Analogy Instructions.qxd

Analogy Card Games EBP.qxp
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Analogy Card Games
TM
by Sherry C. Keller
Skills
■
■
semantics
analogies
Ages
■
Grades
6 through 11
■
1 through 6
Evidence-Based Practice
■
Children with language disorders showed significant improvement on
direct intervention and instruction in analogical reasoning (Masterson
& Perrey, 1999).
■
Effective vocabulary instruction strategies engage the student and
require higher-level cognitive processing. These strategies include
using new words in novel sentences based on connections to prior
knowledge, identifying synonyms and antonyms, analyzing word
features, and using visual aids (Kester-Philips, Foote, & Harper, 2008).
■
Students need to understand semantic connections among words.
It may be necessary to target understanding of basic concepts that
underpin the vocabulary required to access the curriculum (Taylor-Goh,
2005).
■
Association is a powerful way of connecting new vocabulary to wellestablished vocabulary (Bromley, 2007).
Analogy Card Games incorporates these principles and is also based on
expert professional practice.
References
Bromley, K. (2007). Nine things every teacher should know about words and vocabulary instruction.
Journal of Adolescent & Adult Literacy, 50(7), 528-537.
Kester-Philips, D.C., Foote, C.J., & Harper, L.J. (2008). Strategies for effective vocabulary instruction.
Reading Improvement, 45(2), 62-68.
Masterson, J.J., & Perrey, C.D. (1999). Training analogical reasoning skills in children with language
disorders. American Journal of Speech-Language Pathology, 8, 53-61.
Taylor-Goh, S. (2005). Royal college of speech & language therapists clinical guidelines. United
Kingdom: Speechmark.
LinguiSystems, Inc.
3100 4th Avenue
East Moline, IL 61244
800-776-4332
FAX:
Email:
Web:
800-577-4555
[email protected]
linguisystems.com
Copyright © 2004 LinguiSystems, Inc.
All of our products are copyrighted to
protect the fine work of our authors.
Reproduction of any part of this game
is not allowed.
Printed in the U.S.A.
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About the Author
Sherry C. Keller, M.S., CCC-SLP, received her
Bachelor’s and Master’s degrees from Fort Hays
State University. She has over 30 years of experience as a speech-language pathologist in the public
schools in Kansas. Sherry has worked primarily with
students in preschool through fifth grade. Recently
she implemented a language/listening lab at one of
her elementary schools.
In her spare time, Sherry enjoys bowling, reading, golf, walking her dog,
and spending time with her family. Analogy Card Games is Sherry’s
first publication with LinguiSystems.
Introduction
An analogy is a logic form in which words are compared in a specific
pattern, such as this one:
collar is to shirt as sleeve is to sweater
Analogies are used in many standardized tests to assess students’
abilities to analyze word relationships. One word is usually left out
of the analogy; the student must supply the missing word that will
duplicate the relationship between the words in the first half of the
analogy:
collar is to shirt as sleeve is to ____
In this case, the relationship of the words in the first half is that a collar
is part of a shirt. To complete the second half of this analogy, one must
apply the same relationship; a sleeve is part of a ____. The answer
could be any piece of clothing that normally can have a sleeve:
collar is to shirt as sleeve is to sweater
Children with language problems often have difficulty understanding
and, therefore, completing an analogy. They fail to detect the relationship between the two words in the first part of the analogy. The ultimate
purpose of Analogy Card Games is to teach students how to complete
written analogies correctly. By participating in the hierarchy of activities
Analogy Card Games
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and games, students will learn to determine the types of word relationships in partial (half) analogies and to successfully complete whole
analogies.
