Prof. S. Chin - AMEIT2017-2017 2nd International Conference on

Prof. Seongah Chin
Division of Media Software
College of Engineering, Sungkyul University, Republic of Korea
Director & Supervisor of XICOMLAB
http://xicomlab.re.kr
Phone : +82-31-467-8198
Fax : +82-31-467-8067
Cell.: +82-10-4641-0122
Email : [email protected]
Current Position
 Full Professor, Division of Media Software, Sungkyul University, Republic of Korea, 2001 - current
 Director, XICOM LAB (Visual & Virtual Reality Computing Lab.), http://xicomlab.re.kr
 Visiting Professor, Interactive Computing Lab., KAIST, Sep. 2016 - current
Research Interests
 Physically-based Material rendering
 Virtual reality technology
 Biomedical visualization.
 Facial modeling and expression
 Visual computing
 Brain computer interface,
 Pattern recognition, Text segmentation and recognition
Education
 Ph. D. in Computer Science, December 1999, Stevens Institute of Technology, Hoboken, NJ, USA
 M.S. in Computer Science, August 1993, Chonbuk National University, Jeonju, Korea
 B.S. in Mathematics, Feburary 1991, Chonbuk National University, Jeonju, Korea
Awards
 1st ranked (out of 87 teams), Korea Internet Volunteer Program awarded by Minister of Information
and Communication (Korea Gov.), April, 2004
 1st ranked, Anyang venture valley software competition (title : Web3D intelligent homenetwork simulation, advisor), awarded by Anyang venture valley consortium, Oct. 2005
 3rd ranked (out of 45 teams), Korea Internet Volunteer Program awarded by Minister of Information and Com
munication (Korea Gov.), Oct. 2002
 3rd ranked, Anyang venture valley software competition (title : 3D product manual, advisor), awarded by Anya
ng venture valley consortium, Oct. 2004
 1st ranked, research grant award in 2009, Sungkyul University, Feb. 2009
 1st ranked, research grant award in 2010, Sungkyul University, Feb. 2010
 2nd ranked, research accomplishment award in 2008, Sungkyul University, Feb. 2009
 2nd ranked, research accomplishment award in 2012, Sungkyul University, June. 2013
 Best Paper Award, “Interactive Cultural Content Using the VR and Leap Motion,” The Convergence Research
Society Conference, July, 2016
 Best Paper Award, “Extraction of Personalized Skin Rendering Parameters using Spectrophotometer,” AGST2
013, June, 2013
 Best Paper Presentation, “Vivid Face in Games using Brain Computer Interface,” IEEK Fall Conference, Feb.
2011
 Best Paper included into JCAVA, “Multi-layer Structural Wound Synthesis on 3d Face,” CASA 2011
 Best Paper Presentation, “Realistic Facial Expression Modeling for Intelligent Game Design,” Game Conferen
ce Dec. 2012
Grants
 "Finger motion-based immersive VR clay art," NRF, Mov. 2015 - current
 "Cinematic material rendering for realtime game play," IITP, Sep. 2012-Aug. 2015, Principal Investigator
 "Super-realistic Face," NRF, May. 2010 – April, 2015, Principal Investigator
 "Dimentia-Prevention Game Techniques using Leap Motion," KOFAC, June 2014 –
Feb. 2015, Principal Investigator
"An enhanced real-time rendering technique for smartphone games," KOFAC, September 2013 –
Feb. 2014, Principal Investigator
 "Bio-info based FEC for entertainment," KOSEF, May. 2009 – April. 2010, Principal Investigator
 "Selected as a Leading Technology," SMBA, Nov. 2008 – Oct. 2009, Principal Investigator
 "Exaggeration of facial expression synthesis," KRF, July 2008 – June 2009, Principal Investigator
 "SCOPE : Smart Coloring Pipeline," KSF, June 2008 – May 2009, Principal Investigator
 "Mobile based 3D Virtual Face System," MOCIE, March 2006 – September 2006, Principal Investigator
 "MTP Program for fostering Experts in Digital Contents," KRF, Nov. 2005 – Oct. 2007, CoPrincipal Investigator
 "Virtual Music Theraphy for Autism," POSCO & KUCSS, Oct.2005 - Feb. 2006, Principal Investigator
