Rebranding Matchbox toy cars 1969-79: getting Superfast to catch up with the Hotwheels paradigm Gökhan Ersan Assistant Professor SUNY Binghamton University Department of Art and Design [email protected] Rebranding Matchbox toy cars 1969-79: getting Superfast to catch up with the Hotwheels paradigm Introduction The image of a child wheeling a toy car between two fingers from the cover of a toy catalogue suggests the dual “values” of the automobile as an object of mobility and an object cherished for its beauty. It is a thing of performance and aesthetics, of engineering and design, and as its name suggests, of individual mobility. As cars enter an economy and public consciousness, they become more than objects of individual concern, creating economies of scale, transforming communal aspirations and setting new material standards. Therefore, automobiles embody larger questions as to how much anonymity or distinction, cooperation or competition should guide social and economic life. For these reasons, the definition of automobility moved to the center of political economies after World War II as the world was redefined by a new wave of industrialization. These very questions were at the heart of the brand competition that took place between two toy car manufacturers Lesney Products and Mattel Inc. in the late 1960s and early 1970s. English toy car manufacturer Lesney had popularized its “Matchbox” toy cars largely by attaching a branding discourse that endorsed the communal ethos that was guiding economic recovery and cultural production in post World War II Europe. Mattel introduced Hot Wheels cars in 1968 that endorsed the opposing paradigm of speed and individualism in toy car play, quickly decimating Lesney’s market share in the United States, the largest market for these toys. Lesney Products swiftly rebranded its “Matchbox” toy cars to respond to its emerging competitor Mattel’s “Hot Wheels” toys. This paper is inquiring on the role that rebranding plays to attune 1 the appreciation of toys with contemporary popular sensibilities—through the use of product design, marketing and advertising. It asks if toys and toy-sets—as imaginative, representational, and simulative environments—can serve as small scale mirrors of larger debates about the ethos of tutelary vs free market economic sensibilities manifested in tensions between cooperative and competitive actions; pedagogical, desirous and entertaining experiences. The argument is developed primarily by analyzing the visual and verbal discourse of Lesney toys and toy-sets in product design, packaging, advertising, and marketing. Furthermore, these design strategies are contextualized by looking at Lesney’s manufacturing and distribution strategies found in the archival records of Lesney Products at British National Archives and Hackney Archives. These findings are enriched by borrowing insights from literature that describes the general socioeconomic mood that the Bretton Woods paradigm created in Europe and how Lesney benefited from it. Lesney’s case is important for two reasons. Firstly, because it demonstrates how business strategies might be exceptionally sensitive to changes in popular sensitivities in certain product categories. Secondly, because Lesney’s actions foreshadowed the shift from dominant tutelary political economies towards market liberalism that was taking place at the end of the 1970s in Western Europe. Drawing from the sources described above, this paper’s composite analytical view that combines design history, business history, and political economy reveals new patterns in the shift from tutelary to free market sensibilities in Western Europe in the early 1970s. Lesney’s operations serve as a microcosm of the larger European business world. Longevity and stability of product design and ethos were shaken up by popular consumer pressures in the 1970s in small scale industrial boroughs such as Hackney, England that housed Lesney and 2 simultaneously in larger scale producers such as Wolfsburg, West Germany that housed Volkswagen. Lesney’s story foreshadows large scale value shifts in the small scale of toys which were once a stable consumer area where they served primarily as pedagogical devices, that became more and more sensitive to changes in popular culture and became linked to popular entertainment and media. The discussion is concluded by looking at the legacy of Matchbox and Hot Wheels three decades after their competition heated up and colorized toy design. An argument is made that the excessive toy design paradigms that came forth during their competition in the 1970s came to inform automobile styling that was in need of an entertaining edge in the era of fully developed global market capitalism