Analogy Card Games EBP.qxp 7/7/2010 9:54 AM Page 1 Analogy Card Games TM by Sherry C. Keller Skills ■ ■ semantics analogies Ages ■ Grades 6 through 11 ■ 1 through 6 Evidence-Based Practice ■ Children with language disorders showed significant improvement on direct intervention and instruction in analogical reasoning (Masterson & Perrey, 1999). ■ Effective vocabulary instruction strategies engage the student and require higher-level cognitive processing. These strategies include using new words in novel sentences based on connections to prior knowledge, identifying synonyms and antonyms, analyzing word features, and using visual aids (Kester-Philips, Foote, & Harper, 2008). ■ Students need to understand semantic connections among words. It may be necessary to target understanding of basic concepts that underpin the vocabulary required to access the curriculum (Taylor-Goh, 2005). ■ Association is a powerful way of connecting new vocabulary to wellestablished vocabulary (Bromley, 2007). Analogy Card Games incorporates these principles and is also based on expert professional practice. References Bromley, K. (2007). Nine things every teacher should know about words and vocabulary instruction. Journal of Adolescent & Adult Literacy, 50(7), 528-537. Kester-Philips, D.C., Foote, C.J., & Harper, L.J. (2008). Strategies for effective vocabulary instruction. Reading Improvement, 45(2), 62-68. Masterson, J.J., & Perrey, C.D. (1999). Training analogical reasoning skills in children with language disorders. American Journal of Speech-Language Pathology, 8, 53-61. Taylor-Goh, S. (2005). Royal college of speech & language therapists clinical guidelines. United Kingdom: Speechmark. LinguiSystems, Inc. 3100 4th Avenue East Moline, IL 61244 800-776-4332 FAX: Email: Web: 800-577-4555 [email protected] linguisystems.com Copyright © 2004 LinguiSystems, Inc. All of our products are copyrighted to protect the fine work of our authors. Reproduction of any part of this game is not allowed. Printed in the U.S.A. Product # Analogy Instructions.qxd 1/13/2004 11:33 AM Page 2 About the Author Sherry C. Keller, M.S., CCC-SLP, received her Bachelor’s and Master’s degrees from Fort Hays State University. She has over 30 years of experience as a speech-language pathologist in the public schools in Kansas. Sherry has worked primarily with students in preschool through fifth grade. Recently she implemented a language/listening lab at one of her elementary schools. In her spare time, Sherry enjoys bowling, reading, golf, walking her dog, and spending time with her family. Analogy Card Games is Sherry’s first publication with LinguiSystems. Introduction An analogy is a logic form in which words are compared in a specific pattern, such as this one: collar is to shirt as sleeve is to sweater Analogies are used in many standardized tests to assess students’ abilities to analyze word relationships. One word is usually left out of the analogy; the student must supply the missing word that will duplicate the relationship between the words in the first half of the analogy: collar is to shirt as sleeve is to ____ In this case, the relationship of the words in the first half is that a collar is part of a shirt. To complete the second half of this analogy, one must apply the same relationship; a sleeve is part of a ____. The answer could be any piece of clothing that normally can have a sleeve: collar is to shirt as sleeve is to sweater Children with language problems often have difficulty understanding and, therefore, completing an analogy. They fail to detect the relationship between the two words in the first part of the analogy. The ultimate purpose of Analogy Card Games is to teach students how to complete written analogies correctly. By participating in the hierarchy of activities Analogy Card Games 2 © 2004 LinguiSystems, Inc. Analogy Instructions.qxd 1/13/2004 11:33 AM Page 3 and games, students will learn to determine the types of word relationships in partial (half) analogies and to successfully complete whole analogies. There are three decks of cards and one set of heading cards in Analogy Card Games. Each deck of cards contains 52 partial analogies (or 26 complete analogies when pairs of cards are matched by the same type of word relationship) and two Wild Cards. The decks are arranged in order of the difficulty of the vocabulary words used. These decks correspond to the following grade levels: Deck 1 Grades 1-2 Deck 2 Grades 3-4 Deck 3 Grades 5-6 For more advanced students, cards from the three decks may be combined. Each card is numbered in the lower right-hand corner; for example, the