HISTORY OF DUCKPIN BOWLING The duckpin game had its birth in the spring of 1900 at the old Diamond Alleys on Howard street in Baltimore, Maryland. Uncle Wilbert Robinson and John J. McGraw, who were members of the original Baltimore Orioles minor league club, were also the owners of the Diamond Alleys. Tenpin bowling in those days was featured as the winter sport, while baseball was the summer attraction. Bowling leagues operated only during the winter months and when summertime rolled around many of the bowling centers closed down. A few of these centers, however, gambled for survival on open play bowling. One of these centers was Diamond Alleys. It had on premises, smaller five inch balls with which bowlers would amuse themselves by bowling such non-regulation games as Cocked Hat, using only the 1-7-10 pins, and Five Back, using 5-7-8-9-10 pins. Many players became so proficient at these variations of bowling that some considered themselves expert when they rolled scores of 50 or more. During one of these matches, Frank Van Sant, manager of the Diamond Alleys, was drawn into a conversation about the small balls, and someone suggested that a set of his old battered and headless tenpins be made over into “little pins” to conform with the five inch ball. A few days later, an old set was sent to John Dettmar, a woodturner in Baltimore. About ten days later, Van Sant gathered up all the regulars to his summer sessions of the non-regulation games and dumped the small pins into their midst from a burlap bag. No time was wasted in setting up the little pins on the tenpin spots and within minutes the first unofficial “small ball” game was underway. As in tenpins, only two balls were used. And the score was recorded by the same method as in the “big ball” game. When Robinson and McGraw, whose other hobby and sport was shooting ducks, saw the little pins fly as the little ball plowed into them, they remarked that the pins looked like a “flock of flying ducks”. Bill Clarke, a sportswriter for the Baltimore Morning sun, wrote a story on the new, fascinating game and christened them “duckpins”. The name has stuck ever since. The highest game ever bowled in the history of duckpin is 269. Our highest men’s score is 198 and our highest women’s score is 172. Atomic Bowl Duckpin Action Duckpin Bowl Fountain Square Theatre Building [email protected] 1105 Prospect St Indianapolis, IN 46203 317-686-6006 www.fountainsquareindy.com DUCKPIN BOWLING in historic fountain square 1105 Prospect Street [email protected] 317-686-6006 or 685-1955 www.FountainSquareIndy.com ACTION DUCKPIN BOWL Enjoy the nostalgia of a 1930’s bowling alley and a spectacular view of downtown Indy at Action Duckpin Bowl. Action Bowl has eight duckpin alleys and an antique billiard table. The Action Cafe is a banquet seating area that can accommodate up to 110 for buffet service. ATOMIC BOWL DUCKPIN Get ready to rock, roll & duckpin bowl at Atomic Bowl Duckpin. Step into the 1950’s and sip a cherry coke from the soda fountain while rockin’ to the oldies and duckpin bowling. Atomic Bowl has seven duckpin alleys, a Pool table and the Atomic Café, a banquet seating area, which accommodates up to 90 for a buffet. Food & Beverage Service - Work up an appetite while bowling? Action & Atomic both offer wings, nachos, fries etc from the “Duckpin Snack Menu” ,can be ordered at the counter and served at your lane. Full Bar service is also available. Catering for Group Outings or Private Events - Looking for a party with catering for 20100+ guests? We offer a variety of menu options, from Party Subs & Chicken Tenders to BBQ, Italian, or Prime Rib Buffet & more! For more Party Info, go online to ww.fountainsquareindy.com or call the Sales & Events Office at 317-686-6010 ext 2, Monday - Friday 10:00am-4:00pm. Duckpin Bowling lanes are open Monday 11am-4pm, Tuesday 11am-9pm, Wednesday & Thursday 11am-10pm, Friday & Saturday 11am-Midnight. Sunday 1pm - 6pm. Closing hours could be earlier, based on reservations. Open Bowling $35 per hr per lane, Bowling Shoe use is FREE. Lanes are rented by the hour, with one lane able to accommodate up to a group of six people. Seating is limited to six people on each lane area, so please account for all guests in your group whether they plan to bowl or not. We book reservations in 1/2 hour increments, as a guideline, two people on one lane can bowl one game in 30 minutes. Five people on one lane can bowl one game in one hour. If you have the maximum of six guests on one lane, you will need to book 1 1/2 hours to complete a full game. We require 6 hr notice for cancellation of open bowling reservations, or you will be charged. Action Bowl Private Rental (4th Floor) Atomic Bowl Private Rental (Lower Level) $350* per hour $300* per hour Includes all lanes of bowling, shoes, pool table & café area privately for your guests Two hour minimum for Private Rental on Friday or Saturday Friday & Saturday December, Holiday Private Rental $395* per hour Includes all lanes of bowling, shoes, pool table & café area privately for your guests Action or Atomic Café Rental $100* per hour Action or Atomic Café seating area only, if available Rooftop Garden Private Rental** $100* per hour **Available Sunday, Monday or Tuesday only and requires the private rental of Action Duckpin Bowl in addition to Rooftop. Private rooftop rental is not available Wednesday - Saturday due to restaurant hours. *plus 7% sales tax ACTION & ATOMIC BOWL ARE SMOKE FREE 6-16 HOW TO SCORE DUCKPIN BOWLING 1. You are allowed 3 balls per frame. 2. If you STRIKE on the 1st ball – you do not throw the 2nd or 3rd ball. A strike counts as 10 pins plus your next 2 balls in the next frame. 3. If you SPARE on the 2nd ball – you do not throw the 3rd ball. A spare counts as 10 pins plus your first ball in the next frame. 4. If you don’t strike or spare and throw the third ball, you only get the total pin count you have knocked down. YOU DO NOT GET A SPARE if you knock down the remaining pins with your third ball. 5. The deadwood will clear automatically after each ball is thrown. If no pins are knocked down, the machine counts the ball but does not reset. The machine will automatically reset after 3 balls are thrown. WATCH YOUR CHILDREN!! NOTICE: PLEASE BE CAREFUL WHEN RETRIEVING BALLS FROM THE BALL RETURN. FINGERS MAY BE SMASHED BETWEEN THE RETURNING BALLS IF YOU DON’T PAY ATTENION! PLEASE NOTIFY THE COUNTER ATTENDANT OF MACHINE PROBLEMS. THANK YOU
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