From Open Education 1.0 to 3.0 The evolution of online higher ed Technology, Innovation & Education 刘俊杰 What do you think of ! when talking about online education? Online Higher Ed • Web 1.0: content, content, content. Broadcast. • OE 1.0: MIT OpenCourseWare • Web 2.0: online community, user generated content, remix • OE 2.X: Coursera, edX, Venture Lab (MOOC) • Web 3.0: track user behaviour, customised solution • OE 3.0: Carnegie Mellon University, Open Learning Initiative OE 1.0: MIT OpenCourseWare ! 2000. MIT: provide free course contents to the world ! 2002. Start publishing ! 2007. 1800 courses in 33 disciplines ! 2010. 100 million visits. What? • Subject matter content: lecture notes, reading lists, full-text readings, and video/audio lectures. • Planning materials: syllabus, calendar. • Learning activities: problem sets, essay assignments. • HOWEVER, CourseWare is not Course !!! Who? http://ocw.mit.edu/about Effect??? OE2.x MOOC ! MOOC: Massive Open Online Courses ! Coursera ! edX ! Venture Lab Coursera Coursera edX edX ! 24 courses ! 5 Universities + UT University System ! Most in STEM ! HarvardX + MITx + BekeleyX + ..... = edX Venture Lab Venture Lab ! 5 courses ! collaborative projects What? lectures videos learning materials exercise materials simulated software interface sharing space: wiki interaction platforms: forum evaluation channels: quiz, exam, projects Who? ! >100 countries ! middle school to graduate school ! different levels of English proficiency, IT skills ! Teacher / student ratio: 1:10,000-100,000 Interaction • Discussion forum (Instructor--student, TA--student, student--student) • Virtual Office Hour (Instructor--student, TA--student) • Group Discussion (student--student) • Social Media Group such as Facebook (student--student) • Offline Meet-up (Instructor--student, student--student) Time Pressure ! Weekly lecture, quizzes, homework, projects.. Evaluation and Grading • Embedded quizzes with automatic grading and explanation • After-lecture quizzes • Problem sets • Individual project • Group project • Mid-term and final tests • Machine • Peer grading grading Certificate Financial Model ! Selling certificate ! Recommending students to employers ! Monetize the big data OE 3.0 Carnegie Mellon Open Learning Initiative ! a learning experience highly similar to offline learning What? ! Track & analyze user performance ! Adjust the contents based on prediction ! Customize the solution ! Send feedback to course-builders for iteration Who? ! Self learners ! Academic users Comparison ! Content ! OE1.0: all-encompassing, not effective ! OE2.x: specially made for online learning ! OE3.0: scientifically supported iteration Interaction ! OE1.0: none... ! OE2.x: instructor--student--TA ! OE3.0: student--machine--course-builder Evaluation ! OE1.0: nope... ! OE2.x: machine grading & peer grading ! OE3.0: machine grading Concerns and Challenges • Low completion rate • Inflexibility of machine grading & unreliability of peer grading • Student motivation/responsibility • Lack of effective interaction • Cheating and plagiarism • Whether/What Certificate/Degree to award • Recognition and interpretation of a certificate/degree by the society Concerns and Challenges • Little inter-connection among courses • Few progressive courses • Financial return of the service provider • Threaten to low-quality institution • Difficulty of implementing team-based learning, project-based learning • Difficulty in disciplines that lack standardized answers such as humanity and social science • Difficulty in blending online course with offline course in a campus setting • Difficulty in blending different MOOC models (Mechanical MOOC, xMOOC) • Difficulty in translating the whole learning experience of MOOC into other languages Reference ! Baraniuk, R. (2008). Challenges and Opportunities for the Open Education Movement: A Connexions Case Study. In T. Liyoshi & M.S.V. Kumar (Eds.), Opening Up Education (241-243). Cambrdige, MA.:The MIT Press • Course Explorer (n.d.). Retrieved Dec 15, 2002, from https://www.coursera.org/ courses • Fall 2012 Courses (n.d.). Retrieved Dec 15, 2002, from http://venture-lab.org/ Find Courses (n.d.). Retrieved Dec 15, 2002, from https://www.edx.org/courses Lerman, S. Miyagawa, S. & Hargulies, A. (2008). OpenCourseWare: Building a • Culture of Sharing. In T. Liyoshi & M.S.V. Kumar (Eds.), Opening Up • Education (215). Cambrdige, MA.:The MIT Press Learn More about OLI(n.d.). Retrieved Dec 15, 2002, from http://oli.cmu.edu/get-to- • know-oli/learn-more-about-oli/ Our History (n.d.). Retrieved Dec 15, 2002, from http://ocw.mit.edu/about/our- • history/ Site Statistics (n.d.). Retrieved Dec 15, 2002, from http://ocw.mit.edu/about/ • site-statistics / Walsh, T. (2011). Digital Pedagogy: Carnegie Mellon's Initiative. In (Ed.), • Unlocking the Gates (108). Princeton: Princeton University Press. Thoughts?
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