Skateboard Madness - Creative Deployment

MINDT WI
STERUSA
NDT WIST
ERUSA
MINDT WI
STERUSA
THE DEFINITIVE BOARD GAME FOR SKATEBOARDING
PLAY GUIDE AND INSTRUCTIONS
MINDT WI
STERUSA
skateboardmadness
Skateboard Madness is a fun family board
game for two to six players. The object of the
game is to win the X Games Championship in
skateboarding, a feat that you’ll accomplish
by learning skateboard tricks (picking up Trick
Cards), getting yourself sponsored so that
you can accomplish bigger and better Skate
Sessions (by picking up Sponsor Cards),
meeting Pro’s & Legends, who’ll teach you
cool skateboard tricks (by picking up Pro’s &
Legends Cards).
Skateboard Madness uses a brand new concept for
playing a board game and you will encounter all kinds
of unique play fun and general madness along the way,
including a 400 question trivia section that involves
all kinds of fun and interesting skateboard trivia,
broken up in four categories; easy, medium, hard and
really hard.
There’s also 50 Random Cards that will either help you
or perhaps set you back as you pick them up throughout
the game.
Note; you don’t have to know much about skateboarding
to enjoy this game.
2
PLAYGUIDE
Setup.............................................04
Playing The Game........................06
Taking A Turn................................07
Movement On The Board.............08
Meet The Designers..
Skateboard Madness was conceived by two
professional skateboarders that both came to
California from Sweden; Tony Mag and Mathias
Ringstrom. Tony Mag is a legendary skater from the
80’s that started H-Street and later, Osiris Shoes.
Tony’s travelled the world with his skateboard, as
has Mathias, who was a top professional rider for
15 years, up until 2008. Mathias competed in the
first ever X Games and many thereafter and holds a
reputation for being one of the most innovative and
technical riders of all time.
The two high flying Swedes started the game company
Mindtwister USA in 2006, with a Swedish game called
Pentago, which has sold more than a million copies all around
the world. Mindtwister introduced Pentago to the US and
Canadian market in 2006 and the game has been a huge hit,
laying the foundation for Mindtwister USA, the publisher of
Skateboard Madness. While T-Mag immediately thought
it would be a good idea to design a skateboard themed
board game, it would take until 2010 before design got
fully under way. By this time, Mindtwister USA had grown
enough to handle the huge undertaking.
Tony Mag got together with Mindtwister game designer
Michael Richie and asked him to come up with a unique
play movement, as opposed to just rolling two dice and
moving along a pre-set path on a game board.
Professional skateboarder Ron Allen, another legendary
skateboarder was brought in to both star in the game and
help design the authenticity and the extensive trivia section
of the game. In the beginning of 2011, the game was
finished and now included top professional rider and X
Games Champion Andy Macdonald and world renowned
street skater and X Games competitor Corey Duffel.
skateboardmadness
WELCOME to SKATEBOARD MADNESS, THE DEFINITIVE
BOARD GAME for SKATEBOARDING.
X Games
medalist
Tony Mag
doing what
he loves
most.
The Game Board Squares............10
The Style Points...........................11
Winning.........................................12
Strategy.........................................13
Technical Notes............................14
Friends & Sponsors.....................16
Michael Richie
Game Designer
Extraordinaire
Mathias has travelled all over
the world, showcasing his
skateboard talents and is an
X Games medalists.
PLAYGUIDE
3
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skateboardmadness
Skateboard Madness uses several unique ways of
playing a board game and it may take a couple of
games to get the hang of it, so don’t worry about
having to completely understand how the game is
played right away. Get the basics down and start
playing.
There are reminder cards of the most critical play
elements that you can keep next to you, while you’re
first learning how to play.
So.. start with a good size table. Shuffle the Trivia,
Random and Trick Card decks and place them in the
Card Holder Box after dealing six trick cards to each
player. All cards are placed in the box face down.
