Basic Rules - Fullerton School District

Physical Education Program
Mission statement/philosophy:
Your P. E. Class at Parks Junior High serves many purposes. It gives you a chance to
run off some steam and relieve stress. You will learn the importance of sportsmanship
and teamwork, while developing new friendships. You will experience new and exciting
activities. While improving your physical fitness, you will compete in sports; learn skills
and strategies that can be used all your life.
Introduction:
You will find some of the upcoming activities and sports familiar to you such as physical
fitness testing, volleyball, and basketball. Some of your experiences may be new to you,
like team handball, ultimate frisbee and track. Regardless of the activity, we expect you
to give your best effort to learn and improve in every skill.
The P.E. staff at Parks Junior High would like to see every one of our students improve
and do well in P.E. To do this, it is important that you set high, yet realistic expectations
for yourself and that work hard to attain them. The P.E. teachers will be there to help
you in any way they can. Remember, very few people become Olympic or professional
athletes but everyone can be respectful, enthusiastic, and give their best effort. These
are the keys to success here at Parks and this is what we expect.
We also expect you to avoid trouble of any kind in the locker room, on the playing fields
and courts and on your assigned numbers for roll call. Stay in the assigned area
designated by your teacher, and remain involved in constructive activities. Remember
to keep your hands to yourself, do not throw things or annoy others verbally or
physically. Use good common sense, do not abuse the equipment or facilities and try to
be a good citizen. This way you and others will have a good experience in Physical
Education. You are responsible for your own actions.
Another goal is for every student to find one or more activities they enjoy enough they
want to play more. We provide several opportunities to continue to be active at Parks.
We have lunchtime activities, a Recreational Program, and Competitive Sports Teams.
We hope each student comes away from our program with the idea of staying fit for life
and continue to have some daily form of physical activity.
1
Equipment Needed to be Successful in P.E.
1.
A master combination lock provided by Parks (no other kind is allowed).
Green lock for girls and a Blue lock for boys.
2.
Students must wear appropriate attire to P.E. classes. This includes a properly
fitting Parks P.E. uniform**, socks, and comfortable athletic shoes. Uniform
colors consisting of an approved reversible shirt with either/or Gold/Brown
colors and/or Grey/Black colors, and brown or black shorts (depending on the
color of the shirt). The uniform must be an appropriate size so that
the Parks Junior High School dress code policies are upheld. For example, no
sagging or loose shorts, and no shirts revealing the midriff area are permitted.
The school has shirts and shorts available for purchase or they may be
purchased from a vendor of your choice. If a student is not able to purchase
any of the items required, please notify the individual P.E. teacher.
3.
A P.E. locker will be assigned the first week of school.
* A sweatshirt and sweat pants are optional and do not have to be the school
colors. It’s strongly recommended to write the student’s name on the inside of
any personal items. P.E. shirts must still be worn under the sweatshirt, and
sweat pants are only to be worn for cold weather circumstances and must be
athletic style sweat pants, allowing students to still participate in all P.E.
activities.
* Keep your items locked in your locker when they aren’t in use.
* Your P.E. uniform shirt must be marked clearly on both sides with your first
and last name. Your P.E. uniform shorts must be marked properly with your
first and last name.
* It is highly recommended to wash your P.E. uniform once a week. Take your
clothes home at the end of the week and bring them back on Monday, clean
and ready to wear.
* If you lose your P.E. clothes, always check the lost and found, and always
remember to bring a shirt and shorts from home to wear until your clothes
are found or new ones are purchased. You may use these substitute
P.E.clothes for a couple of days with permission from your P. E. teacher.
* Student is responsible for any lost P.E. item. Students must pay a $5.00 fee
for the purchase of a new lock if the school provided lock is lost. Students will
receive ONE P.E. handbook in 7th grade to be used for 7th and 8th grade at
Parks. If lost, the student may pay a $5.00 fee for the purchase of a new one.
The handbook information is also found online at the Parks Junior High School
website.
2
** A properly fitting Parks P.E. uniform: A Parks P.E. uniform consists of the
following: an approved reversible shirt with Gold/Brown colors and/or Grey/Black
colors and brown or black shorts (depending on the color of the reversible shirt).
For your convenience, uniforms may be purchased through the PTSA during
orientation or the beginning of the school year, or you may purchase the uniform
from an alternate vendor.
No sagging or loose shorts, and no shirts revealing the midriff area are permitted.
The school has shirts and shorts available for purchase or they may be
purchased from a vendor of your choice. If a student is not able to purchase
any of the items required, please notify the individual P.E. teacher.
3
Proper Procedures for Medical Excuses
In case of illness or injury students are required to have a written medical excuse from a
parent or legal guardian. This note is good from 1 day to 3 days consecutively. If you
expect to be excused during any part of the activity period you must have a note.
Please identify the problem in specific terms.
If you are going to miss more than 3 days you need a doctor’s note. If you have an
injury, but you could still do some of the physical activity, have the doctor or
parent/guardian explain what you can do. Some exercise is better than none.
You will be required to dress out even when you are excused, unless it is too cold or
you have an injury that makes changing impossible. Be sure you have your uniform with
you even when you have a note.
Dress out and bring your note to your P. E. teacher at roll call! They will tell you what
you will be doing in P. E. that day.
If you have a chronic or long term ailment (bee sting allergy, grass allergy, OsgoodSchlatter’s disease, asthma, etc.) it is very important to make the P. E. department
aware of the problem right away. Students requiring inhalers must have some way to
hold their own inhaler without expecting the teacher to hold it.
Reminder:
If you do not follow these procedures you will
be penalized on your grade.
Chronic and excessive excuses will result in a parent phone
call.
4
P.E. Grading Policies / Procedures
Physical Education at Parks Junior High is not an easy class. You will need to work
hard, follow the department’s rules and procedures, and demonstrate responsibility in
order to pass this course with an average grade or better. Leadership and effort above
and beyond the call of duty is extremely important in obtaining an A or B. Your report
card grade is determined by your teacher’s assessment of your performance in the
following areas:
Student Readiness
You should be in the locker room when the tardy bell rings. Your street clothes,
backpack and personal items should be locked in a long locker. You should be sitting on
your roll call number 4 minutes after the tardy bell. You should be in clean, well marked
PE clothes and shoes already on. No gum, candy, drinks or food are allowed in the
lockers or during any part of Physical Education. Your PE shorts should be the proper
size and be worn at your waist at all times. Wearing 2 pairs of shorts is not appropriate.