card below is the third card in Deck 1: inch is to foot 1-3 The heading cards are used to help students sort the partial analogy cards by the types of word relationships they represent. They may also be used as prompts to help students remember key word relationships during any of the other activities or games. Note that these headings include only the most common analogy relationships, including these: Antonyms (Opposites) Same Category Synonyms Description Homophones Sequence A Part Of Location A Kind Of Tells the Use Once students have mastered these word relationships, encourage them to keep a list of other analogy relationships they encounter in their classwork and reading. Analogy Card Games 3 © 2004 LinguiSystems, Inc. Analogy Instructions.qxd 1/13/2004 11:33 AM Page 4 Hierarchy of Activities and Games 1. Preteach the Necessary Concepts The activities and games in Analogy Card Games require students to understand and talk about the following terms: Word Meaning matching pairing or grouping words that go together in some way Examples: A circle and a square are both shapes. crayon is to color as stove is to cook word associations Example: category words that go together in some way thumb, hand (A thumb is part of a hand.) a group of things that are alike in some way Example: analogy A shoe and a sock are both clothing. a special way to show how words are related to each other Example: partial analogy Example: antonyms work is to play as come is to go (analogy form) Work is the opposite of play as come is the opposite of go. (sentence form) half of a complete analogy work is to play words that are opposites of each other Example: synonyms Big is the opposite of little. words that mean the same or almost the same thing Example: Analogy Card Games Small and little mean the same thing. 4 © 2004 LinguiSystems, Inc. Analogy Instructions.qxd 1/13/2004 11:33 AM Page 5 Word Meaning homophones words that sound the same but have different meanings and may be spelled the same or differently Example: a part of write, right one part of something Example: a kind of A wheel is part of a bicycle. one member of a category Example: sequencing A spoon is a kind of silverware. arranging in order by quantity, size, age, time, or intensity Examples: 1, 4, 8, 10 (quantity) ant, mouse, dog, lion (size) baby, child, adolescent, adult (age) day, week, month, year (time) whisper, talk, yell (intensity) location a place where something happens or is found Example: use A pig is on a farm. what something does or what we do with something Examples: We use a hammer to pound. A knife cuts or slices. description what something looks like, feels like, tastes like, sounds like, or smells like; what color/ size/shape/texture/taste something is; what parts something has Examples: Lemonade is cold. A cat has whiskers. Analogy Card Games 5 © 2004 LinguiSystems, Inc. Analogy Instructions.qxd 1/13/2004 11:33 AM Page 6 Check to make sure students thoroughly understand these concepts before introducing the rest of the activities or games in Analogy Card Games. Teach students how to transpose sentences into analogies and analogies into sentences. Examples: trunk is to tree as mane is to horse A trunk is part of a tree as a mane is part of a horse. A leopard has spots as a zebra has stripes. leopard is to spots as zebra is to stripes 2. Classify the Partial Analogy Cards Determine how many heading cards to use, based on the students’ ages, levels of understanding, and attention. Place the heading cards face-up on a table with room below for students to make columns of partial analogy cards that match the various headings. Review the meaning of each heading and ask the students to give examples for each heading. Give each student several partial analogy cards. Ask one student at a time to first determine the type of relationship between the two words on the card (see the concepts listed on pages 4-5). Then ask the student to place each card under the correct heading card. As a reference, the partial analogy cards are charted on pages 1018 in this booklet. Encourage students to create their own partial analogies for the Wild Cards. Explain to students that sometimes a partial analogy card may be placed under more than one heading; for example, inch is to foot could go under A Part Of (an inch is part of a foot) or under Sequence (an inch is smaller than a foot). In such cases, allow the student to place the card under either appropriate heading. Also accept reasonable answers that may differ from the chart. 