There are three decks of cards and one set of heading cards in Analogy
Card Games. Each deck of cards contains 52 partial analogies (or 26
complete analogies when pairs of cards are matched by the same type
of word relationship) and two Wild Cards. The decks are arranged in
order of the difficulty of the vocabulary words used. These decks correspond to the following grade levels:
Deck 1
Grades 1-2
Deck 2
Grades 3-4
Deck 3
Grades 5-6
For more advanced students, cards from the three decks may be
combined. Each card is numbered in the lower right-hand corner;
for example, the card below is the third card in Deck 1:
inch
is to
foot
1-3
The heading cards are used to help students sort the partial analogy
cards by the types of word relationships they represent. They may also
be used as prompts to help students remember key word relationships
during any of the other activities or games. Note that these headings
include only the most common analogy relationships, including these:
Antonyms (Opposites)
Same Category
Synonyms
Description
Homophones
Sequence
A Part Of
Location
A Kind Of
Tells the Use
Once students have mastered these word relationships, encourage
them to keep a list of other analogy relationships they encounter in
their classwork and reading.
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Hierarchy of Activities and Games
1. Preteach the Necessary Concepts
The activities and games in Analogy Card Games require students
to understand and talk about the following terms:
Word
Meaning
matching
pairing or grouping words that go together
in some way
Examples: A circle and a square are both shapes.
crayon is to color as stove is to cook
word associations
Example:
category
words that go together in some way
thumb, hand (A thumb is part of a hand.)
a group of things that are alike in some way
Example:
analogy
A shoe and a sock are both clothing.
a special way to show how words are
related to each other
Example:
partial analogy
Example:
antonyms
work is to play as come is to go
(analogy form)
Work is the opposite of play as come is
the opposite of go. (sentence form)
half of a complete analogy
work is to play
words that are opposites of each other
Example:
synonyms
Big is the opposite of little.
words that mean the same or almost the
same thing
Example:
Analogy Card Games
Small and little mean the same thing.
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Word
Meaning
homophones
words that sound the same but have different meanings and may be spelled the
same or differently
Example:
a part of
write, right
one part of something
Example:
a kind of
A wheel is part of a bicycle.
one member of a category
Example:
sequencing
A spoon is a kind of silverware.
arranging in order by quantity, size, age,
time, or intensity
Examples: 1, 4, 8, 10 (quantity)
ant, mouse, dog, lion (size)
baby, child, adolescent, adult (age)
day, week, month, year (time)
whisper, talk, yell (intensity)
location
a place where something happens or
is found
Example:
use
A pig is on a farm.
what something does or what we do with
something
Examples: We use a hammer to pound.
A knife cuts or slices.
description
what something looks like, feels like, tastes
like, sounds like, or smells like; what color/
size/shape/texture/taste something is; what
parts something has
Examples: Lemonade is cold.
A cat has whiskers.
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Check to make sure students thoroughly understand these concepts
before introducing the rest of the activities or games in Analogy
Card Games. Teach students how to transpose sentences into
analogies and analogies into sentences.
Examples: trunk is to tree as mane is to horse
A trunk is part of a tree as a mane is part
of a horse.
A leopard has spots as a zebra has stripes.
leopard is to spots as zebra is to stripes
2. Classify the Partial Analogy Cards
Determine how many heading cards to use, based on the students’
ages, levels of understanding, and attention. Place the heading
cards face-up on a table with room below for students to make
columns of partial analogy cards that match the various headings.
Review the meaning of each heading and ask the students to give
examples for each heading.
Give each student several partial analogy cards. Ask one student
at a time to first determine the type of relationship between the two
words on the card (see the concepts listed on pages 4-5). Then
ask the student to place each card under the correct heading card.
As a reference, the partial analogy cards are charted on pages 1018 in this booklet. Encourage students to create their own partial
analogies for the Wild Cards.
Explain to students that sometimes a partial analogy card may
be placed under more than one heading; for example, inch is to
foot could go under A Part Of (an inch is part of a foot) or under
Sequence (an inch is smaller than a foot). In such cases, allow
the student to place the card under either appropriate heading.
Also accept reasonable answers that may differ from the chart.
3. Match the Partial Analogy Cards
Select several partial analogy cards that could be combined to
make complete analogies. Place several of these cards face-up
on a table. (Do not use the Wild Cards for this activity.)
