Hour of Code Resources Lancaster ISD Hour of Code is December 7-13, 2015 Spend one hour learning to code with your students! District Goal This Year - All students will participate in the Hour of Code! VIDEO: Top 10 Reasons to Code by Flocabulary (Show this to your class first!) Tips for using Hour of Code Activities ❏ Have headsets available ❏ Many coding activities have video tutorials - watch these whole class and discuss the activity ❏ Pair up - great collaboration happens when students work 2:1, individual devices not required Classroom Coding Activities - Try one or two these with your students! Tool Grade Levels Devices Comments Kodable K-2 iPad Pre-readers welcome. Kodable is a self-guided iPad game that introduces kids 5+ to programming basics. Create a free Teacher Account and get access to education features and 25 student profiles! Fuzz Family Frenzy K-2 Daisy the Dinosaur The Foos No technology needed This “unplugged’ version requires no devices and can be done with partners or as a whole class activity. K-2 iPad Learn the basics of computer programming with Daisy the Dinosaur! This free, fun app has an easy drag and drop interface that kids of all ages can use to animate Daisy to dance across the screen. Video Tutorial K-2 Laptop Desktop Mobile Devices Pre-readers welcome. fun and kid-friendly way to learn about computer programming. Program cute characters to solve puzzles and bring a virtual world to life. The game is "word free" so all can play! (Unity Web Player may need to be downloaded) Happy Maps K-2 No technology needed This is an “un-plugged” coding activity. Students will: ● List steps to move character around a map ● Arrange directions to reach predetermined goal ● Predict where character will land, given a list of steps Blockly 2nd and up Laptop Desktop Blockly Games is a series of educational games that teach programming. It is designed for children who have not had prior experience with computer programming. By the end of these games, players are ready to use conventional text-based languages. Infinity Play Lab 2nd and up Laptop Desktop Students use Play Lab to create a story or game starring Disney Infinity characters. There is a tutorial video at the beginning. Laptop Desktop Mobile Devices (use Uses drag-drop blocks to program droids in a galaxy far, far away. Complete 15 levels and create your own Star Wars game that you can save to play later or share with friends. Star Wars Blocks: 1-5 Code the Galaxy browser) Play Lab 2nd and up Laptop Desktop Students will create a story or make a game with Play Lab. Artist 2nd and up Laptop Desktop Students will draw cool pictures and designs with the Artist. 3-6 Laptop Desktop Mobile devices Use blocks of code to take Steve or Alex on an adventure through this Minecraft world. During these 14 levels students will learn about repeat loops, commands and if statements. On the last level students can mine, build and create their own game in their minecraft world. Minecraft Hour of Code Lightbot Lightbot for iPad 3-6 Laptop Desktop Mobile Devices Lightbot is a puzzle game that uses programming game mechanics to let players gain a practical understanding of basic coding. Learn to sequence instructions, write procedures, and utilize loops to solve levels. Educator resources including solutions and Lightbot basics. Tynker K-4 5-8 9 - 12 Laptop Desktop Mobile Devices Many activities to choose from available for all grade levels. Teachers - start with the Teacher Guide. You can even create class accounts if you choose (not required). Gamestar Mechanic 3rd and up (free version) Laptop Desktop Gamestar Mechanic is a game and community designed to teach kids the principles of game design and systems thinking in a highly engaging environment. Teachers must create a free account to get started. 3rd and up Laptop Desktop Many activities to choose from available for many grade levels. Instructional videos are included. Hour of Drawing with Code Blocks - ages 8+ Hour of Drawing with Code - ages 10+ Hour of Webpages - ages 10+ Hour of Databases - ages 12+ Codecademy 3rd and up Laptop Desktop In this project, students will write a program that animates their name. When they move the mouse over their name, bubbles will scatter away and then reassemble. Kodu 4th and up Laptop Desktop (Download Required) Kodu lets kids create games on the PC via a simple visual programming language. Kodu can be used to teach creativity, problem solving, storytelling, as well as programming. Laptop Desktop Students will be introduced to coding by fixing a broken Jetpack Jumper game, then share it with friends! Tynker for iPad Hour of Code with Khan Academy Touch Develop Hour of Code 4th and up CodeCombat 4th and up Laptop Desktop CodeCombat is a multi-player game that teaches programming. Included is an Hour of Code teacher page to help you get started. You can create class accounts if you choose (not required). Hopscotch: Paddleball Game 5th and up iPads Play this Video Tutorial that will walk your class through this hour of code activity teaching them to build a game of Paddleball. Star Wars: Code the Galaxy 5-12 Laptop Desktop Mobile Devices (use Uses drag-drop blocks and Java Script