Summary (CH1 and CH2) • Vectors decomposition • Vector addition V = Vx iˆ + Vy ˆj =|V | cosθ iˆ + |V | sin θˆj Vtot = (V1x + V2x )iˆ + (V1y + V2y ) ˆj V1y + V2y tgθ = V1x + V2x | Vtot |= (V1x + V2x ) 2 + (V1y + V2y ) 2 Average velocity/acceleration • 1d motion (constant acceleration) v = Δx/Δt = (x-x )/(t-t ) avg 0 0 v x = v 0x + ax t aavg= Δv/Δt = (vx-v0x)/(t-t0) € 1 2 x = x 0 + v 0x t + ax t 2 2 v x2 = v 0x + 2ax (x − x 0 ) 1 x − x 0 = (v x + v x 0 )t 2 Instantaneous velocity/acceleration dx dt dv x = dt vx = ax € Goals for Chapter 3: 2D or 3D motions • position, velocity, and acceleration vectors (2D/3D) • projectile motion – Intial velocity + Gravitational acceleration • circular motion – Uniform circular motion – Non-uniform circular motion • relative velocity Next class Opening question • When the race car goes around a curve, is it accelerating? If it is, in what directions? • If I drop a pen, does it hit the ground at the same time as one throw horizontally? Position relative to the origin • An overall position relative to the origin can have components in x, y, and z dimensions. • Straight line motion is the exception, not the norm • The path for a particle is generally a curve. Displacement and Average velocity (2d) vectors • The average velocity between two points will have the same direction as the displacement. Note: In straight line motion, Velocity is either positive, or negative In 2d-3d motion, displacement and velocity is defined by its components in all 2(3) directions v = v xiˆ + v y ˆj Δr = (Δx)iˆ + (Δy) ˆj r2 + r1 Compare and graphically! Which is head to tail? Which is tail to tail? r2 − r1 Components of velocity(2D) • A velocity in the xy-plane can be decomposed into separate x and y components. 1d 2d Δx Δt dx vx = dt v avg = r − r Δ r v avg = 2 1 = t 2 − t1 Δt Δr dr v = lim = dt Δt → 0 Δt dx ˆ dy ˆ v= i+ j dt dt € € € € dx dt dy vy = dt vx = Short Quiz If the position components are know as a function of time x(t), y(t) (and z(t) in 3d) are given Then what do we know at any given time: A. Position vector B. Average velocity C. Instantaneous velocity D. Average acceleration E. Instantaneous acceleration F. All of the above Instantaneous velocity—Example • The figure blow shows velocity and acceleration as time passes. • A rover’s x,y-coordinates vary with time: x = 2.0m − (0.25m /s2 )t 2 y = (1.0m /s)t + (0.25m /s3 )t 3 • What is the rover’s instantaneous velocity vector? • What the magnitude and direction €of this vector at t=2.0s? Instantaneous velocity—Example What is the rover’s instantaneous velocity vector? What the magnitude and direction of this vector at t=2.0s? 2 x = 2.0m − (0.25m /s )t 2 y = (1.0m /s)t + (0.025m /s3 )t 3 € ˆ ˆ v = v xi + v y j dx v x = = −(0.5m /s2 )t dt dy v y = =1.0m /s + (0.075m /s3 )t 2 dt ⇒ v (t) = [−(0.5m /s2 )t]iˆ + (1.0m /s + (0.075m /s3 )t 2 ) ˆj v (2.0s) = [−(0.5m /s2 )2.0s]iˆ + (1.0m /s + (0.075m /s3 )(2.0s) 2 ) ˆj v (2.0s) = (−1.0m /s)iˆ + (1.3m /s) ˆj 1.3 tgα = = −1.3 −1.0 α =180 o + tg−1(−1.3) =180 o + (−52 o ) =128 o The acceleration vector a • The acceleration vector can result in a change in either the magnitude OR the direction of the velocity. (Can both be changed at the same time?What is your daily example?) • What is the direction of the acceleration of this race car? • Acceleration always has the same direction as the velocity change € Or is this ΔV? Instantaneous acceleration—Example • From the previous example, we can also work out the instantaneous accelerations. 2 x = 2.0m − (0.25m /s )t dx v x = = −(0.5m /s2 )t dt dy v y = =1.0m /s + (0.075m /s3 )t 2 dt 2 y = (1.0m /s)t + (0.025m /s3 )t 3 € dv x ax = = −0.5m /s2 dt dv y ay = = 0.15m /s3 t dt a(2.0s) = (−0.5m /s2 )iˆ + (0.3m /s2 ) ˆj tgβ = −0.6 β =149 o Parallel and perpendicular components of acceleration a// and a⊥ What does a// mean? Changing the instantaneous speed (magnitude of velocity) What does a⊥ mean? Changing the direction– turning. € € Skiing through a valley (direction of accelerations) • What is the direction of the accelerations of the skier at the various points? Normal is a vector perpendicular to the tangent of a curve Q3.2 This illustration shows the path of a robotic vehicle, or rover. What