Frustum Mode User Guide www.7thsensedesign.com [email protected] Delta Media Player Frustum Mode User Guide Trademark Information Delta, Delta Media Server, Delta Nano, Delta Lite, DFM, and Delta Audio Server are trademarks of 7thSense Design LTD. Brand or product names may be registered trademarks of their respective owners. Windows is a registered trademark of Microsoft Corporation in the United States and other countries. Copyright Information All Rights Reserved. This document is copyrighted © by 7thSense Design LTD and shall not be reproduced or copied without express written authorisation from 7thSense Design LTD. The information in this document is subject to change without notice. 7thSense Design LTD assumes no responsibility for errors, and/or omissions contained in this information. Document Revision Date Document version Software Version August 2013 1.0 vs2.0 Build 3 August 2015 1.1 vs 2.2 Build 28 Document Version Revision Details Author/Editor: Helen W 1.1 Applied 7thSense Style Guidelines Applied new Guide Revision format Updated screenshots and instructions to meet software version Prepared web/portal version Copyright © 7thSense Design Ltd Page 2 Delta Media Player Frustum Mode User Guide Table of Contents An Overview of the Display Modes in Delta ............................................................................................. 4 FLATPLANE MODE .............................................................................................................................. 5 Mesh Mode.................................................................................................................................... 6 Frustum Mode ............................................................................................................................... 7 Frustum Mode Configuration ................................................................................................................... 8 Introduction ................................................................................................................................... 8 Channel View Mode ................................................................................................................................. 8 Interactive Mode ......................................................................................................................... 10 Screen .......................................................................................................................................... 11 Channels ...................................................................................................................................... 12 Defaults Wizard Dialog ................................................................................................................ 15 Media Placement in Frustum Mode ....................................................................................................... 16 Introduction ................................................................................................................................. 16 Flat .............................................................................................................................................. 16 Fisheye ......................................................................................................................................... 16 Channel........................................................................................................................................ 17 Panoramic ................................................................................................................................... 17 Transform Animator .................................................................................................................... 18 Intelligent Resources.................................................................................................................... 20 Test Patterns .......................................................................................................................................... 23 Preview Modes ....................................................................................................................................... 25 Mini Preview ................................................................................................................................ 26 Preview Mode .............................................................................................................................. 27 Delta Media Server Support Documentation ............................................................................... 