to program droids in a galaxy far, far away. Complete 15 levels and create your own Star Wars game that you can save to play later or share with friends.Same levels as the younger version, but Java Script coding language is introduced to give students a deeper understanding of computer programming. browser) Make School 5th and up Laptop Desktop This tutorial teaches students how to make their first iPhone game. Students will create a Flappy Bird game that will be written in Objective-C, the language used to write all native iPhone apps. Hopscotch: Food Fight Dodgeball 5th and up iPads Play this Video Tutorial that will walk your class through this Hour of Code activity teaching them how to build a Food Fight Dodgeball game. Elsa from Frozen 5th and up Mobile Devices (use Use code to join Anna and Elsa as they explore the magic and beauty of ice. Create snowflakes and patterns as you ice-skate. Similar to the Angry Birds hour of code tutorial, there are 20 activities to complete to earn your certificate. browser) Laptop Desktop Scratch: Create a 5th and up holiday card Laptop Desktop Design a holiday card. Video tutorial included. Students will need to set up an account to save work. Have parents sign permission slip before student accounts are made using school email accounts. Scratch: Animate 5th and up Your Name Laptop Desktop Make your name come to life! Animate the letters by coding in Scratch. Add sound and music, too. Students will need to set up an account to save work. Have parents sign permission slip before student accounts are made using school email accounts. CodeAvengers 5th and up Laptop Desktop Steps for Using Code Avengers in Your Classroom Complete the following steps to get started with Code Avengers. Click links for more info. 1. Complete the teacher registration form. 2. Read our curriculum outline. 3. Read our class management guide. 4. Setup student accounts to get FREE access to level 1. Cargo-Bot 5th and up iPads Cargo-Bot is a puzzler designed to teach kids about programming. The concept is simple -direct a robotic arm to move crates to a designated spot -- but young programmers will find the implementation quite challenging. Cargo-Bot video tutorial MIT App Inventor 6th and up Laptop Desktop Cell Phone-optional Alice 6th and up Laptop Desktop (Download Required) SpaceChem 6th and up Laptop Desktop (Download Required) Thinkersmith: My K - 3 Robotic Friends 4 - 6 7 - 12 No technology needed Making Mobile Apps with App Inventor Students will follow four short videos and have three working apps to show for it! After building the starter apps, which will take around an hour, students can move on to extending them with more functionality, or start building apps of their own design. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. SpaceChem is an intriguing, "problem-solving centric" puzzle game that combines the logic of computer programming with the scientific domain of chemistry, set in an original science fiction universe. Teacher Guide SpaceChem is free for schools. Contact Zach at [email protected] to find out more. This is an ‘un-plugged’ Hour of Code activity, no technology needed. This lesson plan includes activity suggestions for multiple grade levels Hour of Code Campus Ambassadors Rebecca Ellison - Belt Line Kathleen Hoggatt - Houston Tiffany Hunakee - West Main Sonja Stewart - Lancaster High Kathy Nutt - Lancaster Middle Faith Malika - Pleasant Run Aaeron Moore - GWC Christine Grimm/James Foster - Lancaster Elem Alicia Williams - Rosa Parks Millbrook Cassandra Hightower – Rolling Hills More Inspiration Code.org YouTube Playlist Beyond the Hour of Code Take it to the next level Code Studio Curriculum COURSE 1 20 Hour Course for Computer Science Fundamentals COURSE 2 20 Hour Course for Computer Science Fundamentals COURSE 3 20 Hour Course for Computer Science Fundamentals COURSE 4 (Beta) 20 Hour Course for Computer Science Fundamentals Description Start with Course 1 for early readers. Students will create computer programs that will help them learn to collaborate with others, develop problem-solving skills, and persist through difficult tasks. By the end of this course, students create their very own custom game or story that they can share. Recommended for grades K-1. Start with Course 2 for students who can read and have no prior programming experience. In this course students will create programs to solve problems and develop interactive games or stories they can share. Recommended for grades 2-5. Course 3 is designed for students who have taken Course 2. Students will delve deeper into programming topics introduced in previous courses to flexible solutions to more complex problems. By the end of this course, students create interactive stories and games they can share with anyone. Recommended for grades 4-5. Course 4 is designed for students who have taken Course 2 and 3. Students will delve deeper into programming topics introduced in previous courses to flexible solutions to more complex problems. By the end of this course, students create interactive stories and games they can share with anyone. Recommended for grades 4-8.
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