1/22/14 danVulanovic.com - User Guide Print Adding To You Scene Add to your scene by selecting Scene->Add, this will bring up a dialog where you can select from a number of included models. To remove a model, first select it by tapping it then use Scene->Remove. Import lets you import a previously saved scenes. Main Controls ^ - Show / Hide main menu MOV - Move selection around scene ROT - Rotate selection about pivot point SCL - Scale selection (including any children object) G - Affect selection globally. Use this with figures to move/rotate/scale the entire figure. This option is greyed out for single objects. D - Enable selection of Detail objects. Objects which have been parented can have a "detail" flag set. If an object's detail flag is set, selecting it will automatically select its parent. This helps with small parts like fingers. Fingers are flagged as details, selecting them will automatically select the hand. This help you to pose to the hands first, then when you're ready to pose the fingers, enable D to access them. Any object with a parent can be flagged as a detail in Selected->Properties. < - Undo > - Redo danvulanovic.com/index.php/apps/9-poseable/19-user-guide?tmpl=component&print=1&layout=default&page= 1/14 1/22/14 danVulanovic.com - User Guide Note that undo/redo only apply to objects which have been moved, rotated or scaled. Using Transform Gizmos Move your object by either selecting the gizmo axis you want to move then dragging. Or you can simply drag on the gizmo. While a gizmo is selected an axis line will appear to show you the direction of motion. While in rotate mode all drags and swipes rotate the selection. This is intended to make posing figures more user friendly. If you need to re-adjust the camera: un-select, adjust the camera, then re-select. Dragging to the left or right of the object will spin in. Dragging down the center of the object will rotate it towards you. If you like you can also select one of the three axis gizmos to rotate around a single axis. danvulanovic.com/index.php/apps/9-poseable/19-user-guide?tmpl=component&print=1&layout=default&page= 2/14 1/22/14 danVulanovic.com - User Guide Scaling works exactly like move except you are scaling the object. Object Properties When an object is selected, adjust its properties via: Selected->Properties: You can adjust an objects diffuse color, specular color or softness (how hard of a specular reflection is has). Selecting the color box will bring up a color picker. When you change an object's material it only affects that object. If you'd like to change the color of the entire model you need to select and change the model's root object. Do this by first enabling G on the main window. Now when you access Selected->Properties you will affect all children objects which haven't been individually danvulanovic.com/index.php/apps/9-poseable/19-user-guide?tmpl=component&print=1&layout=default&page= 3/14 1/22/14 danVulanovic.com - User Guide set. Detail Flag Any parented object (such as a body part) can have a detail flag set. When this flag is set, if you select the object you'll automatically get its parent. This can help when you've posed a small detail and no longer want to affect it, such as fingers. Or when you are zoomed out and posing larger elements like hands and don't want to be bothered with the fingers. When an objects detail flag is set you need to enable D on the main window to access it. Resetting Objects When an object is selected, reset various attribues via: Selected->Reset: An object's location, rotation, scale and material can be reset. You can also choose to also affect all children objects. This comes in handy when you want to reset the entire arm or hand of a figure. Resetting Models A figure can be in the right place, but posed wrong. Or can be posed right, but in the wrong place. Resetting a model acts differently if you're selecting the root object or not (using the G option on the main window). If you are selecting the root object using the G option and you reset everything including all children, all children will be reset, but the absolute position, rotation and scale of the model will not be reset. This allows you to easily reset the pose of an entire model without affecting its position. If you then want to affect its position, reset without selecting Apply to All Children. Parenting Objects Models can be parented to each other. This allows you to create more complex scenes by parenting props to figures or parenting props to each other. To parent: first select the child model you want to parent. Then use Selected->Parent. Now select the parent object. To unparent: select the model you which to un-parent then use Selected->Unparent. danvulanovic.com/index.php/apps/9-poseable/19-user-guide?tmpl=component&print=1&layout=default&page= 4/14 1/22/14 danVulanovic.com - User Guide Note that models can be parented to objects, but objects cannot be parented to models. For example: the