29 Copyright © 7thSense Design Ltd Page 3 Delta Media Player Frustum Mode User Guide Welcome to 7thSense Delta Server: an advanced Media Server for playback and composition of multiple media types. An Overview of the Display Modes in Delta Delta can work in one of a number of display modes, depending on your requirements. In each mode, one or more Delta Servers controls each part of the overall canvas, with one or more Channels (each one is a video output/projection) available for each, depending upon the size and requirements of the total output. In this introductory section, you can read an overview of the display modes, to enable you to decide which mode is most appropriate to your needs. This guide is specific to Frustum Mode: an advanced geometric operation mode that automatically takes care of Domes, Planetariums etc. Alternative guides are available for the other display modes and other specific functionality: all should be read in conjunction with the Delta User Guide, which explains the basic concepts of adding and working with content on the timeline. 7thSense also offer an Auto Alignment import functionality for which you need to buy a separate license. We currently support the following formats: MPCDI Scalable Display Dome Projection Please see our Delta Auto-Alignment Setup user guide for further information. Copyright © 7thSense Design Ltd Page 4 Delta Media Player Frustum Mode User Guide FLATPLANE MODE Flatplane Mode is Delta’s standard working mode: a single rectangular canvas is defined for the whole display, which can consist of multiple Delta Servers if required. The canvas is defined in terms of width and height in pixels, starting as a single flat plane, but may consist of multiple channels (projections). Warping/distortion correction can be applied to each layer or per channel to enable it to fit on flat or curved devices. Each output channel is defined independently in the settings panel on the left of the screen. In this example, the curved, widescreen output requires 2 channels (projectors), which are projecting side-by-side (with Channel 1 currently in view). Media is placed on the canvas, by default as fullscreen (fits to the total canvas), or you can specify the media size and location in pixels. You can also map media to a specific channel or a sub-region of that channel. For further information on making media fit your output requirements, please see the main Delta User Guide and our Channel Alignment Guide (Surface Warp). Copyright © 7thSense Design Ltd Page 5 Delta Media Player Frustum Mode User Guide Mesh Mode Mesh Mode is Delta’s 3D object mode: it is similar in operation to Frustum Mode (see below), where you can set up virtual projectors to match reality, but the screen surface is a 3D object such as a building or landscape (as in the example shown below) onto which you can project media. The Mesh Mode User Guide gives more information about projecting onto 3D objects. Copyright © 7thSense Design Ltd Page 6 Delta Media Player Frustum Mode User Guide Frustum Mode Frustum Mode is Delta’s mode for displaying media onto domes - spherical or ellipsoid screen surfaces: For a full dome/hemisphere projection, radius is defined (in mm), the top elevation is 90, bottom is 0, left is -180/+ and right is 180 As with the other modes, one or more Delta Servers and channels may be used to place content on the screen (dome). The canvas may be full dome or partial, using the azimuth (horizontal angle), elevation (vertical angle) and size (set in width, height and degrees) to position the media correctly. Various advanced image modes are available such as flat, fisheye, panoramic or channel mapped, to allow shows to treat the entire screen as the canvas, ignoring projector boundaries. Aspect Ratio is the native video format of this projector, so 1920 / 1080 = 1.777. H and V Lens Shift define the lens of that projector Lens Zoom defines the zoom requirement for that lens Channels are defined in terms of the physical X Y Z location of the projector lens in mm Copyright © 7thSense Design Ltd Page 7 Delta Media Player Frustum Mode User Guide Frustum Mode Configuration Introduction There are two panels used to configure for a full dome: Channel (a single projected area) on the left side of the Display Config page, and Canvas Size (full screen) on the right side. The centre display and playback window contents can either be set to show a single channel or all channels simultaneously using the drop-down box on the right side. Channel View Mode In Channel View mode the currently selected channel is shown in the central area. The channel’s settings can be altered by typing values into the fields in the left panel. Copyright © 7thSense Design Ltd Page 8 Delta Media Player Frustum Mode User Guide Standard Channel arrangement Off (All In Line): This is the default setting for the Output Setup In the playback window, all currently active channels are shown side by side. Note: The graphics card arrangement should also match this configuration. A 6 x 1 array of outputs may look similar to this: Off (All In Line) Mode Matrix Mode (2D Array) enabled: Matrix Mode arranges the channels in a N x M grid, so in the example below, a 