Everyday Math Tier I Instruction Instructional Strategies & Materials: Follow the Curriculum Maps at R:\Elementary\Elem Curriculum Maps\Elem Curric Maps 09-10 60 – 90 minutes per day 3-5 lessons a week. Students learn best when new topics are presented briskly and in an interesting way; students don’t have to master a concept the first time it’s presented (spiral); they need to review and practice concepts many times before mastery. Mental Math and Reflexes and Math Message during morning meeting R:\Elementary\Elem Math\Power Points for Math Messages and Reflexes Part I, Part II, Part III Do all three parts Games (yellow pages of the Student Reference Book, also see Flex Grouping section here) Differentiation Handbook pp 20 – 25 Modifying Games, Differentiation Handbook pp 50, 57, 64 Math Boxes, Differentiation Handbook pp 28 – 29, 134 – 140 Vocabulary (Differentiation Handbook pp 17 – 19) Making Connections is better than making lists Students need 10 encounters with a word to recognize it and more than 40 encounters to produce it spontaneously and accurately Is their a common vocabulary strategy for all classrooms? If so, use it for math. R:\Elementary\Elem Math\Vocabulary R:\Elementary\Elem Math\Vocabulary\3rd Edition EM Math Word Bank, Differentiation Handbook pp 32, 140 Use the Manipulatives (Smart-Boards too) Charts are hanging up for all to see (Hundreds Chart, Geometry) Open Response Do as a class and then do individually Have students look at the assessment rubrics (Assessment Handbook p 56) Differentiation Handbook, Unit 1, p 48 Assessment Handbook Individual and Class Profiles of Progress p 247 Individual and Class Checklists p 248 R:\RtI\RtI Math Protocol\Tier I Math Instruction.doc Flex Grouping - Examples Teacher 1 Write Pre-Test based on End of Unit Tests or Math Boxes Create Stations based on skill level Teacher 2 Teach Part I and Part II to whole class Create 3 stations for Part III. Rotate 7 – 10 minutes per station A. Teacher Station B. Seatwork Station C. Games Station: Games are kept on two shelves and stay out for the entire year. Each is kept in a bag or bin with enough supplies for two students. Modified games are also created and stored on the shelves and color coded. Students know which game they will play on a certain day from a pocket chart (see example below). Green Blue Red Game 1 Billy Lidia Jenny Mary Maria Michael Sue Sam Mira John Game 2 Greg Max Bryan Lisa Alice Bob Anna Ben Angel Bo Game 3 Daphne Fred Horace Don Fannie Stacy Flex grouping across 4 classrooms example: Team 1 Pre-Tests are modified end of unit tests Cluster students based on pretest results for the entire unit Low end and high end kids tend to always group together, but with significant movement in the middle groups. Team 2 Pre-Tests are modified end of unit tests Mix two low groups together End of Unit Test are taken in math groups Pre-Test scoring and discussion takes less than 1 hour Skills Links workbooks for additional practice (limited number at each grade level) FASTT (Fluency and Automaticity through Systematic Teaching with Technology) (Limited Number) NOTE: It is OK to photocopy Math Masters. It is not OK to photocopy the Skills Links or Student Math Journal pages. R:\RtI\RtI Math Protocol\Tier I Math Instruction.doc List 3 ways you will improve formative assessment to improve Tier 1 instruction. 1. 2. 3. List 3 ways you will flex group to improve Tier 1 instruction. 1. 2. 3. List 3 games and how you will differentiate them. 1. 2. 3. R:\RtI\RtI Math Protocol\Tier I Math Instruction.doc
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