2nd Grade Math - Kyrene School District

2nd Grade Math
2nd GRADE MAJOR FOCUS AREAS
MATH GAMES AND RESOURCES
1. Extending understanding of base-ten notation
o Count by 5s, 10s, and 100s
o Understand that the digits in each place
represent amounts of thousands, hundreds,
tens, or ones (e.g., 853 is 8 hundreds + 5 tens
+ 3 ones).
Fluency Expectations: From previous grades, students in
second grade should be fluent (have quick recall from
memory and multiple strategies to use) in adding and
subtracting within 10 using mental math strategies.
2. Building fluency with addition and subtraction
o Solve problems within 1000.
o Mentally calculate sums and differences for
numbers with only tens or only hundreds.
3. Using standard units of measure
o Use rulers and other measurement tools to
measure in both inches and centimeters.
4. Describing and analyzing shapes
o Describe shapes by examining their sides and
angles.
o Use shapes to make other shapes.
The 2nd grade standards are broken into 4 areas:
Operations and Algebraic Thinking – Represent and
solve problems involving addition/subtraction; Work
with equal groups to gain foundations for
multiplication
Number and Operations in Base Ten – Understand
place value; Use place value to add and subtract
Measurement and Data – Measure and estimate
lengths in standard units; Work with time and money;
Represent and interpret data in graphs
Geometry – Reason with shapes and their attributes
Second grade has 2 major fluency goals:
*2.OA.A.2 – Fluently add and subtract within 20 using
mental strategies. By the end of grade 2, know from
memory all sums of two single-digit numbers.
*2.NBT.B.5 – Fluently add and subtract within 100 using
strategies based on place value.
Card Games: These games can be played to improve
basic fact recall and mental math strategies to meet the
fluency expectations. And they’re fun!
*ADDITION/SUBTRACTION:
 Addition Number Battle/War
 Mind Reader
 Addition Memory
 I Spy Sums
*NUMBER SENSE:
 Number Battle/War
 Elevator
For even more games to play with a deck of cards, check
out: www.reyn.org/downloads/acing_math.pdf and
www.granby.k12.ct.us/uploaded/faculty/wyzika/Dice_and_
Card_Games_to_Practice_Math_Facts.pdf
Other recommended games & activities: These games
are available for purchase at various stores.
 Blokus Junior (ages 5+)
 Connect 4 (ages 6+)
 Make 7 (ages 7+)
 Phase 10 (ages 7+)
 Qwirkle (ages 6+)
 Sequence for Kids (ages 3-7)
 SkipBo (ages 7+)
 Tangoes (ages 5+)
 Uno (ages 7+)
 Yahtzee Junior (ages 4+)
TECHNOLOGICAL RESOURCES
Resource websites: These websites can be used for
additional practice or to extend learning. Some offer digital
and/or print resources.
http://www.kyrene.org/Page/5262 - ones used during school year
www.khanacademy.com
http://www.ixl.com/math/
www.math-drills.com
www.mathwire.com
www.aaamath.com
www.coolmath4kids.com
www.funbrain.com
www.brainpop.com
www.mathplayground.com
www.factmonster.com
Tablet and Phone Apps: Download these apps for
additional practice. (note – not all are free)
Aaah! Math Zombies
Concentration
Cyberchase 3D Builder
Dice with Buddies
DigitWhiz
Einstein Math Academy
Everyday Mathematics
Geoboard
Hungry Fish
KenKen
Khan Academy
Math Bingo
Math Cards (flash cards)
Math With Your Friends
Math Workout
Mathdoku
Mathmateer
Minds of Math
Montessori Place Value
Motion Math
Multiplication Genius
Mystery Math Town
NRICH
Numbers League
Numberline2
NumberStax
NumNet
Pearldiver HD ($0.99)
Pick a Path
Questimate
Quizlet
Rush Hour
Sakura Quick math
Splash Math
Sushi Monster
Tangrams
Top-It
Virtual Manipulatives
And many, many more…
Updated 02/2015