3 x 2 arrangement will show with channel 1 top left, channel 2 top middle, channel 3 top right and so on. Again, the graphics card is usually matched to this arrangement. A 3 x 2 matrix of outputs may look similar to this: Matrix Mode Copyright © 7thSense Design Ltd Page 9 Delta Media Player Frustum Mode User Guide Interactive Mode In Interactive Mode, you can use the mouse or the mouse buttons next to the screen (grid) to zoom in and out, rotate and shift the view to show the area of interest. This mode is primarily used in show creation where you can visualise the entire dome. The GUI and playback windows show the same view and you can click and drag the view on the playback window as well as the GUI grid. Left-click and drag: Pan and tilt the view Middle-click and drag: Zoom in and out by changing Z Right-click and drag: Shift the Eyepoint in X and Y Click ‘L’ for alternate entry: Left, Right, Top, and Bottom Click and drag the grid to position Click Edit to view/amend the Interactive View settings Copyright © 7thSense Design Ltd Use the mouse icon controls to manipulate the grid Page 10 Delta Media Player Frustum Mode User Guide Notes In interactive mode, the blends and background distortions are not shown in the playback window Moving this view around does not affect the Channel set-up You can toggle from entering frustums direct or through the ‘L’ button (Lens calculation): calculate this from Lens Zoom, Aspect and Shifts Screen shape can be spherical or any type of ellipsoid (e.g. a Rugby ball shape) by choosing Ellipsoid (in the right-hand Canvas panel) and entering the 3 radii of the shape. Screen In Frustum Mode, the screen defaults to a spherical surface, and the Eyepoint is at the sphere’s centre. You can set how wide and tall the sphere is in angular terms: the screen/canvas can be a whole sphere, or a small portion of a sphere simply by restricting the size. The screen is defined as left, right, top and bottom angles in degrees away from the horizon straight ahead, which is defined as 0 azimuth and 0 elevation (azimuth being the horizontal and elevation being the vertical axes). Projecting onto a partial sphere In the example above, a screen large enough for 3 channels has been defined. Each channel needs to be set up according to the eyepoint of the output (projector), to allow for the media to be played across the full width as required (see section on Channels below) In the example below, a full 180 degree hemisphere is defined. Copyright © 7thSense Design Ltd Page 11 Delta Media Player Frustum Mode User Guide Projecting onto a full dome Left and right meet at the same point – 180 degrees around from 0 degrees – and the top is +90 elevation – the pole that is dead above the Eyepoint. Channels In Frustum mode, a channel is a rectangular view onto the spherical screen. We define this rectangle by giving the centre a heading, pitch and roll, then defining width by left and right angles, height by top and bottom angles. The rectangle is then projected out from the Eyepoint where it intersects the 3D spherical screen, and everything within that shape on-screen is shown in the playback window for that channel. In this example, a single channel (also known as the frustum) is shown, defined by the left, right, top and bottom angles from the centre of the channel (the normal). Copyright © 7thSense Design Ltd Page 12 Delta Media Player Frustum Mode User Guide When you change the heading, pitch and roll of the channel, the centre is rotated around in the sphere and the left, right, top and bottom angles are then relative to this new centre. For each channel, enter the angles which define the frustum and position the start point of this by entering the X Y Z values (in mm) of where the projection eyepoint is. (These default to 0 0 0, which is the dome centre). Copyright © 7thSense Design Ltd Page 13 Delta Media Player Frustum Mode User Guide Each channel is then output on the playback window. They are completely independent of each other, and you can apply distortion, blending and colour correction per channel, allowing individually projected images to be corrected. When designing a display system, the channel positioning is usually chosen to allow at least a minimum overlap between channels. In the example above, the overlap near the horizon is the smallest – this is the limiting point, and the heading offsets would be chosen to keep this above 8 degrees. Copyright © 7thSense Design Ltd Page 14 Delta Media Player Frustum Mode User Guide Defaults Wizard Dialog Using this dialog, you can quickly set up channels in a dome. The most common configuration is shown below, where the projectors are located at or near the screen surface, crossfiring onto the opposite side within the dome. In the dialog below, 6 channels are forced (rather than use the existing active channel count), the radio button is set to “Projectors at Screen”, Force Size is selected, and a typical 1.2:1 