No sagging.
Also bring an enthusiastic and “ready to work” attitude. This way you will learn more and
have fun.
Cleaning up after yourself in the lockers is extremely important. Take responsibility for
your own things. Be sure you take your lock off the long locker and put all parts of your
PE uniform back in your assigned individual locker and lock it. Pick up any trash
around you and leave the locker area quickly and quietly. Your grade will be lowered if
we pick up your clothes or find your lock on the bench, floor, or on top of the locker.
Daily Exercises
You are expected to get into exercise formation in a quick and orderly manner. Follow
the direction of the exercise leaders. Exercises are very important to your skill
performance and control of injuries. They are used to warm up the body, stretch
ligaments and tendons, strengthen and tone muscle groups, and promotes good
coordination of body parts. Precision of exercises, general enthusiasm, and completion
of all the sets count heavily towards your class participation grade.
You are expected to practice any exercise you are having trouble with at home.
Continual homework lies in the areas of sit-ups/crunches and push-ups.
5
Daily Run
You will be expected to successfully participate in our running program. This program
includes running tests at the end of each activity unit (1 mile).
You will run one lap on T, W and TH and two laps on M and F. You are expected to
improve your times as the year progresses.
Running improves your cardiovascular fitness, helps reduce stress, promotes mental
toughness, and keeps your weight under control.
Daily Activity
Your activity grade will be based on the following:
1. Being quiet and listening intently when direction or rules are being presented.
2. Knowledge of basic terms, rules and strategies of each activity.
3. Scores on written rules tests.
4. Improvement on the skills in each activity.
5. Treating teammates and opponents with respect.
6. Playing hard, but within the rules.
7. Exercising self-control and setting a good example.
8. Respecting referees and accepting calls without arguments or gestures.
9. Winning without boasting and losing with dignity and without excuses.
10. No foul language, sexual harassment, or gestures during class.
•
Problems during the activity are grounds for demerits, exclusion from the
game, and a consequence from the teacher may be necessary.
Activity Grade Condensed
Your P.E. Activity Grade will be determined by the following criteria:
1.
2.
3.
4.
5.
6.
7.
NOTE:
Knowledge of basic terms and rules of each activity.
Improvement in the skills of each activity.
Treating teammates and opponents with respect.
Playing hard – but within the rules
Exercising self-control – set a good example.
Respecting officials – accept calls without argument or gesture.
Winning without boasting / losing without excuses.
Foul language is ground for a demerit and removal from a game. Foul
language will not be tolerated.
6
Citizenship and Effort Grades
O = Outstanding
The student behaves in class as a role model for others. He/She goes beyond what is
merely required with little or no urging and always performs at a high level according to
their ability. This grade is not common and is earned by showing consistent work.
S = Satisfactory
The student does what is asked, with little or no reminding. The student is on time,
prepared to work, and performs at his/her ability level. Most students will be at this level.
N = Needs to Improve
The student needs reminding to improve his/her behavior or the student is working
below his/her ability level. These students have many demerits in their daily class. This
grade should be taken as a warning. If improvements are not made, the grade may be
lower in the next grading period.
U = Unsatisfactory
The student needs constant reminders, adult supervision, and monitoring of behavior
and effort. This student bothers other students, doesn’t follow directions or procedures,
doesn’t seem to care about their grade or behavior. They have demerits almost every
day. This grade is rarely given, as it shows a serious condition exists. A parent
conference is recommended and school activities may be restricted.
7
PHYSICAL EDUCATION
GRADING POLICY
Grades are weighted in four different categories:
55% of overall grade is based on CLASS PARTICIPATION
25% of overall grade is based on the ACTIVITY
10% of overall grade is based on WRITTEN TESTS
10% of overall grade is based on RUNNING
CLASS PARTICIPATION:
§ Dress out in PE appropriate clothes every day
§ Be inside the locker room when tardy bell rings
§ Sit on class number within 5 minutes after tardy bell
§ Lock up all items in the correct locker during and after PE class
§ 100% effort in daily exercises and daily run
§ Demonstrate good sportsmanship behavior and a positive attitude
ACTIVITY:
§ Grades will be given for each activity: volleyball, flag football, basketball, team
handball, hockey, track and field, and softball
§ 100% effort in all games and drills for each activity
§ Demonstrate knowledge and an understanding of the rules of each activity
§ Respect referees, classmates, and teachers
WRITTEN TESTS:
§ Tests will be given at the end of each activity unit in regards to the rules and history of
the activity
§ Rules and historical information for each activity are in the PE handbook and on the
Parks Junior High School website, under the PE department
RUNNING:
§ 100% effort with daily run
§ Running tests will be given periodically in each quarter
§ Mile tests will be given at the end of each activity unit
§ The grade breakdown for each timed tests can be found in the PE handbook
8
TO BE A SUCCESS IN PARKS PHYSICAL EDUCATION
1.
Take your medical excuses DIRECTLY TO YOUR P.E. TEACHER out on your
roll call numbers, after dressing out in your P.E. clothes. You will receive a
demerit if you do not follow these directions.
2.
Be inside the locker room when the tardy bell rings.
3.
Do not enter or bother anyone in the P. E. office unless it is something that
cannot wait until roll call.
4.
Use the restroom facilities during the 2 dressing times (the beginning and end of
class) so you will not disrupt the activity portion of the class. Remember you still
must be on time to class.
5.
Keep our locker rooms neat and tidy.
6.
Do not write on or abuse our lockers. Personalizing lockers with pictures and
stickers is unnecessary and hard to remove.
7.
Be sure your lock is marked and you are using the correct locker (long lockers
may be used only during your P. E. period.)
8.
No fooling around or unnecessary noise in our locker rooms.
9.
Put your lock inside your locker when changing to avoid a mix-up.
10.
If you find someone’s lock or P. E. clothes, take them immediately to the P. E.
Office.
11.
If you cannot find your lock or P. E. clothes immediately check the “lost and
found” in the P. E. office.
12.
Be sure your P. E. clothes are boldly marked.
13.
