IT Product Design Course Guide 1234 Graduate Programme Contents Introduction2 Week Rhythm and Important d.. 3 Finding the Right Supervisor 4 Writing a Project Description 5 Filling Out the Thesis Contract 6 Planning your Thesis Work 7 Content of a Thesis 8 Deliverable and the Exam 9 Tips and Tricks for Academic... 1 0 Students14 Department of Design and Communication IT Product Design Course Guide 1234 Introduction Welcome to the 4th and last semester of the IT Product Design graduate programme. We hope you will enjoy working fulltime on your own research, and we look forward to seeing and experiencing the results in June. In the 4th semester you will only work on one project: your thesis. It might be obvious, but your thesis will be an ITPD thesis. This means that your thesis contribution should be positioned in between design, research, and/or organization. For example, you can do a ‘research through design’ project, where you construct artefacts to develop ITPD related theories; you can use artefacts as a means of engagement in a larger organization; or you can research how organizations practice and understand design. This is a great opportunity to pursue a direction that aligns with your interest, to demonstrate and develop your gathered skills, competences, and knowledge from the first three semesters. In this course guide you will find what is required from an ITPD thesis. In a nutshell: the thesis should introduce a relevant topic of inquiry, articulate a research question, and contribute with a reply to this question. The structure in between these phases should have clear transitions, decisions should be transparent, ‘design’ in its broadest sense should be used, your responsibilities in the project should be clear, and the topic and contribution should be relevant in light of related ITPD theories. The Course Curriculum is the legal basis for this programme and you can find it here: http://www.sdu.dk/en/information_til/ studerende_ved_sdu/din_uddannelse/kandidat/it_produktudvikling/ uddannelsens_opbygning. If you are in doubt about the precise exam requirements, marks, credit, etc. refer to that document. The curriculum is approved by the Study Board for Information and Communication Studies, and it can only be modified with the acceptance of the Study Board. Your IT Product Design tutors. December 2016, Kolding SDU Design 2 IT Product Design Course Guide 1234 Week Rhythm and Important Dates Throughout the last three semesters you have been used to receiving a schedule from us letting you know when you have classes and suggesting how to distribute your time between different projects. This semester it is up to you to schedule your work in order to complete the thesis in time for the final hand-in date on 1 June 2017. It is important to dedicate time for reading and writing and maybe have a weekly meeting with a study group. The schedule below is just a suggestion, but we do encourage you to create a weekly schedule of your own. Monday 9.00-12.00 Reviewing Literature Tuesday Wednesday Project Work Thursday Project Work Friday Writing Project Work Writing Project Work LUNCH 13.00-16.00 Reviewing Literature Project Work Weekly Study Group Meeting Important Dates Holidays Easter Holiday Prayer Day Ascesion Day Whitsunday Conference SIDeR’17 Study Group Weekly meeting Poster Exhibition 10 April – 17 April 12 May 25 May – 26 May 5 June Every Wednesday 15 March 80 % Hand-in Thesis draft 1 May Thesis Trial Presenting your research 17 May – 18 May Final Hand-in Thesis submission 1 June Thesis Exam Presenting your research 19 June – 21 June 3 Department of Design and Communication IT Product Design Course Guide 1234 Finding the Right Supervisor When looking for a supervisor for you thesis you might want to consider which of the SDU Design researchers makes the best match with the topic of your thesis. If it is possible to find a supervisor who shares some of the same research interests the collaboration will obviously be more fruitful and rewarding for both parties. Take the time to find out what the SDU Design researchers are currently working on, maybe by simply asking them during an informal conversation. Would he or she be interested in working with you on the research you will be doing for your thesis? And do not worry that you will not be able to find someone with the same research interest. Of course it might be that no SDU Design researcher shares the exact same research interest, but if you are enthusiastic about your work, chances are you will be able to make at least one of the SDU Design researchers enthusiastic about your work too. What to do if you have no idea what to write about? Again, it is a good idea to engage in conversation with one of our researchers, maybe someone who’s work you found particularly interesting. This person might be able to help you understand what it is you are interested in, and together you will form an interesting research question. SDU Design 4 IT Product Design Course Guide 1234 Writing the Project Description As a minimum your thesis description should include: 1. 