Cassie Bozicek Visual Cultures 28 April 2016 POST-INTERNET ART For as long as art has existed, its content has been formed based on the context which it exists in. Art has always been congruent with history. Whether it comments on the past, present, or future in relativity to its creation, the time in which an art piece is created greatly influences the content, implications, and overall effect of the piece. It is important and unavoidable now, when discussing contemporary art and cultural history, to acknowledge that there are poignant new aspects of the art world — for which widespread accessibility to the internet is responsible. It is necessary to recognize the incredibly versatile and unprecedented new types of art, artists, methods and theories of art-making, art forms, communities, and cultures that the internet has allowed for. The web has been such an influential factor to life in the 21st century that contemporary art, which is defined as art that is reflective of its era (Quaranta), can now be referred to as post-internet. Media on the internet spreads with a viral characteristic, uniquely mutating and altering with every screen it reaches. Art is no different. Rather than being reserved as an indulgence for only the technically skilled or bourgeois, cultural concepts congruent with the art world now play an active part in subcultures across the web, represented in popular media as well as lesser known or niche genres. Art historians are already exploring the role that prevalent social media platforms, designed for user accessibility and community versatility, plays in the dynamic, everevolving trends of contemporary art. To understand the explanation of the influence that the internet has had on art and artmaking, there must be an understanding of the distinction between two similar sounding terminologies. The first term is “internet art”, which refers to individual pieces of art designed specifically for existence on the platform of the internet. The next is “post-internet art”, which is the umbrella name of the genre encompassing any art influenced by the internet, whether it exists on the internet or in physical life. Similarly to a comparison such as “all carrots are vegetables, but not all vegetables are carrots”, all internet art is post-internet, but not all post-internet art is internet art. For example, there can be web-influenced works which take the form of physical objects, and there can be works which exists as an internet objects. Both can be considered postinternet. Oliver Laric is a post-internet artist who has created both post-internet objects and internet art pieces which exist online. Laric created an installation consisting of found video recordings from the internet, all of people playing the song Under the Bridge. By cutting up and arranging the found clips, Laric re-composed the song, thus creating his own cover version. This installation is an example of a post-internet art object: a work existing in the physical world which directly references material found on the internet, while also commenting on a sharing trend in internet culture. Laric also organized a project in which he 3D scanned seventy-four stone statues from the Usher Gallery and The Collection in Lincoln. All of the images and geometrical data of the scans is downloadable online for free. In this case, the physical work which was done to scan the statues translates into a format that effectively highlights the ability of perfect duplication by computers, as well as comments on how easily obscure and otherwise unattainable information and images can be dispersed on the internet, establishing the potential for anyone with internet access to create new art from the dispersed information. Since the scans only exist as a file, this is considered internet art. With the distinction of these terms in mind, it is notable that all work created after the widespread adoption of the internet during the 2000’s will be considered historically as post-internet. To discuss post-internet art is well complimented by comparing and contrasting shared aspects with pre-internet art. Any type of involvement in the art world, (both pre and post internet) encompasses the experience of museums or galleries. Artists strive to display their art in these spaces. Fans, critics, and scholars visit these spaces to observe and discuss the pieces which reside there. Curators make life’s work out of carefully selecting which specific works appear in galleries or museums according to a determined theme or time period, in relation to the space and the rest of the included content. To the viewer, museum visits become ritualistic and sacred, and pilgrimages to see certain works of art are commonly carried out, sometimes across the globe. The practice of art involvement has seeped into social media and other places on the web. Now, art communities online are reminiscent of the pre-internet art world. Art, artists, critics, and curators exist digitally, with even more subject matter to absorb and regurgitate in the postinternet age. Pre-internet art required physically travelling in order to view the specific art of a specific location. Viewing certain artworks was not a reality to people living in certain parts of the world, far away from a particular museum or unable to reach a gallery before a show closes. Unless printed in a book, art pieces only existed in one singular location, and how art was seen was heavily influenced by where it was shown. Without the internet, photos of artwork, which were often discouraged and enforced against in museums in order to protect the sanctity and privilege of locational art viewing, did not circulate quickly, if at all. This changed perhaps the most drastically with the invention of the internet. Art can now exist in an unlimited amount of places, and an unlimited amount of copies can be made. Online galleries and art blogs exist, some of which encompass classic, iconic artworks as well as more contemporary works created for the internet. An online gallery could contain pre-internet art, but it is a post-internet space. Absolutely all content on the internet is able to be collected and shared. Since there was no emailing, link-sharing, instant documentation or