Creating Sculpture - Stimulating Learning a paper by Toby Rhodes and Vivien Whitaker for the 2002 Ashridge International Leadership Conference In this paper we explore how sculpture can stimulate change and deep learning for individuals and teams. We examine why sculpture seems to be a powerful and engaging learning medium, and explore its application to leadership development. Sculpture is a kinaesthetic activity that can stimulate deep and creative thinking and learning at individual, team and organisational level. Our use of sculpture in a people development context follows the tradition of art as exploration or research, as pioneered by Picasso, rather than the Aristotelian notion of art as something of beauty. For example, in Picasso’s “Bulls Head”, he combines everyday objets trouvé to capture meaning in a simple but powerful sculpture. Picasso, “Bulls Head”, 1943 Each sculpture project is unique, and is specifically designed to suit the individuals, organisation or occasion. The Ashridge sculpture project, incorporating a reflective walk, was designed to: be inclusive, non-passive, engaging - to see / share contributions from conference participants create reflective time and space to aid sense making, and to explore and share the dilemmas of leadership and visions of leadership in the future accelerate learning using both left & right sides of the brain simultaneously nd stimulate 2 level - 'changing the rules' learning (McKergow 1994) as participants shared responsibility for determining the outcome and choosing the materials (scavenged vs. supplied) offer choice about sharing experiences and about working alone or in groups connect to the conference theme metaphor - be outside amongst the trees What was missing, in our view, was a formal review of our shared experiences, and a linking of these experiences back to the themes of the conference. We are aware that informal review and discussion continued after the sculptures were completed. It would have been wonderful to have gained feedback from each of the groups and individuals who created sculptures. Sculpture and Leadership There is an interesting connectivity between the processes of creating improvised sculpture and the processes of leadership. In each of these processes a person is typically dealing with problems rather than puzzles (Casey 1985) given responsibility for defining the end point, success criteria and quality standards (when is it finished?) faced with choice about method and materials must explain the rationale underpinning decisions (interpretation card) Page 1 of 3 The Wizards Network Ltd Binghams Park Farm Potten End Hill Hemel Hempstead Herts HP1 3BN e: [email protected] w: www.thewizardsnetwork.com t: +44 (0)1442 284600 f: +44 (0)1442 284601 England Creating Sculpture - Stimulating Learning Toby Rhodes and Vivien Whitaker, August 2002 So why is Sculpture such a powerful medium? Sculpture engages participants on many levels: it is practical, creative, artistic, playful, not “macho” and collaborative. For most people, creating meaningful sculpture is an unfamiliar task that offers the opportunity to work in the stretch zone. Sculpture projects empower learners to create something new and original - they give responsibility for the outcome and process to the learners. Sculptures differ from objects in that they are designed to be interesting from every angle, and, like a poem, incorporate many layers of meaning. We believe that creating improvised sculpture is a powerful group process because it embodies depth, application to real work issues, accessibility and flexibility. Depth For many participants accelerating their learning through using both sides of their brain simultaneously is an unfamiliar and demanding process. Their typical work demands much of the left logical side of their brain, which engages in linear processes and language. Creating sculpture engages the right creative side of the brain, using metaphor, symbolism and thinking holistically, using imagery. Individual and group creativity is stimulated through the responsibility to both determine the outcome and to write an interpretation card. Groups use a variety of brainstorming methods which frequently lead to sharing of feelings and values and to rapid group development. Application to Real Work Issues We have successfully applied this concept to many different business issues. This physical metaphor analysis can expose current issues and represent how things could be different in the future. The process also allows participants to experiment with assumptions & behaviours that stimulate creativity within their organisation. By using “interpretation cards”, we ensure that explicit links are made to workplace issues, grounding this creative approach in current organisational dilemmas. Due to the collaborative nature of the process it can be designed to be both within teams and between teams. The task demands a multiplicity of team roles: generator of ideas, research, design, resource seeker, construction, quality monitoring, time management and coordination. It is good for teams that are developing in that it assists trust, balances contribution and increases co-operation. It is also a good test for established teams offering them the stretch of an unfamiliar process and challenge – for example, if teams are used to planning, a spontaneous task is set, or vice versa. Page 2 of 3 The Wizards Network Ltd Binghams Park Farm Potten End Hill Hemel Hempstead Herts HP1 3BN e: [email protected] w: www.thewizardsnetwork.com t: +44 (0)1442 284600 f: +44 (0)1442 284601 England Creating Sculpture - Stimulating Learning Toby Rhodes and Vivien Whitaker, August 2002 Accessibility Many participants have primarily cerebral jobs and really enjoy the practical, hands on, kinaesthetic aspect of their challenge. It particularly appeals to pragmatic realists who find it less intimidating than other creative forms such as art/painting, & live theatre. It is more complex & subtle than some more traditional OMD experiential activities and does not demand high levels of fitness or endurance. Creating and projecting ideas on to inanimate objects is experienced as less threatening than 'human sculpting' (Thomas 2000) where a team explores their dynamics using themselves as models. Flexibility As practitioners, we find that sculpture projects are: portable, adaptable, can be indoors or outdoors and work with both small and large groups (from 4 to about 100). Whilst requiring careful thought and preparation, they can be useful in a variety of situations - we have used sculpture with masters level students, with a board of directors, with operational management and now, in a conference setting. What are the implications for transfer back to work? Sculpture projects provide a clear parallel to work and life. A simple instruction - build a sculpture - is given and that turns out to be unclear / vague, and much more complex than it first seems. Existing teams seem to quickly identify and use their strengths to rise to the challenge. In doing so their realisation of preferred learning and problem solving styles are enhanced. We have been delighted by the number of people who return to work committed to using the right creative side of their brain more and making their work more kinaesthetic and fun. References Casey, D. (1985) “When is a team not a team?”, Personnel Management, January 1985 McKergow, M. (1994) “What’s systemic thinking got to do with anything? Organisational learning – a framework for managers”, Organisations & People, Vol 1 (1), pp16-20 Thomas, T. (2000) “the sculpture – an action method for team relations”, Organisations & People, Vol 7 (3), pp24-30 Biographical Note Toby Rhodes is a designer of experiential learning programmes with The Wizards Network, a training consultant and a senior lecturer in applied HRM at Sheffield Hallam University. Toby has researched into Transfer of Learning to the workplace. Vivien Whitaker is a sculptor, an organisational development consultant and a senior lecturer in organisational behaviour at Sheffield Hallam University. Vivien has published books and articles on managing people, self development and organisational learning. Toby and Vivien are both tutors on Sheffield Hallam University’s distance learning MSc programme in Outdoor Management Development. Page 3 of 3 The Wizards Network Ltd Binghams Park Farm Potten End Hill Hemel Hempstead Herts HP1 3BN e: [email protected] w: www.thewizardsnetwork.com t: +44 (0)1442 284600 f: +44 (0)1442 284601 England
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