2. 3. 4. 5. 6. 7. 8. Working title Research question Synopsis Outline of theory/reading list Outline of empirical data/data Methodological reflections Work plan References (probably between five and ten good references) Each section should be at least two or three sentences long. Some might be longer. The thesis proposal should show that you have given thought to the whole process of writing a thesis, and that you will make the deadline. Company Collaboration If you want to collaborate with a company during your thesis work it is a good idea to start looking for a company as early as possible. Make sure that it is not only about what the company wants, but also about what you want to do with your thesis. If you choose to write your thesis in cooperation with a company, the company might ask you to sign a Non-Disclosure-Agreement (NDA). If you are in doubt about any of the legal issues you can contact Henrik Talbro from SDU’s legal office: [email protected] 5 Department of Design and Communication IT Product Design Course Guide 1234 Filling Out the Thesis Contract The thesis contract is a legally binding contract between you and the university. Once the thesis contract has been accepted by the Head of Studies it can only be altered via an application to the Study Board for Information and Communication Studies. You need to fill out the thesis contract and attach a thesis supervision plan and a project description via http://www.sdu.dk/ en/information_til/studerende_ved_sdu/din_uddannelse/kandidat/ it_produktudvikling/speciale. Choose “Deadlines” and the relevant semester “Doing the Master’s thesis in a Spring semester (as of Spring 2017)”. The page http://www.sdu.dk/en/information_til/studerende_ved_ sdu/din_uddannelse/kandidat/it_produktudvikling/speciale should provide you with most of the necessesary information. The final titel of your thesis needs to be submitted aproximately two weeks before the deadline.i.e. 18 May 2017 via “Stages through the thesis process” http://www.sdu.dk/en/information_til/ studerende_ved_sdu/din_uddannelse/kandidat/it_produktudvikling/ speciale/formelle+faser. SDU Design 6 IT Product Design Course Guide 1234 Planning your Thesis Work Your thesis proposal and thesis contract provide you with a solid ground to start the semester. However, at the end of the semester you will have to end up with a written thesis. It is therefore of great help to start early with writing, and to identify your thesis audience as soon as possible. Know Your Audience Being aware of the position of your project stakeholders is one of most important takeaways from ITPD. This also counts for your thesis: knowing for who you are writing your thesis is of great help in positioning your work to relevant theories, and in filtering out relevant information from empirical material. Your audience can be an academic audience such as design anthropologists or interaction design researchers, or an industrial audience such as experience designers or innovation managers. Start Early With Writing There is no consensus of how to best write your thesis or how to best structure your work. This will probably be based upon your personal preferences and the consultations of your supervisor. However, a general advice is to start writing as early as possible! • Academic research is a practice that you can get better at by doing it: reading academic articles, finding out about academic arguments (eg through reversed outlines), and writing up bits and pieces in a logical manner. At first this will require quite some effort, but by starting early you will be at speed in good time. • It is of great help to write up your thoughts or experiences while they are still fresh in mind. Not only because you will remember important details, but also because writing them up is a form of intermediate analysis and structuring of your thoughts. • Your first thesis draft is most likely not perfect. Typically, a thesis requires 1 or 2 more drafts to be ready, because writing might get you stuck in certain patterns of thinking that can only be broken by not looking at your writings for a while. Starting early will sharpen your thoughts help you to re-frame your work later on. • Thinking and writing are very strongly connected: as you write you externalize your thoughts, and new ideas might come up as you write. So starting early helps you implementing some of these ideas. • And last but not least, writing up your thoughts early enables your supervisor to give valuable input in time! 7 Department of Design and Communication IT Product Design Course Guide 1234 Content of a Thesis The master thesis (30 ECTS) should contain a minimum of 12.000 words and a maximum of 20.000 words depending on the design production. If you calculate with 400 words per page it is between 30 and 50 pages of pure text. Of course you are welcome to add pictures, tables etc. that do not count as text. The recommended length does not include front page, table of contents, abstract (summary), references, appendix. Content Introduction to