Art Is... Expression Creative Expression: Character Building: Cartooning, Puppetry & Animation Line of Inquiry: How can the art of expression help us to make connections and find meaning from life? Guiding Question: How do we build character through expression? FISH FACE: CHARACTER DESIGN & ANIMATION Stop Motion Animation Lesson (3rd & 4th Grade computer lab, and 6th Grade Art Is…) Students will explore how animators use facial expressions, physical gesture and sound to create characters, as they work with a partner to create an animated short. Students will be introduced stop motion animation with a screening of Nick Park’s claymation classic, Creature Comforts. This animation assignment will help students to learn about the many different kinds of fish that live in our oceans and help to cultivate an appreciation for the diversity of life under the sea. Students will learn about environmental issues that impact the lives of fish, such as global warming, ocean acidification, destruction of habitat and overfishing through Mark Kurlansky’s book, “A World Without Fish.” Each student will design a character, representing themselves as fish, and use their characters to create a short animated scene with dialogue. Selected animated shorts will be used as public advocacy tools to build awareness of the importance of fish to the health of our ecosystem. Step 1: Character Design Ask the students to look up the “word of the day.” “Anthropomorphic” is defined in Merriam‐Webster’s Learner’s Dictionary as “described or thought of as being like human beings in appearance, behavior, etc. http://www.learnersdictionary.com/search/anthropomorphic Share examples of well‐loved animated characters, anthropomorphic creatures who have been designed with human characteristics, such as Mickey Mouse, Tweety Bird, or Nemo. Tell the students that they will be designing a character that will represent themselves as fish. Use the following questions to help the students to think about the characteristics of a particular species of fish that they will use to represent themselves. WHAT KIND OF FISH WOULD I BE? • • • • • • What size am I, big or small? What color am I, plain or flashy? Am I social or solitary? How do I move, fast or slow? Where do I live, what part of the world? What do I eat, what might eat me? • My personality traits? Shy, bossy, funny, etc. WHAT IS A FISH? WHAT ARE THE PARTS OF A FISH? • Review the definition and the parts of the fish with the illustration on the Free Merriam‐Webster Dictionary. http://www.merriam‐webster.com/dictionary/fish • Give students a list of interesting fish names to explore and research, such as the Lionfish, the Stonefish, the Picasso Triggerfish, or the Blobfish (pictured right). • Students can explore the on‐line photo gallery at Oceanlight.com: List of Fish Species Fish Photos http://www.oceanlight.com/fish.html • Students should pick out a fish that they think would best represent themselves. Students may decide to choose to learn more about a fish that is not on the provided list. IF I WERE A FISH, WHAT WOULD I LOOK AND SOUND LIKE? • Students will design and name their characters, and begin to think about how they might move and sound. Character design drawings will be posted and shared with the class. Step 2: The Script The scenario: The fish try to persuade their two‐legged neighbors to care about the ocean by sharing their perspective about what’s going on today. Students will work together to storyboard and write a script that involves a 30 second conversation between two fish who address the viewer. The students should consider the perspective and personality of their fish characters when scripting the beginning, middle and end of their animated short. The students should also come up with a title for their short film. Students will film themselves delivering their scripted dialogue with a Flip video camera, which can be used as reference material. Step 3: Animation Students work together to pose and take photos of their characters with a digital camera on a tripod to created the frame‐by‐frame photos that will be used to animate their characters (Approximately 10 frames per second for 30 seconds equals 300 images total.) They will also use Garageband to record their dialogue or add sound effects. Step 4: Editing Students will use video editing software such as Stop Motion Pro (PC) or iMovie (Mac) to put together their animated images and sound, adding titles and credits. Step 5: Screening Students will share their finished movies with the class in a special screening that will include peer feedback and reflection on the student learning. Artists will draft a written artist statement about their involvement to be included in the screening program handout that will also serve as a self‐assessment. Step 6: Sharing with the World With parental permission, examples of outstanding student work will be shared via the school’s website and additional public venues such as The Blue Marble Project www.bluemarbles.org to raise awareness by giving children a way to actively contribute to ocean stewardship efforts. Continue to explore the ocean sciences with your students. LINKS The College of Exploration’s Guide for Ocean Literacy: The Essential Principles of Ocean Sciences http://oceanliteracy.wp2.coexploration.org/ National Geographic: The Ocean http://ocean.nationalgeographic.com/ocean/ College of Exploration http://oceanliteracy.wp2.coexploration.org/ National Oceanic and Atmospheric Administration http://www.education.noaa.gov/ National Marine Educators http://www.marine‐ed.org/ Centers for Ocean Sciences http://www.cosee.net/ The Blue Marble Project www.bluemarbles.org Additional animated films that can be shared with the class to illustrate character design: Finding Nemo, Ponyo, The Little Mermaid and Flushed Away
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