is the direction of the rover’s average acceleration vector for the time interval from t = 0.0 s to t = 2.0 s? A. up and to the left B. up and to the right C. down and to the left D. down and to the right E. none of the above Q3.3 The motion diagram shows an object moving along a curved path at constant speed. At which of the points A, C, and E does the object have zero acceleration? A. point A only B. point C only C. point E only D. points A and C only E. points A, C, and E Summary of Chapter 3, part 1 • Transition from 1d straight line motion to 2d (3d) motions 1d 2d Δx Δt dx Vx = dt Vavg = • Decompositions of vectors (position, velocity, acceleration) dr dx ˆ dy ˆ dz ˆ 2 2 2 v= = i+ j+ k €| r |= r = x + y + z dt dt dt dt 2 2 2 | v |= v = v x + v y + v z dv dv x ˆ dv y ˆ dv z ˆ a= = i+ j+ k dt dt dt dt vy 2 2 2 tan α = d x d y d zˆ (2d) ˆ ˆ a= 2 i + 2 j+ 2 k vx dt dt dt € € Q3.7 The velocity and acceleration of an object at a certain instant are At this instant, the object is A. speeding up and following a curved path. B. speeding up and moving in a straight line. C. slowing down and following a curved path. D. slowing down and moving in a straight line. E. none of these is correct Q3.8* The velocity and acceleration of an object at a certain instant are At this instant, the object is A. speeding up and following a curved path. B. speeding up and moving in a straight line. C. slowing down and following a curved path. D. slowing down and moving in a straight line. E. none of these is correct Projectile motion (very important) • A projectile is any body given an initial velocity that then follows a path determined by the effects of gravity and air resistance. • Begin neglecting resistance • The trajectory is parabolic It is easier to separate X and Ymotion • The red ball is dropped, and the yellow ball is fired horizontally as it is dropped. • The strobe marks equal time intervals. • Is X-intervals constant? • Is Y-intervals constant The equations of projectile motion (constant g) • Projectile motion sets xo = 0 and yo = 0 then obtains the specific results shown at right. x = (v 0 cos α 0 )t 1 2 y = (v 0 sin α 0 )t − gt 2 v x = v 0 cos α 0 v y = v 0 sin α 0 − gt What if xo and yo are not 0 € The equations of projectile motion (constant g) x = (v 0 cos α 0 )t 1 2 y = (v 0 sin α 0 )t − gt 2 v x = v 0 cos α 0 v y = v 0 sin α 0 − gt If xo and yo are not 0 € x = x 0 + (v 0 cos α 0 )t 1 y = y 0 + (v 0 sin α 0 )t − gt 2 2 v x = v 0 cos α 0 v y = v 0 sin α 0 − gt € Q3.10 A projectile is launched at a 30° angle above the horizontal. Ignore air resistance. The projectile’s acceleration is greatest A. at a point between the launch point and the high point of the trajectory. B. at the high point of the trajectory. C. at a point between the high point of the trajectory and where it hits the ground. D. misleading question — the acceleration is the same (but nonzero) at all points along the trajectory E. misleading question — the acceleration is zero at all points along the trajectory Physics of darts throwing (Not in the book) • Typical dart speed: 20.0m/s Dart’s trajectory: Parabolic projectile • Distance between player and board: x = x 0 + v x 0t y = y 0 ⇒ v y 0 t − 0.5gt 2 = 0 ⇒ v y 0 = 0.5at x − x 0 = 4.0m ⇒ v x 0 t = 4.0m v y 0 = v 0 sin α,v x 0 = v 0 cos α 4.0m • Where should the player aim? v0=20m/s α y = y 0 + v y 0 t − 0.5gt 2 € t= 4.0m v 0 cos α Yoffset 4.0m v 0 cos α 4.0m ⇒ sin2α = g 2 v0 v 0 sin α = 0.5g α = 2.8 o 4.0m Should aim at Yoffset=4.0m * tg α = 19.6 cm € From darts to rifle sniper (will be in the exams) • Typical rifle bullet speed: v0=1000.0m/s • Distance sniper and target: (x-x0)=50.0m • Where should the sniper aim? A: 1.25cm higher B: 2.5cm higher C: 1.25cm lower D: 2.5cm lower x − x0 v 02 = tgα (x − x 0 ) sin2α = g Yoffset At very small angles sin2α ≈ 2sin α ≈ 2tgα € Yoffset g(x − x 0 ) 2 = 2v 0 2 € The slower (and/or farther) your € dart/bullet travel, the more you need to compensate for gravity by aiming higher (It takes longer to hit the target, therefore it would have dropped more vertically) The effects of wind resistance • Cumulative effects can be large. • Peak heights and distance fall. • Trajectories cease to