FPGA Debug – How hard can it be? Didier Martiny, CIO IT IS REALLY HARD About Byt Byte e Paradigm & Yugo Systems • Founded in 2005 by 3 ASIC-SoC-FPGA engineers as a Design Center for high-end FPGA and board design • 2007 2007: GP-22050 is launched (www.byteparadigm.com) – GP-22050 was a USB digital pattern generator & logic analyzer – Now diversified - with notably SPI Storm, Storm the market technology leader for SPI & serial protocol host adapter in USB form factor • 2011 2011: decision to capitalise on FPGA + T&M experience – Market research and R&D. Multiple potential markets explored. • Dec. 2014: 2014 Creation of ‘Yugo Systems’ Systems’, a separate trade name & brand of Byte Paradigm. • Yugo Systems focuses exclusively on FPGA debug & verification. EXOSTIV is our first product under the Yugo Systems name. About Byt Byte e Paradigm & Yugo Systems GP-22050 USB Digital Pattern Generator & Logic Analyzer A simple case: a video processing platform Headers & controls per frame : 1.024 bits 2.048 pixels 1.024 lines Pixels per frame: Pixel encoding : Frame rate: 221 36 bit 24 fps ‘Something’ goes wrong… • Randomly • Unknown time from cause to effect • Occurs when system is put together • Not everything was designed in-house Debug case • ‘Emergent system’ type: function of not just the individual little pieces, but the way they collectively interact as a whole. • ‘Some’ history’ must be captured. We don’t know how much of that history is necessary • Simulation Simulation--only cannot be used: used – too long to be practical – there is probably a problem of modelling since the bug was not detected during RTL verification. – we need to ‘narrow in’ on the bug first Debugging with an Embedded LA Debugging with an Embedded LA 1) Limit capture to header and controls : 1.024 bit per frame 2) Worst case : full 2 hours movie at 24 fps: 1.024 b x 2 h x 3.600 s x 24 fps = 176.947.200 b ~ 22 3) Reality: 32 kbit RAM is available for debug in the FPGA. = Debug information for 32 frames Equivalent to 1,33 s of a 2 hours movie. ‘Shooting in the dark’? 4) Solution: we need a more clever triggering approach… approach Question: how do you trigger on something you do not know? know? MB You may prevail… but how fast? Debugging with a ‘traditional’ LA Debugging with a ‘traditional’ LA 1) Is there any usable connector on the FPGA I/Os? In our case : no connector we cannot use a LA. Supposing there is a connector… 2) Can the interesting signals be routed ‘as is’? - Sampling speed: 200 MHz to 400 MHz. Can the I/O do it? - Can the PCB support that speed? - There aren’t probably enough pins 3) Does the design need to be adapted? - Data buffering + clock speed adaptation - Time-multiplexing on the available debug I/Os Question: How can you foresee the required ‘real estate’ when you don’t know what you’ll have to debug? Is FPGA different? Source: Xilinx web site Can’t we simply adopt ASIC & SoC tools & methodology? The ASIC / SoC design community about FPGA… ‘Another example of the FPGA design community shooting themselves in the foot.’ Gary Smith in 2011, about the lack of adoption of emulation in the FPGA design flow, after the demise of GateRocket (Emulation for FPGA) ‘Apparently it still doesn't pay to make killer EDA tools for FPGA designers. They're too used to getting free EDA tools directly from the FPGA vendors.’ John Cooley’s comment (DeepChip.com) Source: http://www.deepchip.com/wiretap/110818.html What’s different with FPGA? • Economics • Engineers • Technical constraints - or - Perception? Perception (1)? • 10x to 20x lower (upfront?) design cost = Lower incentive to spend for advanced tools. • Engineers’ education & experience • The ‘cliff’ of advanced verification techniques learning (such as UVM) • ‘Gut feeling’ that no technique is the ‘panacea’ • In-lab is there because, YES, WE CAN. ASIC / SoC cost – ‘Big numbers’ (* Beware *) – Source: IBS Perception (2)? • Debugging happens because engineers are incompetent… • It is hard to ask the Boss to spend more money so you can correct your mistakes… • ASIC / SoC ‘cost mountain’ is not in sight. • Cheap & early access to real hardware About InIn-lab Debug ‘The electronic engineer is like a doctor without XX-Ray’ • The ability to test & debug in the lab is… – An Opportunity • Modeling • Time of execution – A Challenge • Temptation to do everything in the lab • Observability / Visibility EXOSTIV TM Thank you Any questions? FPGA Debug Reloaded www.yugosystems.com
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