://www.popularmechanics.com/science/research/1281866.html Extension Activity Use ‘De Bono’s Thinking Hats’ to discuss as a class whether we should clone Thylacines. A description of De Bono’s hats can be found here: http://en.wikipedia.org/wiki/Six_Thinking_Hats http://museumvictoria.com.au/melbournemuseum/education/ 25 Wild: Amazing animals in a changing world Secondary student activities 11. The Wild Survival Game Post-visit activity Background information The Wild Survival Game enables students to explore the interactions between predators and prey. While this game is not an exact representation of these interactions in nature, many of the rules in the game are modeled on real animal survival strategies. After playing the game, animal survival strategies can be discussed by the whole class. A copy of the board for the game is provided below. Print the game board on A3 sized paper. It can be coloured and glued to cardboard to make it more durable. As an ICT activity, students could create their own colourful board in a paint program. However, they will need to ensure that it has the same number of spaces and food spots. Below are some points to help you with your class discussion: There are more herbivores than carnivores. In nature there is a careful balance in the size of species populations that can be sustained. If there are too many carnivores in a given ecosystem, food for them becomes scarce and many will die off. If there are few, they will thrive and breed, as food is plentiful. This keeps the balance of carnivores to herbivores very stable. As a general rule of thumb, there are 15-20 carnivores for every 100 herbivores in a predator/prey relationship. This is reflected in the game, where herbivores start with five animals, while carnivores start with one. As an exercise, get students to try playing the game with lots of carnivores and one herbivore. The result should be a lot of hungry carnivores! For herbivores, stopping to feed is a risk. Unfortunately for them, it is a necessary risk. Many carnivores wait until their prey is eating or drinking before attacking. This can give them the element of surprise. If the herbivore player wants to win, they are going to have to take some risks. Herding is great protection. ‘Safety in numbers’ is a very successful survival strategy for herbivores. In nature, many animals travel in herds, flocks or schools for reasons of safety. This has several advantages. You can be feeding while your herd-mates are looking for danger; also, if a predator is only hunting for one animal, living in a herd reduces the chances that that animal is you! In the Wild Survival Game, herding has two advantages. Firstly, it makes it harder for the predator to roll the right number to land on you. Secondly, only one animal from the herd will be eaten, so the larger the herd the more likely it is that you, the player, will survive. http://museumvictoria.com.au/melbournemuseum/education/ 26 Wild: Amazing animals in a changing world Secondary student activities Keep watching the carnivores. Herbivores in the wild are often highly adapted to detecting the presence of a threat, such as a predator. In the Wild Survival Game, if a herbivore player can see that the carnivores are on the other side of the board, it is probably safe to stop and feed. If a predator finds you, flee! Most prey species are adept at running, hiding, or both. The fight or flight response is a strong survival instinct in most species. In the game, if a carnivore is in the same space as you and you don’t run, you are asking to be eaten. The life of a predator is energy intensive. It takes a lot of energy to chase down an animal and if your prey gets away, all that energy was for nothing. If a predator hasn’t fed in a while, they are not going to be at their fittest next time they hunt. This is reflected in the game by the carnivore being removed if it hasn’t fed for three turns. Red Fox Image: Anne and Steve Toon Source: NHPA Eastern Barred Bandicoot Image: Gary Lewis Source: Cheryl Lewis http://museumvictoria.com.au/melbournemuseum/education/ 27 Wild: Amazing animals in a changing world Secondary student activities Rules Set-up • • • • • • The Wild Survival game is for 2-6 players. Place two food counters on each food circle. Each player chooses to be a carnivore or a herbivore. There cannot be more carnivores than herbivores. You must have either equal numbers of each, or if there are an odd number of players, more herbivores than carnivores. Herbivores players get 5 herbivore counters each; carnivore players get 1 carnivore counter each. All herbivore counters begin on the ‘start’ circle in the middle of the board. Carnivore players can choose to start their counter on any ‘food’ circle. The herbivores try to move to a food circle to take a food counter (worth 1 point) without being eaten. They can move in any direction. The carnivores try to land on the same space as a herbivore and eat them. Carnivores can also move in any direction. Moving • • • To decide who goes first, every player rolls a dice. The highest roll goes first, and play then proceeds clockwise around the other players. Herbivores: In their turn, the player may choose to move some, or all 5 of their herbivore counters. Each counter is moved by rolling a six-sided dice and moving that many spaces, so herbivore players can have up to 5 rolls of the dice each turn. Before they roll the dice each time, the herbivore player must declare which counter they will move, and then move it accordingly. Each herbivore counter can only be moved once per turn. Carnivores: The carnivore player gets 2 rolls per turn and so can move their single counter twice. They can also choose to not move, or to move once for a turn. Scoring • • • • • • • If a herbivore counter is on a food circle containing at least one food counter at the start of the player’s turn, the player can choose not to move it. The herbivore gets to ‘feed’ – it takes a food counter and gets one point. If there are no food counters left on a food circle, you cannot feed there. If a carnivore counter lands on a herbivore counter, it eats the herbivore. The carnivore player gets a point and the herbivore counter is removed from the board. Once a carnivore has eaten, its turn is over, even if it had a second roll to take. If a carnivore lands on a space that has more than one herbivore on it, a dice is rolled for each herbivore counter. The herbivore with the lowest roll is eaten, the rest are safe. If a carnivore starts its turn on the same space as a herbivore, the carnivore player can choose not to move and instead eats that herbivore. Once it has eaten, its turn is over. If a carnivore doesn’t eat for three turns in a row it is considered to be too tired to hunt and is removed from the board. The game ends when either all the herbivores or all the carnivores have been removed from the board. At this point, the player with the highest score wins. http://museumvictoria.com.au/melbournemuseum/education/ 28 Wild: Amazing animals in a changing world Secondary student activities http://museumvictoria.com.au/melbournemuseum/education/ 29 Wild: Amazing animals in a changing world Secondary student activities Playing pieces Print out these playing counters, colour them in, then glue them to cardboard and cut them out. Carnivore 1 Carnivore 2 1 Carnivore 3 3 2 Herbivore 1 1 2 3 4 5 Herbivore 2 1 1 2 2 3 3 4 4 5 5 Herbivore 3 1 2 3 4 5 Food counters http://museumvictoria.com.au/melbournemuseum/education/ 30
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