Ask a student to analyze the word relationships on the cards and
to find two partial analogy cards that make a correct, complete
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analogy. For a variation of this idea, place the cards face-up on
the table and have the student roll a die to determine how many
correct analogies must be found.
4. Memory Game
Select several partial analogy cards that could be combined to
make complete analogies. Place these cards face-down on a table.
(Do not use the Wild Cards for this game.)
Have each student take turns turning two cards over at a time. The
student taking a turn should explain the word relationships on the
two cards. Then the student should determine whether the two
cards could be combined to form a correct analogy. If they do, the
student keeps the cards and takes another turn. If they do not, the
student turns the cards face-down and the next player takes a turn.
Play continues until all cards are matched to form correct analogies.
5. Complete the Analogy
Ask a student to select a partial analogy card. Have the student
determine the type of word relationship the card shows. Use the
heading cards, if needed, as a reminder of the possible relationships. Ask the student to complete the analogy either verbally or
in written form to demonstrate understanding. (Include the Wild
Cards for more advanced students doing this activity.)
6. Card Game for Analogy Completion
Give each player a die. Select an appropriate deck of partial analogy cards. (Do not include the Wild Cards.) Shuffle the deck and
deal each player the same number of cards face-down in a pile.
Players may not look at their cards.
To begin the game, ask the students to simultaneously turn over
the top card on their piles.
Each student rolls a die. The person who rolls the highest number
verbally completes the analogy for each player’s card that was
turned over. If he successfully completes each analogy, he keeps
the cards and each player then turns over the next card on his pile.
If he does not successfully complete each analogy, he keeps only
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the correctly completed cards and the other players roll the die to
determine who gets a chance to win the remaining card/cards. Play
continues until all the cards have been turned over and analogies
have been completed for each one. The player with the most cards
at the end of the game wins.
7. Read and Complete
Select an appropriate deck of partial analogy cards. Sort the card
deck into pairs of partial analogies that form complete analogies.
(Do not use the Wild Cards for this activity.)
Take turns reading the analogies leaving out one of the words (fire
is to hot as ice is to ____; toe is to ____ as finger is to hand). Ask
the student to verbally complete the analogy.
A variation of this activity is to write the analogy, leaving one word
out, and have the student write an appropriate word in the blank.
8. Pick Four
Select and write ten to twenty words from the lists on pages 19-24.
The words are grouped in sets of four that would make a complete
analogy. Include at least one set of four words that could be used
to form a correct analogy. Have the student choose four words
from the presented list and say or write a complete, correct analogy.
9. Go Fish (for older or more advanced students)
Select an appropriate deck of partial analogy cards. Remove the
Wild Cards and shuffle the deck. Deal seven cards to each player.
Place the remaining cards face-down in a drawing pile.
To take a turn, a player asks another player a question such as any
of the following. This activity will assess whether the person who
asks the question has analyzed the partial analogy correctly.
“Do
“Do
“Do
“Do
“Do
“Do
you
you
you
you
you
you
have
have
have
have
have
have
a
a
a
a
a
a
Analogy Card Games
card
card
card
card
card
card
that has antonyms (or opposites)?”
that has synonyms?”
that has homophones?”
with words that are a part of something?”
with words that are a kind of something?”
with words in the same category?”
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“Do you have
“Do you have
“Do you have
something?”
“Do you have
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a card with words that describe something?”
a card with words in a sequence?”
a card with words that show the location of
a card with words that tell how something is used?”
Another variation is to have the person ask questions such as
those listed below, which would assess whether the other players
have analyzed the partial analogies correctly.
“Do
“Do
“Do
“Do
“Do
“Do
“Do
“Do
“Do
you
you
you
you
you
you
you
you
you
have
have
have
have
have
have
have
have
have
a
a
a
a
a
a
a
a
a
card
card
card
card
card
card
card
card
card
that
that
that
that
that
that
that
that
that
goes
goes
goes
goes
goes
goes
goes
goes
goes
with
with
with
with
with
with
with
with
with
cat is to dog ?”
kind is to nice ?”
hair is to hare ?”
hot is to cold ?”
one is to two ?”
hammer is to pound ?”
breakfast is to meal ?”
eraser is to pencil ?”
teacher is to classroom ?”