Dress quickly and leave the locker room immediately.
14.
Do not leave anything unlocked in our locker room!
15.
Go directly to your assigned number and sit down.
16.
Be determined to have the best attitude and give the best effort each day.
17.
Do not throw rocks, sticks or anything that might be annoying or harmful.
9
18.
Please refrain from spitting since it spreads germs and is repulsive to others. If
you must spit, do it in the bushes or remote dirt areas only.
19.
Take good care of our equipment and turn it in promptly to the P. E. Aides at the
end of the game.
20.
Line up in single file when the warning bell rings or go to the back of the line.
21.
Used paper towels go in the trash and not in the sink or on the floor.
22.
At the end of the period you must change back into street clothes and wait at the
bottom of the steps for the dismissal bell.
23.
Periodic locker checks should find your lock on your locker or you will get a
demerit.
24.
We expect you to do a minimum of 10 push-ups and 20 sit-ups on a daily basis
at home.
25.
You should also apply concepts we emphasize in P. E. such as: acceptance of
personal responsibility, teamwork, personal challenges, etc. into your normal
life situations.
Lock Up All Valuables!
You are responsible for your own personal items.
10
P.E. CONSEQUENCES
A demerit will be given if a student acts or behaves inappropriately in class.
Multiple demerits may result in the lowering of the student’s grade and/or
citizenship mark. Demerits include the following:
§
§
§
§
§
§
§
§
§
§
§
§
§
Tardy into the locker room
Tardy to student number
Not sitting on student number before roll call
Non-suit
Walking on daily run
Inappropriate language
Poor sportsmanship / attitude / disrespect
Chewing gum / food / drink
Not securing property in correct locker – LOCK UP YOUR VALUABLES!
Not following medical excuse procedures
Lack of effort
Not following directions
Wasting time
A written report will be assigned to the student for each non-suit, locker room
infraction, as well as other demerits as necessary.
11
Parks P.E. Aide Position
Being a P.E. Aide is an 8th grade elective. To be considered for this position you must
meet the following criteria:
1. You must have an A or B in Physical Education
2. No N’s or U’s in Physical Education
3. Have a working knowledge of all the rules and skills for the
activities in class
4. Work well with others
5. Be able to follow directions
6. Be trustworthy
7. Be respectful and compassionate toward others
8. Be able to do your tasks with enthusiasm and without
complaining
9. Show good sportsmanship toward the students and the staff.
10. Keep up your citizenship and grade in your P.E. classes and else
where
11. Know your jobs, and do your jobs without having to be told.
12. Pay complete attention to the game you are assigned to. No
talking with other aides or doing homework.
* If at anytime a teacher or administrator feels you are not performing your job
correctly, you will be dismissed from your position.
12
P.E. Aide Duties
1.
Be in the locker room when the bell rings.
2
Check in with the P.E. teachers in the P.E. office for directions.
3.
Make sure all the necessary equipment is taken out to the proper playing area
for all teachers.
4.
At the end of the period gather all equipment, count and return neatly to the
appropriate room.
5.
Be sure all students are out of the locker room and all the doors are locked
when you leave.
6.
Report to your teacher’s assigned numbers with your whistle.
7.
Know the rules and skills to the activities, you will be asked to demonstrate,
assist, or referee.
8.
Be able to report any problems in the locker room or during activity immediately
to a teacher.
9.
Be able to assist the teacher in an emergency.
10.
Keep the locker room free of trash.
11.
Collect any P.E. clothes and locks left behind and bring them to the P.E. lost
and found in the P.E. office.
12.
Always follow the P.E. Criteria.
13.
Aides will not discipline, verbally harass, or physically abuse the students.
13
14.
Aides will not socialize with students without teacher permission.
15.
Aides will not join a game without permission from the teacher.
16.
Aides will not take buy or take drinks out to class.
17.
Aides will not allow students into the locker room without teacher permission.
18.
Aides will not leave a student unattended in the locker room.
19.
Aides will not leave the locker room without picking up trash, lost items, and
locks. Take lost clothes to the P. E. Office and put the lost locks on the towel
room screen.
20.
Aides will not go upstairs into the building without teacher permission.
We thank you for your cooperation and help in making our P.E.
Program a successful experience for all students.
14
Physical Education Unit Order
We have 4 activity units in which the students play 2 activities. They
are required to know the rules, practice and improve their skills and
strategies in each activity. All students are encouraged to show good effort
and sportsmanship.
The 7th and 8th graders participate in 10 activities throughout the
year. The two grades do separate sports because of space availability.
Each unit is approximately 4 weeks long. The 7th & 8th graders also take
the California State required Physical Fitnessgram Test.
We begin each class with general warm-ups, stretching exercises,
strength building exercises, and a run for cardiovascular endurance. We
then begin the day’s activities.
7th Grade
8th Grade
Unit 1
1st Quarter
Volleyball
Flag Football
Flag Football
Volleyball
Unit 2
2nd Quarter
Basketball
Team Handball
Team Handball
Basketball
15
7th Grade
8th Grade
Unit 3
3rd Quarter
Hockey
Kickball
Kickball
Hockey
Unit 4
4th Quarter
Track & Field
Fitnessgram
Softball
Track & Field
Fitnessgram
Softball
All activities are co-ed except for flag football. The girls
play against the girls and the boys play against the boys.
16
Parks “Chutes and Ladders” Tournament
* Objective: To be declared “Class Champions” by winning on the top field/court on the
last day of the tournament. The Class Champions will have their team
picture taken on the ramp and displayed on the “Champs on the Ramp”
wall in the main building.
Basic Rules for the Tournament
1.
Students must know which field/court is number 1, 2, 3, etc. so they know where
to go each day to play.
2.
The teacher will assign teams to fields/courts on the first day of the tournament.
They will also assign the colors of the teams for that day.
3.
No team members should leave their field/court until it is determined which team
won. Tiebreakers will be determined by “Rock, Paper, Scissors” in a best-out-of
3 match between team captains.
4.
The winning team will move up a field/court the next day toward field/court
number one. The winner on the top field/court will stay there.
5.
The losing team will move down a field/court the next day. The loser on the
bottom field/court will stay there.
6.
Teams that move up will be gold and/or gray. Teams that move down will be
brown and/or black. Teams that stay are the opposite color of the team that
moves to their field/court.
