A guide to helping your child develop mathematical skills This booklet is aimed to help you develop your child’s mathematical ability and understanding at home. The booklet is subdivided into year groups and at the start of each section you will find the key objectives for your child’s year group. Key objectives are the main objectives children are expected to understand and apply by the end of that year. It will also include extension objectives, which they will be progressing towards. Attached to this booklet you will find resources required for some of the activities mentioned. There are addition and subtraction bonds, as well as multiplication and division tables. There will also be some useful websites with games for children to play at home. The school provides maths games for your children to play as homework. These are age appropriate and will practise the skills they will be taught throughout the year. There are many ways you can help your child in maths. Adults use lots of maths at home in everyday activities, such as cooking, shopping and DIY. We use a range of maths while spending money, measuring, calculating and so on. You can talk with your child about things like: • Which coins to use to pay for an ice-cream or drink • How many oranges to buy and how much they weigh • Whether or not they are taller than their cousin / brother / sister • Planning the meals for the week and making a shopping list One of the best things you can do with your child is talk to them about mathematics. Sometimes it is even more important to listen and let them explain what they are doing and why. Enjoy playing the maths games that are sent home each week. Please feel free to write a comment in the Home/School Link Book about your child’s success and enjoyment of the game. © Lilliput CE (VC) First School June 2008 Updated 2012 1 If your child is not good at working things out in their head at first, don’t worry! Be positive. Praise them for what they can do and keep on working with them. What do I need to help my child with maths? • Plastic measuring jugs marked with litres (l) and millilitres (ml). (Keep baby’s old feeding bottles.) • A tape measure marked in metres (m) and centimetres (cm). • Kitchen scales that can weigh in kilograms (kg) and grams (g). • Plastic measuring spoons (5ml, 10ml and so on). • A watch with stopwatch or timer on it. • Road maps and road atlases. • Lots of games you can play together. E.g. Snakes and Ladders, Ludo, Monopoly. Best of all, try to find lots of time to play and talk with your child. Useful websites: www.mathszone.co.uk www.bbc.co.uk/schools/laac www.primarygames.co.uk www.woodlands-junior.kent.sch.uk/maths/index.html © Lilliput CE (VC) First School June 2008 Updated 2012 2 In Reception we refer to maths as ‘Number Fun’. In the Early Years Foundation Stage curriculum it is called ‘Mathematics’. In Reception your child will be learning to… • Count reliably up to 10 everyday objects • Recognise numerals 1, 2, 3… to 9 • Say and use number names in order in familiar contexts • Find one more or one less than a number from 1 to 10 • Use language such as 'more' or 'less' to compare two numbers • Begin to relate addition to combining two groups of objects and subtraction to 'taking away' • In practical activities and discussion begin to use the vocabulary involved in adding and subtracting • Talk about, recognise and recreate simple patterns • Use language such as 'circle' or 'bigger' to describe the shape and size of solids and flat shapes • Use language such as 'greater', 'smaller', 'heavier' or 'lighter' to compare quantities • Use everyday words to describe position such as over, under, above, below, on, in, next to, beside. • Use developing mathematical ideas and methods to solve practical problems The focus is on accurate counting, knowing which numbers are bigger or smaller than others, and the very beginnings of addition and subtraction. It includes seeking patterns, making connections, recognising relationships, working with numbers, shapes, space and measures, and counting, sorting and matching. Children in reception are only beginning to record calculations in an informal way. © Lilliput CE (VC) First School June 2008 Updated 2012 3 Your child will be progressing towards work in Year One… • Count at least 20 everyday objects. • Count forwards and backwards in ones, starting from a small number. • Count forwards and backwards in tens (0, 10, 20, 30 …). • Read and write numbers to at least 20. • Put the numbers 0 to 20 in order. • Use the words first, second, third … • Given a number from 10 to 20, say the number that is one more, one less, 10 more, 10 less. • Use the words add, sum, total, take away, subtract, difference between… in practical situations. • Know by heart all pairs of numbers that make 10, such as 3 + 7, 8 + 2. • Add and subtract any two numbers under 10. • Compare two objects or containers, and say which is longer or shorter, or heavier or lighter, or which holds more. • Name and describe simple flat and solid shapes, for example, “It’s a triangle. It has got 3 corners”. © Lilliput CE (VC) First School June 2008 Updated 2012 4 At home… Use the set of number cards from 0 to 10 00 0 1 2 3 4 5 6 7 8 9 10 to try these activities: • Ask your child to put the cards in order • When they are in order, tell your child to shut their eyes. Turn over one of the cards. Can they tell you which