Decimals and Percentages Specimen Worksheets for Selected Aspects Paul Harling b recognise the number relationship between coordinates in the first quadrant of related points Key Stage 2 (AT2) Number: Programme of Study 1. Pupils should be given opportunities to: a develop flexible and effective methods of computation and recording, and use them with understanding; b use calculators, computers and a range of other resources as tools for exploring number structure and to enable work with realistic data; c develop the skills needed for accurate and appropriate use of equipment 2. Developing an understanding of place value and extending the number system Pupils should be taught to: a read, write and order whole numbers, understanding that the position of a digit signifies its value; use their understanding of place value to develop methods of computation, to approximate numbers to the nearest 10 or 100, and to multiply and divide by powers of 10 when there are whole-number answers; b extend their understanding of the number system to negative numbers in context, decimals with no more than two decimal places in the context of measurement and money: c understand and use, in context, fractions and percentages to estimate. describe and compare proportions of a whole. 3. Understanding relationships between numbers and developing methods of computation Pupils should be taught to: a explore number sequences, e.g. counting in different sizes of step, doubling and halving, using a multiplication square, explaining patterns and using simple relationships; progress to interpreting, generalising and using simple mappings, e.g. C=15n for the cost of n articles at 15p, relating to numerical, spatial or practical situations, expressed initially in words and then using letters as symbols; on a line or in a shape e.g. the vertices of a rectangle, a graph of the multiples of 3: c consolidate knowledge of addition and Subtraction facts to 20;know the multiplication Facts 10X10; develop a range of mental methods for finding quickly from known facts those that they cannot recall; use some properties of numbers, including multiples, factors and squares, extending to primes, cubes and square roots; d develop a variety of mental methods of computation with whole numbers up to 100, and explain patterns used; extend mental methods to develop a range of non-calculator methods of computation that involve addition and subtraction of whole numbers. progressing to methods for multiplication and division of up to three-digit by two-digit whole numbers: e understand multiplication as repeated addition, and division as sharing and repeated subtraction; use associated language and recognise situations to which the operations apply; f understand and use the relationships between the four operations, including inverses; g extend methods of computation to include addition and subtraction with negative numbers, all four operations with decimals, and calculating fractions and percentages of quantities. using a calculator where appropriate: h understand and use the features of a basic calculator. interpreting the display in the context of the problem, including rounding and remainders. 4. Solving numerical problems Pupils should be taught to: a develop their use of the four operations to solve problems, including those involving money and measures, using a calculator where appropriate: b choose sequences of methods of computation appropriate to a problem, adapt them and apply them accurately; c check results by different methods, including repeating the operations in a different order or using inverse operations; gain a sense of the size of a solution, and estimate and approximate solutions to problems. Level Descriptions Level 1 Pupils count, order, add and subtract numbers when solving problems involving up to 10 objects. They read and write the numbers involved, Pupils recognise and make repeating patterns, counting the number of each object in each repeat. Level 2 Pupils count sets of objects reliably, and use mental recall of addition and subtraction facts to 10. They have begun to understand the place value of each digit in a number and use this to order numbers up to 100. They choose the appropriate operation when solving addition and subtraction problems. They identify and use halves and quarters, such as half of a rectangle or a quarter of eight objects. They recognise sequences of numbers, including odd and even numbers. Level 3 Pupils show understanding of place value in numbers up to 1000 and use this to make approximations. They have begun to use decimal notation and to recognise negative numbers, in contexts such as money, temperature and calculator displays, Pupils use mental recall of addition and subtraction facts to 20 in solving problems involving larger numbers. They use mental recall of the 2, 5 and 10 multiplication tables, and others up to 5x5, in solving whole-number problems involving multiplication or division, including those that give rise to remainders. Pupils use calculator methods where numbers include several digits. They have begun to develop mental strategies, and use them to find methods for adding and subtracting numbers with at least two digits. Level 4 Pupils use their understanding of place value to multiply and divide whole numbers by 10 or In solving number problems. pupils use a range of mental and written methods of computation with the four operations. including mental recall of multiplication facts up to 10x 10. They add and subtract decimals to two places. In solving problems with or without a calculator. pupils check the reasonableness of their results by reference to their knowledge of the context or to the size of the numbers. They recognise approximate proportions of a whole and use simple fractions and percentages to describe these. Pupils explore and describe number patterns, and relationships including multiple. factor and square. They have begun to use simple formulae expressed in words. Pupils use and interpret co-ordinates in the first quadrant. Level 5 Pupils use their understanding of place value to multiply and divide whole numbers and decimals by 10. 