3. Match the Partial Analogy Cards Select several partial analogy cards that could be combined to make complete analogies. Place several of these cards face-up on a table. (Do not use the Wild Cards for this activity.) Ask a student to analyze the word relationships on the cards and to find two partial analogy cards that make a correct, complete Analogy Card Games 6 © 2004 LinguiSystems, Inc. Analogy Instructions.qxd 1/13/2004 11:33 AM Page 7 analogy. For a variation of this idea, place the cards face-up on the table and have the student roll a die to determine how many correct analogies must be found. 4. Memory Game Select several partial analogy cards that could be combined to make complete analogies. Place these cards face-down on a table. (Do not use the Wild Cards for this game.) Have each student take turns turning two cards over at a time. The student taking a turn should explain the word relationships on the two cards. Then the student should determine whether the two cards could be combined to form a correct analogy. If they do, the student keeps the cards and takes another turn. If they do not, the student turns the cards face-down and the next player takes a turn. Play continues until all cards are matched to form correct analogies. 5. Complete the Analogy Ask a student to select a partial analogy card. Have the student determine the type of word relationship the card shows. Use the heading cards, if needed, as a reminder of the possible relationships. Ask the student to complete the analogy either verbally or in written form to demonstrate understanding. (Include the Wild Cards for more advanced students doing this activity.) 6. Card Game for Analogy Completion Give each player a die. Select an appropriate deck of partial analogy cards. (Do not include the Wild Cards.) Shuffle the deck and deal each player the same number of cards face-down in a pile. Players may not look at their cards. To begin the game, ask the students to simultaneously turn over the top card on their piles. Each student rolls a die. The person who rolls the highest number verbally completes the analogy for each player’s card that was turned over. If he successfully completes each analogy, he keeps the cards and each player then turns over the next card on his pile. If he does not successfully complete each analogy, he keeps only Analogy Card Games 7 © 2004 LinguiSystems, Inc. Analogy Instructions.qxd 1/13/2004 11:33 AM Page 8 the correctly completed cards and the other players roll the die to determine who gets a chance to win the remaining card/cards. Play continues until all the cards have been turned over and analogies have been completed for each one. The player with the most cards at the end of the game wins. 7. Read and Complete Select an appropriate deck of partial analogy cards. Sort the card deck into pairs of partial analogies that form complete analogies. (Do not use the Wild Cards for this activity.) Take turns reading the analogies leaving out one of the words (fire is to hot as ice is to ____; toe is to ____ as finger is to hand). Ask the student to verbally complete the analogy. A variation of this activity is to write the analogy, leaving one word out, and have the student write an appropriate word in the blank. 8. Pick Four Select and write ten to twenty words from the lists on pages 19-24. The words are grouped in sets of four that would make a complete analogy. Include at least one set of four words that could be used to form a correct analogy. Have the student choose four words from the presented list and say or write a complete, correct analogy. 9. Go Fish (for older or more advanced students) Select an appropriate deck of partial analogy cards. Remove the Wild Cards and shuffle the deck. Deal seven cards to each player. Place the remaining cards face-down in a drawing pile. To take a turn, a player asks another player a question such as any of the following. This activity will assess whether the person who asks the question has analyzed the partial analogy correctly. “Do “Do “Do “Do “Do “Do you you you you you you have have have have have have a a a a a a Analogy Card Games card card card card card card that has antonyms (or opposites)?” that has synonyms?” that has homophones?” with words that are a part of something?” with words that are a kind of something?” with words in the same category?” 