number it is? • Try the same thing but with the numbers jumbled up. • When the cards are in order, tell your child to shut their eyes. Now swap two around. Can they replace the cards the way they should be? • Jumble up the cards and hide one. Can your child find out which number is missing? • Ask your child to choose a number card, then go and collect that many objects. You could have a rule, such as all the objects must be red, or you must be able to wear them. With playing cards, (picture cards removed) choose 2 numbers. • What are your numbers? • Which is the biggest / smallest number? Choose 4 cards and order them from smallest to largest. Maths in the home You can use everyday life in the kitchen to teach maths. Try activities like these… • Put a biscuit on each plate. How many will you need? • Can you find me three big potatoes? • See if there is a bigger plate to put the cake on. • Talk about: - How many knives and forks you will need to set the table © Lilliput CE (VC) First School June 2008 Updated 2012 5 - How many people are in the queue at the supermarket check-out - Which glass will hold the most orange juice • Sorting the washing and matching pairs of shoes and socks. • Help your child count the number of ice-cream scoops for each member of the family. • Look for numbers in books, on posters, in comics. • Talk about the shapes of things. Number Rhymes Encourage your child to join in the number rhymes. You can adapt the ones you know by using different numbers or different things. Five Fat Fingers (sung to the tune of ‘Ten Green Bottles’) Five fat fingers standing in a line Five fat fingers standing in a line And if one fat finger should accidentally fold There’d be four fat fingers standing in a line Four fat fingers standing in a line And so on….. Other number rhymes and songs: • ‘One two three four five, once I caught a fish alive’ • ‘Ten green bottles’ • ‘There were ten in the bed’ © Lilliput CE (VC) First School June 2008 Updated 2012 6 Buttons and beads for 2 or 3 people You need an ordinary dice and about 100 small objects, such as buttons, beads, coins, and paper clips or dried pasta shapes. Each player needs a small cup, eggcup or small yoghurt pot. Take turns to toss a dice and collect that number of objects. The first person to fill up their pot wins! • Play games like Snakes and Ladders’ that involve taking turns and using a dice and counters to move around a board. • Do jigsaws • Talk with you about numbers on buses, cars, road signs. • Use the flip flops (star grid found in the resource pack located at the back) to practice counting to 10 Wipe Out – Number Recognition For the following game you need to draw two 3 x 3 grids Use a 10 or 20-sided dice. Roll the dice and write the number shown in a box on your grid. When the grid is full, roll the die and cross out the number shown if it is on your grid. The first person to cross out all their numbers wins. © Lilliput CE (VC) First School June 2008 Updated 2012 7 In Year One your child will be learning to… • Read and write numerals from 0 to 20, then beyond; use knowledge of place value to position these numbers on a number track and number line • Derive and recall all pairs of numbers with a total of 10 and addition facts for totals to at least 5; work out the corresponding subtraction facts e.g. 2+8=10, 8+2=10, 10-8=2, 102=8 • Use the vocabulary related to addition and subtraction and symbols to describe and record addition and subtraction number sentences e.g. plus, add, minus, subtract, take away, equals, altogether • Visualise and name common 2-D shapes and 3-D solids and describe their features; use them to make patterns, pictures and models • Estimate, measure, weigh and compare objects, choosing and using suitable uniform non-standard or standard units and measuring instruments (e.g. a lever balance, metre stick or measuring jug) • Answer a question by recording information in lists and tables; present outcomes using practical resources, pictures, block graphs or pictograms The focus is on accurate counting, ordering, simple addition and subtraction. © Lilliput CE (VC) First School June 2008 Updated 2012 8 Your child will be progressing towards work in Year Two… • Count to at least 100, and read and write numbers up to 100 • Given any six numbers up to 100, put them in order • Count forwards or backwards in ones or tens from any two-digit number, for example, 26, 36, 46…. • Recognise odd and even numbers • Add and subtract numbers under 20 in their head • Know pairs of ‘tens’ numbers that make 100, for example 30 + 70 • Double and halve small numbers, for example, double 9 is 18, and half of 18 is 9 • Know by heart the 2 and 10 times tables • Find the total value of a handful of coins up to £1 • Measure or weigh using metres, centimetres, kilograms, grams, litres and millilitres. • Use a ruler to draw and measure lines to the nearest centimetre • Tell the time to the nearest half and quarter hour • Name and describe common 2-D and 3-D shapes • Solve simple number problems, and explain how to work them out © Lilliput CE (VC) First School June 2008 Updated 2012 9 At home… Make a Number Track using the numbers at the back. 1 2 3 4 5 6 7 8 9 10 Use it to play these two games: Heads or Tails You will need some counters and a coin. Each player puts You must clap a counter on 0. First player toss a coin. Move one space your hands six times. forward if it is ‘heads’ and two spaces if it is ‘tails’. Look at the number you land on. The other players give you an action to do that many times. Continue until you reach the end of the track. Number bonds to 10 You will need 11 counters or buttons and a 1-6 dice. Put a counter on each number of the track. Then throw the dice and say the dice number. Find the number on the track which, when added to the dice number, makes 10. Take the counter off that number. The first person to collect four counters is the winner. I got a 4 so I must take off the counter on… 6. Use the flip-flops to practise number bonds to 10. Bingo. Choose 8 numbers between 0 and 10 and write them down. Turn over your 0 to 10 number cards 1 at a time, and if you have the compliment number to 10, cross it off your sheet. Why not try to 20? Maths in the Kitchen You can use everyday tasks in the kitchen to teach maths. Put out enough biscuits for two each. How many will you need? Can you set the timer for 3 minutes? Help me weigh out 500 grams of sugar. © Lilliput CE (VC) First School June 2008 Updated 2012 10 Less than, more than, same as Check round the house or the shop for things that weigh exactly 1 kilogram (kg). Feel the weight of a 1kg packet. Use the 1 kg packet to find things that are: Less than 1kg More than 1kg Equal to 1kg The one minute challenge What can your child do for exactly one minute? Balance on one leg? Stare without blinking? Count the seconds in their head? What else can they do in one minute? You’ll need a watch or clock with a second hand to time your child. Money! Money! Money! Spread your change out on the table. Find the biggest coin. Is it worth the most? Find the smallest coin. Is it worth the least? Put them in order of value © Lilliput CE (VC) First School June 2008 Updated 2012 11 Hands up! First, let your child draw around one of their hands and then let them draw around yours. Next, place 1p coins inside the outline of the hands and draw around them so you don’t leave any spaces. Add up the value of the coins. How much is their hand worth? How much is your hand worth? Is it worth twice as much if you do the same with 2p coins? Try it with other coins too. How much is it worth using 5p coins? Patterns Finding the patterns in everyday things like adding up 2p, 5p or 10p coins, or reading the house numbers as you go along your street. Outdoor Numbers (house numbers or car number plates) Each person chooses a target number such as 8. The aim is to find any two numbers that add up to your target number. I can make 8. Look, 6 and 2. 62 Shape of the day Choose a shape that you can look out for when you go to the shops. You might choose triangles, squares, cubes, pyramids and so on. How many shapes can you see in your shopping trolley? © Lilliput CE (VC) First School June 2008 Updated 2012 12 Domino Games Totaliser I’ve got 5 one and 2 on You need a set of dominoes (blanks removed) and some counters. side the other, so I’ll cover up…7 Each player writes the numbers 1 to 12 on a piece of paper. Lay out the dominoes face down. Take turns to pick one up. Add the total number of spots on both halves of your domino. Then cover this number on the piece of paper with a counter. The first person to cover all their numbers is the winner. 1 5 9 2 6 10 3 7 11 4 8 12 Dominoes Down Spread a set of dominoes face down on the table. Each player chooses a domino at the same time. Add the two numbers on your domino together. Whoever has the largest number keeps both dominoes. The person who ends up with the most dominoes wins! You can change the game by subtracting the two numbers on your domino from 12 Three in a row 9 11 9 8 11 7 8 8 10 7 8 6 9 6 12 10 10 11 10 9 6 8 12 8 10 Choose any three of the following numbers. 5 1 4 3 2 Add them up to make a number on the board. Cover the number with a counter. The winner is the first person to get three of their counters in a straight line in any direction. © Lilliput CE (VC) First School June 2008 Updated 2012 13 Wipe Out – Pairs to make 10 For the following game you need to draw two 3 x 3 grids. Use a 10-sided dice. Roll the dice and write the number I need to add to the number to make 10 in a box in the grid. When the grid is full, roll the dice and work out the number needed to add to the number shown to make 10. If that number is on the grid then cross it out. The first person to cross out all their numbers wins. © Lilliput CE (VC) First School June 2008 Updated 2012 14 In Year Two your child will be learning to… • Count up to 100 objects by grouping them and counting in tens, fives or twos; explain what each digit in a two-digit number represents, including numbers where 0 is a place holder; partition two-digit numbers in different ways, including into multiples of 10 and 1 • Derive and recall all addition and subtraction facts for each number to at least 10, all pairs with totals to 20 and all pairs of multiples of 10 with totals up to 100 • Add or subtract mentally a one-digit number or a multiple of 10 to or from any twodigit number; use practical and informal written methods to add and subtract twodigit numbers • Use the symbols +, -, ×, ÷ and = to record and interpret number sentences involving all four operations; calculate the value of an unknown in a number sentence (e.g. ÷ 2 = 6, 30 - = 24) • Visualise common 2-D shapes and 3-D solids; identify shapes from pictures of them in different positions and