1 34 Mathematics learning in Year 4

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In Year 4 your child will be learning to:
• Know the 2,3,4,
Mathematics
learning in
Year 4
5 and 10 times tables by heart; for example,
know facts such as 7 x 5 and 36 + 4.
• Round three-digit numbers such as 672 to the nearest 10 or 100.
• Work out that a simple fraction such as ~ is equivalent to ~.
• Work out calculations in her head such as 26 + 58 and 62 - 37.
• Work out calculations by writing them in columns using pencil
and paper, such as 234 + 479 and 791 - 223 .
T
here are many ways you can help
your child in maths. Adults use lots
• Multiply numbers such as 38 by 10 or by 100, and divide
numbers such as 4200 by 10 or by 100.
of maths at home, in everyday activities
such as cooking, shopping and DIY.
We use a range of maths while spending
money, measuring, calculating, and so on.
You can talk with your child about things
like planning the meals for the week
• Multiply and divide numbers up to 100 by 2, 3, 4 or 5, and
find remainders; for example, 36 x 3 or 87 + 4.
• Change pounds to pence and centimetres to metres, and vice
versa; for example, work out that £3.45 is the same as 345p,
and making a shopping list. Using
money is good for counting and doing
and that 3·5 metres is the same as 350 centimetres.
maths in your head, and measuring is
good for estimating.
• Tell the time to the nearest minute and use a simple
timetable.
On the back of this leaflet you will find
a list of some of the things your child will
• Pick out shapes with similar features; for example, shapes
with sides the same length, or with right angles, or
be learning about numbers. In Year 4 the
focus is on working with numbers up to
10000, and on some times tables. But
symmetrical shapes.
• Use +, -, x and + to solve problems and decide whether it is
best to calculate in her head or using paper and pencil.
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Produced by
BEAM Education
for the
National Numeracy
maths also includes measuring, statistics,
and shape and space. Your child will learn
about all of these.
Strategy
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Ways to help your child with maths
Helping children with their tables
Learning maths through money
L
et your child use money and plan how to spend it. Your child can
also plan how to earn money. When children use money their
mental number work improves.
Learning maths while out and about
Y
our child can do maths while
out and about, on the train,
in a car, or waiting for a bus.
Get back to 1
You need paper and
pencil.
Together decide on a start
number between 50 and 99.
Write the number down on a
piece of paper.
Flexibility with numbers
Choose the first five digits you
see, on buses, in shop windows,
front doors and so on. Try to use
those five digits to make 50 by
adding, subtracting, dividing or
rnultiplyinq.
I saw a 6, a 2,
two 5s and a 9.
I can do 5 x 5 to get 25,
then 25 x 2 to get 50.
Y
our child will be familiar with
the 2 times, 3 times, 4 times,
5 times and 10 times tables. At
school they will be learning the
6 times, 7 times, 8 times and
9 times tables.
Once you know the first few
tables, you actually know more
than you think. For example, if
you know 'five eights' you also
know 'eight fives'. This only
leaves six difficult ones to learn.
You can help your child
memorise these one at a time:
6x 6
6x 7
= 36
= 42
(and 7 x 6
= 42)
(and 8 x 6
(and 8 x 7
= 48)
= 56)
7 x 7 = 49
6x 8
= 48
=
7 x 8 56
8x8=64
Aim for 300
Rhymes
You need an
ordinary dice.
Help children to learn their
tables facts by making up
rhymes to go with the numbers
they find hard to remember.
This game gives your child
practice in multiplication facts.
When it is your turn:
When it is your turn, divide the
number by 2, add the remainder
to your answer and write down
the new total.
Keep taking turns at working out
the new total until someone
writes 1. This person is the
winner.
Play the game again using a
different start number or a
different number to divide by.
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Doubling and halving
Doubling and halving are very
useful skills, and people who
are fast at mental maths make
great use of them. Your child
can practise by choosing a bus
number, a price in a shop
window, or a car number plate,
and doubling or halving it in
his head.
•
throw a dice four times and
write down the numbers.
•
add any two of your
numbers, then add the
other two
•
multiply the answers to get
your score
Keep taking turns like this.
Whoever reaches a total score
of 300 first is the winner.
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Playing games
Play board games such as
Monopoly and Risk, or card
games that involve scoring.