Deal every player one Bandage Token then place
the Style Points, the Bandage and Slam Tokens in
the Token Holder Box, face up. Everyone places the
Bandage Token in front of them on the table, face up.
Put the four red Sponsor Dice somewhere next to the
board. They will not be used until players pick up
Sponsor Cards on the board.
4
PLAYGUIDE
Barkley is from New York
City but now lives in Malibu
Beach, where he goes to
high school with Buster
and Lola. When he’s not
skating, Barkley does a
little artwork and plays the
guitar in a rock band with
Slash called “Madness
Rocks”. He is the natural
born leader of the Madness
crew and mostly skates
street but will get in a pool
or vert ramp with Buster
sometimes. Barkley also
works with Roxie
on her style.
Setting up the game..
There are four sets of Sponsor Cards with six cards in
each set and they are separated by companies and
colors. Put them face up on the respective Sponsor
squares on the board. Do the same for the Pro’s &
Legends Cards.
If this is the first time playing Skateboard Madness,
then take each character and press them into the
plastic base and then everyone picks a character to
play.
BARKLEY
Keep the Trick Cards secret from the other players;
you wouldn’t want them to know what kind of Skate
Session you might throw down on your turn. You’re
now ready to go for the X Games Championship in
skateboarding.
Buster is from Ohio and
moved to California when
he was little. He now lives
in Pacific Palisades, not
too far from Barkley and
skates the Santa Monica
park, where they have a
big pool and also skates
in Venice Beach. Buster
is working on becoming a
pro rider someday, while
studying hard in school at
Malibu High. When he’s
not skating, Buster likes to
ride bikes and play tennis
but dreams about skating
the Megaramp someday.
BUSTER
Lola grew up in Venice
Beach and also goes to
Malibu High. She started
skating when she was old
enough to walk and just
enjoys cruising on her
longboard and riding her
old school boards. Lola is
pretty much a big sister to
Roxie and she also helps
her with style. When Lola
is not skating, she likes to
listen to 80’s music and
volunteer for Grind For Life
events. Occasionally, she’ll
go surfing in Santa Monica,
especially if Rip goes.
LOLA
Roxie is the youngest
member of the Madness
Crew and also the most
talented. She skates
street, parks, bowls,
vert and when she gets
older, she wants to try the
Megaramp. She gets lots
of help from the rest of
the crew who just adores
her. She lives in Venice
Beach and loves to cruise
over to Lola’s house
when she’s not skating to
study and just
do girly stuff.
Rip is the hardcore
longboard cruiser and loves
to shoot photos and video
of the crew. Rip grew up in
San Francisco and moved
down south a few years
ago and goes to Santa
Monica High school. Rip
plans on skating forever
and taking film and video
classes in college, to make
skate video’s and maybe
one day make something
more serious. He also
shoots Slash and Barkley’s
band, whenever they play.
RIP
C
ROXIE
Roxie came up with the name
Madness Crew, since she
thought that they have such
a tight crew that are all a
little bit mad, in a good way.
Barkley drew the logo.
skateboardmadness
skateboard
The Madness Crew is a group of friends that love skateboarding. While they
do different things and have different tastes and interest, they all share a life
long passion for skateboarding. Barkley is the leader of the crew, Buster is the
competitor, Lola really likes old school skateboarding, Rip cruises a longboard
and handles the camera work, Roxie is super talented and Slash just likes it all.
SLASH
Slash is the comedian
of the crew, he’s always
pulling little pranks on his
friends, all in good fun,
of course. Slash cruises
longboards and the old
school boards with Lola
and is into all the 70’s and
80’s tricks, both on the
street and in parks. Slash
lives in Topanga, which
is not too far from the
rest of the crew. Besides
skateboarding, Slash is
studying to be an architect
and he plays drums in the
band with Barkley.