lens is shown pitched up by 16 degrees. This generates the channels shown below in the interactive view – 5 channels around the dome and a single cap projector. The azimuth of all channels is calculated to give equal overlap, and the channel 6 cap channel is placed near channel 1 with a wider angle lens (0.8:1) in order to achieve enough overlap to the cap channel. Note that for this to work in the real dome, the physical arrangement must match these figures in terms of XYZ, azimuth offset, pitch and lens choice. Copyright © 7thSense Design Ltd Page 15 Delta Media Player Frustum Mode User Guide Media Placement in Frustum Mode Introduction In standard Flat Plane Mode you can add movies, images, video capture and text by dragging and dropping them onto the timeline: the Screen Location can be set on each of these by typing pixel position and size into the Resource Editor, which is relative to the canvas size. In Frustum Mode, you can access the same screen location information by double- clicking or right-clicking and selecting properties on a timeline resource. However, there are more options (depending upon the Image Mapping Mode selected) for placing the visual media on the canvas and we now using angular units (degrees) when choosing position or size. Flat In this default mode the resource (image, movie etc) can be placed anywhere on the canvas by choosing an azimuth and elevation of the centre of that image, then choosing the width and height in degrees. You can also roll that image around the centre. Since this is a flat plane intersecting a sphere, a width or height approaching 180 degrees will look very strange, and should be avoided. A flat mapped image can be linearly or rotationally animated. Fisheye A fisheye mapped image fills the entire screen, covering all channels. This will only be geometrically correct if the image itself has been produced with the same fisheye characteristics, although any image can be used if this is not essential. You can change the heading of the image, and if you clear the fullscreen checkbox, you can set the bottom elevation that the image will reach. Copyright © 7thSense Design Ltd Page 16 Delta Media Player Frustum Mode User Guide Fisheye mapped images can be rotationally animated You can also make the Fisheye image full screen by checking the box in the screen location tab. Channel A channel-mapped image fits a single channel outline exactly, and you cannot change its size or position. On the same Screen Location dialog, you can choose which channel it is mapped to. If you choose an inactive channel, that image will not show up in the playback window. Channel-mapped images, and especially movies, are used where the imagery contains information which is exactly right for that channel in terms of the frustum (the left, right, top and bottom, heading, pitch & roll angles). The imagery needs no or little additional distortion correction to match the projected image on the dome surface, although you can still adjust the geometry on that channel, Channel-mapped images have no animation. Panoramic Panoramic images have a cylindrical mapping which enables them to stretch completely around the screen surface (unlike flat-mapped, which are limited to <180 degrees). These images can be positioned in azimuth and elevation, and the width and height set. Copyright © 7thSense Design Ltd Page 17 Delta Media Player Frustum Mode User Guide Note that if you are stretching an image right around the canvas, the resolution may look poor unless the aspect of the imagery matches the aspect of the final shape. Panoramic images can be linearly animated. Transform Animator This resource effect provides Frustum Mode transformation of Azimuth, Elevation, Roll, Width and Height so that users can quickly create motion effects without creating complex Geometry resources. When you add a Transform Animator (TA) to a layer, it affects the resources on that layer when it is in scope. Drag and drop a Transform Animator (TA) to your Timeline (on the same layer as the resource that you want animated). Double-click the TA to open the Resource Editor to enable you to set up animation: Copyright © 7thSense Design Ltd Page 18 Delta Media Player Frustum Mode User Guide Azimuth / Elevation / Roll If the Force End Values are enabled, type in the azimuth and elevation where you would like the resources to move to at the end of the TA resource. Resources will stay at the end values after the TA has finished. Speed values 0 Do Nothing 1 Move from the resource current position in one move 2 Move from the resource current position, once around the screen, then to the end position 3+ Move more times around the dome before ending up at the end position -1 Move in the opposite direction to +1 -2 Move in the opposite direction to +1, once around the screen -3+ Move in the opposite direction more times around the dome before ending up at the end position If the Force Start Values are