the topic of investigation / problem– address to a field, audience, and anticipate on the contribution Literature review (state of the art) Your project context, methods and approach Your data, and how it was collected Data analysis Critical reflection on the problem(s) encountered, limitations of the approach, context, etc. Contributions, conclusions, results Discussion / implications References The Cover Page and Title Page The content of the cover and title pages are listed below. Cover Page Title Page Title and subtitle Name of the author(s) Title and subtitle Name of the author(s) Name of University Name of University Name of education - and logo Name of education - e.g. M.Sc. IT Product Design Name of supervisor What sort of report is it? - e.g. master thesis Hand-in date Company logo - if the thesis is written in collaboration with a company Your signature SDU Design 8 IT Product Design Course Guide 1234 Deliverable and the Exam The hand-in date for your thesis is 1 June 2017. Deliverable • Three hard copies of your thesis (one for your supervisor, one for the external examiner, and one for the thesis library) • Upload the PDF version of your thesis to BlackBoard in the course “Thesis. IT Product design - 1st June 2017” • Send a PDF version of your thesis to the Course Coordinator (Vicki Sørensen Lei [email protected]) • Send a PDF of your abstract to the Course Coordinator (we use this to make a thesis collection to send as invitation to your exam) The Exam This year the thesis week runs from 19 June – 21 June 2017, and a detailed schedule of the exams will be handed out later. At the exam you may set up the room as you like and present your results in a format that you think conveys your work in the best possible way. Supervisors and examiners are always keen to see and touch physical things and also to be engaged in you presentation. You are welcome to invite guests to your presentation, we will also invite 1st year students and other people who might have an interest in your work. If you have been working with a company and you had to sign an NDA you can choose between having no guests or having the guests sign an NDA. The exam consits of: • The presentation of your thesis – 25 minutes • Questions from examiner and supervisor – 25 minutes • Discussion of grade – 40 minutes 9 Department of Design and Communication IT Product Design Course Guide 1234 Tips and Tricks for Academic Writing Writing is like most skills, there are some ‘naturals’ who have a flair for written communication, but everyone can improve to a decent level through practice. Here are some things to consider: Audience and Purpose Consider your target group or your audience, maybe keeping a particular person in mind whilst writing. A thesis is not merely a conversation on paper, but an opportunity for crafting a convincing argument that supports your main points. You want your thesis to stand on its own, but not insult your reader with too much detail. For instance, you want a clear introduction stating what your thesis is about, but do not give detailed accounts about the credentials of your references. Structure Generally a thesis should have a number of clearly identifiable sections: a title, perhaps a subtitle, an introduction, a main body and a conclusion (see Content on p. 8). By just reading the introduction and the conclusion, your reader should be able to form a picture of what your thesis is about and decide whether he wants to read the whole thing. Like a presentation, tell them what you are going to tell them (introduction), tell them (body), and tell them what you told them (conclusion). As a reader, it is confusing when the conclusions do not have any relationship to what you talked about in the introduction. Balanced Perspective It may sound strange but your story becomes more convincing when you argue both ‘for’ and ‘against’. Try to weigh perspectives against each other. Things are rarely black and white. Arguing through different perspectives shows that you have a deeper understanding of the field. This lends strength to your argumentation. You’re not on the shopping channel: Your audience tends to get suspicious when you cry ‘hallelujah’ all the time. Show that you have thought about any disadvantages of your ideas and how to counteract them. Title/Headings The title should of course cover as well as possible what is in your thesis. A title like ‘Interaction Design’ is way too general. The same goes for section headings and subheadings. Meaningful section headings and subheadings should give the reader an idea of what to expect by just flipping through the pages. SDU Design 10 IT Product Design Course Guide 1234 References There are a few basic ideas behind referencing. It is highly rare that all the ideas are your own, so you want to do some justice to the people who inspired you. You want to show that you know the area you write about. Someone who would like to read more on a particular subject should be able to find the source material using the references at the end. This means that a reference