7.
It is the student’s responsibility to know what color to wear to P.E. each day.
Those who fail to wear the correct color may be assigned an extra lap or pushups as consequences.
17
Rules to Parks Physical Education Activities
You are responsible to read these rules before each unit
played.
You will have a written test on these rules sometime
before the end of each unit.
The rules test is an important part of your P.E. grade.
18
Parks P.E. Volleyball Rules
History: William J. Morgan founded Volleyball in 1895 in
Massachusetts.
*Objective:
To outscore the opponents by winning the most
rallies.
Basic Rules
1. A team consists of approximately six players.
2. Each team should have a front row and a back row.
3. The far right player in the back row should call out the score
before serving to start the rally, saying their score first.
Example: 8 serving 4.
4. The serve may touch the net.
5. Lines are in.
6. All first hits must be forearm bumps.
7. Each team has a maximum of three hits to get the ball back
over the net.
8. The ball may be played off the net.
9. Players must never touch or go under the net.
10.
Whatever team wins the rally, wins the point.
19
If the receiving team wins the rally, they get a point and the
next serve.
11.
A team that gets a new serve should first rotate
clockwise before serving (there will be a new server).
12.
Players may go out of bounds on their own side to play
the ball to keep the rally going.
13.
The rally stops when:
a. The server doesn’t call the score before serving.
b. The serve does not make it over the net.
c. A player goes under or touches the net.
d. The ball hits the ground.
e. A player uses an illegal hit.
f. There are four hits on a side.
g. A player hits the ball twice in a row.
14.
Play should continue if the ball is out of the server’s
hand when the bell rings. Finish that point only.
15.
The ball must be given to the referee as soon as the
game ends. The game ends when the bell rings.
16.
Mercy Rule: After five consecutive points earned by
one team, the ball goes to the other team.
20
Advanced Volleyball Rules
“Bump, Set, Spike Volleyball” Group
1.
The setter is in gold or gray, all others in brown or black.
2.
The setter is permanently front middle for the game.
3.
The setter serves after all brown/black have served and runs up to
front middle.
4.
Only the setter can use fingers to set the ball (rally stops if the ball
goes from fingers to over the net).
5.
The setter always has the choice to finger set or bump set when
trying for a three-point play.
6.
All first hits must be bumps or the rally stops.
7.
To complete a three point play these things must occur:
a.
b.
c.
d.
Brown/Black must bump the ball to the setter (in gold/gray).
The setter must legally set the ball up.
Brown/Black must spike the ball over the net and in.
The defense is unable to return the attack.
DRILLS:
1.
Setter tosses ball up
Spike over
Rotate 5x
2.
Spiker tosses to setter
Setter sets it
Spike over
Rotate 5x
3.
Shagger throws it over
Spiker bumps it to setter
Setter sets it
Spike it over 5x
21
Parks P.E. Flag Football Rules
History:
soccer.
American football evolved in the late 1800’s from rugby and
*Objective: To accumulate more points than the opponent by scoring
touchdowns, extra points, and safeties.
Basic Rules
1.
Brown kicks off from the goal line to gold at mid field (five yard
penalty if ball is kicked out of bounds without being touched).
*Penalties for all violations are five yards and or loss of down when it
applies.
2.
The receiving team may pick up the ball and run even if it is initially
mishandled (a muff) on a kickoff or punt return. All fumbles are dead
where the ball hits the ground.
3.
The ball carrier may not have flags tied or:
“Flag guard”
-block or attempt to hold flag or have shirt over the
flag
“Spin”
-360 degree turn that wraps flags around the body
“Charge”
-run over someone in front of them
“Hurdle”
- jump over someone
“Straight-arm” -push defender with hand
4.
Play stops when the ball carrier’s flag is pulled. The same is true if
they touch or cross the sideline. Drop the flag where you pull it.
5.
The ball is then set down on the ground to be hiked by the offense
that gets four downs to score a touchdown or give up the ball on
fourth down.
6.
The offense must tell the defense if they are going to go for a
touchdown or punt on fourth down using a “freeze kick”.
22
7.
The defense only has to touch a ball carrier whose flags have
accidentally fallen off. The ball is put at that spot.
8.
Lines are out.
9.
Teams may not cross the line of scrimmage until the ball has been
“hiked“ or kicked. An offsides penalty may be called.
10.
Huddles should last no more than 30 seconds or a delay of
game penalty may be called.
11.
A forward pass may be thrown only by the team that hikes the
ball and must be released from behind the line of scrimmage. A
team may have only one forward pass per down and everyone is
eligible to catch.
12.
An incomplete forward pass not caught goes back to the
original line of scrimmage for the next down.
13.
A team may pass sideways or backwards as many times as they like
anytime they want. This type of pass is called a “lateral”.
14.
No canning the center (hiker) when rushing the quarterback.
Otherwise there are no restrictions on rushing. No counting gators
and no limit on how many rushers.
15.
Blockers may not use their hands in any way, use excessive
force, leave their feet, or use their elbows.
16.
A touchdown is scored when an offensive player has control of the
ball in their end zone and is awarded 6 points plus one bonus
play called an extra point try. The scoring team gets the choice of
going for 1 or 2 extra points. (3 yards or 6 yards to the goal line).
17.
The scoring team then kicks off from that goal line and the team
scored on must go to the other end. The teams change direction
after every score.
23
18.
If a team kicks the ball or throws an interception in the end zone a
touchback is called and the ball is set on the 10-yard line and a
new set of downs is awarded.
19.
If the team has their flag pulled or fumbles in the end zone, 2 points
is awarded to the defense (safety). The defense also gets to
receive the kick so you don’t change directions.
20.
The football must be given to the referee when the bell rings to end
the game.
21.
Each player must return his or her flags to the proper box.
24
Football Assignment
Directions:
Draw a football field in the space below.
Design an offensive play against a defense.
25
Parks P.E. Basketball Rules
History:
James Naismith invented Basketball in 1891 when
he put up two peach baskets ten feet high in a
Springfield, Massachusetts gym to provide a new winter sport.
* Objective: To put the ball into the basket more times than the
opponent and outscore them.
Basic Rules
1.
The gold/gray team will defend the basket closest to the sun (the south
basket).
2.