If the player receives a correct match, he places that pair of cards
face-down in front of him and he may ask another question to try to
get another matched pair of cards. If the player does not receive a
correct match, he draws the top card from the drawing pile. If the
card forms a match with a card in the player’s hand, the player may
take another turn. If the card doesn’t match a card in the player’s
hand, the player’s turn is over and play passes to the person on the
player’s left. The first player to run out of cards in his hand wins the
game.
Analogy Card Games
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© 2004 LinguiSystems, Inc.
Analogy Card Games
Tells
the Use
10
X
X
X
X
16. bedroom:sleep
17. pig:farm
18. lion:zoo
14. leaf:tree
X
X
X
X
13. petal:flower
X
X
X
X
12. toe:foot
X
15. kitchen:cook
X
X
10. come:go
11:33 AM
11. thumb:hand
X
9. work:play
8. clown:circus
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7. teacher:classroom
X
X
X
Location
6. stove:cook
X
X
Same
Category Description Sequence
X
X
4. foot:yard
A Kind Of
5. crayon:color
X
X
2. large:small
3. inch:foot
X
Antonyms Synonyms Homophones A Part Of
1. big:little
Deck 1
Chart of Analogy Types
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Analogy Card Games
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X
X
X
X
X
33. tree:forest
34. flower:garden
X
X
35. shoe:sock
36. coat:hat
32. night:knight
X
X
31. eight:ate
30. below:under
X
X
X
11:33 AM
29. center:middle
X
Tells
the Use
28. knife:cut
X
Location
27. hammer:pound
26. hair:hare
Same
Category Description Sequence
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25. bear:bare
X
24. early:late
X
X
23. together:apart
22. banana:fruit
X
X
A Kind Of
X
X
Antonyms Synonyms Homophones A Part Of
21. breakfast:meal
20. fork:silverware
19. shovel:tool
Deck 1, continued
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Analogy Card Games
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X
X
X
X
49. behind:in back of
50. beside:next to
51. ship:boat
52. jet:airplane
X
48. banker:bank
X
X
X
46. small:little
X
X
Tells
the Use
11:33 AM
47. doctor:hospital
X
45. huge:large
44. afternoon:night
X
X
42. coffee:hot
X
Location
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43. morning:afternoon
X
X
40. waffle:pancake
41. juice:cold
X
39. salt:pepper
X
X
38. minute:hour
X
Same
Category Description Sequence
X
A Kind Of
X
Antonyms Synonyms Homophones A Part Of
37. second:minute
Deck 1, continued
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X
2. add:ad
Analogy Card Games
X
6. war:wore
13
X
X
X
12. brake:car
X
16. tornado:storm
© 2004 LinguiSystems, Inc.
18. talk:yell
17. whisper:talk
X
15. snowy:weather
14. peel:banana
13. skin:potato
X
11. pedal:bicycle
X
X
9. noun:person, place, or thing
X
X
X
X
X
X
X
X
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10. verb:action word
X
8. vacation:trip
Tells
the Use
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7. journey:travel
X
5. bored:board
X
Location
4. prisoner:cell
X
X
Same
Category Description Sequence
X
A Kind Of
3. princess:castle
X
X
Antonyms Synonyms Homophones A Part Of
1. tail:tale
Deck 2
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Analogy Card Games
X
X
X
21. disturb:bother
X
24. thirst:hunger
14
X
X
29. tea:coffee
30. soda pop:milk
X
X
X
X
33. ship:harbor
34. airplane:airport
35. actor:stage
36. lifeguard:pool
32. story:tell
31. magazine:read
Location
X
X
Tells
the Use
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28. rod:reel
27. bow:arrow
X
X
X
X
Same
Category Description Sequence
26. mosquito:bee
A Kind Of
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25. sea gull:pigeon
X
23. bitter:sweet
22. content:satisfied
X
20. pail:bucket