PLAYGUIDE
5
skateboard
tebo
PLAYGUIDE
The chance dice
IE
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In addition, you also do what the Chance Dice says,
see next page.
po
ol
t
this is your 6 point skate session.
AN
Now it’s time to roll; grab the two black dice and the
Chance Dice and go for it. If you roll a 6 or higher, you
“made your session” and you move your character on
the board, in the order of the cards. You go 2 spaces
and do whatever happens on that square, then move
1
rolling and moving
IMPORTANT!! If you rolled less than what your Skate
Session equals, you don’t make that Skate Session
but you still move the total amount of squares in your
session, you just don’t pick up or do anything along
the way, including Slamming, even if the Slam is the
final square you land on.
IMPORTANT!! Remember that you move accrding to
the Trick Cards, not what the dice show.
skateboard
madness
this is your Dice Roll, which equals 7.
R
As an example, let’s say that you lay down three
cards; a 2, a 3 and a 1, in that order. That equals 6 all
together.
3
1
IE
If you land on an empty square, nothing happens
there. Once you’ve played your Trick Cards on your
turn, just throw them in a discard pile. If the Trick Card
pile runs out of cards, just recycle the discard pile and
make a new Trick Card pile in the card holder box.
skateboard
madness
LL
Your turn is a “Skate Session” that consists of you
drawing a Trick Card from the pile (card holder box)
and then laying down a Skate Session of Trick Cards
on the table, for everyone else to see and in the order
that you’d like to move on the board and then rolling
the dice to see if you “made the session”.
2
3
O
3 and do what happens there and so on, until your
turn is done.
skateboard
madness
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Playing The Game..
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2
Everyone sets their play character in the middle, then
decide who starts.
Each Trick Card has a value on it, so to make the Skate
Session means to roll the dice and equal or beat the
total number on the Trick Cards in your Skate Session.
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skateboardmadness
6
Draw a trick card from the pile in the card holder box. Then lay down a skate session on the table.
In this example, you choose to put down a 2, a 3 and a 1, in that order. The challenge now is to
roll the total or above of the cards, which is 6, with the dice that you have. To start off, you’ll roll
the two black Skate Session
Dice, with the Chance
Dice..
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Example; taking a turn
is always rolled with the regular dice. It has three
possible outcomes.
Slam | This means that you either play the bandage
token to “heal” your injury or you pick up a Slam
Token, which is placed in front of you. For every Slam
you have, you’ll roll with one less dice next time you
roll the dice, so try to keep some Bandage Tokens
around for when you Slam.
Ollie| This means that you are able to move across
any number of Ollie Gaps on your turn, as well as
being able to “Ollie over” other players. See next
page for an Ollie example.
Random | This means to draw a Random Card and
just follow instructions. Read it out loud so that your
fellow players know what you’re doing and why.
You laid down your Skate Session and in
this example, you rolled a 3 and a 4 on
the dice. The goal is to equal or beat 6,
the total of your Skate Session. The Dice
Roll of 7 does that which means that you
made your Skate Session.
Now you move your character on the
board, in order of the cards.
See next page for some examples and
tips on moving.
You also do what the Chance Dice tells
you to do. In this case, you rolled an Ollie,
which means that you can cross any Ollie
Gaps on the board, as you make your
moves.
If you roll a Random Card or Slam on the
Chance Dice, then do this action first,
before you move, as it may change what
happens next.
PLAYGUIDE
7
the ollie
movement on the board
You can only move to squares that are directly connected with
another square, like these two squares.
These two squares are not directly connected and you’d have
to step on the blue square first, to reach the other red square.
You can go anywhere on the board, in any direction, as long
as you have the Trick Cards in your Skate Session and an Ollie
on the Chance Dice, to cross the Ollie Gaps or pass another
player on the board.
X
skateboardmadness
A basic move
8
2
Let’s say that you are here and that
you have a 2, a 3 and another 2 in
your Skate Session and you don’t
roll an Ollie on the Chance Dice. You
also choose to move towards the tail
of the old school board.