orientations; sort, make and describe shapes, referring to their properties • Use units of time (seconds, minutes, hours, days) and know the relationships between them; read the time to the quarter hour; identify time intervals, including those that cross the hour • Use lists, tables and diagrams to sort objects; explain choices using appropriate language, including 'not' The focus is working with numbers up to 100. © Lilliput CE (VC) First School June 2008 Updated 2012 15 Your child will be progressing towards work in Year Three… • Read and write numbers up to 1000 and put them in order • Know what each digit is worth in numbers up to 1000 • Count on or back in tens or hundreds from any number less than 1000, for example, ‘462, 472, 482…’ or ‘662, 562, 462…’ • Know by heart addition and subtraction facts up to 20, for example, 4 + 16 = 20, 12 – 8 = 4 • Work calculations out in their head such as 56 + 29 and 97 – 51 • Know by heart the 2, 5 and 10 times tables • Do simple divisions with remainders, such as 27 ÷ 5 • Find simple fractions, such as 1/2, 1/3, 1/4, 1/5, or 1/10, of shapes such as a circle, square etc., and numbers • Tell the time to the nearest 5 minutes • Use £ and p, for example, know that £2.04 is £2 and 4p • Solve simple number problems and explain how to work them out • Recognise right angles and lines of symmetry in simple shapes • Explain a simple graph © Lilliput CE (VC) First School June 2008 Updated 2012 16 Guess and count Guess all kinds of things, and then count to check. Children may make wild guesses at first, but they are learning about numbers and measures in the real world – and their guessing can only get better. • How many steps do you think it is from here to the post office? Let’s count and check. • How many minutes do you think we will have to wait in the queue? Let’s count and check. • How many pears do you think we will get for £1? Shopping When you are shopping, your child could weigh items, add up the cost and count out the change. Car number plates One person is ‘even’ and the other is ‘odd’. Add up the digits on car number plates. If the answer is even the Even person scores the point; if it’s odd the Odd person scores. M376 TFN 3 and 7 and 6 makes 16. That’s even, so it’s my point Car number games Look at the three digits (numbers) on a car, for example 562: • The biggest number you can make by rearranging them is 652 • The smallest number you can make is 256 • Add the numbers together (5 + 6 + 2 = 13). © Lilliput CE (VC) First School June 2008 Updated 2012 17 Aim for £1 You need plenty of 10p, 5p and 1p coins and a dice. Take turns to throw the dice and take that many coins. All the coins must be of the same value (all 10ps, all 5ps or all 1ps). Add up the total value of your coins. Keep track of how much money you have collected. If the coins take you over £1, you must put your coins back instead of collecting them. The first person to get exactly £1 is the winner. How close? For 2 or 3 people You need plenty of 10p and 1p coins and a dice. Take turns to throw the dice and take that many coins. On each turn you must decide if you are going to take all 1p coins or all 10p coins. After four turns each, count up your money. Then see who has got closest to £1 without going ‘bust’. I’ve got a number in my pocket! My number is less than 100 but what is it? Try to find out what it is in 20 questions. A guess is wasted so ask questions that remove groups of numbers. ♦ Is it odd or even? ♦ Is it more or less than 50? ♦ Can you divide it by 5? You can use the 100 grid to help your child to become confident with doing calculations in their head. Read the numbers in order. Colour all the numbers in the 10 times table yellow (10, 20, 30, 40 and so on). Colour all the numbers in the 5 times table red (5, 10, 15, 20 and so on). Why have the ‘tens’ numbers ended up ‘orange’? © Lilliput CE (VC) First School June 2008 Updated 2012 18 Check the names of the numbers Is that number thirty-four or forty-three? (Pointing to 34) Count in tens, starting at any number, 14, 24, 34, 44, 54…. It’s Nan’s 56th birthday. Can you find her age on the grid? Use the grid whenever you are talking about numbers Look for patterns and talk about them Look at the numbers in that diagonal line: 10, 19, 28, 37, 46, 55, 64, 73, 82, 91. Each number is nine more than the one before. Number squares Cover six numbers on your number square. Can you work out what they are? Phone number sums What do all the digits of your phone number add up to? For example, 0181 424 1163 adds up to 31. Ask your child to find ten phone numbers in your local phone book with the same total as your own phone number. Imagine this Close your eyes and imagine that in front of you is a cube. Can you see it in your mind? ♦ What shape is one side (or face) of a cube? (It’s a square) ♦ How many sides (or faces) has it got? ♦ How many corners has it got? ♦ How many edges has it got? Seeing the shape in your head is very important in maths. Try this with other solid shapes. Doubling and halving Doubling and halving are very useful skills, and people who are fast at mental maths make great use of them. Your child can practice by using a bus number, a price in a shop window, or a car number plate, and doubling or halving it in their head. © Lilliput CE (VC) First School June 2008 Updated 2012 19 Wipe Out - Doubles Rules: You need a pencil and a dice. Use one grid each. Take turns to roll the dice. Double the number rolled. Write it in any box on your grid. Carry on until each grid is full. Now take turns to roll the dice again. If you can, cross out the double of the number. The winner is the first to cross out all their numbers. © Lilliput CE (VC) First School June 2008 Updated 2012 20 Four in a row 10 7 6 3 9 5 6 10 6 5 7 10 13 10 4 2 9 6 8 8 9 4 8 7 7 10 2 10 9 10 9 4 8 5 3 1 Choose any two of the following numbers. 