Translational Motion Linear Kinematics Figure 8.1 Hamill & Knutzen (Ch 8) Hay (Ch. 2 & 3) Hay & Ried (Ch. 8 & 9) Kreighbaum & Barthels (Module F) or Hall (Ch. 2 & 10) Quadrants in a Two-Dimensional Reference System Figure 8.3 +y Quadrant II (-,+) -x Quadrant I (+,+) +x Quadrant III (-,-) Quadrant IV (+,-) Position & Displacement Position defines an object’s location in space. Displacement defines the change in position that occurs over a given period of time. Displacement is a vector Distance is a scalar -y Speed Movements Occur Over Time Knowledge of the temporal patterns of a movement is critical in a kinematic analysis since changes in position occur over time. Speed is a scalar (m/s) Speed = distance Δtime Δ = change in 1 Velocity Velocity is a vector (m/s) Velocity = Δposition(displacement) Δtime Velocity is designated by lowercase v Time is designated by lowercase t Acceleration Velocity Fundamental units = LT-1 If we plot our displacement data on a graph we are calculating the slope of the line when we calculate velocity. Units of Acceleration Acceleration = Δvelocity Δtime Units are m/s 2 or m.s-2 Acceleration is designated by lowercase a Fundamental units => LT -2 It is used for both scalar and vector quantities. Acceleration If my velocity in the x-direction goes from 3 m/s to 2 m/s in 0.05 seconds what would my acceleration be? Answer: -20 m/s2 Be careful of the term “deceleration” Data Acquisition Not covered in any detail in most texts on reserve. 2 Photographs Where am I? If taken in the correct plane photographs can allow for later evaluation of angles and hence for a static kinetic analysis. In dynamic situations how do you know you have the extreme posture? The accurate and complete answer to this question is not as simple as it may seem. Video Systems Opto-electronic systems The location of the joint centres of rotation is entered directly into the computer. Systems usually come with software that will calculate velocity and acceleration. There is a limited amount of quantitative data that can be gleaned from a full-motion video system. Stop frame capability does however allow for a reasonably accurate assessment of posture. 60 frames/sec is more than adequate for most movements but the real problem is identifying joint centres of rotation and calibration. Q-Track and Force Plate Data Q-trac markers Previous Data Acquisition System in Dr. Robinovitch’s Lab 3 Vectors and Scalars Vector Components Scalars can be described by magnitude a = original vector E.g., mass, distance, speed, volume Vectors have both magnitude and direction a θ x-component Displacement => Velocity y-component E.g., velocity, force, acceleration Displacement => Velocity v = positionfinal - position initial time at final displ. - time at initial displ. B v = xf - xi = xf - xi tf - ti Δt Δx = rise A y − component a x − component cos θ = a sin θ = Vectors are represented by arrows See pages 305-308 for vector addition, subtraction, and multiplication Displ. Figure 8.9 Δt = run As (tf - ti ) is usually constant we just use Δt. Time Finite Differentiation Finite Differentiation B (x2 , y2) Δx x1 x2 t1 t2 x3 x4 x5 t3 t4 t5 Δt Displ. A (x1, y1) Time 4 Finite Differentiation Finite Differentiation x 2 − x1 Δt y 2 − y1 Vy1.5 = Δt x 2 − x1 Δt y 2 − y1 y 1.5 = Δt x1.5 = Vx1.5 = Sample Data Finite Differentiation Frame Time (s) Vert.Pos (y) Vel. (vy) 1 0.0000 0.00 2 0.0167 3 4 Frame Time (s) Vert.Pos (y) Vel. (vy) 8.98 1 0.0000 0.00 8.98 0.15 2 0.0167 0.15 4.19 0.0334 0.22 3 0.0334 0.22 2.99 0.0501 0.27 4 0.0501 0.27 (0.15 - 0.00) / 0.0167 = 8.98 (0.22 - 0.15) / 0.0167 = 4.19 Finite Differentiation Finite Differentiation x1 x2 Δt V2-3 x1 x2 x3 x4 x5 x4 x5 V3 x3 2Δt 5 Finite Differentiation Finite Differentiation First central difference method Frame Time (s) Vert.Pos (y) Vel. (vy) x 3 − x1 x 2 = 2Δt 1 0.0000 0.00 0.00 2 0.0167 0.15 6.59 3 0.0334 0.22 3.59 4 0.0501 0.27 (0.22 - 0.00) / 0.0334 = 6.59 Acceleration Again if we are using coordinate systems we use the following convention. Horizontal ⋅ acceleration ⇒ x Vertical ⋅ acceleration ⇒ y Figure 8.18 Sample Problem Time (s) 0.0 0.5 1.0 1.5 2.0 2.5 10.5 Displ. (m) 0.000 0.857 3.160 6.484 10.564 15.210 105.514 Figure 8.19 6 Time Displ. Time Displ. 