of the 2000s. Matchbox Toys: a model of postwar economic peace The company that would become Lesney began production as a small die-cast parts manufacturer in 1947 (Schiffer 1983, 9), the same year the Bretton Woods conference introduced trade regulations to ensure peaceful partnerships, and to institute economic and political stability in Europe. (Bordo 1993, 100). In addition to these regulations, the European Recovery Program (ERP) provided American economic support to postwar reconstruction efforts (De Long 1993, 189-191). Both resources ensured the financing of public and private companies that would undertake European reconstruction, and beyond reconstruction facilitated the building of sustainable economic activity in Europe. These measures were also responsible for putting Lesney to work in a bombed-out London pub, providing for the city’s reconstruction with small die-cast products (“Matchbox Millions” 1963). 3 Lesney introduced a groundbreaking toy concept in 1953, in the form of a palm-fitting toy vehicle that a child could purchase with pocket money. The surprise success the company had with a toy vehicle a year earlier had given the partners enough capital and the idea to miniaturize and mass-produce in Fordist production mode (“Mr. Smith” 1965). The commemorative royal coronation coach that had sold over thirty thousand units in 1952 was scaled down, its price was lowered dramatically, and a million units were made and sold in 1953. In the 1960s, when most European families were years away from enjoying private automobiles, one European car manufacturer outsold America's giant General Motors by making one hundred million cars a year — albeit in one-sixtieth of the size of the real thing. England’s Lesney had become “a car maker bigger than GM,” Associated Press announced in 1965.1 However, the business ethos behind Lesney’s triumph drew from Europe’s much different postwar political economy. This was not to be an unhindered, competition capitalism, but as one European government pronounced it, “a social market economy” with a healthy redistribution of wealth.2 Matchbox toys and their graphic presentation, that is, the whole package, mirrored a Europe where political economy appeared to summon the forces of industry to provide people with an acceptable standard of living. Matchbox toys had arrived at a time of ‘Credits for Everyman,’ as rationing was lifted in England and society anticipated access to home comforts and the family car on the easy installment plan (Jeremiah 2000, 164). Lesney contributed to this emerging communal ethos of consumerism by summoning children to the economic front by offering them a “pocket money toy” that they could buy on their own, without the need for a special trip with their parents to a toy store (Scholl 2002, 17). 4 The image of a Volkswagen 1600 gently driving into a filling station on a Matchbox catalog page fulfilled this vision and set the pace for the Matchbox traffic. Graphic design, from packaging to the pages of pocket-sized catalogues, brought Matchbox vehicles into this peaceful European context. What made this toy line special was the kind of vehicles and settings that simulated a humane postwar industrial order. It included a complete coverage of utility vehicles, from public transportation and services to construction. Catalogs portrayed Matchbox utility vehicles that came to life in painted dioramas of Matchbox toy sets, playing their part in a planned world within a rationally organized division of labor–whether at the construction site, the quarry; loading and unloading at the shipyard; fighting fire; or working at the farm (figure 1). These vehicles were equipped with moving parts that encouraged children to participate in this vision by active play. While all this work happened, the illustrations gave no sign of competition or hurry, but portrayed vehicles that gently fulfilled their duty for the common good. Lesney’s tutelary role that engaged children with responsible role-play within a world simulated in miniature was well developed in their toy catalogs. These catalogs treated their little owners like stockholders in Lesney toys, making them aware that they were participating in a scheme larger than the toy in their hands. The catalogs showed in a sober manner that the company summoned a European workforce that provided raw materials and shipped them to England (figure 2). A professional staff designed the products and well-paid British workers manufactured parts, assembled, packaged, and distributed them. The presentation implied that Lesney’s operation, though Lilliputian in scale, was a mirror of European economic collaboration. It was the fruit of planning and rational action that created