enabled, resources will “ping” to the start Az/El/Roll before moving to the end position as before. Width / Height These start and end values are also in degrees, and the size will smoothly animate according to the settings chosen. Start / End Enable Force Start on – Force End on Move from known position to known position n times around the screen Force Start off – Force End on Move from resource current position to known position n times around the screen Force Start on – Force End off Move from known position n times around the screen Using a ‘Flat’ image and the settings in the example above you can see how the image moves/rolls around the canvas/dome: Copyright © 7thSense Design Ltd Page 19 Delta Media Player Frustum Mode User Guide Note: The grid can be switched off (as in images 5 and 6 above) or can be set between 10% and 100% (brightness) to suit. It is worth experimenting with the various settings available on the TA to get the effects that you want. There are 3 tabs available to you within Transform Animation: 3D Absolute, 3D Relative and 2D Speed. Intelligent Resources The server makes some educated guesses about the nature of the media dropped onto the timeline. In the example below the display was configured to Frustum Mode then a large, square image (1500 x 1500 px) was dropped onto the timeline. Although the resource has not been specifically stored as a fisheye image, as it is square the system assumes it to be in fisheye format, so the Intelligent Resources set the mapping mode automatically to fisheye. [Hover the mouse pointer over your resource to view its properties as in the image below]. Automated Fisheye Display Copyright © 7thSense Design Ltd Page 20 Delta Media Player Frustum Mode User Guide The various automatic modes are: Media Media Format (Mono Audio Files) Display Mode Automatic Parameter Image or Movie Square and 1500 x1500 or larger or Square or has “fisheye” in filename Frustum Fisheye mapping Image or Movie Aspect ratio > 2.5 and width >=1500 or Aspect ratio > 2.5 or has “panoramic” in filename Frustum Panoramic Back Surface Projection If the projectors are on the outside of the dome and the software is set to draw on the back surface, in Frustum mode, visual resources will be placed on Mirrored horizontally Frustum Mirror Image or Movie Filename has _L or _left on the end Filename has _R or _right on the end Stereo Left eye Right eye Audio Mono audio and filename is or ends in; L or left or 1 or ch1 R or Right or 2 or ch2 C or Centre or Center or 3 or ch3 Ls or leftsurround or 4 or ch4 Rs or rightsurround or 5 or ch5 LFE or Sub or 6 or ch6 Lside or rearleft or rl or leftback or 7 or ch7 Rside or rearright or rr or rightback or8 or ch8 9 or ch9 10 or ch10 11 or ch11 12 or ch12 13 or ch13 14 or ch14 15 or ch15 16 or ch16 Any Speaker; Left Right Centre Left Surround Right Surround Sub Left Side Right Side Output 9 Output 10 Output 11 Output 12 Output 13 Output 14 Output 15 Output 16 Fade Choose up or down to be opposite from previous up or down fade / transparency Any Direction Copyright © 7thSense Design Ltd Page 21 Delta Media Player Frustum Mode User Guide Note: The Intelligent Resources option defaults to on but can be switched off in the GUI if it is not required. To switch on/off click: Configure > Preferences > User Interface > Features Copyright © 7thSense Design Ltd Page 22 Delta Media Player Frustum Mode User Guide Test Patterns A range of test patterns is available in Frustum Mode. To test, select CONFIG > Display > TESTPATTERNS and select the pattern that you want to view: Test Pattern Chequerboard (Frustum Mode) Copyright © 7thSense Design Ltd Page 23 Delta Media Player Frustum Mode User Guide Test patterns available in the drop-down include: Test Pattern Type Description Timeline Resource display Chequerboard 3D test pattern Shows the resource(s) that are applied to the timeline at the set time A set of 15 degree black and white boxes in a sphere Resolution 2D test pattern Black Field Full black output White Field Peak white output Uniformity 50% drive level field Spherical Dots 3D test pattern Crosshatch 3D test pattern Greyscale 3D test pattern Distortion Point Distortion pattern Genlock Black / White pattern This is a vertical or horizontal grill of one pixel off / one pixel on which fills the screen A spherical grid of dots, in which the size of the box and dot size is configurable A spherical grid of lines, in which the size of the box and dot size is configurable A spherical set of grey bars. You can choose the orientation from 4 settings Selected when aligning point distortion When playing, alternately flashes white / black to allow genlock checking across channels When the Test Pattern drop-down menu is set to Timeline, the normal timeline contents are shown in the playback window. When set to Timeline, you can also switch the spherical grid overlay on/off the Playback Window output using the Grid drop-down list and selecting