be parabolic. Motion in a circle • The vehicle could be speeding up in the curve, slowing down in the curve, or undergoing uniform circular motion. Finding motion information a⊥v • What is the direction of the instantaneous acceleration if the motion is along curve with constant speed? | Δv | | Δv | Δs aav = , = Δt v1 R v Δs ⇒ aav = 1 R Δt Because € € € v1 Δs v Δs = 1 lim Δt → 0 R Δt R Δt → 0 Δt Δs lim = v1 Δt → 0 Δt v1 = v arad = lim Using units to derive the equation for acceleration • How many physics observables are needed to describe a uniform circular motion? • Radius (m) • Speed (m/s) • Period (s) • All of the above • Only two of the first three How about expressing arad in terms of v and T? • Unit of arad: m/s2 arad v2/R R/T2 • To get m/s2, we can use (m/s)2/m, or m/s2 Therefore arad v2 R ∝ ∝ R T2 Q3.11 You drive a race car around a circular track of radius 100 m at a constant speed of 100 km/h. If you then drive the same car around a different circular track of radius 200 m at a constant speed of 200 km/h, your acceleration will be A. 8 times greater. B. 4 times greater. C. twice as great. D. the same. E. half as great. Determination of the centripetal acceleration • Uniform circular motion and projectile motion compared and contrasted. • For uniform circular motion, the acceleration is centripetal • Example: In a circular motion with constant speed, what is the magnitude of the acceleration if R=5.0m and 2 4 π R T=4.0s? a = rad T2 What is the radius if a=9.4m/s2, and v=40m/s? arad v2 v2 € = ⇒R= R arad Q3.4 An object moves at a constant speed in a clockwise direction around an oval track. The geometrical center of the track is at point O. When the object is at point P, which arrow shows the direction of the object’s acceleration vector? A. #1 (directly away from O) #2 #1 #3 P #4 #5 O B. #2 (perpendicular to the track) C. #3 (in the direction of motion) D. #4 (directly toward O) E. #5 (perpendicular to the track) Oval track Q3.5 A pendulum swings back and forth, reaching a maximum angle of 45° from the vertical. Which arrow shows the direction of the pendulum bob’s acceleration as it moves from left to right through point Q (the low point of the motion)? A. #1 (to the left) B. #2 (straight up) 45° 45° P R C. #3 (to the right) #2 D. #4 (straight down) E. misleading question — the acceleration is zero at Q #1 Q #3 #4 Q3.6 A pendulum swings back and forth, reaching a maximum angle of 45° from the vertical. Which arrow shows the direction of the pendulum bob’s acceleration at P (the far left point of the motion)? A. #1 (up and to the left) B. #2 (up and to the right) C. #3 (down and to the right) D. #4 (straight down) E. #5 (down and to the left ) #1 P #2 45° 45° R #3 #5 #4 Q Relative velocity – straight line and 3d • Observer: Got off bus, and not moving Bus: +5m/s What is the Bus’s relative velocity to the observer? • What if observer is running at +6m/s? • Ever got scared in a car wash station? • In general: v A / B = v A − v B = −v B / A v A , v B can be measured in any reference frame Example: € v A = 2.0(m / s)iˆ + 4.5(m / s) ˆj v B = 1.9(m / s)iˆ + 3.2(m / s) ˆj vA / B = ?vB / A = ? It is usually easier to express the velocity vectors in terms of their x/y/z components, when dealing with relative velocity € Q3.12 The pilot of a light airplane with an airspeed of 200 km/h wants to fly due west. There is a strong wind of 120 km/h blowing from the north. If the pilot points the nose of the airplane north of west so that her ground track is due west, what will be her groundspeed? A. 80 km/h B. 120 km/h C. 160 km/h D. 180 km/h E. It would impossible to fly due west in this situation. Summary (CH3) r = xiˆ + yˆj + zkˆ dr dx ˆ dy ˆ dz ˆ v= = i+ j+ k dt dt dt dt d v dv x ˆ dv y ˆ dv z ˆ a= = i+ j+ k dt dt dt dt d 2 x ˆ d 2 y ˆ d 2z ˆ a= 2 i + 2 j+ 2 k dt dt dt • Position, velocity and acceleration vectors in 3D • Decomposition! • Decomposition! • Decomposition! Circular motions: v2 4π 2R arad = = R T2 Relative velocity: • Projectile motion x = x 0 + (v 0 cos α 0 )t 1 y = y 0 + (v 0 sin α 0 )t − gt 2 2 v x = v 0 cos α 0 v y = v 0 sin α 0 − gt € v A / B = v A − v B = −v B / A € €
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