Antonyms Synonyms Homophones A Part Of
19. repair:fix
Deck 2, continued
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Analogy Card Games
X
X
15
X
48. sleeve:sweater
52. lake:ocean
51. pond:lake
50. bounce:basketball
49. pitch:baseball
X
X
X
X
46. zebra:stripes
X
X
X
X
X
X
X
X
Tells
the Use
11:33 AM
47. collar:shirt
X
45. leopard:spots
44. microwave:appliance
Location
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43. desk:furniture
42. helmet:kneepads
X
X
X
41. raincoat:umbrella
40. hat:gloves
Same
Category Description Sequence
X
X
38. train:locomotive
A Kind Of
39. nightgown:robe
X
Antonyms Synonyms Homophones A Part Of
37. cab:taxi
Deck 2, continued
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Analogy Card Games
X
16
X
X
18. earthquake:natural disaster
X
16. demolish:destroy
17. cirrus:cloud
X
15. attack:assault
14. food:pantry
X
X
X
X
12. shutter:window
13. infant:nursery
X
X
X
X
11. smokestack:roof
X
X
X
Tells
the Use
11:33 AM
10. multiplication:division
9. multiply:divide
8. drum:percussion
Location
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7. clarinet:woodwind
X
X
4. mane:main
6. trumpet:trombone
X
3. gym:Jim
Same
Category Description Sequence
X
X
2. right:write
A Kind Of
5. clarinet:saxophone
X
Antonyms Synonyms Homophones A Part Of
1. wait:weight
Deck 3
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Analogy Card Games
X
17
X
X
36. trunk:tree
X
34. restaurant:noisy
35. stem:plant
X
33. courtroom:orderly
X
X
32. trio:quartet
X
30. thundershower:rainstorm
X
X
X
X
29. blizzard:snowstorm
X
X
28. triangular:rectangular
X
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X
X
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31. duet:trio
X
27. circular:triangular
26. country:continent
25. state:country
Tells
the Use
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X
X
24. air:windpipe
23. blood:vein
X
X
Location
22. bookshelf:books
X
Same
Category Description Sequence
X
X
20. public:private
A Kind Of
21. bleacher: fans
X
Antonyms Synonyms Homophones A Part Of
19. definite:doubtful
Deck 3, continued
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Analogy Card Games
X
X
X
X
X
X
X
43. detergent:clothes
18
X
48. menu:restaurant
52. junior:senior
51. freshman:sophomore
50. sentence:paragraph
49. word:sentence
X
X
46. succeed:fail
11:33 AM
47. recipe:kitchen
X
45. innocent:guilty
44. shampoo:hair
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X
X
42. racquet:tennis
Tells
the Use
X
Location
41. club:golf
40. look:microscope
X
X
Same
Category Description Sequence
X
X
X
A Kind Of
39. listen:stethoscope
X
38. rattle:snake
Antonyms Synonyms Homophones A Part Of
37. mane:stallion
Deck 3, continued
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Word List for “Pick Four” Game
Grades 1-2
end
finish
begin
start
five
fifth
eight
eighth
angry
mad
afraid
frightened
first
second
third
fourth
bread
toaster
shoelace
shoe
thank
thankful
thought
thoughtful
throw
catch
push
pull
this
that
these
those
alarm
ring
hammer
pound
night
day
old
young
father
mother
dad
mom
soda pop
drink
candy
eat
librarian
library
farmer
farm
inside
outside
over
under
yesterday
today
today
tomorrow
sheep
lamb
hen
chick
sit
stand
give
take
grandmother
grandfather
grandma
grandpa
crust
pie
frosting
cake
one
two
three
four
crayon
color
pencil
write
quick
fast
autumn
fall
jolly
merry
grumpy
grouchy
firefighter
fire truck
police officer
patrol car
question
answer
correct
incorrect
fall
spring
winter
summer
dog
rabbit
cat
mouse
skate
ice
swim
water
aunt
uncle
niece
nephew
lunch
meal
Cheerios
cereal
banker
bank
baker
bakery
near
close
above
over
Wednesday
weekday
Saturday
weekend
elephant
trunk
turtle
shell
beet
beat
meet
meat
yes
no
hello
good-bye
thirsty
drink