Reminder: if you roll the dice and do not equal or beat
your skate session cards that you laid down, you still
move the numbers of squares that the cards indicate,
you just don’t pick up or do anything along the way.
note THAT all locations on the game board are called
“squares”, regardless of their shape.
ALSO Note that the game board is designed using the
shape of an old school skateboard, laid over the shape
of a new school skateboard. The old school boards
were used in the 80’s and earlier and are becoming
popular again.
PLAYGUIDE
X
1
When you land on any Woodward camp
square, you take one dice and make a
separate roll. Whatever you roll, pick up
that many Trick Cards from the pile.
Then continue with your turn if you have
more cards in your Skate Session.
then the 1 takes you here and you
pick up a sponsor card to keep.
the 2 in your skate session takes
you here and you’re asked a
trivia question.
finally, the last 2 in your skate
session takes you here and you draw a
pro’s & Legend card to keep.
2
woodward skate camp
the 2 in your skate session takes
you here and you pick up a pro &
Legends card to keep.
2
skateboardmadness
If you roll an Ollie on your turn, you can “jump” over
any of the Ollie Gaps during your Skate Session or
other players. You just move as if the squares were
connected or as if the other players were not “in your
way”. You still need to have the cards in your Skate
Session to make the move that you want to do.
As an example, if you are here and have 2 and 1 in
your Skate Session, which is easy to roll with two dice
and you roll the Ollie on the chance dice, then you can
“jump” the gaps on the board, along the dotted red
lines and according to the cards in your Skate Session.
Using the Ollie Gaps can really get you around the
board quickly, which will help you win.
then, the 3 takes you here and you
draw a random card.
3
the skateboard mag
When you land on any Skate Mag square, you take one dice and make a separate
roll. If you roll a six, that means that you got a photo in the mag and thus earned
a new Sponsor. Advance to any Sponsor square and pick up that Sponsor Card.
Then continue with your turn if you have more cards in your Skate Session.
PLAYGUIDE
9
Here you have a rather big Skate Session laid down;
it totals 21. You have two sponsors, so you roll with 2
red Sponsor Dice, in addition to the regular black Skate
Session Dice. Even with four dice, rolling 21 is a pretty
hard and you only roll 19. You have already earned
three Style Points. To make this Skate Session, you’ll
“spend” two Style Points, so that the Dice Roll plus the
Style Points total 21.
You can choose not to play your Style Points, as you
may want to save them for another turn, like the winning
Skate Session. Spent Style Points are returned to the
box when the turn is over.
skateboardmadness
PLAYGUIDE
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2
PRO’S & LEGENDS
3
ol
6 skateboard
madness
skateboard
madness
po
skateboard
madness
ACHTIPES
4
2
FICK
6 skateboard
madness
ol
skateboard
madness
po
ol
4
po
3
PRO’S & LEGENDS
This is your 21 point Skate Session. notice that there’s one set of three pool cards that are used in this skate session; this
earns you an extra style point if you make the dice roll, which in this example, you do, by using a couple of Style pOints.
LL
IE
this is your Dice Roll which totals 19.
O
is to Woodward Skate Camp. When you land here, take
one dice and roll it. Whatever number comes up, pick
up that many Trick Cards from the pile to your hand.
You can go to any of the four Woodward Skate Camps
as often as you like.
The Skateboard Mag Square: Another special place
to go is to The Skateboard Mag. When you land here,
take one dice and roll it. If you roll a six, then you can
advance to any Sponsor Square that you haven’t been
to already and get that Sponsor Card. You can go visit
The Skateboard Mag as often as you like but once you
have all four sponsors, there’s no need.
