NAME 4-3 DATE PERIOD Word Problem Practice Solving Quadratic Equations by Factoring 1. FLASHLIGHTS When Dora shines her flashlight on the wall at a certain angle, the edge of the lit area is in the shape of a parabola. The equation of the parabola is y = 2x2 + 2x - 60. Factor this quadratic equation. 4. PROGRAMMING Ray is a computer programmer. He needs to find the quadratic function of this graph for an algorithm related to a game involving dice. Provide such a function. y 2(x - 5)(x + 6) 4 2 O 2 4 6 8 10 12 x -2 2. SIGNS David was looking through an old algebra book and came across this equation. f (x) = x 2 - 18x + 77 6x + 8 = 0 Copyright © Glencoe/McGraw-Hill, a division of The McGraw-Hill Companies, Inc. The sign in front of the 6 was blotted out. How does the missing sign depend on the signs of the roots? 5. ANIMATION A computer graphics animator would like to make a realistic simulation of a tossed ball. The animator wants the ball to follow the parabolic trajectory represented by the quadratic equation f(x) = -0.2(x + 5) (x - 5). The missing sign is the opposite of the sign of the two roots, because their product is a positive number, 8. a. What are the solutions of f (x) = 0? x = -5 or x = 5 3. ART The area in square inches of the drawing Maisons prés de la mer by Claude Monet is approximated by the equation y = x2 – 23x + 130. Factor the equation to find the two roots, which are equal to the approximate length and width of the drawing. b. Write f (x) in standard form. f (x) = -0.2x 2 + 5 c. If the animator changes the equation to f(x) = -0.2x2 + 20, what are the solutions of f(x) = 0? 10 inches by 13 inches x = -10 or x = 10 Chapter 4 21 Glencoe Algebra 2 Lesson 4-3 x2 -4
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