economic activity—one that employed, serviced and brought satisfaction to all who participated. The peace and harmony 5 of Western European economies envisioned by the Bretton Woods paradigm was bringing prosperity in both scales. Matchbox promoted its principles and Lesney proved their validity by becoming one of the most successful British companies (“Conveying 1964”), recognized by three Queens Awards to Industry in the 1960s (Scholl 2002, 49). Lesney wanted its toys to engage American children for the same core reason that they engaged European children, that is, by urging gentle and mindful play. Fred Bronner, who imported the toys into the United States, was a European-born American businessman who took on the role of cultural ambassador from the Old World (Peterson 1964). His company issued ads that suggested that American parents give their children “the gift of creative joy” in the form of Matchbox Cars (Matchbox Series 1961). For American children who never saw most of the Matchbox cars they played with on their own roads, they served a more imaginary than a simulative role. The main purpose, a Bronner executive suggested in an American TV newscast, was “the same as collecting stamps or coins” (“Interview” 1965”). Matchbox cars were indeed, at a more intimate level, imaginative objects that motored between a child’s thumb and index finger. Lifelike, realistic, and precise, these delightful tokens simultaneously provided an aesthetic experience, invited marvel, and elicited intellectual abandon that defied their pedagogical purpose. Hot Wheels: design with no speed limits While the English toy company Lesney prepared to move into an immense new factory to keep up with the demand of one hundred million toy cars per year and looked forward to carrying its mission into the 1970s (“Lesney Products & Co. Ltd.” 1967), something unsettling lurked in the air that threatened to demolish the brand that Odell and Smith had built so painstakingly. Of all 6 people, it was an American car trade journalist who seemed to have discovered the chink in Matchbox’s armor. After ruminating about the success of Lesney’s little imported cars, Car and Driver ’s Warren Weith ended his column with this revelation: “…maybe you better not go into that toy store…those little lead cars can’t do anything. They don’t whirr or buzz, and consequently they don’t require any Yankee ingenuity to make them go fast. They must be un-American because you can’t compete with them. And you know what happens to things that just sit there and look nice” (Weith 1965, 22). It seems that an all-American toy company listened to these words, because everything changed for Lesney when a few years later Mattel introduced faster and hotter little cars that instantly made Matchbox feel obsolete in multiple levels. Hot Wheels blazed into the toy car scene like a proverbial wildfire, and in the process, devoured Matchbox’s polite design philosophy and disturbed peace in the Matchbox world. Hot Wheels emerged on the scene, ironically, at a time when American cultural values were transforming and the consumerist ethos behind American postwar recovery was wearing off. The promise of the American economy to provide “luxury for all,” epitomized by the excessively decorated sedans of the 1950s was losing its appeal in the late 1960s (Wilson 1976, 288; James 2005, 218). All of this had placed Detroit on an involuntary pursuit to construct less pretentious, more sensible vehicles. Politicians gave automakers five years “to clean up their act or get out own town!” (Fox 1970, 44-6). Thus, Mattel's project to capitalize on the miniature car market (Van Bogart 2007, 7) very quickly became a venue to extend the celebration of car design excess 7 in miniature that was failing in full scale. Mattel’s Hot Wheels project was an all out assault on the senses that drew from the capital of California’s show car phenomenon in which the triumphalism of American car culture still burned bright. The Californian toy company hired Detroit car designers for the Hot Wheels project. People like Fred Adickes of Chrysler and Harry Bentley Bradley of General Motors were already exploring the boundaries of visual excess that belonged to the American postwar car design ethos in their fiery portfolios (Smith 2010; Snyder 2008)—but they were confined to tinkering with small car parts in their day jobs. In Hot Wheels, Detroit’s young designers found a venue to exercise their bolting design dreams by realizing complete cars. (Van Bogart 2007, 7-8). They brought together the first Hot Wheels line of 1968 by modeling high profile custom and muscle cars. Bradley’s fantastical re-imagining of a Dodge pickup as “Deora,” the surfer wagon, summarized the Hot