The Slam Square: This isn’t a place that you really want
to go. Sometimes you might be forced to step onto a
Slam square or even choose to do it, because of where
you want to go. Anytime you Slam, either by landing
on the Slam square, rolling it on the Chance Dice or
by picking up a Random Card that made you slam, the
same thing happens: play a Bandage Token if you have
it or pick up a Slam Token which will cause you to roll
with one less dice, starting on your next turn, until you
pick up and play a Bandage Token.
It’s a good idea to collect Bandage Tokens ahead of
time, so that you can play one right when you Slam. To
get one, plan your Skate Session so that you land on
the Heal Thy Self square on the board. When you do,
just pick up a Bandage Token and keep it in front of you.
To play it, you just put it back in the Bandage Token pile
to regain the dice that you lost. Return any Slam Tokens
that you had too.
Also note that throughout the game you can take several
Slams and each will require a Bandage Token to “heal”
but on one single turn, you take only one Slam Token
regardless of the number of Slams that may happen to
you on that one turn.
play example;
When you answer Trivia Questions, you earn one Style
Point for each question answered correctly. You can
sometimes be given Style Points by the Random Cards
too. Style Points are useful because they allow you to
roll a lesser number than the Trick Cards in your Skate
Session and still make your Session.
Another way to earn Style Points is to play three Trick
Cards of a kind in your Skate Session. The Trick Cards
are separated by five different terrains; Street, Vert,
Pool, Park and Megaramp. Any time that you play one
or more sets of three cards with the same terrain, you
get a Style Point for each set, if you made your Skate
ska
ska
te
te
masd
kat
Session.
s
mad
msa
kn
ateeb sk
dneebo sk
ma boarsdkate
ma boarkdateb
ne
sk
s
a
RON ALLEN DOES A BASIC OLLIE OVER A SIGN AT A DEMO
IN SAN FRANCISCO, 2007.
10
Most of the squares have special meanings, so just do
what the squares that you land on say.
Trick Card Square: Pick up a Trick Card from the pile
to your hand.
Trivia Session Square: Any other player grabs a Trivia
Card and asks you a question on the card (see notes on
asking questions on page 14). If you answer correctly,
you get a Style Point to keep.
Random Stuff Square: Pick up a Random Card from
the pile and read out loud what it says, taking whatever
action is listed. Then put that card back in the bottom of
the pile. If that Random Card calls for you to lose a Trick
Card, only cards in your hand can be lost, not the cards
in your Skate Session, which are in play.
Heal Thy Self Square: Pick up a Bandage Token.
Sponsor Card Square: When you land here, you pick
up a Sponsor Card that you place face up on the table
in front of you, so that everyone can see how many
Sponsors you have. You are able to roll with one extra
dice for every sponsor card that you get, but you can
only pick up one sponsor card from each end of the
board, making the total limited to four sponsors: then
you’re rolling with six dice and you can really get around
the board and start going for the winning move.
Pro & Legends Card Square: The Pro’s & Legends
Card are special, you can use them as part of your Skate
Session that you roll for; they are all worth 6 points. At
the end of your turn, you keep these cards for the rest
of the game, they are not discarded like the Trick Cards.
You can only collect one Pro’s & Legends Card from
each end of the board, for a total of four. Keep the Pro’s
& Legends cards on the table face up, for all to see.
Just slide them over to be part of your Skate Session, as
you decide to use them.
Woodward Skate Camp Square: A special place to go
The Style Points
TONY MAG DOES A FACE HIGH INDY AIR ON
THE OLD REEF RAMP, LOCATED IN SAN DIEGO
DURING THE 90’S.
skateboardmadness
the game board squares
you’ll spend two of your three style points to make this skate
session. also note that in this example, you get one style point right
back for using a set of three trick cards of the same terrain.
reminder; when you use pro’s & legend cards in your skate
session, they are not discarded at the end of your turn,
you keep them for the whole game.
PLAYGUIDE 11
Winning
win. Having as many Style Points as possible will
really help you, because it lowers the amount that
you have to make on the Dice Roll, as described
in this example.