5 2 9 4 3 6 7 1 8 0 Add them together to make a number on the board. Cover the number with a counter. The winner is the first person to get four of their counters in a straight line in any direction. Heads and tails You need a coin, a dice and 15 small toys, buttons or sweets for each player. Decide who is Heads and who is Tails. Roll the dice and say the number. One of you is going to give away that many of your toys to the other person. Toss the coin. If it’s tails, the Tails person gives toys to the Heads person. If it’s heads, the Heads person gives toys to the Tails person. After each go both players must say how many toys they have. Keep playing. The first to get down to five toys or fewer loses. © Lilliput CE (VC) First School June 2008 Updated 2012 21 Take three (a game for two or more players) 12 17 19 22 17 20 16 11 15 13 10 14 20 14 9 16 18 12 13 19 20 24 15 21 18 23 18 14 11 13 22 15 21 17 19 16 Rules Each team needs some counters of their own colour. Take turns to choose any three of these numbers. 3 6 4 7 9 2 8 5 Add them up to make a number on the board. Cover the number with one of your counters. The winner is the first team to get four of their counters in a straight line in any direction. © Lilliput CE (VC) First School June 2008 Updated 2012 22 Top of the table Your football team is unbeaten in the first ten games of the season: WWDWDDDWWD, where a win (W) is 3 points A draw (D) is 1 point, and A loss (L) is 0 points. How many points has your team got? Supercalifragilisticexpialidocious To get your children started let them count the letters in the word above ♦ How many letters has it got? ♦ If the vowels cost 5p and the consonants cost 10p, how much would that be? ♦ In the same way, how much is your child’s name worth? ♦ How many words can you write for one pound? © Lilliput CE (VC) First School June 2008 Updated 2012 23 In Year Three your child will be learning to… • Partition three-digit numbers into multiples of 100, 10 and 1 in different ways • Derive and recall all addition and subtraction facts for each number to 20, sums and differences of multiples of 10 and number pairs that total 100 • Add or subtract mentally combinations of one-digit and two-digit numbers • Draw and complete shapes with reflective symmetry; draw the reflection of a shape in a mirror line along one side • Read, to the nearest division and half-division, scales that are numbered or partially numbered; use the information to measure and draw to a suitable degree of accuracy • Use Venn diagrams or Carroll diagrams to sort data and objects using more than one criterion The main focus is on mentally adding and subtracting numbers. © Lilliput CE (VC) First School June 2008 Updated 2012 24 Your child will be progressing towards work in Year Four… • Know the 2, 3, 4, 5 and 10 times tables by heart, for example, know facts such as 7 x 5 and 36 ÷ 4 • Round three digit numbers such as 672 to the nearest 10 or 100 • Work out that a simple fraction such as 2/6 is equivalent to 1/3 • Work out calculations in their head such as 26 + 58 and 62 – 37 • Work out calculations by writing them in columns using pencil and paper, such as 234 + 479 and 791 – 223 • Multiply numbers such as 38 by 10 or by 100, and divide numbers such as 4200 by 10 or by 100 • Multiply and divide numbers up to 100 by 2, 3, 4 or 5, and find remainders, for example, 36 x 3 or 87 ÷ 4 • Change pounds to pence and metres to centimetres, and vice versa, for example, work out that £3.45 is the same as 345p, and that 3.5 metres is the same as 350 centimetres • Tell the time to the nearest minute and use a simple timetable • Pick out shapes with similar features, for example, shapes with sides the same length, or with right angles or symmetrical shapes • Use +, -, x and ÷ to solve problems and decide whether it is best to calculate in their head or to use paper and pencil. © Lilliput CE (VC) First School June 2008 Updated 2012 25 Learn your tables while at the shops! Count things that come in sets of the following • Two: twin packs of orange juice • Three: bars of soap, packs of sandwiches • Four: packs of bread rolls, chicken pies • Five: slices of meat or cheese • Six: eggs, jam tarts, cans of cola • Seven: now there’s a challenge! Can you find anything that comes in sets of seven? How about sets of eight or nine? It’s a bargain What would the shopping in your trolley be worth if their prices were cut by: ♦ 50% ♦ 25% ♦ 10% ♦ 20%; or ♦ What if they were all two for the price of one? Add together 3 items. What would your change be from £5 or £10 ? © Lilliput CE (VC) First School June 2008 Updated 2012 26 Beat the clock Time your child as they do one of the following: • Count back from 100 in tens • Count back from 75 in fives • Starting at six, count up in tens to 206 • Starting at 39, count up in twenties to 239 • Starting at 67, count up in thirties to 367 Can they beat their record or start at an alternative digit? World family You have a