 "Engineering-Based Web3D Technology," MOCIE, Jan. 2005 - Aug. 2005, Principal Investigator
 "Producing Multimedia Contents," K-center, Oct. 2004 - Dec. 2004, Principal Investigator
 "Building Web information system," KUCSS, July 19th - Sep. 10, 2004, Principal Investigator
 "Korean Internet Volunteers," MIC, July. 2002, Feb. 2004, Principal Investigator
 "Use of Motion capture data for 3D character animation," KSEF, March 2000 - April 2001
 "Facial Expression Retargeting to New Characters," SMBA, March 2000 - April 2001
 "Interactive Television," Netro TV, July 2000 - Feb. 2001
Patents
 Exaggerated facial expressions with personality types, Patent Registration # 10-116838
 PDA based 3D face creating system and method, Patent Registration # 10-0827749
 Technology transfer on 10-0827749
 Color mining based intelligent Web3D coloring scheme, Patent Registration #10-1011968
 3D object material rendering using optical parameters, Patent Registration #13-87500
 Apparatus for measuring optical parameters, Patent Registration #13-87501
 Subsurface scattering for smartphone in game plays, Patent Pending #10-2014-0023062
Publications
International Journal
 Taeyoung Choi, Seongah Chin, “Acne scar and scar synthesis system using height map and improved subsurfa
ce scattering color model,” Computer Assisted Surgery, vol. 21(s1), pp. 175-182, Nov. 2016 (IF 0.606, SCIE)
 Wonsun Lee, Seongah Chin, “Optimal Model of Optical Parameter Extraction for Material Rendering,” Imagi
ng Science Journal, vol. 64, no. 3, pp.131-139, April. 2016 (IF 0.454, SCI)
 Chullhee Lee, Wonsun Lee, Seongdong Kim, Seongah Chin, “Enhanced visual appearance, punchstyle weight and physical characteristicbased Leap motion game,” International Journal of Computational Vision and Robotics, vol. 6, no. 3, pp.195204, July, 2016 (Scopus)
 Sangyong Lee, Seongah Chin, “Novel Irregular Mesh Tagging Algorithm,” Journal of Biomedical Materials and Engineering, vol. 26(s1), pp.1417-1429, Sep. 2015 (IF 1.020, SCIE)
 Seongdong Kim, Seongah Chin, Jaemoon Lee and Teresa Cho, “Evaluation of 3D Character
Reflectance and Realistic Implementation for FPS Game”, Subconscious Learning via Games and
Social Media, Gaming Media and Social Effects, DOI 10.1007/978-981-287-408-5_1, 2015
 Taeyoung Choi, Seongah Chin, “Novel realtime wound recovery synthesis on a 3d face using subsurface scattering,” The Scientific World Journal, ISSN: 15
37-744X, vol. 2014, ID 965036, 8pages (IF 1.730, 2012, SCIE)
 Taeyoung Choi, Sunghee Lee, Seongah Chin, “Method of combining spectrophotometer and optical imaging e
quipment to extract optical parameters for material rendering,” Journal of Sensors, vol. 2014 (2014), ID 803710,
8pages (IF 1.182, SJR 2013, SCIE)
 Wonsun Lee, Seungdo Kim, Seongah Chin ,“Subsurface scattering based object rendering techniques for smar
tphone games, ”Mathematical Problems in Engineering, vol. 2014, ID 846964, 8page, ISSN 1024123X, (IF 1.383, 2012, 2012, SCIE)
 ChungYeon Lee, Seongah Chin, “Finding EEG correlates of ABO Blood Types,” International Journal of Mul
timedia & Ubiquitous Engineering, vol. 9, issue 3, 2014 (Scopus)
 Seonghyun Moon, Sunghee Lee, Seongah Chin, “Physiological parameters for skin rendering using spectroph
otometer,” International Journal of Bio-Science and Bio-Technology vol. 6, issue 1, pp. 185-194, 2014 (Scopus)
 Seongah Chin, ChungYeon Lee, “Personality Trait and Facial Expression FilterBased Brain Computer Interface, ” International Journal of Advanced Robotic Systems, vol. 10, issue 138, pp. 110, 2013. 02, ISSN 1729-8806 (SCIE)
 Seongah Chin, ChungYeon Lee, Jaedong Lee, “An automatic method for motion capturebased exaggeration of facial expressions with personality types, ” Virtual Reality (London), vol. 17, Issue 3, Sep.