Wheels philosophy with its blend of novelty, power, and speed. Cars with names like Turbofire, Twinmill, Splitting Image, and Python were explorations into the depths of verbal, visual and performative excess. Mattel promised that these cars would “out-race, out-stunt and out-distance,” their competitors in an aggressive marketing campaign launched in 1968 using all the media and marketing tools at its disposal (Gerber 2009, 154). The design and presentation of the Hot Wheels toy worked to fulfill this promise by magnifying it verbally and visually. The Hot Wheels logo was literally the brand name on fire. Moreover, the designers amplified stylistic details so that the sensation of the original show cars did not disappear in the their palm-sized versions. The cars featured tampo-printed patterns; they were awash with chrome and glitter paint; they had exposed guts and detailed undersides. The Hot Wheels package was not a closed box with a representative image that created anticipation and 8 delayed gratification like the Matchbox package. “The blister pack,” offered pure voyeuristic pleasure of seeing the car through clear plastic. The full sensorial assault continued on TV. The company’s aggressive marketing strategies even pushed up against moral and regulative barriers in the US.3 Within the first year of Hot Wheels’ introduction Mattel claimed the whole realm of little cars, and as far as the US market was concerned, it absorbed most of this realm into its spectacular, performative fantasy domain. At their high point, one third of Matchbox revenues came from the US, but they plummeted from $28 million in 1967 to $6 million in 1969 (Scholl 2002, 52). Hot Wheels had redefined the imaginary environment that little cars existed in. Lesney could not just partially adjust to this new environment. It went on a mission to surpass Hot Wheels in emotional heat. The question was how to transform an unassuming car that sat inside a frugal Matchbox into a statement of power and speed, still call it Matchbox, and get away with it. (Lesney Products & Co. Ltd 1970). 9 Hotter Wheels: re-engineering and re-tooling toys for speed What made Hot Wheels “hot” were really the wheels to begin with. “Go faster…roll farther,” read the back of the blister pack. The wheels of the first batch, with their five spokes and signature red stripe, bear a striking resemblance to the ones on the meanest muscle car icon of the day, the 1967 Dodge Charger (figure 3). Beyond the fast-forward looks, Hot Wheels designers thought that the car should actually move, go fast, race, and win. Engineers Jack Malek and Howard Newman designed an ingenious low-friction wheel that would spin faster than any previous toy car wheel (Van Bogart 2007, 12; Gerber 2009, 153-54), making every surface a potential racetrack. Mattel did not stop there. They created toy racetracks for the cars, and they made it explicit in advertising that the main purpose of Hot Wheels cars was not to marvel over realistic details and hold them dear. As the fluid prose of the pocket catalogue put it, the logic was to “see ‘em streak away from the starting gate! Around hairpin curves! Racing over & under! To the finish gate.” (Hot Wheels, 1968 8). Matchbox cars, on the other hand did not move well. They pretty much just sat there. They could be wheeled around between fingers, but attempts to propel them with a push would not take the cars farther than a few frustrating inches. This was because the wheels were secured to the axles, and the axles struggled to roll inside their rigid bearings. So, shortly after Hot Wheels’ introduction, Matchbox came up with not one, but a dozen kinds of low-friction, highspeed wheels–each with its own uniquely stylized hubcap. The new wheels made the Matchbox car not fast, but Superfast, as the adjective that was added to the brand name suggested. Unlike the old wheels that cruised on peaceful roadways, Matchbox Superfast could be raced on a fantastical, looping racetrack that promoted racing as the primary purpose of Matchbox toys 10 (figure 4). Matchbox Superfast: a design discourse of superlatives Matchbox’s design makeover is easily seen in the evolution of the logo (figure 5). First, a forward-leaning “Superfast” subtitle was added to the brand name. Then, the brand name itself leans forward, getting ready to sprint. Next, the brand name is underscored with a bold red line. When all is consolidated, the logo emerges as a modern and muscular stamp that hammers the phrase Matchbox in bold sans serif typography, encircled by not one but two bold lines. The final Matchbox logo, while interjecting power and speed, looks patiently rationalized and precisely executed. Its controlled, clean lines typify European design’s