family all over the world. When you are having your lunch (12 noon), what are your relatives doing in: • Los Angeles (8 hours behind) • Jamaica (5 hours behind) • Hong Kong (8 hours ahead) • Sydney (10 hours ahead)? What about in other countries around the world? © Lilliput CE (VC) First School June 2008 Updated 2012 27 Pizza please! Your pizza costs £3.60. Cut it into six equal slices. How much does each slice cost? The answer is that each slice costs 60p. • How much is half a slice? • How much do two slices cost? • How much does half (1/2) of the whole pizza cost? What if you cut the pizza into four equal slices (quarters)? • How much does one slice (1/4) cost now? • How much does half cost now? Is this the same, more or less than above? Oranges Peel an orange (or a satsuma) then do the following. Divide it into segments. Count the segments. Eat one segment. That’s one segment out of how many? Eat half of all the segments. How many segments was that? What other fruits have segments? From 3D to 2D Get an empty cereal box (a three-dimensional shape), and carefully take it apart at the seams by undoing the edges. Flatten the box out and see it’s shape as a two-dimensional shape. Without the tabs this is called a ‘net’. • Look at the nets of other box shapes. © Lilliput CE (VC) First School June 2008 Updated 2012 28 We’re all going on a summer holiday Don’t miss your flight! Your flight to Spain leaves at 10:50. Is that day or night? You need to be at the airport two hours before your flight leaves. What time is that? What time will you need to leave your house to get to the airport? The flight takes three hours: 11:50, 12:50, 13:50. So, you arrive in Spain at 13:50, which is ten minutes to two in the afternoon. Now, your return flight leaves Spain at 15:30. What time do you need to be at the airport? What time will you arrive home? Car number games Look at the three digits (numbers) on a car, for example 562: • The biggest number you can make by rearranging them is 652 • The smallest number you can make is 256 • Add the numbers together (5 + 6 + 2 = 13) • Multiply them (5 x 6 x 2 = 60) • Count up in tens (562, 572, 582, 592, 602 and so on) • Count down in tens (562, 552, 542 and so on) • Count up in hundreds (562, 662, 762, 862, 962, 1062 and so on) • Count down in hundreds (562, 462, 362, 262, 162, 62) • Divide it by tens (562, 56.2, 5.62, 0.562, 0.0562 and so on) • Multiply by ten (562, 5 620, 56 200, 562 000 and so on) © Lilliput CE (VC) First School June 2008 Updated 2012 29 Get back to 1 You will need paper and pencil. Together decide on a start number between 50 and 99. Write the number down on a piece of paper. When it is you turn divide the number by 2, add the remainder to your answer and write down the new total. Keep taking turns at working out the new total until some one writes 1. This person is the winner. Play the game again using a different start number or a different number to divide by. Aim for 300 You will need an ordinary dice. This game gives your child practice in multiplication facts. When it is your turn: • Throw a dice four times and write down the numbers • Add any two of your numbers, then add the other two • Multiply your answers to get your score Keep taking turns like this. Whoever reaches a total score of 300 or more first wins the game. Flexibility with numbers Choose the first five digits you see, on buses, in shop windows, front doors and so on. Try to use those five digits to make fifty by adding, subtracting, dividing or multiplying. I saw a 6, a 2, two 5s and a 9. I can do 5 x 5 to get 25, Then 25 x 2 to get 50 What other numbers can you make? © Lilliput CE (VC) First School June 2008 Updated 2012 30 Initial the number You need a pack of cards with the picture cards removed. Turn the pack of cards face down. Take turns to pick two cards and add their numbers together. Then find two numbers on the 100-grid whose difference is the same as your total. Write your initial in those two squares. The winner is the first person to write their initial in four squares in a line. Three in a line for 2 or more people You need two dice and coloured counters. Take turns to roll two dice and multiply the dice numbers together. On the 100-grid, cover your total with a counter. The winner is the first person to get a line of three counters. (Remember you will only use some of the numbers up to 36). 3 x 3 grid ideas Use each of the numbers 1 to 9. Put one number in every box. • Each vertical line should total: a different amount the same amount • Each horizontal line should total: a different amount the same amount • The horizontal, vertical and diagonal lines should add up to twelve (13, 14 or 15) i.e. a magic square • The horizontal, vertical and diagonal lines should add up to a different total, i.e. a non-magic square • The number in the middle of each side is the sum of the two corner numbers on either side of it © Lilliput CE (VC) First School June 2008 Updated 2012 31 © Lilliput CE (VC) First School June 2008 Updated 2012 32 Four in a row 20 17 22 19 17 12 16 11 15 13 10 14 12 18 16 3 14 20 13 19 20 24 15 21 13 11 14 18 23 18 22 15 21 17 19 16 Choose any three of the following numbers: 5 1 9 4 3 6 7 2 8 Add them up to make a number on the board. Cover the number with a counter. The winner is the first person to get four of the counters in a straight line in any direction. © Lilliput CE (VC) First School