Now go crazy on the board, collect Pro’s & Legends
Cards, get Sponsored, deal with Slamming, Random
Stuff, Trivia and make it to the X Games and go
skafor the Championship.
ska
ska
tebo sk
tebo sk
ska
teb
ska
ma
maska
strategy
The idea is that you can strategically plan out your move
ahead of time, depending on where you want to go and
how big of a Skate Session that you think that you can
roll for, with the dice that you have.
Gain Sponsors and Pro’s & Legends Cards as quickly
as possible, so that you can be as mobile as possible
on the game board. You’ll really need three of the four
Sponsors so that you’re rolling at least five dice to win.
Even with five dice, you’ll do much better if you have
some Style Points and Bandage Tokens too.
The chances of rolling a 25, even with a few Style Points
and Bandage Tokens, is much easier with six dice, so
having all four sponsors is a good idea but sometimes
you might have to go for it with five dice or even four
dice, if you think that someone else is about to win.
You have to carefully balance risk and reward and play
as effectively as possible, to be competitive for the X
Games Championship.
skateboardmadness
ska
To win, you have to go to the X Games in the middle where
you started and you have to be able to lay down a 25
point Skate Session on your turn and then successfully
be able to roll a 25 or higher, with the dice that you have
(also see winning notes on page 15).
There is also a special rule while rolling for the
winning session; you can trade in your Bandage
Tokens
for Style
Pointsmwhen
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O
LL
IE
PLAYGUIDE
in this example, you’ve laid down a 25 point skate
session and you rolled 21, so you’re 4 points
short but because you also have 4 Style Points,
they make up the missing 4 points you didn’t
roll on the dice and you’re now the winner!
that is unless someone else can successfully
challenge your win. see page 14 for notes on how
this works.
Also, it does not matter in which order you lay
down the winning skate session; it’s all about
going for it!! If you do not make a winning skate
session, you also don’t move; the trick cards are
discarded and the pro’s & legends cards are kept.
6 skateboard
madness
6 skateboard
madness
6 skateboard
madness
e
e
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kat
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m boa
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m boa
m boa
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Cup Champion
80’s who still skates
street skateboarder,
the 80’s, an X Games
HAINAULT
t
PRO’S & LEGENDS
6 skateboard
madness
TADASHI
this is your Dice Roll, which equals 21.
2
Each of the Pro’s and Legends in the game are real skaters, who’s spent a lifetime perfecting their professional skills.
FRED PHOTO
FICK
this is your 25 point skate session.
Meet The pro’s and legends of skateboard madness
FICK
PRO’S & LEGENDS
TADASHI
HAINAULT
p
aram
meg
skateboardmadness
PRO’S & LEGENDS
skateboard
madness
COREY DUFFEL OLLIES OVER A RAIL INTO A BANK IN
PHOENIX, ARIZONA, 2010.
RON ALLEN IN A FRONTSIDE OLLIE FLOATER ACROSS A
CRITICAL GAP IN SAN FRANCISCO, 2007.
12
5
2
RON ALLEN IN A FRONTSIDE OLLIE FLOATER ACROSS A
CRITICAL GAP IN SAN FRANCISCO, 2007.
6 skateboard
madness
TONY MAG DOES AN 18 FT. BACKSIDE AIR DURING
X GAMES PRACTICE AT THE STAPLES CENTER IN
LOS ANGELES, 2007
6 skateboard
madness
ANDY MAC HAS ONE OF THE BEST CLASSIC LAYBACK
GRINDS, THIS ONE AT THE FAMOUS CLAIREMONT COMBI
POOL IN SAN DIEGO, CALIFORNIA.
6 skateboard
madness
COREY DUFFEL IN A CRITICAL 50 GRIND DOWN A 10
STAIR RAIL IN PHOENIX, ARIZONA, 2010.
skateboard
madness
ANDY MAC IN THE MIDDLE OF A CRITICAL AIRWALK
TO FAKIE AT THE OLD X GAMES RAMP IN SAN DIEGO
CALIFORNIA.