The game starts with a “jump ball” in the center of the court.
3.
The ball can only be advanced by “passing” to a teammate or
“dribbling.”
a.
A “pivot foot” must be maintained while waiting to pass, dribble,
or shoot (except for running shots like “lay-ups”).
b.
Illegal dribbling includes:
1.
2.
3.
4.
dribbling with two hands at the same time (“double dribble”)
dribble/stop/dribble (also “double dribble”)
dribbling the ball too high
“carrying the ball”
4.
The defense must play a “zone defense” and is only allowed to steal
the ball when touching the defensive “key” with their feet.
5.
The offense loses the ball if an offensive player stays in the key for three
seconds.
6.
Both teams may “rebound” but if the defense gains possession, the
other team must fall back (no “pressing”) into their zone.
7.
A team has 10 seconds to cross the midline once they gain possession and
may not go back on the same possession (“back court”).
8.
Lines and behind the backboard are out of bounds.
26
9.
No “moving screens” are allowed.
10.
A ball handler may not run over a defender who has position
(“charging”) or they lose the ball.
11.
A defender may not grab, push, or hit an offensive player (“foul”).
Offense takes the ball out of bounds and play continues.
12.
The shooter who gets fouled may have the choice of two free throws
and loss of ball or keeping the ball and inbounding.
13.
Alternating all “jump balls” will be “change of possession”.
14.
Shots made from behind the “three point line” will be counted as three points.
Normal “field goals” are worth two points and free throws are worth one point.
15.
Ball handlers who leave their feet and come back down without giving up the ball
will lose the ball (ups and downs).
27
*Always shoot from the dotted line after someone gets O-U-T
1.
Line up at free throw line to see whom you follow.
2.
First player shoots from dotted line.
3.
If shot is made, the shooter must catch the ball w/o dropping it before
it bounces 3 times. A pivot foot must stay down and shooter must
shoot from spot where the ball was caught.
4.
If shot is missed, the next player in line must catch the ball w/o
dropping it before it bounces 3 times and also must shoot from that
spot while keeping a pivot foot.
5.
If ball goes out of bounds before 3rd bounce, the rightful player can
take a jump onto the court from the spot where the ball went out.
6.
If a player makes 3 baskets in a row, he/she should yell “POISON”
and all other players must freeze and be in the half court area. The
shooter then rolls the “poison basketball” at a frozen player. If it
connects, the frozen player gets a letter and if it misses, the shooter
loses his/her “POISON”. If “poison” is kept, the shooter only needs to
make 1 basket to roll the “Poison Basketball” on next turn.
7.
Wash to get a letter are AIRBALL, BALL BOUNCES 3 TIMES, HIT
BY POISON BASKETBALL, INTERFERENCE.
8.
Player with “Poison” loses it if he/she gets a letter or miss’s roll.
28
“BASKETBALL TOP GUN”
In order to qualify as a “TOP GUN,” students must achieve each of the following skills within a
15-minute time frame. Each skill must be accomplished in sequence.
1.
Make 9 out of 10 from any distance.
__________
2.
Make 6 out of 10 foul shots.
__________
3.
Make 3 consecutive shots with the non-dominant hand.
__________
4.
Make 5 consecutive baskets from outside the lane lines.
__________
5.
Make 1 basket from the top of the key.
__________
6.
Make 3 jump shots in a row.
__________
7.
Make a left hand and right hand hook shot.
__________
8.
While on the run make 3 shots in a row.
__________
9.
Make 3 bank shots in a row – one with the non-dominant hand.
__________
10.
Spin the ball on a finger for 5 seconds.
__________
29
Parks Hockey Rules
History:
A form of “field hockey” has been played for over 4000
years becoming especially popular in Europe and Asia.
Field hockey first appeared in the Olympics in 1908 during the London,
England games.
* Objective: To make the “puck” go past the opposing goalie and score more goals
than your opponent at the conclusion of the game.
Basic Rules
1.
The “gold/gray team” will defend the south goal and “brown/black team” the north
goal.
2.
The game starts with a face-off. Only one representative from each team is
allowed inside the big circle and they must put their blades outside the small
circle with the puck sitting in the middle. When the referee says “go” the blades
may enter the small circle and the game begins.
3.
Blades may not be bent or the player holding the stick runs a one-lap penalty.
4.
No high sticking (swinging above the knee) is allowed. Penalty = one lap - 2nd
offense is two laps - you are out of the game on the third.
5.
No pushing, hooking or unnecessary roughness. Violators may be kicked out
of the game.
6.
Do not fly the puck intentionally.
7.
No stepping on the puck.
8.
All opposing players must wait outside the three-point line if the goalie has the
puck and yells “clear”.
9.
No field players or their sticks are allowed in either goalie box.
10.
Goalies may not throw the puck, lie down or put their handle on the ground (keep
both feet on the ground at all times).
11.
Goalies must stay on the defensive half of the court and loses all goalie rights
outside the box.
30
12.
The goalie must place the puck flat on the ground when clearing it (goals may
not be scored from the goalie box).
13.
The puck will be given to the nearest goalie if it becomes “officially out of play”.
14.
Arguing with referees may result in laps or disqualification.
15.
Give pucks to your referee and put the sticks in the proper container when the
bell rings.
16.
A player cannot intentionally throw the hockey stick at the players or the puck.
31
Parks P.E. Team Handball Rules
History:
Team handball has been an Olympic sport since 1972 and was played
at Cal. St. Fullerton during the Los Angeles 1984 games.
* Objective: To throw the ball into the goal guarded by the opponents more often than
they do into yours, thus outscoring them.
Basic Rules
1.
The “gold/gray team” will defend the “goal” closest to where the sun comes up
(the east goal).
2.
The game starts with a “jump ball” in the center of the field.
3.
The ball can only be advanced by “passing” to a teammate (three seconds to
pass or lose the ball).
4.
Lines are out. Can’t step on the line of circle.
5.
Only the “goalie” is allowed inside the semicircle (shooters may land inside after
they release the ball).
6.
Goalies may only go to “midfield”.
7.
All balls that cross the “end line” belong to the goalie at that end regardless of
last touch.
8.
Goalies may not lie down or sit on goals.
9.
Goalies may use their whole body to block shots but may not kick the ball out of
semicircle.
10.