pp. 219-237, 2013, ISSN 1359-4338(SCIE)
 Seongdong Kim, Jaemoon Lee, V. Ramachandran, Seongah Chin, “A biological simulation game using PreyPredator model,” Information-an International Interdisciplinary Journal, vol. 16, no. 4, pp. 26072617, 2013 (Scopus)
 Seongah Chin , Sangyoung Lee, “Geometrical Approach to Edema Patch Synthesis
for Virtual Skin Reconstruction,” Informationan International Interdisciplinary Journal, vol. 16, no. 4, ISSN:1343-4500, pp. 2495-2504, 2013 (Scopus)
 Sunghee Lee, Seongah Chin, “Advanced facial skin rendering with actual Fresnel refractive index reflecting fa
cial tissue features,” Lecture Notes in Computer Science, 2013 (Scopus)
 Seonghyeon Moon, Seonghee Lee, Seongdong Kim, Hojin Hyun, Seongah Chin,” Cinematic
Wound Synthesis Optimized for real-time Gameplay”, Vol 7, No1, 2014, International
Journal of Software Engineering &its Application, 221-228 (Scopus)
 Taeyoung Choi, Seongah Chin, “An intelligent wellness keeper for food nutrition with graphical icons,” Intern
ational Journal of Multimedia & Ubiquitous Engineering, vol. 8, issue 1, pp. 207-213, 2014 (Scopus)
 Sangyong Lee, Cheonsik Kim, Seongah Chin, “An optimized sub-texture mapping technique for an
arbitrary texture considering topology relations,” Lecture Notes in Computer Science, vol. 7513, pp. 564569, 2012 (Scopus)
 Sangyong Lee, Seongah Chin, Seongdong Kim, “Abrasion and burn patch synthesis for a rough and round sha
ped body part,” Journal of Digital Contents Technology and Applications, vol. 6, issue. 9, pp. 303309, 2012 (Scopus)
 Seongah Chin, “Colour scheme supporting technique based on hierarchical scene structure for exterior design
of urban scenes in 3D,” Color research and application vol 37. no. 2, pp. 134-147, 2012.
(SCI IF 0.824, 5yr 1.032)
 ChungYeon Lee, Sangyong Lee, Seongah Chin,. “Multilayer Structural Wound Synthesis on 3D Face,” Computer Animation and Virtual Worlds, vol. 22, issue 23, pp. 177-185, April-May ISSN:1546-4261, 2011 (SCI)
 Seongah Chin and K.Y. Kim, “Facial configuration and BMI based personalized face and upperbody modeling for customer-oriented wearable product design,” Computers in Industry, vol. 61, no. 6, pp. 559575, 2010 (SCIE IF 1.524)
 Seongah Chin and ChungYeon Lee, “Exaggeration of facial expressions from motion capture data,” Chinese o
ptics letters vol. 8, no. 1, pp. 29-32, 2010 (SCIE, IF 0.804)
 Seongah Chin and KyoungYun Kim, “Emotional Intensitybased Facial Expression Cloning for Low Polygonal Applications,” IEEE Transactions Systems Man and Cybern
etic Part C vol. 39, no. 3, pp. 315-330, 2009 (SCI, IF 2.016, 5yr 2.342)
 KyoungYun Kim, Seongah Chin, Ohbyung Kwon and R. Darin Ellis, “Ontologybased Modeling and Integration of Morphological Characteristics of Assembly Joints for Networkbased Collaborative Assembly Design,” AI EDAM vol. 23, no. 1, pp. 71-88, 2009 (SCIE, IF 0.636, 5yr 1.143)
 Seongah Chin and KyoungYun Kim, “Expressive 3D Face in Mobile Devices,” IEEE Transactions Consumer
Electronics vol. 54, No. 3, pp. 1294-1302, 2008 (SCI, IF 0.942, 5yr 1.173)
 Seongah Chin, Jongkyeong Park, Moonwon Choo, “Constructing a Convenient and Efficient System for Maki
ng Virtual Human Accentuated by Customized 3D Face and Body,” LNCS vol. 4469, pp. 22-33, 2007 (Scopus)
 Seongah Chin, Youngmee Choi and Moonwon Choo, “A Realtime PDA Based communication Appliance for Multiusers,” Lecture Notes in Computer Science vol.4101/Springer, Sep. 2006 (SCIE)
 Seongah Chin, Youngmee Choi and Moonwon Choo, “A Skew free Korean Character Recognition System for
PDA Devices,” Lecture Notes in Computer Science vol.4114/Springer, Aug. 2006 (SCIE)
 Seongah Chin, Jongkyeong Park, “A PDA based Personalized 3D Facial Expression System,” Lecture Notes i
n Computer Science vol.4114/Springer, Aug. 2006 (SCIE)
 Seongah Chin, “A Canonical Face based Virtual Face Modeling,” Lecture Notes in Computer Science vol.378
4/Springer, Oct. 2005 (SCIE)
 Moonwon Choo, Youngmee Choi and Seongah Chin, “Prototyping a Student Model for Educational Games,”
International Journal of Information Processing vol. 1, Dec. 2005