hat (which is a single object model) can be parented to the figure's head (which is one part of the entire figure model). But you cannot parent the figures head to the hat. If you tried to do this you would parent the entire figure to the hat. Also note that currently you cannot parent to an object that has been scaled. In this example, you would not be able to parent the hat to the head if the figure had been previously scaled. To side-step this issue, you could first parent the hat to the head, then scale the figure (including the hat), then scale the hat back down. This limitation will be fixed in a later releases. Freezing Objects Models can be frozen in place, making them un-selectable. This can help while posing complex scenes. For example, you can first pose one figure, freeze it, then pose another figure without accidentally selecting and moving the first figure. To freeze: select a model, then use: Selected->Freeze. Note that you can only freeze entire models, you cannot freeze part of a model. Selected->Frz Unsel stands for Freeze Unselected. When there are many objects in the scene it is often easier to simply select what you want to pose and freeze everything else. When you want to unfreeze a model use: Scene->Unfreeze All. Note that you cannot selectively unfreeze models in a scene, you can only unfreeze everything. Hiding Objects Objects can be hidden. This can be used for a number of things. Either to temporarily simplify a scene or to change a model. To hide an object: select the object to be hidden, then use: Selected->Hide. Note that you can hide single objects or an entire model. To hide an entire model, use the G option to select the model globally, then hide. Hide All Children danvulanovic.com/index.php/apps/9-poseable/19-user-guide?tmpl=component&print=1&layout=default&page= 5/14 1/22/14 danVulanovic.com - User Guide If the object you want to hide has children a popup window will ask if you want to Hide All Children. This will also hide all children below the selected object. For example, say you select a hand and want to hide it. If you say yes to Hide All Children all the fingers will be hidden as well. This can make it easier to hide sections of a model, avoiding having to select and hide everything separately. When you want to unhide a model use: Scene->Unhide All. Note that you cannot selectively unhide models in a scene, you can only unhide everything. The Views menu lets you select between orthographic views (top, left, front) and the perspective camera mode. In both ortho and camera zooming in done with pinching. While in Camera mode use the Move/Orbit button to select how you want to control your camera. Orbit orbits around a point in your scene while move lets you move the camera laterally. **Note**: Double finger dragging will do the opposite of what's currently selected. danvulanovic.com/index.php/apps/9-poseable/19-user-guide?tmpl=component&print=1&layout=default&page= 6/14 1/22/14 danVulanovic.com - User Guide danvulanovic.com/index.php/apps/9-poseable/19-user-guide?tmpl=component&print=1&layout=default&page= 7/14 1/22/14 danVulanovic.com - User Guide Hold / Fetch and Centering the Camera Hold and Fetch work like copy/paste. Hold the current camera orientation so that you can come back to it later. But each subsequent hold will over-write the previous one. Often if you're working on a particular object in your scene it helps for the camera to be centered on it so that you can orbit around it. Use Center for this. If nothing is selected, Center will reset your camera to the default position and orientation. Tilt, FoV and Turn Table Tilt allows you to tilt the camera up to 45' in either direction. FoV (field of view) allows you to adjust the field of view of the camera. You can enhance the perspective distortion by adjusting this setting. Turn Table allow you to rotate around your scene and inspect it, just like an artists turn table. All scenes have three spots and the ambient light to work with. By default the spot lights are hidden. Show any one or all of them with the Settings->Lights dialog. Once a light is visible it can be selected, moved and rotated like any other object. However, note that you cannot undo a movement or rotation that has been applied to a light, like you can a regular object. danvulanovic.com/index.php/apps/9-poseable/19-user-guide?tmpl=component&print=1&layout=default&page= 8/14 1/22/14 danVulanovic.com - User Guide When a light is selected the Selected menu becomes active. Here you can access the lights properties: Or you can reset various attributes: danvulanovic.com/index.php/apps/9-poseable/19-user-guide?tmpl=component&print=1&layout=default&page= 9/14 1/22/14 danVulanovic.com - User Guide The color of the ambient light can be accessed via: Settings->Colors. Settings Under Settings you can: change the background and ambient light color (Colors) show/hide the floor show/hide scene lights disable/enable Range of Motion