June 2008 Updated 2012 33 Wipe Out – Tables Race For the following game you need to draw two 3 x 3 grids. Use a 10 or 12 sided dice (if you use the 10 sided dice let 0 = 10) Choose the multiplication table you would like to practise. Take it in turns to roll the dice, and multiply the number shown by your choice of multiple, and place the answer in a box on the grid. When the grid is full, repeat the rolling, and if the answer is on your grid, cross it out. The first person to cross out all their numbers wins. © Lilliput CE (VC) First School June 2008 Updated 2012 34 Please find the following pages of Mathematical Vocabulary. The words and phrases have been organised into four separate year groups, Reception, Year One, Year Two and Year Three. These pages only show the new words for that year group. As your child progresses through the school these new words are introduced. Due to this you will need to refer to the appropriate year group for your child and the previous year groups, as these will be revisited and consolidated. © Lilliput CE (VC) First School June 2008 Updated 2012 35 Reception Counting and recognising numbers Counting Number zero, one, two, three…to twenty and beyond zero, ten, twenty….one hundred none how many…? count, count (up) to count on (from to) count back (from to) count in ones, twos…tens… more, less, many few odd, even every other how many times? pattern, pair guess how many, estimate nearly, close to, about the same as just over, just under too many, too few, enough, not enough © Lilliput CE (VC) First School June 2008 Comparing and ordering numbers the same number as, as many as of two objects/amounts: greater, more, larger, bigger less, fewer, smaller of three or more objects/amounts: greatest, most, biggest, largest least, fewest, smallest one more, ten more one less, ten less compare order size first, second, third….tenth last, last but one before, after next between above, below Updated 2012 37 Adding and subtracting how did you work it out? count, sort group, set match same, different list add, more, and make, sum, total altogether score double one more, two more, ten more…. how many more to make…? how many more is….than….? take (away), leave how many are left/left over? how many have gone? one less, two less….ten less… how many fewer is ….than….? difference between is the same as Problems involving “real life” or money compare double half, halve pair count out, share out left, left over Solving problems Reasoning about numbers or shapes pattern puzzle answer right, wrong what could we try next? © Lilliput CE (VC) First School June 2008 money coin penny, pence, pound price cost buy sell spend, spent pay change dear, costs more cheap, costs less, cheaper Updated 2012 38 costs the same as how much…? how many…? Total longest, shortest, tallest, highest… and so on far, near, close Mass Measures, shape and space weigh, weighs, balances heavy, light, heavier/lighter, heaviest/lightest balance, scales, weight Measures (general) measure size compare guess, estimate enough, not enough too much, too little too many, too few nearly, close to, about the same as just over, just under Capacity full half full empty holds container Length Time length, width, height, depth long, short, tall high, low wide, narrow deep, shallow thick, thin longer, shorter, taller, higher…and so on time days of the week: Monday, Tuesday… day, week birthday, holiday morning, afternoon, evening, night bedtime, dinnertime, playtime today, yesterday, tomorrow © Lilliput CE (VC) First School June 2008 Updated 2012 39 before, after next, last now, soon, early, late quick, quicker, quickest, quickly slow, slower, slowest, slowly old, older, oldest new, newer, newest takes longer, takes less time hour, o’clock clock, watch, hands sphere cone Exploring patterns, shape and space Patterns and symmetry shape, pattern flat curved, straight round hollow, solid corner face, side, edge, end sort make, build, draw size bigger, larger, smaller symmetrical pattern repeating pattern match 2D shapes circle triangle square rectangle star Position, direction and movement 3D shapes position over, under above, below top, bottom, side cube pyramid © Lilliput CE (VC) First School June 2008 Updated 2012 40 on, in outside, inside around in front, behind front, back before, after beside, next to opposite apart between middle, edge corner direction left, right up, down forwards, backwards, sideways across close, far, near along through to, from, towards, away from movement slide roll turn stretch, bend Instructions listen join in say think imagine remember start from start with start at look at point to show me put, place fit arrange rearrange change, change over split separate carry on, continue repeat what comes next? find choose collect use © Lilliput CE (VC) First School June 2008 Updated 2012 41 make build tell me describe pick out talk about explain show me read write trace copy complete finish, end fill in shade colour tick, cross draw draw a line between join (up) ring cost count work out answer check General same number/s different number/s missing number/s number facts number line, number track number square number cards counters, cubes, blocks, rods die, dice dominoes pegs, peg board same way, different way best way, another way in order, in a different order not all, every, each © Lilliput CE (VC) First School June 2008 Updated 2012 42 Year One Numbers