8 © 2004 LinguiSystems, Inc. Analogy Instructions.qxd “Do you have “Do you have “Do you have something?” “Do you have 1/13/2004 11:33 AM Page 9 a card with words that describe something?” a card with words in a sequence?” a card with words that show the location of a card with words that tell how something is used?” Another variation is to have the person ask questions such as those listed below, which would assess whether the other players have analyzed the partial analogies correctly. “Do “Do “Do “Do “Do “Do “Do “Do “Do you you you you you you you you you have have have have have have have have have a a a a a a a a a card card card card card card card card card that that that that that that that that that goes goes goes goes goes goes goes goes goes with with with with with with with with with cat is to dog ?” kind is to nice ?” hair is to hare ?” hot is to cold ?” one is to two ?” hammer is to pound ?” breakfast is to meal ?” eraser is to pencil ?” teacher is to classroom ?” If the player receives a correct match, he places that pair of cards face-down in front of him and he may ask another question to try to get another matched pair of cards. If the player does not receive a correct match, he draws the top card from the drawing pile. If the card forms a match with a card in the player’s hand, the player may take another turn. If the card doesn’t match a card in the player’s hand, the player’s turn is over and play passes to the person on the player’s left. The first player to run out of cards in his hand wins the game. Analogy Card Games 9 © 2004 LinguiSystems, Inc. Analogy Card Games Tells the Use 10 X X X X 16. bedroom:sleep 17. pig:farm 18. lion:zoo 14. leaf:tree X X X X 13. petal:flower X X X X 12. toe:foot X 15. kitchen:cook X X 10. come:go 11:33 AM 11. thumb:hand X 9. work:play 8. clown:circus 1/13/2004 7. teacher:classroom X X X Location 6. stove:cook X X Same Category Description Sequence X X 4. foot:yard A Kind Of 5. crayon:color X X 2. large:small 3. inch:foot X Antonyms Synonyms Homophones A Part Of 1. big:little Deck 1 Chart of Analogy Types Analogy Instructions.qxd Page 10 © 2004 LinguiSystems, Inc. Analogy Card Games 11 X X X X X 33. tree:forest 34. flower:garden X X 35. shoe:sock 36. coat:hat 32. night:knight X X 31. eight:ate 30. below:under X X X 11:33 AM 29. center:middle X Tells the Use 28. knife:cut X Location 27. hammer:pound 26. hair:hare Same Category Description Sequence 1/13/2004 25. bear:bare X 24. early:late X X 23. together:apart 22. banana:fruit X X A Kind Of X X Antonyms Synonyms Homophones A Part Of 21. breakfast:meal 20. fork:silverware 19. shovel:tool Deck 1, continued Chart of Analogy Types Analogy Instructions.qxd Page 11 © 2004 LinguiSystems, Inc. Analogy Card Games 12 X X X X 49. behind:in back of 50. beside:next to 51. ship:boat 52. jet:airplane X 48. banker:bank X X X 46. small:little X X Tells the Use 11:33 AM 47. doctor:hospital X 45. huge:large 44. afternoon:night X X 42. coffee:hot X Location 1/13/2004 43. morning:afternoon X X 40. waffle:pancake 41. juice:cold X 39. salt:pepper X X 38. minute:hour X Same Category Description Sequence X A Kind Of X Antonyms Synonyms Homophones A Part Of 37. second:minute Deck 1, continued Chart of Analogy Types Analogy Instructions.qxd Page 12 © 2004 LinguiSystems, Inc. X 2. add:ad Analogy Card Games X 6. war:wore 13 X X X 12. brake:car X 16. tornado:storm © 2004 LinguiSystems, Inc. 18. talk:yell 17. whisper:talk X 15. snowy:weather 14. peel:banana 13. skin:potato X 11. pedal:bicycle X X 9. noun:person, place, or thing X X X X X X X X 11:33 AM 10. verb:action word X 8. vacation:trip Tells the Use 1/13/2004 7. journey:travel X 5. bored:board X Location 4. prisoner:cell X X Same Category Description Sequence X A Kind Of 3. princess:castle X X Antonyms Synonyms Homophones A Part Of 1. tail:tale Deck 2 Chart of Analogy Types Analogy Instructions.qxd Page 13 Analogy Card Games X X X 21. disturb:bother X 24. thirst:hunger 14 X X 29. tea:coffee 30. soda pop:milk X X X X 33. ship:harbor 34. airplane:airport 35. actor:stage 36. lifeguard:pool 32. story:tell 31. magazine:read Location X X Tells the Use 11:33 AM 28. rod:reel 27. bow:arrow X X X X Same Category Description Sequence 26. mosquito:bee A Kind Of 1/13/2004 25. sea gull:pigeon X 23. bitter:sweet 22. content:satisfied X 20. pail:bucket Antonyms Synonyms Homophones A Part Of 19. repair:fix Deck 2, continued Chart of Analogy Types Analogy Instructions.qxd Page 14 © 2004 LinguiSystems, Inc. Analogy Card Games X X 15 X 48. sleeve:sweater 52. lake:ocean 51. pond:lake 50. bounce:basketball 49. pitch:baseball X X X X 46. zebra:stripes X X X X X X X X Tells the Use 11:33 AM 47. collar:shirt X 45. leopard:spots 44. microwave:appliance Location 1/13/2004 43. desk:furniture 42. helmet:kneepads X X X 41. raincoat:umbrella 40. hat:gloves Same Category Description Sequence X X 38. train:locomotive A Kind Of 39. nightgown:robe X Antonyms Synonyms Homophones A Part Of 37. cab:taxi