Tournament Rules - KV Kings Hockey

Bantam AAA 2013Tournament Rules
All Games times will be as follows:
1.
2.
3.
4.
5.
All games will be 2 - 15 minute and 1 - 18 minute stop time periods.
Preliminary Games, the ice will be resurfaced after every other period, Quarter, Semi and
Championship game the ice will be resurfaced at second period and end of game.
Teams will be allotted a 3-minute warm-up prior to each game.
Mercy rule in effect for the preliminary round and quarter finals. If there is a 5 goal spread at or
after 7 minutes of the third period the clock will revert to straight time. Straight time will remain
even if the 5 goal spread changes. Mercy rule will not be in effect for the Semi Final or
Championship Games, unless requested by team trailing by 5 goals.
One time out per team is permitted in the Quarter, Semi and Finals only.
General:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
Teams will play three games preliminary round. Each Team is guaranteed three (3) games.
Teams must be fully dressed and ready to go on the ice 15 minutes prior to their scheduled start
HNB Rules apply for this Tournament. Any question on interpretation should be directed to the
Tournament Committee. All decisions are final and cannot be appealed.
Teams will be awarded two (2) points for a win and one (1) point for a tie. The maximum points
a team can earn in a game is 2 points.
Time-outs will only be allowed in the Quarter Finals, Semi Finals and Final Games. One timeout per team allowed.
The top four teams in each division will advance directly to the Quarter Finals. Quarter
final games will be seeded as follows: The 1st place team from division A VS 4th place team
from the division B; 2nd place division A VS 3rd place division B; 3rd place division A VS 2nd
place division B; 4th place division A VS 1st place division B.
The winners of the Quarter-Finals will advance to the semi-finals: Winner Quarterfinal # 1 VS
Winner Quarter Final #4 and Winner Quarter Final #2 VS Winner Quarter Final #3.
In the event of a tie in the Quarter Finals and Semi Finals, there will be a Five (5) Minute 4 on 4
Sudden Victory Overtime period immediately following the third period. Goalies will remain at
the end where they ended the game. Ice will not be resurfaced.
If no goals are scored in the sudden victory period, there will be a five-player shoot-out to
determine the winner. Note, must be five different shooters.
If the teams are still tied, there will be a single player shoot-out until the tie is broken. The same
rules apply for the Championship Game, with the exception that sudden Victory will be a ten
minute period.
In case of forfeiture, two (2) points will be awarded to the winning team along with a goal
differential of + 5.
Dressing Rooms:
Teams will have designated dressing rooms that are clearly marked. All teams are requested to keep
rooms clean and tidy. Coaching staff should inspect the rooms before and after each game, any damages
to be reported immediately to a Tournament Committee member. Failure to do this will result in the
team having to take full responsibility.
THE TOURNAMENT COMMITTEE RESERVES THE RIGHT TO CALL ANY
GAME THAT IS IN THEIR OPINION, A TRAVESTY TO THE GAME.
.
.
.
TIE BREAKING:If two or more teams are tied at the conclusion of a round robin series, then the following
4.1
4.1.1
4.1.2
4.1.3
procedure will be used to determine the final ranking before the quarter-final, semi-final & final games
are played.
If two teams are tied:
The winner of the round robin game between the two tied teams gains the higher position.
The team with the most wins in the round robin gains the higher position (all round robin)
If the two teams are still tied after 4.1.1 and 4.1.2 have been applied, then the team with the best goal
average gains the higher position. The goal average of a team is to be determined in the following
manner: (all round robin games)
Total number of goals for divided by the total number of goals for and against.
NOTE: All round robin games are included. & The higher percentage gains the higher position
Example:
For = 10 goals
Percentage
10
Against = 4 goals
10+4
=.714
A Maximum of a 7 goal difference per game in any one game will be used for the goal average
calculation. The adjustment will be to the number of goals recorded against the losing team. A game
that ends15-5 will be recorded as 12-5 for the purpose of determining the goal average
4.1.4 If the two teams are still tied after 4.1.1, 4.1.2, & 4.1.3 have been applied, the team with the least number
of minutes in penalties throughout all of the round robin, gains the higher position.
4.1.5 If the two teams are still tied after 4.1.1, 4.1.2, 4.1.3, & 4.1.4 have been applied, then the team which
scored the 1st goal in the game between the tied teams gains the higher position.
4.1.6 If the two teams are still tied after 4.1.1, 4.1.2, 4.1.3 1.4, and 4.1.5 have been applied, a single coin toss
will determine which team gains the higher position.
4.2
If three or more teams are tied
Note: The three-team tiebreaker is used to determine the seeding of the 1st, 2nd, 3rd seed. If any step in the
tiebreaker only seeds one team, that team assumes that position. The three-team tie breaker will
continue to determine the seeding of the two remaining teams. At no time will teams using this formula
go back to the two-team tiebreaker.
4.2.1 If three teams or more are tied, the point record established in the games among the tied teams only will
be used as the first tie breaking formula in deciding which team(s) shall advance. The team with the
most wins (among tied teams) would gain the highest position.
4.2.2 If teams are still tied after 4.2.1 has been applied, then the team with the best goal average gains the
highest position. The goal average of a team is to be determined in the following manner: total number
of goals for divided by total number of goals for and against.
NOTE:All round robin games are included & The higher percentage gains the higher position
Example:
For = 10 goals
Percentage
10
Against = 4 goals
10+4 =.714
Note: The exercise of 4.2.2 establishes the team or teams with the highest position(s) by percentage. These
teams will advance. If there are still teams tied, they go to the next step. They do not go back to the
“Two Team Tiebreaker”.
Examples
1.
Team A .714 = 1st seed Advances
Team B .500 = 3rd seed Does not advance
Team C .650 = 2nd seed Advances
3.
4.2.3
4.2.4
4.2.5
4.2.6
2.
Team A.714 = 1st seed Advances
Team B.500 = still tied Go to next step 4.2.3
Team B.500 = still tied Go to next step 4.2.3
Team A .650 = Still tied with Team B
Team B .650 = Still tied with Team A
Team C .500 = 3rd seed Does not advance
If teams are still tied after 4.2.1 and 4.2.2. The team with the fewest goals against (all round robin
games played) will gain the highest position.
If teams are still tied after 4.2.1,4. 2.2 and 4.2.3. The team with the most goals for (all round robin
games played) will gain the highest position.
If teams are still tied after 4.2.1, 4.2.2, 4.2.3 and4. 2.4 have been applied; the team to qualify would be
the team that received the least number of minutes in penalties throughout all the round robin games.
If teams are still tied after 4.2.1,4. 2.2, 4.2.3, 4.2.4 and 4.2.5 have been applied; a coin toss shall
determine the winner. In a 3 team coin toss, the odd team gains the highest position.