0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0 0.000 0.857 3.160 6.484 10.56 15.21 20.26 25.60 31.130 36.77 42.480 5.5 6.0 6.5 7.0 7.5 8.0 8.5 9.0 9.5 10.0 10.5 48.21 53.95 59.68 65.42 71.16 76.89 82.63 88.37 94.11 99.84 105.51 Draw the following graphs (do not use 1st central difference) Sampling Theory d vs t v vs t a vs t F vs v Winter, 1979 (page 22-39) Assume mass of runner = 70 kg How small should Δt be? Instantaneous Velocity Tangent Displ. This line would be a poor estimate of the tangent for this section of the curve. Time Δt Sampling Theory Obviously the smaller Δt is the more accurate you estimate of instantaneous velocity. However, the smaller you try to get Δt the more expensive it is going to be! Regular video at 60 frames/sec is good for most applications. 7 Analogue to Digital Synchronization (A to D) If you have force platform, video and EMG data there can be a problem in synchronizing the data. How do you know the time frames on each data acquisition system match? No problem if all collected by computer, but if some is collected on video and some on the computer! Aliasing Error Fourier Transformation Signal 1 Signal 2 f2 Filtering Raw Data Sampling Theory Differentiation and Noise The differential of the line between these markers is much larger than the difference in their location. Red stars = true location of markers Yellow stars = location of markers due to “noise” 8 Signal vs Noise Accelerometers Integration Differentiating positional data to get velocity and acceleration has been covered. However, acceleration may be collected in a biomechanical analysis. In this case, you may want to calculate velocity and displacement data. This is the opposite of differentiation and is known as integration. Tri-Axial Accelerometers Accelerometers vary considerably in resolution and max. acceleration. Must be sure of planar acceleration if using uniaxial accelerometers. Tri-axial accelerometers are bulkier and much more expensive. These can be rented rather than purchased. The Basic Accelerometer: A classical second order mass-spring mechanical system with damping and applied force Vibration Force Platform Data Vibration is measured using accelerometers and then various mathematical and statistical techniques are used to quantify and interpret the signal. If you have force – and obviously F = ma, then you can easily calculate the acceleration of the body’s centre of gravity. 9 Finite Integration Finite differentiation methods are used with digital data. Similarly, finite integration methods are used with digital data. Finite differentiation calculates the slope of the curve. Finite integration calculates the area under the curve. Most often used with force-time curves – area under the curve is mechanical impulse (more in Linear Kinetics lecture) If :→ a = Δv Δt Then :→ Δv = aΔt Acceleration Finite Integration € Time € Hence area under curve = aΔt Example 7 acc. 3 0 Time 6 8 Area A equals 3m/s2 x 6s = 18 m/s Units! LT-2 x T = LT-1 This is change in velocity from 0-6 s. Area B is 14 m/s. Total change in velocity from 0-8 s is 32 m/s. Riemann Sum Finite differentiation approximates the area under curves as a series of rectangles This is called the Riemann sum (see equation opposite) If Δt is small enough this is an accurate approximation t30 ∫ vxidt = ds t1 30 ds = ∑ (v xi * dt) i =1 Example above: Horizontal velocity time curve with 30 time intervals. Integral equals change in displacement. € Integration is less sensitive to errors due to “noise” High frequency “noise” present A B How fast can we go? Kinematics of Running Hamill & Knutzen, Chapter 8 (pages 319-323) The slope of curve A varies greatly but the area under the curve is not that different from curve B. 10 Stride Rate vs Stride