Deck 2, continued Chart of Analogy Types Analogy Instructions.qxd Page 15 © 2004 LinguiSystems, Inc. Analogy Card Games X 16 X X 18. earthquake:natural disaster X 16. demolish:destroy 17. cirrus:cloud X 15. attack:assault 14. food:pantry X X X X 12. shutter:window 13. infant:nursery X X X X 11. smokestack:roof X X X Tells the Use 11:33 AM 10. multiplication:division 9. multiply:divide 8. drum:percussion Location 1/13/2004 7. clarinet:woodwind X X 4. mane:main 6. trumpet:trombone X 3. gym:Jim Same Category Description Sequence X X 2. right:write A Kind Of 5. clarinet:saxophone X Antonyms Synonyms Homophones A Part Of 1. wait:weight Deck 3 Chart of Analogy Types Analogy Instructions.qxd Page 16 © 2004 LinguiSystems, Inc. Analogy Card Games X 17 X X 36. trunk:tree X 34. restaurant:noisy 35. stem:plant X 33. courtroom:orderly X X 32. trio:quartet X 30. thundershower:rainstorm X X X X 29. blizzard:snowstorm X X 28. triangular:rectangular X © 2004 LinguiSystems, Inc. X X 11:33 AM 31. duet:trio X 27. circular:triangular 26. country:continent 25. state:country Tells the Use 1/13/2004 X X 24. air:windpipe 23. blood:vein X X Location 22. bookshelf:books X Same Category Description Sequence X X 20. public:private A Kind Of 21. bleacher: fans X Antonyms Synonyms Homophones A Part Of 19. definite:doubtful Deck 3, continued Chart of Analogy Types Analogy Instructions.qxd Page 17 Analogy Card Games X X X X X X X 43. detergent:clothes 18 X 48. menu:restaurant 52. junior:senior 51. freshman:sophomore 50. sentence:paragraph 49. word:sentence X X 46. succeed:fail 11:33 AM 47. recipe:kitchen X 45. innocent:guilty 44. shampoo:hair 1/13/2004 X X 42. racquet:tennis Tells the Use X Location 41. club:golf 40. look:microscope X X Same Category Description Sequence X X X A Kind Of 39. listen:stethoscope X 38. rattle:snake Antonyms Synonyms Homophones A Part Of 37. mane:stallion Deck 3, continued Chart of Analogy Types Analogy Instructions.qxd Page 18 © 2004 LinguiSystems, Inc. Analogy Instructions.qxd 1/13/2004 11:33 AM Page 19 Word List for “Pick Four” Game Grades 1-2 end finish begin start five fifth eight eighth angry mad afraid frightened first second third fourth bread toaster shoelace shoe thank thankful thought thoughtful throw catch push pull this that these those alarm ring hammer pound night day old young father mother dad mom soda pop drink candy eat librarian library farmer farm inside outside over under yesterday today today tomorrow sheep lamb hen chick sit stand give take grandmother grandfather grandma grandpa crust pie frosting cake one two three four crayon color pencil write quick fast autumn fall jolly merry grumpy grouchy firefighter fire truck police officer patrol car question answer correct incorrect fall spring winter summer dog rabbit cat mouse skate ice swim water aunt uncle niece nephew lunch meal Cheerios cereal banker bank baker bakery near close above over Wednesday weekday Saturday weekend elephant trunk turtle shell beet beat meet meat yes no hello good-bye thirsty drink hungry eat pint quart half-gallon gallon sing song write story always never then now Analogy Card Games 19 © 2004 LinguiSystems, Inc. Analogy Instructions.qxd 1/13/2004 11:33 AM Page 20 sled snow skate ice lock key needle thread listen hear watch see penny nickel dime quarter water drip ice melt bike bicycle trike tricycle silence noise whisper yell buy sell save spend shut close join connect pond lake lake ocean shop store read library empty full long short fish scales bird feathers present absent lead follow box bag jar bottle way weigh tale tail sugar sweet lemon sour sad happy big little lid jar handle basket letters words sentences paragraphs scissors cut stove cook January March May July fix repair make create hide show lose find train tracks rocket space handle cup peel apple eyes face ears head candle dim lamp bright water ocean sand desert speak talk shout yell feet legs hands arms dark light night day present gift spin twirl hood jacket sleeve shirt good bad best worst night dark day light sheep wool dog fur town city state country same different tall short wash dry dirty clean on off in out shout yell giggle laugh rich poor buy sell cute pretty lovely beautiful Analogy Card Games 20 © 2004 LinguiSystems, Inc. Analogy Instructions.qxd he she we they me you mine yours him her us them road rode mail male hop jump walk step add plus subtract minus is are was were hot cold warm cool parade street circus tent look see watch stare smile grin frown scowl 1/13/2004 Grades 3-4 nurse hospital scientist lab appear disappear arrive depart most least many few chimpanzee mammal