downloadability preinternet, artwork often required popular press coverage in order to validate its existence. For this reason, many great artists, especially non-white artists and female artists, remained unknown or were portrayed as inconsequential. Though visibility improved as time went on, pre-internet exposure was nowhere near the level it has reached now that each artist has the ability to upload their own work for the whole internet-viewing world -- not just art fans, but potentially every internet user -- to see. The internet and computer technology in general also offers a more efficient system of collecting material to repurpose and appropriate, creating even more new outlets that could be accessed by not just trained individuals, but by anyone with a computer and an interest in artmaking. Post-internet art, with all its possibilities, has even inspired new aesthetics that did not exist prior to computer art, such as pixel-based imagery, new systems to implement the element of chance, and references to computer glitch aesthetics or visuals appropriated from online environments or web formats. New narrative art can even be made referencing the constructs of non-art intended functional online spaces, such as organizing color schemes on an Instagram layout or creating an image within a screenshotted frame of a blank email. Perhaps the most important change is that the demographic of people who create visible art has been opened up from the few and the privileged to anyone with access to the internet. A higher number of creative minds functioning and communicating as artmakers results in more profoundly developing and more rapidly flourishing forms of art, yielding an overall richer community of contemporary artists. Another role which has been altered post-internet in the art world is that of the critic. Art critics have been notorious figures, classically shaping and overshadowing public opinion by publishing reviews and opinions in magazines and newspapers. Now, every internet user has access to platforms that were designed for them to publically voice and defend their opinions in their own, uncensored words. Every piece of content posted by members of an online community can potentially be met with reactions and conversations of all types, from lengthy, intelligently worded praise to emotional and brutally honest criticism. A viewer can become a critic simply by clicking or refraining from clicking the “like” button corresponding to content on Facebook, implying expressions of either validation or rejection. Post-internet art criticism is the public opinion, unfiltered and highly representative. The internet also allows every user to be a curator. Internet users are constantly curating their Facebook feeds and Tumblr accounts. In a less broad sense, some people curate online galleries, which can be submission based as well as compiled by the curator or curatorial team. Collections can be acquired publically or privately, and displayed widely on the internet or stored as reference for a select few with the use of passwords or hyperlinks. Even while noting the vast differences between functional roles in the pre and postinternet art worlds, it is important to consider that while being a successful artist, critic, or curator in the pre-internet world posed challenges due to limited spread of media and a considerable amount of social restriction, new visibility challenges also arise in the post-internet art world, such as being overlooked or silenced due to massive influxes of other content and competition. Becoming an influential and respected artist, critic, or curator is difficult and requires extensive work to build credibility, networking skills, and a large following. Illma Gore, a contemporary painter, rendered a nude image of Donald Trump in response to the controversy surrounding the reality television star’s 2016 presidential campaign. Her painting was originally a physical object which was not inherently related to internet culture. However, because of the rapid speed of circulation made possible by sharing tools on social media, and because of the prevalence of similar internet-originated images mocking Donald Trump, the image quickly flooded social media, news journals, and blogs, and consequently transitioned from being solely a physical object to existing simultaneously in a different format as an internet object. Because of the internet’s large population and nearly effortless communication capabilities, it retains a tendency to force art objects which were once solely physical to adapt into internet objects. “Even if the artist doesn’t put the work on the internet, the work will be cast into the internet world. And at this point, contemporary art as a category was/is forced against its will to deal with this new distribution context, or at least acknowledge it.” (McHugh 6) The web is truly powerful. In order to avoid the ever-present possibility of their message being lead astray on the internet, contemporary artists are now faced with the decision to either attempt to reject the glaring force of the internet, or embrace its intimidatingly diverse and arbitrary features, strategically enhancing and acclimating their art to thrive in a post-internet world. Notably, the internet is not a physical space. Rather, it functions similarly to the human mind; it is feasibly infinite. It is a special, distinct “place”, wherein exists the capability to create and to generate information and material without limits — or with limits, should the creator desire. The world wide web is unique; it provides a palpable, yet seemingly imaginary place where individuals become entities, symbolized merely by groups of pixels. There is no enforcement of true identity. It is not unreasonable to imagine personifying an ideal, tweaking oneself toward an altered identity, or building an alternate self altogether. Users of all kinds of social media commonly consciously or unconsciously filter their online actions in order to encompass desirable traits or omit undesirable ones — referred to as “internet presence” and often varying slightly from genuine personality. However, this is usually done without intention of concealing one’s true identity. Some artists create