hungry
eat
pint
quart
half-gallon
gallon
sing
song
write
story
always
never
then
now
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sled
snow
skate
ice
lock
key
needle
thread
listen
hear
watch
see
penny
nickel
dime
quarter
water
drip
ice
melt
bike
bicycle
trike
tricycle
silence
noise
whisper
yell
buy
sell
save
spend
shut
close
join
connect
pond
lake
lake
ocean
shop
store
read
library
empty
full
long
short
fish
scales
bird
feathers
present
absent
lead
follow
box
bag
jar
bottle
way
weigh
tale
tail
sugar
sweet
lemon
sour
sad
happy
big
little
lid
jar
handle
basket
letters
words
sentences
paragraphs
scissors
cut
stove
cook
January
March
May
July
fix
repair
make
create
hide
show
lose
find
train
tracks
rocket
space
handle
cup
peel
apple
eyes
face
ears
head
candle
dim
lamp
bright
water
ocean
sand
desert
speak
talk
shout
yell
feet
legs
hands
arms
dark
light
night
day
present
gift
spin
twirl
hood
jacket
sleeve
shirt
good
bad
best
worst
night
dark
day
light
sheep
wool
dog
fur
town
city
state
country
same
different
tall
short
wash
dry
dirty
clean
on
off
in
out
shout
yell
giggle
laugh
rich
poor
buy
sell
cute
pretty
lovely
beautiful
Analogy Card Games
20
© 2004 LinguiSystems, Inc.
Analogy Instructions.qxd
he
she
we
they
me
you
mine
yours
him
her
us
them
road
rode
mail
male
hop
jump
walk
step
add
plus
subtract
minus
is
are
was
were
hot
cold
warm
cool
parade
street
circus
tent
look
see
watch
stare
smile
grin
frown
scowl
1/13/2004
Grades 3-4
nurse
hospital
scientist
lab
appear
disappear
arrive
depart
most
least
many
few
chimpanzee
mammal
snake
reptile
mane
main
sale
sail
ceiling
floor
attic
basement
captain
ship
pilot
airplane
blast off
rocket
burst
balloon
million
billion
billion
trillion
saddle
horse
leash
dog
Analogy Card Games
11:33 AM
Page 21
tie
untie
roll
unroll
horse
corral
bear
cave
straight
crooked
sharp
dull
knee
leg
elbow
arm
winner
loser
prince
princess
lose
win
loser
winner
push
shove
rest
relax
carpenter
hammer
surgeon
scalpel
pint
quart
half-gallon
gallon
raise
lower
exit
entrance
bear
bearskin
deer
deerskin
single
double
triple
quadruple
hand
arm
foot
leg
bee
hive
dog
kennel
statement
period
question
question mark
palm
hand
heel
foot
ringmaster
circus
cowhand
ranch
ill
sick
pain
ache
loosen
tighten
fasten
unfasten
coach
players
boss
employees
cup
pint
quart
gallon
remain
stay
complete
finish
21
© 2004 LinguiSystems, Inc.
Analogy Instructions.qxd
1/13/2004
11:33 AM
Page 22
slice
cut
bake
cook
either
or
neither
nor
smooth
rough
weak
strong
snowplow
street
snow shovel
sidewalk
Dalmatian
spots
tiger
stripes
whole
part
all
piece
northern
southern
eastern
western
exam
test
weary
tired
fir
willow
daffodil
tulip
fish
scales
frog
skin
seashore
coast
slime
sludge
distant
far
beneath
below
knock
pound
tap
hit
wicked
evil
terrible
horrible
pleasant
unpleasant
kind
unkind
brook
creek
stream
river
principal
teacher
teacher
student
addition
subtraction
numerator
denominator
jigsaw
puzzle
refrigerator
appliance
bacon
pig
roast
cow
dozen
twelve
half dozen
six
shipbuilder
ship
shoemaker
shoe
agree
disagree
obey
disobey
niece
nephew
sister
brother
hundred
hundredth
thousand
thousandth
inch
foot
foot
yard
slumber
sleep
drowsy
sleepy
motorboat
water
train
tracks
ox
oxen
goose
geese
yardstick
measure
scale
weigh
past
present
present
future
select
choose
clever
smart
correct
incorrect
true
false
water
bathtub
lemonade
pitcher
coast
ocean
riverbank
river
forward
backward
front
rear
he’ll
she’ll
we’ll
they’ll
nickel
dime
quarter
half-dollar
happiness
sadness
like
dislike
quicksand
sink
water
float
author
book
reporter
article
birth
death
alive
dead
grandmother
grandfather
granddaughter
grandson
blackberry
blueberry
cranberry
strawberry
Analogy Card Games
22
© 2004 LinguiSystems, Inc.