Length Running Kinematics Stride length (SL) and stride frequency (SF) are very commonly studied kinematic parameters. Both SR & SL increase linearly (approx.) from a slow jog up until 7 m/s. After this SR increases much more than SL. Support and non-support phases are also of interest. Support Phase: Jogging 68%, moderate sprint 54%, full-sprint 47% Mechanical Efficiency (Figure 8-27) 02 consumption PSF = preferred stride frequency 100 m vs 200 m The world record for the 100m is? Women 10.49s (1988) Men 9.58s The world record for the 200m is? Women 21.34s (1988) Men 19.19s 4 x 100 m Relay Projectile Motion Best male 4 x 100m relay time = 37.10s This an average of 9.275s per 100m! Best female 4 x 100m relay time = 41.37s This an average of 10.34s per 100m! This is possible due to the fact an acceleration phase is allowed within the 2nd, 3rd and 4th 100m segments. 11 Equations of Constant Acceleration 1).......vf = vi + at This is a re-arrangment of: a = Δv a = vf - vi Δt t 2).......d = vit + 0.5at2 3).......vf2 = vi2 + 2ad Air Resistance Can often be ignored but is often a considerable factor. Name a few examples where air (or fluid) resistance in considerable. Baseball, cycling, swimming, skydiving! Name a few where it is negligible Shot-put, long jump (possibly)? Maximum Vertical Reach Actual reach will be affected by body anthropometry and position. In what ways? Forces Influencing Projectiles Gravity Air resistance No other forces can influence the flight (trajectory) of the projectile Air resistance is often negligible Air resistance is considered negligible in this section of the text Without air resistance With air resistance Maximum Vertical Displacement Relatively simplistic Height centre of gravity (CG) reaches will be determined by height of CG at take-off and vertical velocity of CG at take-off. Projecting for Horizontal Distance It is a very common performance objective to project an object, or the body, for maximum horizontal distance. Long jump, triple jump, golf drive, football punts. 12 Factors Affecting Trajectory Optimum Angle of Projection You need a large horizontal velocity, but if you sacrifice vertical velocity you have little time in the air. Projection Speed Projection Angle Projection Height Optimum = 45o (without air resistance) Range Equation v Range = € 2 × sin θ × cosθ + v x Vertical & Horizontal Components are Independent v 2 y + 2gh g This can be arrived at via the use of the equation, d = vit + 0.5at2 and knowing the solution to a quadratic. There are many problems to work through in the texts on reserve and the course workbook Easier way to calculate range Vertical Time = Horizontal € − vy ± v 2 y + 2gh g Range = v x × time Projecting for Accuracy Optimize velocity of release, rather than maximize, in sports like darts, slow-pitch softball In other sports like baseball, tennis, squash and golf drives it is desirable to have high release velocities. € 13 Optimum Angle of Projection If the target is above the release point then the optimum angle is steeper (too low and you don’t get there! If the target is below the release point then the optimum angle is shallower. Horizontal Plane Targets Ideally a vertical descent into the target area is desirable. Again the horizontal distance from the target will determine how closely one can achieve this ideal. Speed and Accuracy Vertical Plane Targets Ideally would like projectile projected to target at 90o. However, the further the projection distance, for any given velocity, the more arc (parabola) needed on the projectile. Projecting the Body for Accuracy Point targets in space are often used rather than a physical target. Best examples are in gymnastics and other tumbling activities. Long Jumper’s Angle of Take-Off Many sports require both accuracy & speed (spike volleyball serve, tennis serve, lacrosse shot, etc.). One cannot maximize projection speed in some cases, but this requirement cannot be ignored. 14
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