and the number system how much less is…? half, halve =, equals, sign Solving problems Place value and ordering units, ones tens exchange digit “teens” number equal to eleventh….twentieth half-way between Making decisions and reasoning number sentence sign, operation Organising and using data Vote Table Measures, shape and space Estimating roughly Measures (general) Calculations roughly Addition and subtraction Length +, plus near double how much more is…? _, subtract, minus metre ruler, metre stick © Lilliput CE (VC) First School June 2008 Updated 2012 43 Time seasons: spring, summer, autumn, winter month, year midnight fast, faster, fastest half past how long ago? how long will it be to….? how long will it take to….? how often? always, never, often, sometimes, usually once, twice Shape and space centre journey whole turn, half turn Instructions record arrow General abacus point, pointed 3D shapes cuboid cylinder Position, direction and movement underneath © Lilliput CE (VC) First School June 2008 Updated 2012 44 Estimating Year Two Numbers and the number system Counting, properties of numbers and number sequences two hundred…one thousand threes, fours, fives… tally multiple of sequence continue predict rule exact, exactly round, nearest, round to the nearest ten Fractions part, equal parts fraction one whole one half, two halves one quarter, two…three…four quarters Calculations Addition and subtraction addition one hundred more subtraction one hundred less tens boundary Place Value and ordering hundreds one-, two- or three-digit number place, place value stands for, represents exchange twenty-first, twenty-second…. Multiplication and division lots of, groups of © Lilliput CE (VC) First School June 2008 Updated 2012 45 X times, multiply, multiplied by multiple of once, twice, three times….ten times…. times as (big, long wide…and so on) repeated addition array row, column share equally one each, two each, three each… group in pairs, threes…tens equal groups of /, divide, divided by, divided into Solving problems Making decisions and reasoning bought sold Organising and using data tally graph block graph pictogram represent label title most popular, most common least popular, least common Measures, shape and space Measures (general) calculate calculation mental calculation jotting correct symbol measuring scale about Length further furthest (m), centimetre (cm) Money (£) © Lilliput CE (VC) First School June 2008 Updated 2012 46 tape measure 2D shapes Mass circular triangular rectangular pentagon hexagon octagon Patterns and symmetry Kilogram, ( kg), half- kilogram, gram (g) Capacity capacity contains litre (l), half-litre, millilitre (ml) line of symmetry fold mirror line, reflection Time months of the year: January, February…. fortnight minute second quarter to, quarter past digital/analogue clock/watch, timer Shape and space Position, direction and movement route higher, lower clockwise, anti-clockwise quarter turn right angle straight line surface © Lilliput CE (VC) First School June 2008 Updated 2012 47 Instructions General recite predict describe the pattern describe the rule find all, find different investigate decide name discuss explain your method explain how you got your answer give an example of….. write in figures present represent label tally calculate solve number pairs number bonds hundred square number grid geo-strips © Lilliput CE (VC) First School June 2008 Updated 2012 48 Year Three hundreds boundary Numbers and the number system Counting, properties of numbers and number sequences Multiplication and division multiplication product division remainder hundreds relationship Place value and ordering Solving problems one hundred more one hundred less method equation Estimating approximate, approximately (up or down) Money one third, two thirds, three thirds one tenth note more/most expensive less/least expensive amount value, worth Calculations Handling data Fractions © Lilliput CE (VC) First School June 2008 Updated 2012 49 Shape and space right-angled vertex, verticies layer, diagram chart, bar chart frequency table Carroll diagram, Venn diagram axis, axes diagram 3D shapes Measures, shape and space hemi-sphere prism Measures (general) 2D shapes division approximately Length distance apart/between, distance to…from… kilometre (km) mile semi-circle pentagonal hexagonal octagonal quadrilateral Position, direction and movement Time map, plan ascend, descend grid row, column compass point north, south, east, west (N, S, E, W) century calendar, date am, pm earliest, latest © Lilliput CE (VC) First School June 2008 Updated 2012 50 horizontal, vertical diagonal angle,…..is a greater/smaller angle than Instructions show your working interpret sketch investigate question General greatest value, least value © Lilliput CE (VC) First School June 2008 Updated 2012 51 • Updated by the Mathematics Subject Leader, with support from the staff at Lilliput CE (VC) First School. • DfEE, Maths Year 2000, It all adds up • DCSF, Primary Framework for Mathematics from Reception to Year 6 • BEAM Education, Mathematics learning in Reception • BEAM Education, Mathematics learning in Year 1 • BEAM Education, Mathematics learning in Year 2 • BEAM Education, Mathematics learning in Year 3 • BEAM Education, Mathematics learning in Year 4 © Lilliput CE (VC) First School June 2008 Updated 2012 52
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