Radiometric concepts Slide from Srinivas Narasimhan dω (solid angle subtended by dA ) source R (1) Solid Angle : dω = dA ' θi (foreshortened area) dA (surface area) dA cos θ i dA' = R2 R2 ( steradian ) dP dω E= dP dA (4) Surface Radiance: d P 2 L= (watts / m steradian ) dA cos θ r dω (watts/steradian) Power emitted per unit solid angle “Flux” synonymous with power (3) Surface Irradiance : dA 2 Solid angle subtended by hemisphere = 2 (half surface area of sphere) (2) Radiant Intensity of Source : dω θr ( watts / m*m ) Power incident per unit surface area. • Flux emitted per unit foreshortened area per unit solid angle. • L depends on direction θr • Surface can radiate into whole hemisphere. • L depends on reflectance properties of surface. Light Transport Assumption ● Radiance is constant as it propagates along ray ∂P L= from surface to camera ∂ ∂ A cos ∂ P 1=∂ P 2 L1 ∂ 1 ∂ A1 = L 2 ∂ 2 ∂ A2 ∂ 1 = ∂ A2 r 2 ∂ 2= L1 = L 2 ∂ A1 r2 for =0 Relation between Image Irradiance E and Scene Radiance L image plane surface patch θ dA s dω s α dω i α image patch dω L dAi z f • Solid angles of the double cone (orange and green): dω i = dω s dAi cos α f /cos α 2 = dA s cos θ dAs z /cos α 2 dAi = cos α cos θ z f • Solid angle subtended by lens: (1) 2 dω L = π d cos α 4 z /cos α2 (2) 2 Relation between Image Irradiance E and Scene Radiance L image plane θ surface patch dω s dA s α dω i α image patch dω L dAi z f • Flux received by lens from dA s= Flux projected onto image L dAs cos θ dω L = E dAi • From (1), (2), and (3): π E=L 4 (3) 2 d f cos α 4 • Image irradiance is proportional to Scene Radiance • Small field of view Effects of 4th power of cosine are small. dAi Specular Reflection and Mirror BRDF source intensity I specular/mirror direction s , s incident direction normal i ,i surface element n viewing direction e , e • Very smooth surface. v r • All incident light energy reflected in a SINGLE direction. (only when = ) • Mirror BRDF is simply a double-delta function : • Surface Radiance : L = I ρs δ θ i −θ v δ φi π −φ v Gonioreflectometers Specular Reflections in Nature Compare sizes of objects and their reflections! The reflections when seen from a lower view point are always longer than when viewed from a higher view point. It's surprising how long the reflections are when viewed sitting on the river bank. White-out Conditions from an Overcast Sky CAN’T perceive the shape of the snow covered terrain! CAN perceive shape in regions lit by the street lamp!! WHY? Phong Model: An Empirical Approximation • How to model the angular falloff of highlights: N N H R -S E L=I s R⋅E nshiney R = −S 2 N⋅S N L=I s N⋅H nshiney H = ES / 2 Phong Model Blinn-Phong Model • Sort of works, easy to compute • But not physically based (no energy conservation and reciprocity). • Very commonly used in computer graphics. Glossy Surfaces • Delta Function too harsh a BRDF model (valid only for highly polished mirrors and metals). • Many glossy surfaces show broader highlights in addition to mirror reflection. • • Surfaces are not perfectly smooth – they show micro-surface geometry (roughness). • Example Models : Phong model Torrance Sparrow model Blurred Highlights and Surface Roughness Roughness Phong Examples • These spheres illustrate the Phong model as lighting direction and nshiny are varied:
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