way of managing power and speed. The package artwork mutated, too. The elegant gouache illustrations that typified earlier packages gradually made the car spring forward more. The Matchbox Beetle goes from a flat drawing gently nudged forward by faint speed lines, to a two-point, and finally a three-point perspective drawing that appears to leap out of the page, thrust forward by speed lines that have mutated into beams of light (figure 6). Anything from a cuddly MG Midget to a doughy Volkswagen, and even a dump truck receives the beam-of-light treatment. The homely doubledecker bus is the only former Matchbox vehicle that is spared from over-speeding, which was apparently thought to be inappropriate to promote this behavior for public transportation vehicles. The entire Matchbox world, as it is portrayed on the catalog covers, speeds up to catch up with Hot Wheels (figure 7). The road scenes on catalog covers that had been marked by stillness are first brought into motion from the point of view of a car window in 1969. The scene falls into disorder the following year, when disembodied cars and brand names are seen 11 pointlessly jumbling in space. It finally turns into pure chaos where all sorts of land, air, and water vehicles are whizzing and melting into each other in phantasmagorical, fiery color space. Hot Wheels wanted to drag Matchbox into the racetrack, so Matchbox decided to out-race it. The first Matchbox stunt-track was introduced with the word “zoom.” The company summoned all its powers, from its engineering to the art department, to come up with track set packages that made Hot Wheels tracks look tame. These packages immensely benefit from the luxurious illustration style that Matchbox was known for. Fluid gouache strokes now celebrate the phenomenon of speed. Cars that were once carefully steered to obey traffic on “switch-a-track” sets are now slingshot in whatever direction one desires on the new “hit-n-miss” tracks. In 1970, the company took playtime stakes to the next level, releasing a board game titled “Crash” that foreshadowed the cheerful intellectual abandon philosophy popularized by Nickelodeon TV twenty years later.4 At the core of Matchbox toys were still the vehicles that needed physical bolstering to truly surpass the excitement induced by Hot Wheels cars. Lesney found a stylistic edge over Hot Wheels in the visual idioms introduced by Italian designers in European “supercars” that challenged Detroit in stylistic and engineering innovation (Posthumus 1970; Car 2011 210-11). “Superfast” Matchbox cars, borrowed not only stylistic idioms but also a sense of planning and purpose from their full-scale cousins. “What will cars of the future look like?” asked Matchbox in its 1970 catalogue with a concept drawing titled “the future” (Matchbox 1970 63). The answer read, “obviously low, with aerodynamic styling,” accompanied by a drawing of a car whose parts were unified into an aggressive wedge shape. Matchbox’ first uniquely European fantasy car, the Soopa Coopa, challenged its American rivals by its outer shell but also by an inner core that 12 sported an innovative German rotary engine rather than the old piston engine that Detroit cars had boasted for so long. Lesney was so determined to keep Matchbox relevant that it even remodeled its line of utility vehicles with this swaggering motif. The unassuming ambulance, now with a wedged-nose that tilted upward, became the defiant Stretcha Fetcha. Sharpened both by visual and verbal rhetoric, the ambulance is imagined to zoom into space leaving yellow and red streaks behind in the art on its matchbox. Matchbox’ pop makeover in the 1970s was designed to satisfy the heightened expectations of its US fans, the largest pool of Matchbox customers in the world. It simultaneously resonated with European cultural production that was “pushing boundaries of taste and permission” (Forster 2010, 8). European culture—whether in disenchantment with, or in cheerful escape from the socio-economic order—began to embrace a “restless push against boundaries and limitations” coming from art and design communities (Forster 2010, 8). Social democracies and their accompanying humanist-egalitarian design ethos came under attack both from the left and the right. Leftist intellectuals blamed the failure of planning to a lack of will in its execution (Jeremiah 2000, 199-200), while businessmen blamed their “moralizing” design culture for preventing natural market relations from taking place (Betts 2004, 254). In a way, Matchbox’s transition during the 1970s anticipated Europe’s move from a tutelary to a consumer-driven economy. As car journalist Weith had anticipated in 1965, “Yankee ingenuity” had shaken up Lesney’s 13 European