“Field players” may not pass the ball to their own goalie inside the semicircle.
11.
A defender cannot steal the ball from an offensive ball handler until the ball is in
the air.
12.
A player may not grab, push or hit an opposing player (“foul”). A free pass is
awarded from the spot of the violation to anyone who is fouled.
32
13.
A penalty shot is awarded to a player fouled in the act of shooting or a defender
other than the goalie was in the semicircle at the time of the shot.
14.
The goalie gets the ball following a goal and the score should be stated loudly
so the score is clear when the bell rings.
33
Parks Ultimate Frisbee Rules
History:
Ultimate Frisbee was invented by a group of New Jersey high
school student in the mid 1960’s.
* Objective: To score more points than your opponents by catching the frisbee more
often in your scoring area called the “end zone”.
Basic Rules
1.
Brown/Black will “toss” the frisbee to gold/gray from the goal line to start the
game (like a “kick-off” in football).
2.
Each “tosser” has 3 sec. to toss the frisbee or it is a violation (turn-over).
3.
The defense may not guard the person tossing the frisbee but can guard those
receiving it.
4.
The person in control of the frisbee may not walk or run with it.
5.
The frisbee “changes possession” if the frisbee is intercepted in the air, hits the
ground (even if it’s knocked down by the defense), goes out of bounds, or if a
violation is called on the offense or an “offensive foul” is called.
6.
All players must “play the frisbee” and must not shove, grab, trip, or illegally
harass an opponent.
7.
When someone is fouled, they get to have a “freeze toss” from the spot of the
foul. This means the defense must not move until the toss touches a fellow
offensive player, hits the ground or gets out of bounds (no intercepting).
8.
One point is awarded to the team who catches the frisbee in their “end zone”
(same area used as football).
9.
The team who scores tosses from the goal line to their opponent (like start of
game). The teams are now facing the opposite direction and the game
continues.
10.
Lines are out.
34
Parks Team Paddle Tennis Rules
History:
Parks Paddle Tennis is a game our P.E. teachers created so we could
use the tennis courts in mass numbers. It combines the technique of
racquet sports with the rules of volleyball.
* Objective: To score more points than the opponents by winning the most rallies.
Basic Rules
1.
The two teams “rally for side or serve” to start the game (the ball must go over
the net 3 times to “activate” the rally).
2.
Lines are in. The rally stops if a first hit over the net lands outside the lines.
3.
Each team is divided into two rows. The “front row” is basically a “blocking row”
on defense and should help the ball get over when on offense. They must stay
close to the net in their “front row area”. The “back row” must not enter the front
row area and usually plays the ball off a bounce.
4.
The ball must physically go over the net on each attack.
5.
No one is allowed to touch the net and paddles must not cross into the air space
of the opponent.
6.
After the first hit, the ball may be helped over even from out of bounds.
7.
The “right back row player” is the server and teams rotate clockwise when they
gain a “side-out” so everyone gets a chance.
8.
The server must yell the score (“5 serving 4) or lose the ball.
9.
The server must use a forehand groundstroke and the ball cannot touch the net
on the serve (it can be played on in any other instance).
10.
The front row may block the serve.
11.
There are a maximum of 3 hits per side and the hitter always has the choice of
hitting the ball in the air or after the first bounce on each hit.
12.
A player cannot hit the ball twice in a row.
35
13.
The rally ends when:
a.
b.
c.
d.
e.
f.
g.
14.
the score is not yelled before the serve.
an illegal serve is used or the serve touches the net.
there are four hits on a side.
the ball bounces twice in a row on the same side.
someone touches the net, a paddle goes over or someone enters a
restricted area.
the ball lands out of bounds before the first hit.
a player hits the ball twice in a row on their side of the net.
The ball may be played off walls, fences, the net, even players (as long as it is
accidental).
36
Parks Kickball Rules
History:
This game is very similar to baseball or softball except that you kick a
playground ball instead of batting a smaller ball to try and get on base
and score runs.
* Objective: To score more runs than the other team and be ahead when time is up.
Basic Rules
1.
The gold/gray team sits in “kicking order” out of bounds between home and first
base. Brown/black is in position on the field.
2.
The team that is “up” pitches to their own team and may not interfere with the
play in any way or the kicker is “out”.
3.
Each kicker has a maximum of three pitches to kick a “fair ball” or they “strike
out”. Base runners cannot advance on a “foul ball” kicked on the ground.
4.
When a team gets three “outs” they take the field and the opposing team should
quickly sit in their “kicking order”. The pitcher is allowed to pitch as soon as their
team is seated (as long as there is not a safety problem) even if the opposing
team is not fully in position. Run quickly to your spots.
5.
The kicker has “flied out” if the kick is caught before touching the ground. Base
runners can only advance to the next base if they touch their original base after
the catch in such a case. This applies to fair or foul territory. Fielders can tag
the runner or simply touch the original base with the ball to put out a base runner
that ran prior to the catch.
6.
If a fly ball is not caught and lands out of bounds, it is a “foul ball” and counts as
a strike. Same with a “grounder” that rolls out of bounds and does not re-enter
fair territory along the “infield” baselines (it is a “fair ball” if it rolls out of bounds in
the “outfield”).
7.
All base runners are “forced” to run to the next base when the ball hits the ground
(and stays “fair”) except if there is an open base behind them. There is always a
“force out” at first base where a touch of the base while holding the ball results in
an “out”. The same is true of all bases that runners are “forced” to go to on a
“ground ball”.
8.
It is illegal to have two runners on one base.
9.
If a base runner is “tagged” or “pegged” with the ball between bases they are
“out” except if they overrun first base into “foul territory” (called a “tag out”).
37
10.
The five ways to get someone “out” are:
a. Strike out – no fair kick in three pitches
b. Fly out – ball is caught prior to hitting the ground
c. Tag out – touched or pegged between bases
d. Force out – fielder touches base (that runner is “forced” to go to) while holding
the ball.
e. Rulebook out – this includes such situations as:
1. a team is not sitting down in kicking order when ball is pitched.
2. a pitcher verbally or physically interferes with the kick (the ball can’t hit
pitcher).
3. the ball hits a base runner directly from a kick.
4. a base runner “leads off” on base (they must stay on base until the pitch
crosses “home plate”).
11.