100 and 1000. They order. add and subtract negative numbers in context. They use all four operations with decimals to two places. They calculate fractional or percentage parts of quantities and measurements, using a calculator where appropriate. Pupils understand and use an appropriate noncalculator method for solving problems that involve multiplying and dividing any three-digit by an two-digit number. They check their solutions by applying inverse operations or estimating using approximations. They construct, express in symbolic form, and use simple formulae involving one or two operations. Level 6 Pupils order and approximate decimals when solving numerical problems and equations such as x2 = 20. using trial-and improvement methods Pupils are aware of which number to consider as 100 percent or a whole. In problems involving comparisons and use this to evaluate one number as a fraction or percentage of another. They understand and use the equivalences between fractions. decimals and percentages, and calculate using ratios in appropriate situations. When exploring number patterns, pupils find and describe in words the rule for the next term or nth term of a sequence where the rule is linear They formulate and solve linear equations with whole number coefficients They represent mappings expressed algebraically, interpreting general features and using graphical representation in four quadrants where appropriate One point to you! Matching Decimals First to one Square up On the right line Rounding decimals Add it Shortcuts Copyright: Paul Harling (Maths Plus series: Decimals and Percentages)(WLE) Decimal move .. You need a counter for each person who is playing and 2 minis from a set of M.A.B. Instructions • • • • • 2 to 4 people may play this game. Take 2 minis from your M.A.B. set. ‘Mark the decimals 0.1 to 0.6 in blue on one of them. Mark the decimals 0.7 to 1.2 in red on the other, Each player takes it in turns to throw both dice. Subtract the decimal on the blue die from the decimal on the red die. Your answer will tell you how far to move on the chart. The first player to reach 10 is the winner. How to handle hundredths Copyright: Paul Harling (Maths) Plus series: Decimals and Percentages)(WLE) Race to the line!. Play this game with a friend. You both need a calculator. Most of the numbers on the grid below are sums of two different numbers from this set. For example, 44•9 is the sum of 3•4 and 41•5. But watch out! There are two hidden ‘bug’ numbers that cannot be found by adding listed numbers. To play the game you have to find which numbers from the list are needed to make all five numbers in any1row, column or diagonal on the grid. You race your friend to see who can work out a whole line first. So look at the grid carefully and choose which line you are going to work out. Then write down the five calculations as quickly as you can. Record like this. 44•9 = 3•4 + 4l•5 The first to finish wins, but your partner can challenge your answers! Recurring decimals Percentages You need a dictionary, centimetre squared paper, scissors and glue I Use the dictionary to find the meaning of each of these words. century centenary centurion centenarian 2 On the squared paper draw a square 10 cm by 10 cm. This large square is made up of 100 small squares. Copy this pattern exactly onto your square. Then cut it out and stick it in your book. Now copy these sentences underneath the pattern. 4 squares out of 100 are black. 4 /100 is black. 4 per cent is black. 20 squares out of 100 are grey. 20 /100 is grey. 20% is grey. 12 squares out of 100 are blue. 12 /100 is blue. 12%is blue. 3 Look back to your pattern. a How many squares are not coloured? b What fraction is this? c What percentage is not coloured? 4 Write each of these percentages in decimal form. a 4% b 20% c 12% Working percentages Collect advertisements that include percentages. They will have phrases and sentences like these Pocket-money percentages Carefully trace this percentage wheel. Each sector (part) is 10% of the full circle. The full circle is 100%. These wheels show how six teenagers use their pocket money. Each gets £1•5O a day. I For each person, use the percentage wheel to work out: a what percentage of the £1•50 is spent on each item. b how much money is spent on each item. 2 If each person’s pocket money went up to £2 a day, what would happen to: a the percentage spent on each item? b the amount of money spent on each item? 3 Imagine you have £5. How would you use it? Draw and label a diagram to show what you would buy, and the percentage and amount of money you would spend on each item. ercentage puzzle Play this game with a friend. You each need a calculator with a % key, and a set of counters. (The two sets of counters should be different in colour.) Rules Take turns to: • Choose a percentage and a number from these sets. • Work out the chosen percentage of the chosen number. (Look back to page 18 if you need help.) • Find the result of the calculation on the grid below and cover it with a counter. The first player to get a line of four counters wins.
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