 Seongah Chin, Highly Interactive Interface for Virtual Amusement Land Deriving Active Participation of Use
rs, Lecture Notes in Computer Science vol.3784/Springer, Oct. 2005 (SCIE)
 Seongah Chin, “Letter size invariant feature for Typeface derived from glyph data,” GESTS INTERNATION
AL TRANSACTION ON COMPUTER SCIENCE AND ENGINEERING vol.5, April, 2005
 Seongah Chin and Seongdong Kim, “Analysis of facial configuration from realistic 3D face reconstruction of
young Korean men,” Lecture Notes in Computer Science vol.3398/Springer, Feb. 2002 (SCIE)
 Seongah Chin and Seongdong Kim, Deriving Facial Patterns for Specifying Korean Young Men's Virtual Face
from Muscle Based Features, Lecture Notes in Computer Science vol.3309/Springer, Nov. 2004 (SCIE)
 Seongah Chin, Advancing fog effect on VRML and X3D using local fog density, Journal of Weifang Uiversit
y vol.4, July 2004
 Seongah Chin and Moonwon Choo, “Moving Vehicle Tracking from the Web camera,” Lecture Notes in Com
puter Science vol.3722/Springer, July 2003 (SCIE)
 Seongah Chin, “Filtering of Text blocks in Web images,” Lecture Notes in Computer Science vol.2690/Spring
er, April 2003(SCIE)
Domestic Journal
 Seongah Chin, “Recent Technical Trends and Issues of Physically based Rendering,” Asia pacific Journal of
Multimedia Services Convergent with Art, Humanities, and Sociology, Vol. 6, No. 9, pp.49-58, 2016
 Gangrae Park, Beomsu Kim, Seachul Oh, Sumin Oh, Seongah Chin, “Serious 3D Aerospace Game Content us
ing NUI Interface MYO,” Asia pacific Journal of Multimedia Services Convergent with Art, Humanities, and ,
Vol. 6, No. 10, pp.519-528, 2016
 Taeyoung Choi, Seongah Chin, “A Novel method for material rendering and real measurement of thickness us
ing ultrasound,” Journal of the Institute of Electronics and Information Engineers, vol. 51, issue 6, pp. 190197, 2014
 Wonsun Lee, Seongah Chin, “A serious game preventing elderly people from brain illness using natural finger
interaction enhancemen and fumanet exercise,” Korean Society for Computer Game vol. 28, no. 2, pp. 3742, 2015
 Sangyong Lee, Seongah Chin, “A 3d viewing system for realtime 3d display general monitors,” Journal of The IEEK, CI vol 49, no 3, pp. 13-19, 2012
 Taejin Kim, Seongah Chin, “A study on the state of fashion marketing using the SNSfocused on the Facebook,” Journal of the Korea Academia-Industrial, vol. 13. no. 5, pp. 2305-2312, 2012
 Taejin Kim, Seongah Chin, “Analysis and evaluation of users’ rating targeted on virtual experienced app: Hair
style magic mirror app,” Journal of the Korea Academia-Industrial, vol. 13. no. 12, pp. 1-6, 2012
 Seongah Chin, “Simulator Development for LED Display Design,” The Korea Academiaindustrial cooperation society, 2010
 Younghee Park, Seongah Chin, “Extraction of body size parameters for personalized recommendation module,
” The Korea Academia-industrial cooperation society, 2010
 Chungyeon Lee, Jaedong Lee and Seongah Chin, “Automatic Tagging Scheme for Plural Faces,” Journal of T
he IEEK, CI vol 47, no 3. pp. 11-21, 2010
 Youngmee Choi, Moonwon Choo and Seongah Chin, “Modeling of Context-aware Interaction in Ucampus Environment,” Journal of Korea Multimedia Society, vol. 10, no.6, pp. 799-806, 2007
 Seongdong Kim, Seongah Chin and Moonwon Choo, “3D Human Face Segmentation using Curvature Estimat
ion,” Korea Multimedia society vol. 6, Oct. 2003
 Moonwon Choo and Seongah Chin, “Skew Estimation and Correction in Text images using Shape Moments,”
Korea contents Association vol.1, Jan.2003
 Seongdong Kim, Seongah Chin and Moonwon Choo, “Moving Object Tracking Using Cooccurrence Features of Objects,” Korea Intelligent Information Systems Society, vol. 2, Dec. 2002
 Seongah Chin, Deriving TrueType Features for Letter Recognition in Word Images , Korea Society for Simula
tion vol. 3, Sep. 2002
 Seongah Chin, “Locating Text in Web Images Using Image Based Approaches,” Korea Intelligent Information
Systems Society, vol. 1, June, 2002
International conference paper
 Byungseok Lee, Gangrae Park, Seokhyun Ghan, Seongah Chin, Designing Canonical Form of Finger Motion
Grammar in Leapmotion Contents, MCAE 2016 (accept ratio 29.32%), Atlantis Press, September, 2016.