list should be complete. Depending on the kind of reference you may need: the name of the author, his/her initial(s), year of publication, name of the book or name of article, the name of the book/proceedings the article appeared in, the editors and the publisher. If you refer to a film you should at least mention the name of the film, the director and the year of release. Of course a film is not literature, so you use a heading called ‘References’. Air to Breathe Don’t rant on for pages and pages without section breaks, paragraph breaks or white space. Try to give the reader a break — literally. Spelling Very few people are able to write without any spelling mistakes. It is okay if you cannot spell, just make sure that no one ever finds out. At the very least this means that you run a spell check before you hand in the final version. Since a spell checker catches only existing words, proofreading is crucial. Simply reading your thesis out loud to yourself is a beneficial first step in this process. Grammar Have your work proofread. After you have worked on a text for a while you cannot spot your own mistakes anymore. Information Source There is a big difference in validity between commercial statements, company literature, and academic or scientific documents. Be selective (critical) in the information you use. Quote Properly It is a really bad idea to put words in other people’s mouths. If you communicate or criticize other people’s ideas you must beware not to change them. Ideas—even if they are anecdotes—should not evolve like jokes that become a little bit different every time they are told. It makes a bad impression if you claim someone said something at a conference and if one of your readers happened to be there too and thinks: “That’s not quite what was said though...”. 11 Department of Design and Communication IT Product Design Course Guide 1234 Plagiarism Using other people’s material without reference, is a serious academic offence that can result in examine failure. Be sure to familiarize yourself with plagiarism rules and regulations at SDU. Word choice Try to make your document easy to read, but in a professional manner. Use words that are within your range (vocabulary) of understanding. It is quite obvious and tacky when you use big academic words that are unnecessary. Also, be careful about misusing terms like “etc.” Instead, show the reader that you know what you are talking about. Illustrations Illustrations are a nice way of making difficult material more readable. You can make diagrams to clarify your view of things. Or you can use photos or drawings to illustrate your ideas. Even if you cannot find illustrations that exactly communicate what you mean then still you may find things that approach your ideas. File format When you send a written text by email make sure you cause the recipient as little hassle as possible. It never hurts to get your audience in a good mood before they start reading. Our preferred format is PDF. It is readable on most platforms, ends up very small, and for the moment it is your best bet to try to make sure the recipient sees your text in the way you intended in terms of layout, fonts, margins, pictures etc. SDU Design 12 IT Product Design Course Guide 1234 13 Department of Design and Communication IT Product Design Course Guide 1234 Students Class of 2017 Aida Tabrizi [email protected] Erica Vannucci [email protected] Ferran Altarriba Bertran [email protected] Ida Naeve [email protected] Jakub Sypniewski [email protected] Jakub Rybar [email protected] Janne Mascha Beuthel [email protected] Lennart Schlüther [email protected] Mirzel Avdic [email protected] Ondrej Henek [email protected] Peter Heinzl [email protected] Roza Oikonomou [email protected] Thomas William Neville [email protected] Steven Beck Klingberg [email protected] Zin Wint Htet [email protected] SDU Design 14 IT Product Design Course Guide 1234 Class of 2018 Aleksandar Borislavov Novakov [email protected] Alexander Balling Fredriksen [email protected] Alexandros Sapounidis [email protected] Anansan Henrik Ratnakumar [email protected] Anastasia Giannousi [email protected] Artem Bockarev [email protected] Camilla Schibsbye [email protected] Christina Fyhn Nielsen [email protected] Donna Marie St Claire Jørgensen [email protected] Dora Vagner [email protected] Helene Toft Nørregaard [email protected] Ivan Nikolov [email protected] Katrine Løck Worm [email protected] Katrine Truelsen [email protected] Kingsley Ehidiame Ihionkhan [email protected] Kristaps Tunsts [email protected] Larissa Vivian Naegele [email protected] Lars Viberg-Sørensen [email protected] Mónica Ferrer Durán [email protected] Pauline Fredskilde [email protected] Pavels Konstantinovs [email protected] Randi Jessen [email protected] Sofus Bach Poulsen [email protected] Sophie Christin Meyer [email protected] Takami Sugiyama [email protected] 15 Department of Design and Communication University of Southern Denmark Universitetsparken 1 DK-6000 Kolding SDU Design
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