There is Strictly No: Tackling Pushing Charging Holding Deliberate

RULES OF PLAY
FOOTY INDOORS IS A FAST FREE FLOWING GAME WITH NO OUT OF
BOUNDS.
There is Strictly No:
Holding
Deliberate Bumping
Tripping
Shepherding
Punching the ball from an opponent's possession
A team consists of:
Numbers per team
U/8 &U/10
(5) plus (1) interchange
U/12
(6) plus (1) interchange
Tackling
Pushing
Charging
In all competitions there is one (FF)(Full Forward) and one
(FB)(Full Back) for each team, with the number of (C)(Centre)
players making up the balance of each team.
A game consists of (4) 9 min. quarters with breaks in between of
1 min at ¼ and ¾ time and 2 min at half time. There is a 5 minute
only break between games.
There is no time on added to each (9) min. quarter.
Teams kick to opposite ends after half time.
Starting/Restarting the game.


The ball-up. At the beginning of each quarter, and after
each goal is scored, the game restarts with a centre ballup, with one (C) only, from each team, contesting. The ball
may only be palmed by either of the (2) contestants, with
an open hand. Is cannot be punched or grabbed from the
ruck contest. Both contestants must have (one) foot
touching the centre line prior to the ball up. The ruck
contestants must line up in their respective attacking
halves.
The ball must not be impeded from reaching, the top of its
upward arc by either ruck contestant, at the centre ball-up.
At all centre ball-ups, the (FF) & (FB) of each team must
remain in their designated goal circles, until the ball leaves
the umpires hands.
Scoring

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Scoring is only allowed from the attacking half of the court,
with all players able to score points for their team except
the (FB). (see player zones). The penalty for a breach of
this rule is turn over of possession. The player standing the
mark to be on the half line.
The scoring system is-: Goal (6) points Behind (1) point
Good by (FF) must "stand out".
A goal is scored when the ball hits the goal scoring zone
without touching the goal posts, directly from the foot
(below the knee) of an attacker. Play restarts with a ballup.
A behind is scored when the ball hits:
1. The behind scoring zone, including the goal post, by the
hand, foot or otherwise of an attacking or defending player
or
2. The goal-scoring zone, not from an attackers foot.
Play restarts with the (FB) kicking in from within his goal circle. The
(FF) must "stand out".


"Play on" will be called, when the ball hits the behind post.
The team with the highest score at the end of the 4th
quarter is the winner.
Possession

Diving on the ball to gain possession is prohibited.

When (2) players hold equal possession of the ball, a ball
up between those (2) players is used to restart the game.
Disposal

A player in possession of the ball has (4) seconds to
dispose of it by either handball or kick. In that time, the
player may only take (5) steps in the direction of their own
goals. This rule does not limit the steps taken in any other
direction. The player in possession is not required to
bounce the ball, at any time.

A loose ball below shoulder height may not be
intentionally scored or knocked forward by hand. A loose
ball above shoulder height may be knocked forward by
open hand
Dispossessing an Opponent
A player may attempt to
dispossess an opponent
by knocking the ball from
their possession with an
open hand.
Punching or racking the
ball to dispossess is
strictly prohibited.
Player Zones
o The (FF) & (FB) players cannot at
any stage cross the half line.
o Only the respective (FF) & (FB) can
enter the (2) goal circles,
otherwise possession is turned
over.
o This however does not limit the (FF)
from scoring from anywhere else
in the attacking half.
o The (FB) and (C) stands the mark
on the edge of the circle for a
defensive circle breach by a (C),
at the point nearest the breach.
(i.e. the angle to be maintained
Free Kicks


A free kick is given against any player who makes
deliberate or accidental contact, on an opponent,
or infringes on any other rule. Contact also
includes charging, which is defend as contact on a
player not in possession of the ball, who has both
feet stationary.
The infringing player must "stand out" immediately.



For a free kick awarded in defense, all other
opponents must maintain a (5) metre No Go zone
from around the mark. The position of the mark to
be (5) meters goal ward of the infringement. For a
free kick awarded in attack a teammate of the
"stand out" player may stand on the mark.
A play on "Advantage" is paid to the team is
possession, if the awarding of the free kick would
disadvantage the team.
A player awarded possession by a free kick must
dispose of the ball by foot.
A (5) or (10) metre penalty, can be applied for time
wasting.
Marking

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When a player marks the ball from a kick, the
opposing player standing the mark must move (5)
meters back from the position the mark was taken.
This must be immediate. If after (2) requests, this
has not occurred, the offending player is told to
"stand out".
The ball rebounding from a net or wall "does not"
void a mark.
There is no minimum length a kick must travel, for
a mark to be awarded.
A player marking the ball may play on.
The awarding of a mark is always up to the
umpire’s discretion.
Standing Out


A player requested to "Stand Out" must stand
next to the player in possession and not defended
until the disposal in made.
In a "Stand Out" situation, the player in
possession cannot play on.
Get Rid of It

The player with the ball must legally dispose of it
within (1) second of the umpire calling "Get rid of
it". This will be called when a player has already
possessed the ball for more than (3) seconds.
Uncontested High Ball (For Recreational
Centre Play only.)

When Footy Indoors is played without rood nets,
and the ball is falling directly vertically from the
great height, to avoid certain player contact, the
player directly under the fall of the ball, must be
allowed first play of the ball.
Ball in the corner

The first player to arrive at a loose ball in any
corner of the court has a half metre No Go zone
around them to enable easier flow o of play. This
rule is designed to provide a safer situation for
both the attacker and defender.
Player Interchange
o To assist the smooth running of the game, it is
desired that all interchange and player positions
changes be contained to three (3) breaks between
quarters.

Two additional interchanges per team per quarter
is permitted during play however, which must
satisfy the (3) conditions listed below:
1. It must be a straight bib swap, no position changes
are allowed.
2. It must be done immediately upon the scoring of a
goal by either team.
3. The umpires must be notified as the change occurs.

An injured player can be interchanged at any time,
again with the umpire to be notified.
The blood Rule

A player bleeding must be immediately
interchanged and cannot return until the bleeding
is controlled, cleaned and/or covered up.
Banned Items
It is strictly prohibited to
wear peaked caps,
jewelry (including
watched) and all other
foreign items, whilst
playing. Soft protective
head gear and soft
supporting joint braces
are the only exceptions
permitted.
Indoor Umpire Cards

A set of (3) coloured plastic cards is carried by the
accredited umpire controlling the match. The cards are
shown to players omitting various rule and behavior
breaches, and they carry the following penalties-:
Green card
Given for a deliberate rules breach or an act considered
foolish or dangerous, at the discretion of the umpire.
Penalty-: warning (only one green card
allowed per player, each match).
Yellow card
Given to a player for deliberate act considered to require a
higher penalty than a warning, again at the discretion of
the umpire. (i.e. holding, pushing, tackling, swearing). Also
given to a player for a (2nd) green card offense.
Penalty-: The player leaves the court for a
minimum of (3) minutes and is recalled at
the umpire’s discretion. (No replacement
player is allowed).
Red card
Given to a player for a serious rules breach or a (2nd)
yellow card offence. (i.e. Tripping, charging).
Penalty-: The player is ejected from the
game and takes no further part. (No
replacement player is allowed). An
automatic (2) match suspension applies.