 Taeyoung Choi, Seongah Chin, “Wound recovery synthesis on a 3D face using subsurface scattering with mult
iayered skin features,” in Proceedings of the 26th International Conference on Computer Animation and Social A
gents (CASA '13), Istanbul, Turkey, May 2013.
 ChungYeon Lee, Seongah Chin, “Interactive Wound Synthesis on 3D Face using Inverse Projection Mapping,
” CACS 2010, Dec
 Seongah Chin and ChungYeon Lee, “Facial Expression Image Mapping for Brain Computer Interface using EI
Type Classification,” ICIS 2010, June
 Seongah Chin, ChungYeon Lee and Jaedong Lee, “Personal Style and nonnegative matrix factorization based exaggerative expressions of face,” CGVR2009, Lasvegas, 2009
 Seongah Chin, ChungYeun Lee and Seongdong Lee, “Leadership and SelfPropelled Behavior based Autonomous Virtual Fish Motion,” ICCIT2008 (IEEE Computer Society), 2008
 Seongah Chin and Jinsoo Oh, “Color mining based customer oriented coloring pipeline of coloring scheme for
efficient city design,” ICCEE2008 (IEEE Computer Society), 2008
 Moonwon Choo, Youngmee Choi and Seongah Chin, Prototyping Adaptive Inspection Modeling for PCB film
, MITA2006, July 2006
 Seongah Chin and Moonwon Choo, "Classification of TrueType Font Using Clustering Region", International
Technical Conference on Circuits/Systems, Computers and Communications 2000(ITC-CSCC2000), July 2000
 Seongah Chin and Moonwon Choo, "Skewed Angle Detection in Text Images Using Orthogonal Angle View"
, International Technical Conference on Circuits/Systems, Computers and Communications 2000(ITCCSCC2000), July 2000
 R. Malik and Seongah Chin, "Extraction of Text in Images", IEEE International Conference on Information In
telligence and System(IEEE ICIIS), October 1999
 R. Malik and Seongah Chin, "Text in Images", Proc. North Regional Conference99 (NRC99), April, 1999
Professional Experience
 Head of Division of Media software, Sungkyul University, Korea, Sep. 2014 - July 2016
 Visiting Research Professor, MAGIC, Nanyang Technological University, Singapore, July-Aug. 2016
 Visiting Research Professor, Interactive Computing Lab., KAIST, Korea, Sep. 2016-Jan. 2017
 Director, Industry Academy Cooperation Group, Sungkyul University, Korea, April 2006 - June 2010
 Visiting Research Professor, IME, Wayne State University, USA, March. 2007- Feb. 2008
 Technical Consultant, Dreamscape, Korea, Jan. 2005 – Dec. 2006
 Technical Consultant, Motion Technology, Korea, Jan. 2002- Dec. 2003
 Research Professor, Department of Media Technology, Graduate School of Media Communications,
Sogang University, Korea, July 2000 – Feb. 2001
 Adjunct Professor, Department of Liberal Art, Kyunghee University, March 2000 – June 2000
 Adjunct Professor, Department of Computer Science, Sungkyul University, March 2000 – June 2000
 Adjunct Professor, College of Engineering, Seoul National University of Technology, March 2000 –
June 2000
 Teaching Assistant, Department of Computer Science, Stevens Institute of Technology, NJ, Jan. 1998 –
May 1999
Professional Service
 Journal of Multimodal User Interface, Smart Interactive Media Technology, Lead Guest Editor, 2016
 Invited Talk, Acne scar and scar synthesis system using height map and improved subsurface scattering color
Model, ICBEB 2017, Oct. 20, 2017
 Invited Talk, Physically based rendering: Photorealistic Perspective, IWSBT 2016, Dec. 3rd, Sejong Univ.