The game ends when the bell rings. If the ball is out of the pitcher’s hand, the
play should continue until there is a dead ball.
12.
A “dead ball” is called (runners can’t advance unless they are more than half way
to the base up ahead) when the fielding team throws the ball to the pitcher.
13.
No intentional bunting. Kickers must use a full kick.
14.
Play any ball kicked anywhere in fair territory.
15.
Mercy rule – 5 runs in one inning/switch.
*When in doubt of where to throw, give to pitcher. Runners need to return to
their previous base if the ball is thrown into the infield, headed for the pitcher.
16.
No “passed the pitcher” rule.
17.
If there is an overthrow that goes into foul territory, runners may only advance by
one base. If the over throw is in fair territory, the runners may continue to
advance the bases.
38
Parks Track and Field Events
History:
“Track and field” is the oldest sporting event known to man. The ancient
Greeks turned the sport into a grand spectacle known as the “Olympic
Games” in honor of Mt. Olympus where their gods supposedly lived.
* Objective: To come in first place (or as close as possible) in the designated event
without being “disqualified”.
Basic Rules
1.
Sprints (run as fast as possible the whole race) are run in lanes. A runner who
steps in another lane is disqualified.
a.
b.
c.
2.
Distance races require “pacing” by the contestants because they are too far to
sprint. A “bunch start” (no assigned lanes and no stagger start) is used and no
one is allowed to interfere with another runner in any way.
a.
b.
3.
The 100 yd dash is the shortest Jr. High School “sprint” and is
the only race run in a straight line.
The 220 yd dash is half a lap and a “stagger start” is used (the
outside lanes get a head start because they run a bigger oval).
Mathematically each lane runs exactly 220 yards.
The 440 yd run is a sprint only to those in great shape but is
officially run in lanes with a stagger start. It is one lap around
the track.
The 880 yd run is two laps (also known as the half mile run).
The mile run is four laps around and is the longest run in Jr. High
School.
Relay Races are run in teams and require a lot of cooperation and
practice to get the best time.
a.
b.
The 440 yd relay is run by four people as a team. Each person is
assigned to run 110 yards each. They must pass a “relay baton”
in a 22 yard designated “passing area” without leaving their
assigned lane or interfering with the other runners. It begins
with a stagger start.
The 880 yd relay is also run by four people but each is required
to run 220 yards with the baton.
39
4.
Field Events are non-racing events and are designed to show the strength and
jumping ability of the contestants.
a.
b.
c.
5.
The “high jump” requires the participant to jump off one foot
and go over a bar that is set at ever increasing heights without
knocking the bar off. Diving head first over the bar is illegal.
The “scissors”, the “western roll” and the “Fosbury Flop” are
three distinct styles of high jumping. The highest jumper wins.
The “long jump” is an event where the contestant sprints toward
the landing area and jumps off a “take-off board” into a sand pit.
Officials measure from the closest part of the body that contacts
the sand to the take-off board. The longest distance wins.
The “shot put” is a strength event where the participant pushes
an iron ball into the air to make it go as far as possible before
landing. Girls use a “6 pound shot” and the boys use the heaviest
Jr. High School shot which weighs 8 pounds. The contestants
may not cross the line or the attempt is disqualified.
Official Track Meets are held between teams (like our after school program when
we compete with other schools) and the placement in the events is worth a
certain amount of points. For example, if five schools are in the meet the points
would go:
A.
B.
C.
D.
E.
F.
1st place = 10 points
2nd place = 8 points
3rd place = 6 points
4th place = 4 points
5th place = 2 points
6th place = 1 point
There is always one more place than the number of teams but the objective is always
the same. You want your team to have the largest total of points at the conclusion of
the meet. There are individual winners in events but to win the whole competition, your
team must have the most points.
40
Parks P.E. Softball Rules
History:
George W. Hancock devised rules and provided a larger and softer ball
than a baseball and a bat with a smaller head in 1887 that was played in a
gym. The name softball was acquired in 1926 by Walter K. Hakanson and
the game moved outside.
Objective:
To score more runs than the other team and be ahead when time is up.
Basic Rules
1.
The game begins with the gold/gray team sitting in their “batting order” out of
bounds between home and first base away from the diamond (also known as
the infield). Brown/Black is in position on the field.
2.
The team that is “up” pitches to their own team and may not interfere with
the play in any way or the batter is “out”.
3.
Each batter has a maximum of three pitches to hit a “fair ball” or they “strike
out”. Base runners cannot advance on a “foul ball” hit on the ground. The
lines and the area in between are considered “fair territory”.
4.
When a team gets three “outs” they take the field and the opposing team
should quickly sit in their “batting order”. The pitcher is allowed to pitch as
soon as their team is seated (as long as there is not a safety problem) even if
the opposing team is not fully in position so run to your spots.
5.
The team on defense gets a “fielding pitcher” who must stand behind the
real pitcher until the ball crosses the plate.
6.
The defense must have a catcher behind the plate. This person must be at
least 10 feet back when the ball is pitched. Always be aware of where the bat,
ball and runners are.
7.
The batter has “flied out” if the ball is caught before touching the ground.
Base runners can only advance to the next base if they touch their original
base after the catch in such a case, this is called “tagging up”. This applies
to fair or foul territory. Fielders can tag the runner or simply touch the original
base with the ball to put out a base runner that ran prior to the catch. This is
called a “double play”.
41
8.
A “fair ball is one that winds up in fair territory in the infield (touched by a
player becomes a dead ball) or first hits in “fair territory” in the outfield.
9.
All base runners are “forced” to run to the next base when the ball hits the
ground (and stays “fair”) except if there is an open base behind them. There
is always a “force out” at first base where a touch of the base while holding
the ball results in an “out”. The same is true of all bases that runners are
“forced” to go to on a “ground ball”.
10.
It is illegal to have two runners on one base. Runners may advance only 1
base on an overthrow that goes out of bounds.
11.
If a base runner is “tagged” with the ball between bases, they are “out”
except if they overrun first base into “foul territory”.
12.
The five ways to get someone “out” are:
a.
b.
c.
d.
Strike out – no ball was hit into fair territory during the 3 pitches
Fly out – ball is caught prior to hitting the ground
Tag out – touched the runner between bases with the ball
Force out – fielder touches base (that runner is “forced” to go while
holding the ball).
e. Rule book out – this includes such situations as:
1.
