Using Technology to Assist Player Control - An Example from Sweden Discovery 2009, Niagara Falls, Canada Thomas Nilsson, Spelinstitutet, Sweden Gambling in Sweden • Turnover for the Swedish gambling market in 2008: 4,6489 billon USD • Top three: 1) VLT:s (7 000 in bars, restaurants and bingo halls) 2) V75 (trotting. Live trotting on TV or via your computer two times every day 3) Triss (scratch card) • We have 4 casinos • There is approximately 9 000 independent retailers in the country •Svenska Spel ( wholly owned by the Swedish State) introduced internet poker March 2006 Problem Gambling in Sweden 2% the Swedes have an ongoing gambling problem (Rönnberg et al 1997/98) Games associated problems: • VLT:s • Poker online (The Helpline 2008) Support for Problem Gamblers in Sweden • A hand full of treatment centers •National Helpline • Self help groupself •Shelp program online • Some therapists and counselors' work with PG • Out home treatment For every complex problem there is an easy answer, and it is wrong. H.L Mencken Definition of responsible gambling Ethical, regulatory requirement, expected by customers, or Responsible gaming is about giving people the choice to play well designed games in a secure and supportive environment Principal 1 | Focus on the normal gamblers PP gamblers Problem gamblers Normal gamblers • Offer gaming - not treatment • Incidence - not prevalence o Working on incidence means “prevention” o Working with prevalence means shutting down business • The PG and PPG will benefit from that work Principal 2 | Voluntariness • Help players make there own informed decisions o Guide them - don't rule them o Offer help o Keep promises • Creates trust and reciprocity • Strengthen motivation Principal 3 | Responsible gambling tools • Proper age checks • “Risk of game” announcements • Restricted methods of payment • Include and offer references to help • Accreditation by external organisation • No encouragement to regambling • Realistic and restrictive “play for fun” • Visible and accessible betting history • Use local currency instead of “credits” Principal 3 | Responsible gambling tools (continued) • Spend limits o Net spending o Changes up | depends if it is for a day, week or month o Changes down |immediately • Time spend limits o Changes up | depends if it is for day, week or month o Changes down |immediately • Self assessment • Self exclusion o SOS button o Different choices • If possible, live experts on line to help problem gamblers • Play scan™ (monitoring) Principal 4 | Educated staff and partners • Basic training for everyone • Special training for; o Support teams o Developers o Board members o Marketing • Don't forget to train retailers and advertising agency Principal 5 | The normal gamblers should be the standard • The tools and policies implemented must be adapted and accepted by those who are green, but tools should be clever enough to help for those who are yellow and red • The responsible gaming features must be visual and useful • Marketing of responsible gaming is crucial Principal 6 | Don't put shame and guilt on the gamblers Communication is vital! • Players who feel that shame or/and guilt is put on them stops communicate and will probably stop using the tools • Hand out information in all kind of formats; text, pictures, movies, sound and combinations Principal 7 | Cooperate with the those affected Cooperate with those effected by problem gambling. It creates: o Relations o Information o Feedback They can offer: o Self help groups o Treatment o Counsellors So what have been done? Let's have a look! Tools for the player The weekly budget Self assessment Poker tools Limits Self exclusion More Poker Tools Poker School Navigator An advanced CRM-solution designed to keep customers safe from negative aspects of gambling Player’s card provides customer behaviour 350 loss Lotto Responsible gaming research define risky behaviors Bingo Poker 350 loss 650 loss Lotto Time Lotto ”Chaser” Find risky behavior patterns for known problem gamblers ? Customers voluntarily participate. Free of charge ACTIVATE Individual data is used to predict my future behavior 90% Accuracy Players are encouraged to do the self test Self test results are fed into the model 90% accuracy 91% accuracy Prognosis with information and advice “Traffic light” Details Working on tailor made models Bingo, IVT, new games Support for the players (and staff) Hot line GamContact Some fact's Internet Svenska Spel • • • • About 320 000 internet users About 125 000 internet poker players About 40 000 use PlayScan Obligatory weekly budget introduced September 15 2008. Result? 10 % decrease in income (Bingo live -18%). Poker player and limits': • 36 % has a weekly limit under 56 USD • 25 % has a weekly limit under 24 hours • The average bet/week, poker excluded, is 36 USD Poker - At risk and problem gamblers –use of responsible gaming tools 1 (=all) Tool Opinion Very good/good Degree of efficiency Navigator 57 % (65 %) 52 % (57 %) uses wholly/partially Limits - time 61 % (63 %) 53 % (60 %) reasonable limits Limits - money 75 % (79 %) 64 % (67 %) resonable limits Poker - At risk and problem gamblers –use of responsible gaming tools 2 (=all) Tool Stopped from gambling Degree of efficiancy Limits 59 % (45 %) 50 % (63 %) not played internet poker 71 % (67 %) not changed limits Self exclusion 11 % (5,4 %) 70 % (76 %) not played internet poker Poker - At risk and problem gamblers –use of responsible gaming tools 3 (=all) Tool Use Poker school 22 % (22 %) Self assessment 24 % (16 %) (25 % of red and yellow on self test reduced their gambling) Collective sit-out 6 % (6 %) Self exclusion - poker Limit 12 h 1 week 1 month 3 month 6 month 1 year Total Average 2008 231 610 383 165 50 182 1512 January 09 317 524 404 165 57 184 1651 February 09 322 530 443 183 62 193 1733 March 09 572 475 169 51 214 1810 329 Figurs and facts training • • • • Retailers: 6553 VLT: 3754 Casino Cosmopol: >1441 Staff Svenska Spel: > 800 Thanks! Figures and facts Hotline 2008 •11 000 calls to the nu •Nearly 3 000 is answered Problem games: 1.VLT 2.Poker on Internet 3.Other games on Internet 4.Trotting Self help program •Started in October 2004 •Two CBT therapist •More then 820 problem gamblers in the program so far •Most problematic games: •Internet poker •VLT •Casino games on Internet More facts - Self help program Quality of life index “How many got well?” Basic facts | Spelinstitutet Short facts What's our skills Started 1999 (but an idea since 1989) • Situated in Piteå, but spread all over Sweden (Piteå, Klankliden, Umeå, Stockholm and Malmö) • 19 on the pay role list • • Psychologists • CBT therapist • Producers • Webb designer • Animators • Programmers Basic facts | Spelinstitutet What do we do? Who do work for? National hotline • Treatment online • Education on problem gambling, live and online • Research • Responsible gaming activates, live and online • Seminars and conferences • Consulting • And computer games • • The Swedish National Institute of Public Health • Treatment centres • Gaming operators • Schools and University Basic facts | Spelinstitutet Why do we do it? Does it work? Our interested is to prevent problem gambling and help those effected by problem gambling Yes, we are convinced that we make a difference! Prognosis with information and advice You seem to have your gambling habits under control. Your behavior has changed in a negative way. It seems your gambling is no longer enjoyable. Enjoy your future gambling! You will not receive offers from Svenska Spel any more. You should stop gambling completely. Something about the past The struggle Maine principals | Responsible gambling 1. Focus on the normal gamblers 2. Build on voluntariness 3. Responsible gaming tools 4. Educated staff and retailers 5. Make sure that the normal gamblers accepts the responsible gambling program 6. Don't put shame or/and guilt on the gamblers 7. Involve those problem gamblers The evaluation Random selection of Svenska Spel active poker players: • All poker players: 8% problematic, 15 risky gambling habits • Svenska Spel poker players: 3% problematic, 9% risky gambling habits • Only other site: 11% problematic, 16% risky gambling habits
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