1 34 34 In Year 4 your child will be learning to: • Know the 2,3,4, Mathematics learning in Year 4 5 and 10 times tables by heart; for example, know facts such as 7 x 5 and 36 + 4. • Round three-digit numbers such as 672 to the nearest 10 or 100. • Work out that a simple fraction such as ~ is equivalent to ~. • Work out calculations in her head such as 26 + 58 and 62 - 37. • Work out calculations by writing them in columns using pencil and paper, such as 234 + 479 and 791 - 223 . T here are many ways you can help your child in maths. Adults use lots • Multiply numbers such as 38 by 10 or by 100, and divide numbers such as 4200 by 10 or by 100. of maths at home, in everyday activities such as cooking, shopping and DIY. We use a range of maths while spending money, measuring, calculating, and so on. You can talk with your child about things like planning the meals for the week • Multiply and divide numbers up to 100 by 2, 3, 4 or 5, and find remainders; for example, 36 x 3 or 87 + 4. • Change pounds to pence and centimetres to metres, and vice versa; for example, work out that £3.45 is the same as 345p, and making a shopping list. Using money is good for counting and doing and that 3·5 metres is the same as 350 centimetres. maths in your head, and measuring is good for estimating. • Tell the time to the nearest minute and use a simple timetable. On the back of this leaflet you will find a list of some of the things your child will • Pick out shapes with similar features; for example, shapes with sides the same length, or with right angles, or be learning about numbers. In Year 4 the focus is on working with numbers up to 10000, and on some times tables. But symmetrical shapes. • Use +, -, x and + to solve problems and decide whether it is best to calculate in her head or using paper and pencil. 1 Produced by BEAM Education for the National Numeracy maths also includes measuring, statistics, and shape and space. Your child will learn about all of these. Strategy 1 1 34 34 67 8 9101 Ways to help your child with maths Helping children with their tables Learning maths through money L et your child use money and plan how to spend it. Your child can also plan how to earn money. When children use money their mental number work improves. Learning maths while out and about Y our child can do maths while out and about, on the train, in a car, or waiting for a bus. Get back to 1 You need paper and pencil. Together decide on a start number between 50 and 99. Write the number down on a piece of paper. Flexibility with numbers Choose the first five digits you see, on buses, in shop windows, front doors and so on. Try to use those five digits to make 50 by adding, subtracting, dividing or rnultiplyinq. I saw a 6, a 2, two 5s and a 9. I can do 5 x 5 to get 25, then 25 x 2 to get 50. Y our child will be familiar with the 2 times, 3 times, 4 times, 5 times and 10 times tables. At school they will be learning the 6 times, 7 times, 8 times and 9 times tables. Once you know the first few tables, you actually know more than you think. For example, if you know 'five eights' you also know 'eight fives'. This only leaves six difficult ones to learn. You can help your child memorise these one at a time: 6x 6 6x 7 = 36 = 42 (and 7 x 6 = 42) (and 8 x 6 (and 8 x 7 = 48) = 56) 7 x 7 = 49 6x 8 = 48 = 7 x 8 56 8x8=64 Aim for 300 Rhymes You need an ordinary dice. Help children to learn their tables facts by making up rhymes to go with the numbers they find hard to remember. This game gives your child practice in multiplication facts. When it is your turn: When it is your turn, divide the number by 2, add the remainder to your answer and write down the new total. Keep taking turns at working out the new total until someone writes 1. This person is the winner. Play the game again using a different start number or a different number to divide by. 1 Doubling and halving Doubling and halving are very useful skills, and people who are fast at mental maths make great use of them. Your child can practise by choosing a bus number, a price in a shop window, or a car number plate, and doubling or halving it in his head. • throw a dice four times and write down the numbers. • add any two of your numbers, then add the other two • multiply the answers to get your score Keep taking turns like this. Whoever reaches a total score of 300 first is the winner. 1 Playing games Play board games such as Monopoly and Risk, or card games that involve scoring.
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