Honours Bachelor of Game Design Bachelor’s Degree Program Trafalgar Road Campus Program Code: PBGDS N LY PLEASE NOTE: the following is for information purposes only. Please do not submit any of the materials referenced below or take any action unless you are specifically instructed to do so after applying to the program. O Selection Process for Applicants E Eligible applicants are selected on the basis of their academic achievement and the results of a portfolio assessment. EN C Classes for the fall term begin Tuesday, September 5, 2017. Instructions for Applicants ER After applying to the program, applicants will be required to submit a portfolio by February 17, 2017 and pay the $50 portfolio assessment fee. Applicants will receive submission instructions. EF Digital Portfolio Requirements R R 1) Game Comparison and Analysis: List 2 games (digital or non-digital) that you play - one you feel is well designed, and one you feel is poorly designed. Analyze the overall design and gameplay of each. Do not simply describe the games. Instead, we would like you to explain how the games demonstrate, or fail to demonstrate, essential game components required for game quality. Your response must be no more than 300 words. FO 2) Game Design Portfolio: (5-8 examples of work in total) Video submissions are not to exceed 2 minutes. In a separate document, write a brief description for each submitted piece and identify the role(s) you played in its production. Submit 5 examples of your original work from the categories listed below (no more than two submissions per category). 1. Video capture of a playable game, prototype, or interactive art project 2. Video capture or screenshots of a playable level built in any level editor or game engine 3. Video capture of any game mod O N LY 4. Illustration: a game character concept design, game level concept art, sprite sheet, or a conceptual design of any game asset or prop 5. Early Paper Design: a scanned PDF or image of design sketches of a game level, gameplay metrics, logic diagram, game mechanic, user interface, thumbnail sketches, or rough storyboards of a gameplay sequence or cinematic/story event 6. Video of 2D or 3D animation 7. Video or screenshots of a 3D model of any game asset or character 8. Video capture or photos of a physical game you designed (board game, card game, etc.) 9. Video or screen capture of digital interactive fiction (can be created using Twine, Inklewriter, or any other software) 10. Architecture or CAD designs EN C E Submit up to 3 examples of your original work of any nature. You may submit additional examples of work from any category listed above. Other suggestions include music, robotics, graphic design, sculptures, fashion design, Cosplay costumes, interactive design, paintings, life drawing, or examples of anything else you feel you excel at. EF ER 3) Game Idea: Describe an original idea for a digital or non-digital game. Your summary should be broken into two sections: Premise and Gameplay. The premise section is not to exceed 100 words. The gameplay section should describe how the game works, with a particular focus on how the player(s) interact with the game. The gameplay section is not to exceed 250 words. You may include one visual reference to help explain your game idea. All of your portfolio requirements are to be on the USB Flash drive. FO R R All documents must be double-spaced, 12 point Times New Roman and submitted in .PDF format. All images must be submitted in .PNG or .JPG format. Video must be submitted in .MOV or .MP4 format.
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