5
str
ee
tebo
PRO’S & LEGENDS
PRO’S & LEGENDS
PRO’S & LEGENDS
PRO’S & LEGENDS
Skateboarder, has
competed in every X
Games and has won 22
X Games medals – more
than any
other skater.
medalist and the oldest
person in the world
to do the X Games
Megaramp.
professionally and
teaches camps and
private lessons, along with
creating art and music.
who travels the world
for competition, video’s,
photos and exhibitions,
including the X Games.
PLAYGUIDE
13
14
You don’t need to read this stuff right away to start
playing but as questions come up in a specific
situation, this section is meant to address all
concerns regarding game play.
Winning: Once you’ve put down a winning Skate
Session, all other players has one turn to challenge your
win by laying down a bigger Skate Session and rolling
for it. You may even choose to put up a bigger Skate
Session than the required 25 points, if you think that’ll
keep another player from successfully challenging
your win. Say you go 26 for points; this would force a
challenger to put up a 27 point Skate Session to win.
Challengers can try to make a winning Skate Session
from the outside too. Say that you’ve already made a
25 point Skate Session and another player is 4 spaces
away from the middle; they would have to lay down a
26 point Skate Session plus 4 for a total of 30 and then
make that Skate Session. This gets real tough, real
quick, even with six dice.
If you’re not in the middle and you think that you can
put down a Skate Session to get to the middle and put
up the 25 point session and roll for the whole thing, you
can certainly go for it. Say you’re two spaces away from
the X Games square; You’d need 2 points to get in and
then 25 to win for a total of 27, then you’d have to roll
that to be in a winning position.
This may be a good idea if you have lots of Style Points,
all four Sponsors Cards thus rolling with six dice and
you think that someone else could win if you don’t go
for it.
In the end, whoever successfully made the biggest
Skate Session from the outside or the middle is
the X Games Champion of Skateboard Madness.
PLAYGUIDE
If you’re rolling for a winning Skate Session from the
middle and don’t make it, you don’t go anywhere, you
just stay there until your next turn. If you tried it from the
outside and didn’t make the session, you do move into
the X Games square in the middle.
While going for the win, if the Chance Dice gives you
a Random Card that causes you to lose some of your
Style Points needed to win, you don’t make that winning
Skate Session. On the other hand, if your Dice Roll is
short but you got a Random Card that get’s you enough
Style Points to make that Skate Session, then you have
a winning Skate Session, even if the Random Card has
you moving to another location. This is true for regular
turns too; the Random Card can make or break your
Skate Session.
Trivia: You can decide that you are only going to
play one of the four levels of questions. You can also
agree that different players get asked different levels of
questions, as a way to equalize the play a bit. There’s
any combination on what questions to use, including
leaving it totally open, meaning that any question can
be asked and it’s up to the other player that picks up the
Trivia Card to decide.
If you have a lot of players, you may also agree on who
picks up Trivia Cards. As an example, you can decide
that whoever’s turn it is next picks up the Trivia Card for
the player that landed on the Trivia Square.
Also, some questions have more than one correct
answer marked in black: any of the correct answers
given will earn the Style Point.
Slamming: If you Slam twice before getting any Sponsor
Cards and you don’t have any Bandage Tokens, you’re
out of dice and can’t roll for a Skate Session. In this case,
when it’s your turn, another player draws a Trivia Card
and if you get the question right, you get two Bandage
Tokens instead of a Style Point so that you can heal your
Slams and roll with two dice on your next turn.
Also, while it’s entirely possible to Slam more than once
on the same turn, you only pick up one Slam Token or
play one Bandage Token for any number of Slams that
happens on one turn.
Trick Cards: For each Trick Card, you have to move
in one direction as many spaces as the number on the
card says and you cannot go back to a square you were
just on. Once you made your move on any one card in
your Skate Session, you can then switch direction and
go back on any additional cards in your Skate Session.
