James Madison University JMU Scholarly Commons Libraries Libraries & Educational Technologies 11-15-2013 Review: The Information Literacy Game (in Gaming and Gamification Part II) Kelly Giles James Madison University, [email protected] Follow this and additional works at: http://commons.lib.jmu.edu/letfspubs Part of the Library and Information Science Commons Recommended Citation Giles, K. (2013). Review: The Information Literacy Game. In Gaming and gamification part II. Public Services Quarterly, 9(4), 300-309. doi:10.1080/15228959.2013.842403 This Review is brought to you for free and open access by the Libraries & Educational Technologies at JMU Scholarly Commons. It has been accepted for inclusion in Libraries by an authorized administrator of JMU Scholarly Commons. For more information, please contact [email protected]. This is the accepted manuscript of an article published by Taylor & Francis in Public Services Quarterly on November 15, 2013. The published version is available online at http://www.tandfonline.com/10.1080/15228959.2013.842403. The Information Literacy Game http://applications.library.appstate.edu/elearn/game Visited: Spring 2013 Reviewer: Kelly Giles, Applied Sciences Librarian, James Madison University The Information Literacy Game is a Web-based board game developed by librarians Scott Rice and Amy Harris. Gameplay is similar to Trivial Pursuit. Players must answer multiple choice questions from four color-coded categories, such as “Searching/Using Databases” and “Cite Your Sources/Avoid Plagiarism”. Correct answers are rewarded with a token of the appropriate color. To win the game, players must collect all four tokens and then correctly answer an additional question from each category. Players receive immediate feedback on their answers, making the game an instruction tool as well as a test of knowledge. After an answer is selected, the correct answer is revealed along with explanatory comments. A results screen at the end of the game shows how many questions from each category were answered correctly by each player. If the game is used as an assignment, this screen can be printed to submit as proof of completion. Up to four people can play against each other at once, although all must use the same computer or device. The game supports the use of a mouse, keyboard, or touch screen. In solo player mode, there is a time limit for answering each question. In multiplayer mode, players take turns at their own pace. While the Information Literacy Game can be played online through the Appalachian State University website, some of the content is specific to ASU. Other librarians wishing to use this game will probably prefer to download and customize it for their own institutions. The game files are available for free and include instructions on how to change the questions, replace the images, and make other modifications. As the questions can be completely rewritten, this game can be customized to support general or subject-specific instruction at any level. No programming experience is necessary, although basic familiarity with HTML is helpful. The default graphics are serviceable, but librarians may wish to redesign them to appeal to their specific user populations. For instance, the game board could be edited to feature school colors and mascots. In Short: This is a simple, fun online game that tests players’ information literacy knowledge. Although the target audience is first year undergraduates, the game can be adapted for almost any user population. Recommended. REFERENCES Rice, S. (2009, August 6). ASU Information Literacy Game. Retrieved from http://applications.library.appstate.edu/elearn/game
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