the brightness (up to 100%). The size of the grid in degrees is also set in this area of the GUI. Grid Off Grid On – 50% Copyright © 7thSense Design Ltd Page 24 Delta Media Player Frustum Mode User Guide Preview Modes You can Preview the playback window from the remote GUI, enabling show monitoring or more intuitive show creation. The preview is available in the GUI in 2 locations: the Mini Preview on the timeline page, or the main preview, which shows a higher resolution version. Note: ‘Previewing’ puts some load on the server software, so it is only possible to view the preview while the show is playing if there is sufficient headroom left on the server. Attempting to view a high-resolution preview may result in dropped frames on the main playback window. Your preview needs setting up just as you did for Interactive View to enable you to see it effectively. To set up the preview as you would like to view the canvas (dome): Click Preview Setup Change the values in the side panel or Click and drag the grid/use your mouse controls to move the dome into full view/position Preview Mode: Before setup Hold the Ctrl button whilst clicking the up/down arrows for faster adjustment. Hold Shift for finer control Panel field adjustment Notes: As you move the image around (click and drag or using the mouse icons), the values in the panel on the left change to reflect what is in view. Copyright © 7thSense Design Ltd Page 25 Delta Media Player Frustum Mode User Guide You can also move the mesh around the screen this on the Preview output page using the mouse, although you can lock this capability out using the CONFIG > Preferences > Preview Window dialog and tick the Lock Preview Window Location checkbox. Use the mouse controls or click and drag the image to preview position Setting up Preview Mode: Mouse Controls Mini Preview To enable the Mini Preview, whilst in TIMELINE view, click the GUI menu View and select Mini Preview (repeat to switch off again) Copyright © 7thSense Design Ltd Page 26 Delta Media Player Frustum Mode User Guide The mini preview provides a small window above the resources area of a limited resolution. Preview Mode In this mode, only the active channel areas are shown with live content. The full screen is shown and the view can be moved around using the mouse, clicking and dragging the window. Left mouse button click + drag Middle mouse button click + drag Right mouse button click + drag Reset Button Change azimuth/elevation (view) Zoom preview area Change X Y Z of viewpoint reset to a straight ahead view Remember, if you are positioning ‘flat’ image on a mesh which uses multiple channels, it may not automatically fit the grid (as in the example above). You cannot drag the image into the correct position, but instead must the resource’s Resource Editor and change the Azimuth and/or Elevation to align the resource fully within the grid… Copyright © 7thSense Design Ltd Page 27 Delta Media Player Frustum Mode User Guide Image is dropping off the bottom of the dome: Elevation is 0:00 Change Elevation to 45° to move the image up into the dome Remember: Whilst working in preview mode from a remote GUI, moving the image may appear slow/jumpy at times due to the extra load on the server! Note: If a custom Preview Recording format is selected from the dropdown on the CONFIG > Preferences > Preview Window dialog, preview is not available at the GUI. Click back on TIMELINE to exit Preview Mode. Copyright © 7thSense Design Ltd Page 28 Delta Media Player Frustum Mode User Guide Delta Media Server Support Documentation Other 7thSense support documentation that you might find useful can be found stored on your server or on the 7thSense Portal. These include: Delta User Guide – a basic introduction to Delta Server and its functionality Mesh Mode User Guide – a guide to projecting onto 3D objects Mesh Mode Introductory Walkthrough – a step-by-step example of using Mesh Mode to project onto a 3D object Delta Content Protection System – explanation of Delta’s content encryption and decryption system whereby content imported onto a Delta Media Server can only be played back if certain criteria are met DFM User Guide – explains the. content conversion process Delta AutoAlignment Setup – a guide to auto-alignment functionality (license required) Delta Workflow Guide – explanation of the Ingest (media load) process and requirements Delta Front Panel User Guide – explanation of the front panel of your Delta Server Delta Monitor User Guide – a single utility used to manage the Delta Server Front Panel, Network connections and Graphic settings for a Delta Media Server system External Control and Sequence Help documents – key controls that are used to program your Delta Server 7th Connect User Guide – a single application used to connect multiple I/O feeds for use with Delta Media Server systems Copyright © 7thSense Design Ltd Page 29
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