online accounts for an entirely different purpose. Twitter could be considered a platform for performance art; artists commonly maintain experimental accounts which revolve around a theme, (@AtheistQ) collections and recordings of found material, (@NYTMinusContext) personification, (@big_ben_clock) or an eccentric character (@dril). Internet artists versed in programming also create Twitter Bots, twitter accounts which implement coding in order to automatically react to regular Twitter users, often eliciting response. Artists on twitter craft an environment in which the general public mingles, aware or unaware, with art projects and experiments. Twitter is, like most post-internet art, interactive and easily accessible, disguising art under the veil of common and popular social media. Some internet artists prefer to be more overt, creating their own open forum websites and quirky, jarring characters. Mouchette is an alternate persona created for a project by Martine Neddam, an artist who works in the medium of text and speech. Neddam studied English and set design before the internet allowed her to explore other mediums, such as virtual reality and web performance. The premise of Mouchette is an interactive, unsettling online environment revolving around a French pre-teen. Symbols, images, and phrases used in the web piece allude to themes of death, violence, and sex. The veil that the internet creates, the ambiguity and impossibility of proving true identity makes it an ideal space to carry out the ongoing character project, which has been active since 1996. Neddam has created other fictional characters as well, such as David Still, the owner of a public email account, and XiaoQian, an artist working on virtual humans. Mouchette is a highly interactive piece. The website reacts immediately based on decisions that the participant chooses while a deeply unsettling aesthetic builds, reminiscent of a macabre paranormal encounter. The integration of original, viewer-submitted messages intended for interaction with the character of Mouchette pins viewers as an integral part of the piece, rejects the notion of intimidating “art speak”, and encourages participation and response. The readymade veil of the internet provides a sort of security blanket for users to function invisibly underneath. Internet users who have no previous art experience or confidence could feel more comfortable under this blanket of anonymity, and therefore, a great deal of new art is produced which would not have existed without this aspect. draft(s), an interactive and collaborative literature project created by internet artist N Jewell. The project uses Google Docs as a public space for text manifestation, providing a unique collaborative environment which welcomes users with a familiar interface and a choice for contributors to remain anonymous. The possibility of collaboration encourages participation from artists who may or may not have considered working with strangers before. The project is published by Glo Work Press, an independently-run organization which defines itself as a publisher of both physical and digital artifacts, such as printable books, PowerPoints, and MP3’s from many different internet artists. Organized collaborations and planned spaces for internet art to live in provide previously nonexisting areas for these types of experimental works to belong in and broaden the concept of artmaking to include many different people of different creative skill sets which non-internet art can be seen as more exclusive of. “The creation of digital art, then, feels like a space that’s ripe for collaboration – artists working with engineers, technologists, scientists, to realise new ideas and forms, and to experiment and innovate. It’s about transcending ego, so that the finished project can be greater than the sum of its parts.” (Deakin) Contemporary artists in the 21st century could easily be overwhelmed at the thought of fathoming the extensive and diverse possibilities which the internet era has laid out in front of them, but artists historically tend not to falter in the face of such scenarios. The internet and the artistic mind seem to be well paired; the internet’s infinite generativity compliments the artist’s urge to push limits, and vice versa. The seemingly overloaded information held in the imagined space of the web provides an excellent pallet on which the contemporary artist can contentedly dwell. The internet characteristically displays a talent for tapping into the creative minds of both humans who are versed in the currents of the art world and art history, and those who are just blowing off dust from a newly discovered creative artifice. The internet opens its arms; the internet eagerly cradles human impulses which were too experimental, uncontrollable, or unbelievable to have previously existed. Post-internet art is simply art which has evolved in every direction. It is unapologetic and unshy. It is both boisterous and heartbreakingly intimate. It is for everyone and everything. Artmaking is a love affair. The developments of mankind and the evolution of art are forever entwined, waiting patiently and kindly, though neither, by nature, has even once fallen out of step with the other. Deakin, Fred. “Art Space”. University of the Arts, London. http://www.thespace.org/news/ Greenfield, Patrick. “Artist threatened with lawsuits if she sells nude Donald Trump painting” Guardian News. http://www.theguardian.com/us-news/2016/apr/17/nude-donald-trump-paintingillma-gore-lawsuits Jewell, N. “draft(s)”. Google Document. Glo Worm Press 2016. http://bit.ly/1Ww04Fy Laric, Oliver. “Lincoln 3D Scans”. Downloadable Digital Files. 2012. http:// oliverlaric.com Laric, Oliver. “Versions of Under the Bridge”. Video/sound installation. 2007-2009. http://oliverlaric.com McHugh, Gene. “Post Internet: Notes on The Internet and Art”. LINK editions. Brescia 2011 Quaranta, Domenico. “Beyond New Media Art”. LINK editions. Brescia 2013 Wallace, Ian. “What Is Post-Internet Art? Understanding the Revolutionary New Art Movement”. Artspace. March 18, 2014 http://www.artspace.com/magazine/interviews_features/ trend_report/post_internet_art-52138
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