2016 GAME GUIDE Game A: Quadrant III – Cubes Overview Deliver three cube-shaped Game Pieces to the Orange Compass in Q-III. Additional points for stacking cubes upon each other. Constraints Cubes are constructed and decorated to the team’s preference and theme. Cubes do not need to be exactly smooth or have matching faces, but simply be recognizable as the shape of a cube. Cubes may never cross into Home Base or leave Q-III. Otherwise all Cube points are void. Cube 1 - All equal sides between 4” and 5”. Cube 2 - All equal sides between 3” and 4”. Cube 3 - All equal sides between 1” and 2”. Setup All cubes start just outside of Home Base, with one side each touching the -9 axis line. Exact location or specific spacing is not required, only the alignment to -9. -9 coordinate line FIGURE 1 – CUBE SETUP www.EcobotChallenge.com © 2016 | 1 | 2016 GAME GUIDE Game A: Quadrant III – Cubes Tasks Deliver cubes into or at least touching the Orange Compass in Q-III. Stack cubes two or three cubes atop one another for additional points. Points 1 point per cube that is “in” or “touching” the Q-III compass. 2 additional points per cube that is supported solely by one another cube (2-high). 3 additional bonus points for all cubes stacked (3-high). Maximum 10 points Notes When stacked, only the bottom cube of a stack needs to be “in” or “touching” the Q-III compass. See Figure-3. FIGURE 2 - TOUCHING 3 pts FIGURE 3 - STACKED 5 pts 5 pts www.EcobotChallenge.com © 2016 7 pts 10 pts | 2 | 2016 GAME GUIDE Game B: Quadrant II – Arch Overview You arch-allenged : ) to move objects through an arch or tunnel centerpiece. Teams are to construct a centerpiece that creates any type of covered pathway with an open tunnel or archway to navigate through (under). The example arch shown in Figure-X is “curved” shape with an optional base (floor). Constraints The centerpiece Arch is constructed and decorated to the team’s preference and theme. Arches do not need to be curved in shape or smooth in texture. The centerpiece Arch forms a pathway with two sides and a ceiling. A base or floor is optional. The game table wall cannot be used as one of the sides. The centerpiece Arch must fit and remain completely in Quadrant-II at all times. The archway opening max height is 10”. The archway opening max width is 10”. The archway length is between 4” and 8”. Walls and ceiling must be equal length. Five Deliverable Game Pieces (team choice of any shape). o any one measurement is at least 1” o no measurement may be greater than 4” Robots can leave Home Base with only one Deliverable Game Piece at a time. Objects must pass through the archway opening from right-to-left as looking from Home Base. No part of the centerpiece Arch may touch the Green Compass in Q-II. No part of the centerpiece Arch may extend right of the -10 axis line. Setup Deliverable Game Pieces start inside or on the thick black border of Home Base. The archway opening faces from Q-II to Q-I. The archway leads to the Green Compass in Q-II. The centerpiece Arch sits on the mat, such that the bottom-left corner of the archway opening rests at Coordinate (+7, -10). www.EcobotChallenge.com © 2016 | 3 | 2016 GAME GUIDE Game B: Quadrant II – Arch Tasks Deliver Game Pieces to the Green Compass in Q-II, via the archway path. Navigate the robot thru/under the archway. Points 1 point per Deliverable being sent through the archway, but do not reach the Green Compass in Q-II. 2 points per Deliverable being “in” the Green Compass in Q-II. Deliverable must have passed through/under the Arch centerpiece. 3 points for the robot passing through the arch at least once. Entire robot must be visible when looking at the robot from above the Arch as it exits the archway opening closest to the Green Compass in Q-II. This task can only be scored once and is an exception to the fact all other tasks are scored at the end of the 2 ½ minute run. Maximum 13 points Notes Consider designing your centerpiece with some weights or non-slip materials so that is stays put on the mat. Judges will reset the Arch centerpiece to its starting position if bumped out of position by the robot. This judge reset is an exception to the fact that only robots can alter objects outside Home Base. FIGURE 4 – ARCH PLACEMENT AND ORIENTATION www.EcobotChallenge.com © 2016 | 4 | 2016 GAME GUIDE Game C: Quadrant I – Dome Overview Deliver various Game Pieces to a dome-shaped centerpiece. The example dome shown in Figure-5 is a smooth exact “circular” or half-sphere shape. Constraints The centerpiece Dome is constructed and decorated to the team’s preference and theme. Domes do not need to be exactly smooth or perfectly circular, but be recognizable as a dome shape. The centerpiece Dome must remain touching some portion the Blue Compass in Q-I at all times. Otherwise all Dome points are void. The dome base is between 7” and 9” at its widest base diameter. The dome hole is at least 3” high from the base and game mat. The dome hole round diameter is no larger than 4” across. The dome hole should be centered at the top as best possible. Five Deliverable Game Pieces (team choice of any shape). o any one measurement is at least 1” o no measurement may be greater than 4” Robots can leave Home Base with only one Deliverable Game Piece at a time. www.EcobotChallenge.com © 2016 | 5 | 2016 GAME GUIDE Game C: Quadrant I – Dome Setup Deliverable Game Pieces start inside or on the thick black border of Home Base. Centerpiece Dome is placed largest diameter down and touching the Blue Compass in Q-I. FIGURE 5 – DOME HOLE FIGURE 6 – DOME SETUP www.EcobotChallenge.com © 2016 | 6 | 2016 GAME GUIDE Game C: Quadrant I – Dome Tasks Deliver Game Pieces to the Dome Centerpiece. Points 1 point per Game Piece that is “on” the surface of the Dome. or 2 points per Game Piece that is “inside” the Dome. Maximum 10 points Notes Game Pieces touching the mat outside of the Dome are not scored. Remember all tasks are evaluated at the end of the robot run. Figure-7 is an example 8pts. FIGURE 7 – DELIVERABLES ON/IN DOME www.EcobotChallenge.com © 2016 | 7 | 2016 GAME GUIDE Game D: Quadrant IV – H Overview Deliver and retrieve Game Pieces in and around the H-Town Centerpiece. Constraints The centerpiece H-Town is constructed and decorated to your preference and theme. HTowns do not need to be exactly smooth, but be clearly recognizable as an H-shape from above. The centerpiece H-Town must fit and remain completely in Quadrant-IV at all times. The center box is made up of walls A/B/C/D, see Figure-8. The center box has an equal length and width between 4” and 6”. The center box has a top that is at least 6” up from the mat. The center box has a solid wall C nearest Home Base. The center box has an opening in the middle of the wall D. The opening on wall D is between 2” and 3” wide, between 4” and 5” tall. The long wall A is between 13” and 14” long. The short wall B is between 8” and 10” long and is centered onto the box. All walls are at least 6” tall from the mat. Four Deliverable Game Pieces (team choice of any shape). o any one measurement is at least 1” o no measurement may be greater than 4” One Retrievable Game Piece (team choice of any shape). o any one measurement is at least 1” o no measurement may be greater than 4” Robots can leave Home Base with only one Deliverable Game Piece at a time. www.EcobotChallenge.com © 2016 | 8 | 2016 GAME GUIDE Game D: Quadrant IV – H Diagrams Between 8" - 10" B equal C Between 4" - 6" equal D Between 4" - 6" equal A Between 13" - 14" FIGURE 8 – WALL DIMENSIONS D Between 4" - 5" center box Between 2" - 3" FIGURE 9 – D-WALL OPENING www.EcobotChallenge.com © 2016 | 9 | 2016 GAME GUIDE Game D: Quadrant IV – H Setup Deliverable Game Pieces start inside or on the thick black border of Home Base. Centerpiece H-Town is placed in the corner of the mat and in Quadrant-IV. It is aligned alongside the mat’s edge. Retrievable Game Piece is located just inside the Red Compass in Q-IV at the 90o mark. Tasks Deliver Game Pieces to various location zones in the H-Town Centerpiece. Transport the Retrievable Game Piece either back to Home Base or directly to Zone 3. Points 1 point per Deliverable being “in” Zone 1, the large area. 2 points per Deliverable “touching the top” Zone 2, on top of the center box. 3 points per Deliverable “inside” Zone 2, the inside of the center box, must be delivered via the opening in wall D. 1 point for the Retrievable being “in” Home Base. or 3 points for the Retrievable being “in” Zone 3, without ever coming into Home Base. Maximum 15 points Zone 3 Zone 2 Zone 1 FIGURE 10 – SCORING ZONES www.EcobotChallenge.com © 2016 | 10 |
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