checking enable/disable moving of body parts enable/disable model downloads tweak certain drag rates: danvulanovic.com/index.php/apps/9-poseable/19-user-guide?tmpl=component&print=1&layout=default&page= 10/14 1/22/14 danVulanovic.com - User Guide Select a light to show it, unselect it to hide it. Note that upon opening the dialog box the lights are always unselected, which will result in all the lights being hidden when selecting Ok. danvulanovic.com/index.php/apps/9-poseable/19-user-guide?tmpl=component&print=1&layout=default&page= 11/14 1/22/14 danVulanovic.com - User Guide Addition models can now be pushed to you from the danVulanovic.com server. When Settings->Downloads is highlighted it is enabled. This mean on startup Poseable will check the server to see if any new models have been added. If so they will be downloaded and made available. Note that if a new version of a model that is currently in you scene is available it will be downloaded, but you'll need to reload your scene or restart Poseable to see the update. In any case, if you've been notified of new models, yet don't see them, simply restart Poseable. Note that models can also be removed. If a significant error is found in a particular model, it may need to be removed before being fixed and re-added. By adjusting drag rates you can control how fine control you'd like to have over various actions. Settings->ROM allows you to disable / enable range of motion checking. Poseable, by default, limits figure joint movement to approximate how a real person could bend or move. It also puts restrictions on some props, such danvulanovic.com/index.php/apps/9-poseable/19-user-guide?tmpl=component&print=1&layout=default&page= 12/14 1/22/14 danVulanovic.com - User Guide as gun slides. If this doesn't suit your taste you are free to disable it. Settings->Move All allows you to move all objects. By default some parts of a model or figure can't be moved, such as body parts of a figure (they can only be rotated or scaled). If you'd like to move body parts around, enable this setting. Effects Currently there are two available effects, Silhouette and Horizon: danvulanovic.com/index.php/apps/9-poseable/19-user-guide?tmpl=component&print=1&layout=default&page= 13/14 1/22/14 danVulanovic.com - User Guide Horizon shows parallel lines going off to meet the horizon in the distance. danvulanovic.com/index.php/apps/9-poseable/19-user-guide?tmpl=component&print=1&layout=default&page= 14/14 1/22/14 danVulanovic.com - Available Models Print Poseable comes with a number of different figures and props to help stage your scene. With the release of v2.0.3, Poseable can check the danVulanovic.com server for new models. This will allow me to push new models out much quicker. If there are figures or props you'd like to see, send me a note using this contact form. Note that when models are based on the designs of other authors (who license their models under CC), credit is given. Models based on Blendswap models include a Blendswap logo. This is NOT an endorsement from Blendswap, I'm just trying to show that the model was based on a model from Blendswap. Please see Release Notes on the next page for latest changes to available models. Children - Child_One Children - Child_Three Children - Child_Five Children - Boy_Ten Weapons - Uzi (from Blendswap.com) Animals - Cow (from Blendswap.com) Household - Teapot Household - Tea_Set1 Household - Tea_Set2 Household - Mug Household - Fruit_Bowl Updated: Animals - Horse (fix issue when modifying global material) Animals - Horse Weapons - Revolver1 (from Blendswap.com) Weapons - Rifle1 (from Blendswap.com) Weapons - RPG (from Blendswap.com) Weapons - Knife1 (from Blendswap.com) Weapons - Sheath1 (from Blendswap.com) danvulanovic.com/index.php/apps/9-poseable/22-available-models?tmpl=component&print=1&layout=default&page= 1/4 1/22/14 danVulanovic.com - Available Models Weapons - Hand_Axe1 (from Blendswap.com) Weapons - Hammer1 (from Blendswap.com) Weapons - Bow1 (from Blendswap.com) Weapons - Arrow1 (from Blendswap.com) Weapons - Quiver1 (from Blendswap.com) Misc. - Fire_Axe (from Blendswap.com) Armor - Shield1 (from Blendswap.com) Armor - Shield2 (from Blendswap.com) Weapons - Battle_Axe1 (from Blendswap.com) Weapons - Battle_Axe2 (from Blendswap.com) Weapons - Sword1 (from Blendswap.com) Anatomy - Skull Apparel - Top_Hat Apparel - Ball_Cap Weapons - Hand_Gun1 v2.0.3 Added model download support Added Karen (female version of JK) v2.0.2 Added furniture pack danvulanovic.com/index.php/apps/9-poseable/22-available-models?tmpl=component&print=1&layout=default&page= 2/4 1/22/14 danVulanovic.com - Available Models danvulanovic.com/index.php/apps/9-poseable/22-available-models?tmpl=component&print=1&layout=default&page= 3/4 1/22/14 danVulanovic.com - Available Models danvulanovic.com/index.php/apps/9-poseable/22-available-models?tmpl=component&print=1&layout=default&page= 4/4
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