quiescence in the late 1960s (Weith 1965, 18). It had drawn the company into fierce competition in the arena of American pop-culture where it was not prepared to operate. However, through part-improvised and part-rationalized design strategies such as subject group testing (“Lesney Products & Co. Ltd.” 1970), Lesney was able to produce a strangely hybrid form of pop-cultural output across the toys, their packaging, and their marketing. The toys had moved from their former domain of simulated nation state into the global marketplace of the 1970s. The phrase Matchbox, in its potent new form came to serve as an abstraction for a corporation that made “action toys of the 70s.”5 The core product, the Matchbox car, had mutated into a strangely entertaining toy, yet it was still produced to high quality standards and could still be purchased by pocket money. “Which will last longer?” a Matchbox TV ad asked in 1975, showing Detroit-made cars being stacked up in a junkyard (“Matchbox” 1975). “Your five thousand dollar car, or our car that sells for about a buck.” England’s Lesney, with a voice embattled by American competition, had aligned itself with a growing crowd that ridiculed America’s struggling auto industry. While Matchbox toys were forced to perform at higher stakes to be desirable again in American children’s imagination, the same imaginative excess that operated in full scale for grown-ups had begun to fail America’s automotive industry. The End of the Matchbox Peace The investment it made to catch up with European design idioms, to comply with proverbial and real speed limits, to slow down and to become smaller—as the title of Ford’s Pinto implied—had embattled American auto industry in the 1970s, leaving it under financial burdens which it arguably never quite got over.6 On the other hand, the investment it made to adopt the opposite design idiom: to become “Superfast” had embattled English toymaker Lesney (“Will” 1970). 14 Lesney, though the worldwide reach of its Matchbox toys peaked around 1980, did not survive beyond 1982. The same economic and cultural entropy that broke the Bretton Woods broke the English toymaker. Along with living standards, labor costs had risen in Western Europe—ending the peace between business and labor induced by the Bretton Woods paradigm. The once happy workers of Lesney struck twice in the 1970s, costing Lesney significant capital drain (Scholl 2002, 70). The paradox of capitalism continued to haunt Matchbox toys: free trade had also brought too much competition. Diversifying, and marketing toys to maintain market share had cost too much. Lesney also struggled because it had to compete on unfair grounds with Mattel and other toy makers who had long ago moved their production to cheap labor havens.7 Despite appearing as the ruler of the world of small cars, Lesney actually began to lose money in 1973. The company succumbed to new business and finance paradigms that would define the global economy in the next three decades. Lesney tried debt financing, but it could not be sustained. The company was forced by its lenders to move production to Macau and to shut down its English plants in 1980. Bankruptcy and receivership by a Hong Kong toy company followed in 1982 (Brown 1993, 592-606), the year in which the underside of the Matchbox car no longer read “Lesney England.” The brand name survived, yet Matchbox as a worldwide phenomenon came to an end. A Design Resurgence This episode in toy design that involved Matchbox and Hotwheels was forgotten until the Hot Wheels idioms were resurrected to revitalize car design in full scale. The “rational car,” now epitomized by Japan’s Toyota (James 2005, 54-71), had reached a stylistic dead-end in the mid 15 1990s. Two decades of computer-based design rationalizations had left the car with a doughy outer shell.8 The typical car, in an effort to regain its evocative edge, seemed to reach out to a design idiom that was introduced by Mattel in the late 1960s. This became most evident when Toyota began to sharpen the image of its cars with hubcaps that mimic the ones on Hot Wheels toy cars (figure 8); and continued when the company added muscle definition to car bodies with “energy streaks” that looked suspiciously familiar to the “Hot Wheels” flames. The resurrection of Hot Wheels idioms continued as Chevrolet offered a Hot Wheels option of the 2013 Camaro whose 1967 version had served to lead the Hot Wheels line (“First” 2013). All of this publicity put Hot Wheels cars back on the grocery store shelves too, since their philosophy of challenge, competition, and speed merged with the new car design paradigm. The cars now sold at the same price as they were in 1969, thanks to even cheaper labor and