2.
3.
4.
5.
6.
A team is not sitting down in batting order when the ball is pitched.
A pitcher verbally or physically interferes with the play (the ball can’t
hit the pitcher).
The ball hits a base runner directly from the bat.
A base runner “leads off” on base (they must stay on base until
the pitch crosses “home plate”).
A base runner intentionally runs over a fielder.
The batter throws the bat.
13.
A “dead ball” is called when the fielding team throws the ball to the pitcher.
Runners cannot advance unless they are more than half way to the next base
when the ball is thrown to the pitcher.
14.
The game ends when the bell rings. If the ball is out of the pitcher’s hand, the
play should continue until there is a dead ball.
15.
Give the ball and bat to the referee immediately when the bell rings to end the
game.
16.
No intentional bunting.
42
17.
Play any ball hit in fair territory.
18.
Mercy rule.
19.
No “pass the pitcher” rule – full swing counts.
You must keep the same batting order during the entire game.
43
Noon Hour Sports Activities
VOLLEYBALL
BASKETBALL
SOCCER
FRISBEE
FLAG FOOTBALL
44
Noon Hour Sports Equipment Checkout
Procedures
1.
When the second lunch bell rings, you may proceed to the back of the P.E.
building to the ballroom. There will be a student worker there to checkout
sports equipment to you. You will need your Parks ID card to checkout the
equipment.
2.
Have your Parks ID card out, ask the worker politely for the specific
equipment you want. Any pushing in line, yelling, or rudeness will result in not
being able to receive equipment.
3.
Leave your card with the ballroom worker, choose your teams, and go and
play in the proper area for that activity. If you have any questions on rules or
area, see the teacher on duty.
4.
All noon hour sports games must be played by the Parks P.E. rules. No
exceptions.
5.
When the end of lunch bell rings, bring back the equipment to the ballroom.
You will get your ID card back only if you return the equipment undamaged.
You must replace lost or damaged equipment. (If you check it out, you check
it back in)
If your ball goes on the roof, tell the ballroom worker or the teacher on duty immediately.
They will have the custodian get it down.
If there is no one opening the ballroom, see the teacher on
duty for help.
45
Noon Hour Area Rules
1.
Do not come to the field area, blacktop area, track, ballroom, or the vending
machines until the second lunch bell rings. (Approx. 8 minutes)
2.
Never bring food or drinks onto the field, track, or blacktop areas. It will be
taken away and not returned.
3.
The upper field is off limits at lunch.
4.
Stay away from the portables unless you have teacher permission to be
there.
5.
Stay away and do not touch any cars or district/city vehicles.
6.
Never leave your backpack unattended.
7.
Show good sportsmanship and follow the rules while participating in noon
hour games.
8.
Show respect to others and their belongings.
9.
Show pride in yourself and your school.
10.
Keep our campus clean and trash free.
46
RULES FOR NOON HOUR
BASKETBALL COURTS
RULE #1 - No one is allowed on the courts unless they are Participating in
a basketball game.
RULE #2 - Half court games games take priority over full court games.
You need to have a minimum of six players before you can use a half court.
RULE #3 - Full court games will be 5 on 5. No subs allowed in any game!!!
RULE #4 - All backpacks will be put on the wall or hung on the South or West Fences.
No backpacks allowed on the ground!!!
These rules were established to avoid theft of backpacks and their contents and to keep
spectators from disturbing the games in progress. Violation of these rules may result in
detention, restriction from future use of the basketball courts, or other consequences.
47
Physical Education Written Assignments
During the year, you re expected to do some written class work and even some
written homework. These will be assigned as the year progresses.
There are multiple-choice tests to study for at the end of each activity unit. These
are a part of your grade, so don’t forget to study.
48
Name ________________________________
Date _______________
Period _____
Resting Heartbeat:
Count Heartbeat for 6 seconds
___________
Multiply this number by 10
___________
Exercise Heartbeat:
Count Heartbeat for 6 seconds
___________
Multiply this number by 10
___________
Levels of Optimal Aerobic Output:
Maximal Heartbeat
Subtract your age
Equals your adjusted Heartbeat
220________
- __________
___________
Find 80% of the adjusted Heartbeat
___________
This is the level to increase your endurance X.8_______
Round to nearest whole number and
Divide by 10
___________ Beats
Find 70% of the adjusted Heartbeat
This is the level to increase your
Overall fitness
Divide by 10
___________
Find 60% of the adjusted Heartbeat
This is the level to burn fat
Round to nearest whole number and
Divide by 10
___________
X.6________
X.7 ________
___________ Beats
___________ Beats
49
Tutorial Co-ed Basketball Rules
1.
NO LOCKER ROOM or BATHROOM privileges.
2.
Players ONLY! No spectators anywhere.
3.
Backpacks must be hung on the fence or placed behind the wall.
4.
Potential players sit on P.E. numbers until 120 are taken up. 120
is the maximum number of players allowed, anyone else must go
to a different tutorial.
5.
Students must be orderly or will be turned away.
6.
First come-first served for courts.
7.
Numbered basketballs on the correct court.
8.
5 on 5 only (good basketball or go).
9.
If there is a “challenge team”(1 per court) they wait by the fence or
wall until a team on the court is scored upon (knocked out). The
team scored on quickly must leave the court while the “challenge
team” gets the ball and tries to score (the direction they are facing)
so they can “knock out” the team that just scored.
10.
Offense calls fouls (out of bounds) while the defense calls
violations (traveling, backcourt, etc.).
11.
When the bell ends play, turn in the basketballs immediately.
12.
Failure to follow these rules will cause you to forfeit your right to
play basketball during tutorials.
50
Parks Physical Education Contract
I have read and understand the:
Mission Statement
_____
Equipment Needed
_____
Medical Excuses Procedures _____
Grading Policies/Procedures _____
To Be A Success In P.E.
_____
I understand that I am responsible for locking up my valuables
every day.
Student Name __________________________
Student Signature _______________________
Date __________
P.E. Teacher ___________________________
Period ________
I have read and understand the above sections.
Parent/Guardian
Signature ______________________________
Date __________
Please Carefully cut out this page and return to your P.E.
teacher.
51