snake reptile mane main sale sail ceiling floor attic basement captain ship pilot airplane blast off rocket burst balloon million billion billion trillion saddle horse leash dog Analogy Card Games 11:33 AM Page 21 tie untie roll unroll horse corral bear cave straight crooked sharp dull knee leg elbow arm winner loser prince princess lose win loser winner push shove rest relax carpenter hammer surgeon scalpel pint quart half-gallon gallon raise lower exit entrance bear bearskin deer deerskin single double triple quadruple hand arm foot leg bee hive dog kennel statement period question question mark palm hand heel foot ringmaster circus cowhand ranch ill sick pain ache loosen tighten fasten unfasten coach players boss employees cup pint quart gallon remain stay complete finish 21 © 2004 LinguiSystems, Inc. Analogy Instructions.qxd 1/13/2004 11:33 AM Page 22 slice cut bake cook either or neither nor smooth rough weak strong snowplow street snow shovel sidewalk Dalmatian spots tiger stripes whole part all piece northern southern eastern western exam test weary tired fir willow daffodil tulip fish scales frog skin seashore coast slime sludge distant far beneath below knock pound tap hit wicked evil terrible horrible pleasant unpleasant kind unkind brook creek stream river principal teacher teacher student addition subtraction numerator denominator jigsaw puzzle refrigerator appliance bacon pig roast cow dozen twelve half dozen six shipbuilder ship shoemaker shoe agree disagree obey disobey niece nephew sister brother hundred hundredth thousand thousandth inch foot foot yard slumber sleep drowsy sleepy motorboat water train tracks ox oxen goose geese yardstick measure scale weigh past present present future select choose clever smart correct incorrect true false water bathtub lemonade pitcher coast ocean riverbank river forward backward front rear he’ll she’ll we’ll they’ll nickel dime quarter half-dollar happiness sadness like dislike quicksand sink water float author book reporter article birth death alive dead grandmother grandfather granddaughter grandson blackberry blueberry cranberry strawberry Analogy Card Games 22 © 2004 LinguiSystems, Inc. Analogy Instructions.qxd 1/13/2004 11:33 AM Page 23 elf elves wolf wolves grapefruit juicy apple crunchy peas green beans corn squash wrap present unpack suitcase car automobile train locomotive adult child male female sir madam Mr. Mrs. camel desert cow pasture careless careful helpless helpful buzz bee cluck chicken jingle bell ring telephone purr cat squeak mouse inner outer upper lower upstairs downstairs indoors outdoors uphill downhill upward downward king castle tenant apartment damp wet drift float zip jacket button shirt water freeze ice melt lock unlock pack unpack pickle cucumber raisin grape lemonade lemons limeade limes fir fur ark arc whistle blow alarm ring burglar thief friend pal pilgrim ship pioneer covered wagon watermelon cantaloupe raspberry strawberry lion jungle bear cave soar glide pull tug growl bear howl dog fib lie obey mind shopping center mall avenue street fair unfair pleasant unpleasant southeast southwest northeast northwest baa sheep honk goose write rewrite name rename story book article magazine meow kitten moo calf loyalty allegiance freedom independence wear worn tear torn student classroom doctor hospital Analogy Card Games 23 hotel inn jail prison chalkboard blackboard dictionary glossary © 2004 LinguiSystems, Inc. Analogy Instructions.qxp Grades 5-6 freshman sophomore junior senior windshield automobile periscope submarine foghorn ship rudder boat troops army fleet navy plumber pipes electrician wires bobsled snow car racetrack hoof horse talon eagle jaw bone kidney tissue 4/3/2006 2:07 PM Page 24 hundred thousand million billion lab laboratory vet veterinarian awkward clumsy powerful strong judge courtroom server restaurant airsick plane seasick boat sunrise sunset dawn dusk farmland rural shoreline coastal disturbed undisturbed comfortable uncomfortable shouldn’t should not wouldn’t would not similar alike dissimilar unlike verse song stanza poem luggage suitcases paths trails teacher classroom principal school gym workout barbershop haircut clutch cling grip clasp invent create doze sleep accept reject capture release rapid swift tardy late blind eye deaf ear catsup tomatoes pickles cucumbers veil bride uniform nurse increase decrease more less chapter book line verse isn’t aren’t wasn’t weren’t absent present background foreground prison stockade tepee wigwam litter puppies flock sheep 19--9876543 Analogy Card Games 24 © 2004 LinguiSystems, Inc.
© Copyright 2026 Paperzz