 Invited Talk, Physically based rendering in Games, July.2016, MAGIC, Nanyang Technological University,
Aug. 2016
 Invited Talk, Cinematic Games with PBR, Graduate school seminar, KSE, KAIST, Sep. 2016
 Tutorial, Physically-based material rendering, HCI Korea 2016, Jan. 2016
 Invited Talk, How to make up digital characters?, Spring Workshop, SKU, 2012
 Invited Talk, Multilayer Structural Wound Synthesis, Institute of Electronic and Information Engineers, CS, S
mart Human Oriented Media Workshop, Korea Univ., Aug. 2011
 Invited Talk, Brain Computer Interface, Spring Workshop, SKU, 2011
 Invited Speaker, The 2nd International Conf. on subjects relating to Clay Problem, CBNU, Invited Speaker, 20
02,
 Invited Talk, Spring Workshop in Mathematics, Mathematics Dept., CBNU, 2001
 Institute of Electronic and Information Engineers, Editorial Board, CS, 2008 - current
 The Convergent Research Society, Board of Director, 2016 - current
 Reviewers, Virtual Reality, Electronic Letter, Computer Aided Design, Chinese Optics Letters, Computers in
Human Behavior etc.
 CSEE 2015, Multimedia 2015, 2016 Program committee
 ISSS2014, Multimedia 2014, Program committee
 Multimedia 2013, Program committee, UMAS 2013, Program committee
 ICEI 2011, ICACT2011, SHOM2011, ICCIT2011, NCM2011, NISS 2011, Macao, China, Program Committee
 BIOCOMP2010, CGVR2010, IPCV2010, SAM2010. Las Vegas, Nevada, USA, Program Committee
 ICIS2010 (3rd International Conference on Information Science and Interactive Science), Program committee
 INC2010 (6th International Conference Networked Computing), Program committee
 NCM2010 (6th International Joint Conference on INC, IMS, IDC), Program committee
 NISS2010 (4 th International Conference on New Trends in Information Science and Service Science), Progra
m committee
 CGVR2009 (the 2009 International Conference on Computer Graphics and Virtual Reality, Las Vegas, Nevada
, USA), Program Committee
 IPCV2009 (The 2009 International Conference on Image Processing, Computer Vision, and Pattern Recognitio
n), Program Committee
 NCM 2009 (the 5th International Joint Conference on INC, IMS, IDC), Program committee
 Journal of WSCG, Europe, Journal Editorial Board, 2006 – 2008
 ICCIT2009 (the Fourth International Conference on Convergence and hybrid Information Technology), Progra
m Committee
 CGVR2008 (the 2008 International Conference on Computer Graphics and Virtual Reality, Las Vegas, Nevada
, USA), Program committee
 ICCIT2008 (the Third International Conference on Convergence and hybrid Information Technology), Internati
onal Research Committee
 WSCG2008 (The 15th International Conf. in Central Europe on Computer Graphics, Visualization and Comput
er Vision, Czech Republic), Board of Referees
 WSCG2007 (The 14th International Conf. in Central Europe on Computer Graphics, Visualization and Comput
er Vision, Czech Republic), Board of Referees
 ICIC2006 (International Conference on Intelligent Computing), Poster Session Chair
 WSCG2005 (The 13th International Conf. in Central Europe on Computer Graphics, Visualization and Comput
er Vision, Czech Republic), Board of Referees
 IDEAL2004 (The 5th International Conf. on Intelligent Data Engineering and Automated Learning, UK), Boar
d of Referees
 KRF, ITA, MIC, MOCIE, KOCCA, ITEP etc.: Board of Referees, Consultant
 KOCCA, Research Planning Task Force (2010, 2011)
 Korea Information Assurance Society, Korea, Board of Directors, 2006 – 2008
 The Institute of Electronics Engineers of Korea, Computer Society Committee, Board of Directors, 2009 –
Present.
Be a necessary person rather than the best person