Analogy Instructions.qxd
1/13/2004
11:33 AM
Page 23
elf
elves
wolf
wolves
grapefruit
juicy
apple
crunchy
peas
green beans
corn
squash
wrap
present
unpack
suitcase
car
automobile
train
locomotive
adult
child
male
female
sir
madam
Mr.
Mrs.
camel
desert
cow
pasture
careless
careful
helpless
helpful
buzz
bee
cluck
chicken
jingle
bell
ring
telephone
purr
cat
squeak
mouse
inner
outer
upper
lower
upstairs
downstairs
indoors
outdoors
uphill
downhill
upward
downward
king
castle
tenant
apartment
damp
wet
drift
float
zip
jacket
button
shirt
water
freeze
ice
melt
lock
unlock
pack
unpack
pickle
cucumber
raisin
grape
lemonade
lemons
limeade
limes
fir
fur
ark
arc
whistle
blow
alarm
ring
burglar
thief
friend
pal
pilgrim
ship
pioneer
covered wagon
watermelon
cantaloupe
raspberry
strawberry
lion
jungle
bear
cave
soar
glide
pull
tug
growl
bear
howl
dog
fib
lie
obey
mind
shopping
center
mall
avenue
street
fair
unfair
pleasant
unpleasant
southeast
southwest
northeast
northwest
baa
sheep
honk
goose
write
rewrite
name
rename
story
book
article
magazine
meow
kitten
moo
calf
loyalty
allegiance
freedom
independence
wear
worn
tear
torn
student
classroom
doctor
hospital
Analogy Card Games
23
hotel
inn
jail
prison
chalkboard
blackboard
dictionary
glossary
© 2004 LinguiSystems, Inc.
Analogy Instructions.qxp
Grades 5-6
freshman
sophomore
junior
senior
windshield
automobile
periscope
submarine
foghorn
ship
rudder
boat
troops
army
fleet
navy
plumber
pipes
electrician
wires
bobsled
snow
car
racetrack
hoof
horse
talon
eagle
jaw
bone
kidney
tissue
4/3/2006
2:07 PM
Page 24
hundred
thousand
million
billion
lab
laboratory
vet
veterinarian
awkward
clumsy
powerful
strong
judge
courtroom
server
restaurant
airsick
plane
seasick
boat
sunrise
sunset
dawn
dusk
farmland
rural
shoreline
coastal
disturbed
undisturbed
comfortable
uncomfortable
shouldn’t
should not
wouldn’t
would not
similar
alike
dissimilar
unlike
verse
song
stanza
poem
luggage
suitcases
paths
trails
teacher
classroom
principal
school
gym
workout
barbershop
haircut
clutch
cling
grip
clasp
invent
create
doze
sleep
accept
reject
capture
release
rapid
swift
tardy
late
blind
eye
deaf
ear
catsup
tomatoes
pickles
cucumbers
veil
bride
uniform
nurse
increase
decrease
more
less
chapter
book
line
verse
isn’t
aren’t
wasn’t
weren’t
absent
present
background
foreground
prison
stockade
tepee
wigwam
litter
puppies
flock
sheep
19--9876543
Analogy Card Games
24
© 2004 LinguiSystems, Inc.