Also, be careful to not run out of Trick Cards. If you do,
you’re stuck with only playing the one Trick Card that
you draw on your turn and any Pro’s & Legends Cards
that you may have. If that happens, try to get yourself
to Woodward Skate Camp and roll for Trick Cards or try
for the Random Stuff squares, hoping that you can pick
up some Trick Cards there. You can also go to the Trick
Card squares.
The Chance Dice: Always do what the Chance Dice
tells you to do first. If you get the Random Card on
the roll, then pull that card and follow instructions first,
before moving your piece. If you Slam on the roll, either
take the Slam Token or if you have a Bandage Token,
play that right away by putting it back into the box, so
it’s not forgotten after you make your move.
Game Board Movements: Only one player can occupy
the small round and square game board spaces at a
time.
The large Sponsor, Pro’s & Legends and the X Games
square in the middle can be used and occupied by any
number of players at the same time.
Two players can occupy the Woodward Skate Camp
squares at the same time, so if there’s only one player
on a camp square, you can go there too. If two players
are at a camp location, then the camp is full and you
can’t go there and you’ll need an Ollie on the Dice roll to
jump those players. If you get an Ollie on your turn, you
can jump as many Ollie Gaps or other players as you
like but the final square you land on must be available
to you.
You can also “Slam” your way past other players if you
don’t roll an Ollie. This means that you can still plan
your Skate Session, even if other players are in your
way but it’s a Slam to do that. If you already rolled a
Slam on the Chance Dice, then there’s no real penalty
in doing so, since you can only get one Slam Token per
turn anyway.
Generally speaking, if you don’t roll an Ollie on the
Chance Dice, you’ll just have to go in a direction where
the Ollie isn’t needed. It’s also entirely possible that
you can get blocked by other players and/or a gap and
without an Ollie in your Dice Roll so you might not be
able to finish the Skate Session that you laid down. You
could always choose to “slam” by another player or you
can choose not to do that. If you chose not to, you just
make the moves from your Skate Session that you can.
You can never go somewhere that you don’t have a Trick
Card for in your Skate Session, including the X Games
square when you’re trying to win the game. You always
have to lay down Trick Cards in the order that you’re
going to make your move.
PLAYGUIDE
skateboardmadness
skateboardmadness
Technical Game Notes
15
MINDT WI
STERUSA
Grind For Life is an
organization that helps
people with cancer, which
was started by skater
Mike Rogers.
Grindforlife.org
H-Street is a legendary
skateboard from the
80’s that sponsored
some of the best riders
in the world.
H-Street.com
Dregs makes
some of the best
longboards in
the world.
Dregs.com
DT WIWOODWARD
STERUSA
Woodward is the world’s
premier skate camp, with four
different locations.
Woodward.com
Khiro makes really
great accessories
for skateboards, like
bushings and hardware.
Khiro.com
MINDT WI
Imagine | Play Differently
Positiv Skateboards
is Andy Macdonalds
brand of professional
skateboards.
Positiv.com
Megaramp is the brand
name for the gnarliest and
most exciting skateboard
event in the world.
Megaramp.com
Tracker Trucks is
a legendary truck
manufacturer that makes
high quality trucks.
Tracker.com
MINDT WI
The Skateboard Mag is
the world’s premier skate
magazine.
Theskatemag.com
Osiris Shoes makes
Shigh
Tquality
ERshoes
for A
US
skateboarding and
general cruising about.
Osirisshoes.com
We have teamed up with a number of high quality
skateboard industry brands to give Skateboard
Madness an authentic look and feel.
In addition, part of the proceeds for Skateboard
Madness is donated to Grind For Life, a cancer
awareness foundation started by skateboarding
cancer survivor Mike Rogers. There are several Trivia
Questions and Random Cards that involve Grind For
Life charity activity.
STERUSA