thicker paint that concealed their fuzzier details. Hot Wheels’ philosophy of design and business has risen to the top. Its cultural capital, on the other hand, is playing its part in putting Detroit designers back to work in the 21st century. The memory of Matchbox is partly preserved by a high-rise apartment complex developed on its factory site in 2012 (Dellner 2012). Part of the development titled “Matchmakers Wharf,” alludes to the barges that used to carry toy parts on the canal, celebrating a golden moment in England’s postwar industrial development. This used to be a place defined more by cooperation than challenge that produced models of its ethos in the form of miniature cars, townscapes, and roads. Lesney represented two domains, one real and the other in miniature scale, that were both made possible by a political economy that ensured the livelihood and stability of Western Europe, a small part of world population.9 But, it was looked upon by the rest of the world 16 further down the ladder of economic development. Perhaps, more so for those children who held Matchbox toys, while living on the margins of European development. This postwar dream of a world in balance, represented by the story of Lesney, is a reminder of our failure to respond to the challenges of economic and cultural crises of the 1970s in an equitable manner. So, in the second decade of the twenty-first century, as policy makers are back to the drawing board seeking solutions for an equitable and sustainable industrial culture and design’s constructive role in it, the layout of an old Matchbox roadway playset that invited citizens/stakeholders into the discussion through creative play, becomes relevant again as a model to which we can aspire. 17 Figure 1. Matchbox Collector’s Catalog page illustrating utility vehicles, 1968. Figure 2. Matchbox Collector’s Catalog page explaining toy production, 1968 Figure 3. The wheels of a 1967 Dodge Charger and a Hot Wheels toy compared, 1968. Figure 4. Advertisement that introduced Matchbox Superfast toys, c. 1969. Figure 5. The evolution of the Matchbox logo, 1969-76. Figure 6. The evolution of Matchbox box art in 1969, 1970, 1971. Figure 7. The evolution of Matchbox catalog covers in 1969, 1970, 1972. Figure 8. Wheels of Hot Wheels toys and Toyota cars in 1996, 2003, and 2010. Notes 1 The Plain Dealer in Cleveland, for example, summed up the whole story with a tongue-in-cheek title. “Cheers: toy Firm in Old London Pub Reduces General Motors to World’s No. 2 Automaker.” The Plain Dealer 7 Mar. 1965. 2 Rieger 2013: 129. West German minister of economy L. Erhard introduced the term. West Germany’s ruling SPD (Social Democratic Party) promoted a centrally planned economy that incorporated elements of market capitalism as a means for maintaining order while making room for freedom and diversity (Castillo 2010: 2). Similarly, in England, the ruling Labor Party had enacted Keynesian economic policies that were first articulated by Keynes himself at the Bretton Woods conference—that meant nationalizing major industries and conceiving economic safety nets for its population (Langhamer 2005: 347). 3 The Hot Wheels TV show launched in 1969 violated Federal Communications Commission (FCC) regulations concerning the separation of programming and advertising (Owen 1986, 64). In 1970, Federal Trade Commission (FTC) declared television advertising for Hot Wheels misleading, claiming that the ads falsely portrayed the toys' appearance and performance (Thain 1972, 897; Gerber 2009, 174). 4 See Banet-Weiser 2007. Nickelodeon TV was launched in 1979 with the objective to create a place “for kids to be kids,” where they would not be forced to learn. 5 This tagline was on display at Lesney’s offices in the 1970s. 6The challenge was to persuade the American public that these reinvented cars were still desirable. Car and Driver magazine voiced these worries on its cover that that asked if Detroit’s cars had become “Unlonger, unlower, unwider…un-American?” The article that followed reassured people that the cars had actually improved by becoming “shorter, lighter, handsomer, quicker.” (Sherman 1976: 33) 7 A summary of the changing structure of the international toy industry is found in US International Trade 1991: 2- 3. For an account of Mattel’s outsourcing strategies see Johnson 2007: 113-133. 8 See Hucho 1998: 53. Hucho points to tensions between auto engineers and designers, a discord between “physics and art.” Also see Aicher 1984. Otl. Aicher, a leading figure of the Ulm School of Design, is critical of auto industry’s tendency to rationalize car styling as a direct result of functional necessity. 9 See Evans 2011. 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