Toss, Count, and Bundle IMP Grade 1 Activity: Toss, Count and Bundle Toss, Count, and Bundle Task 1: ____is ____ filled ten frame(s) and _____ extra. Task 2: ____ is ____ bundles of 10 and _____ extra. IMP Grade 1 Activity: Toss, Count and Bundle name: date: #: On The Line- Terrific 10! Inside Directions: • Color each 10 on the number line. • After you count a number, record how many tens you passed and then how many ones. 1. ____________ is _______________ tens and ___________________ ones. 2. ____________ is _______________ tens and ___________________ ones. 3. ____________ is _______________ tens and ___________________ ones. 4. ____________ is _______________ tens and ___________________ ones. 5. ____________ is _______________ tens and ___________________ ones. IMP Grade 1 Activity: On The Line- Terrific 10! Page 1 of 2 Inside Directions: • Color each 10 on the number line. • After you count a number, record how many tens you passed and then how many ones. 6. ____________ is _______________ tens and ___________________ ones. 7. ____________ is _______________ tens and ___________________ ones. 8. ____________ is _______________ tens and ___________________ ones. 9. ____________ is _______________ tens and ___________________ ones. 10. ____________ is _______________ tens and ___________________ ones. IMP Grade 1 Activity: On The Line- Terrific 10! Page 2 of 2 name: date: #: Race to One Hundred Task 1: Exploring Base 10 blocks Directions: For each block pictured below, find a strategy to count how many small blocks it is made of and record that information by filling in the blanks provided. 1. This block is made of _________ one. Name of block: ___________ 3. 2. This block is made of _______ one(s). This block is made of _______ ones. This block is made of _______ ten(s). This block is made of _______ ten(s). This block is made of _______ hundred(s). Name of block: ___________ Name of block: ___________ IMP Grade One Activity: Race to One Hundred Page 1 of 2 Task 2: Directions: This is a two team/person game. The object of the game is to be the first team to trade for 1 flats (100). Each team must have a place-value mat, 20 units (ones), 10 longs or rods (tens) and 1 flats (hundred), and two dice. 1. Team one rolls the two dice. 2. Team one must take out units (ones) to represent the sum of the two numbers. If the units can be traded for a long or rod (ten), the team yells “trade” and trades 10 units (ones) for a rod (10). 3. Team one lays the appropriate base 10 blocks on their mat. 4. Team two rolls the two dice and repeats steps 2-3. 5. Teams continue taking turns, each time adding the sum of the two dice to the amount already on the mat. Each time a trade can be made, so that the team uses the fewest base ten blocks possible, the team must yell “trade” and show the trade made. Play continues until one team can make a trade for a total of 100 (1 flat). The team to get one flat first wins! IMP Grade One Activity: Race to One Hundred Page 2 of 2 name: date: #: Counting, Place Value and Patterns Task 1: Review Questions 1. What block can you trade 10 ones for? ___________________________ 2. What block can you trade 10 tens for? ___________________________ Counting with Base 10 Blocks: Count aloud with your teacher and model each number with your base 10 blocks on the chart below. IMP Grade 1 Activity: Counting, Place Value and Patterns Page 1 of 5 Task 2: Place Value Chart When we need to show someone if we mean 1 one, 1 ten, or 1 hundred, we record the digit (“1” in this case) in a different location to say this. Below is a place value chart that shows you the name of the digit in each column. Place Value Chart Hundreds Tens Ones Note about language: In English, we don’t read all numbers by stating the digit and then the place value. We have a different way of saying the name of any number beginning in a “ten”place value. ex: 200 = 2 “hundreds”= 2 hundred 500 = 5 “hundreds” = 5 hundred BUT 20 is not read as 2 “tens”, but as twenty. 50 is not read as 5 “tens’, but as fifty. They both mean the same thing, though! Practice: Write each number your teacher says a. ____________ b. ____________ c. _______________ d. ________________ IMP Grade 1 Activity: Counting, Place Value and Patterns Page 2 of 5 Task 3: Fill in the missing numbers from 0 to 119 on the chart below. 0 10 1 50 100 21 91 32 72 13 4 25 45 6 87 38 9 19 IMP Grade 1 Activity: Counting, Place Value and Patterns 98 69 119 Page 3 of 5 Task 4: Look at your completed table to answer the questions. 1. What is the same about all the rows? ______________________________________________________________________________ ______________________________________________________________________________ ______________________________________________________________________________ 2. What is different about each column? ______________________________________________________________________________ ______________________________________________________________________________ ______________________________________________________________________________ 3. Why is there a “9” in every column? ______________________________________________________________________________ ______________________________________________________________________________ ______________________________________________________________________________ IMP Grade 1 Activity: Counting, Place Value and Patterns Page 4 of 5 4. Why is there only one “9” on the ones place in every column? ______________________________________________________________________________ ______________________________________________________________________________ ______________________________________________________________________________ 5. What other patterns do you notice? ______________________________________________________________________________ ______________________________________________________________________________ ______________________________________________________________________________ IMP Grade 1 Activity: Counting, Place Value and Patterns Page 5 of 5 1. 61 2. 70 IMP Grade 1 Activity: Building Numbers to 120 Page 3 of 9 3. 15 4. 90 IMP Grade 1 Activity: Building Numbers to 120 Page 4 of 9 5. 89 6. 67 IMP Grade 1 Activity: Building Numbers to 120 Page 5 of 9 7. 18 8. 70 IMP Grade 1 Activity: Building Numbers to 120 Page 6 of 9 9. 1 113 1 3 1 1 3 100 113 10 one hundred thirteen 3 10. 105 IMP Grade 1 Activity: Building Numbers to 120 Page 7 of 9 11. 120 12. 115 IMP Grade 1 Activity: Building Numbers to 120 Page 8 of 9 13. 109 14. 100 IMP Grade 1 Activity: Building Numbers to 120 Page 9 of 9 BUILDING NUMBERS TO 120 WORK MAT I can show you a number with my … ¨ Base 10 Blocks ¨ Place Value Cards number Base 10 blocks Hundreds, Tens and Ones Place Value Chart hundreds tens ____hundreds, ____tens and ____ones Number Bond IMP Grade 1 Activity: Building Numbers to 120 Words ones name: date: #: How Many Ways to 23? Task 1: Ways to make 23 Directions: Use the base-ten blocks to answer the following questions. 1. Draw a picture of the blocks that you used and record how many tens and ones you used. 23 = ___________ tens and ___________ ones 2. Are there other ways to represent 23 with base-ten blocks? Show all the ways that you found below. 23 = ___________ tens and ___________ ones 23 = ___________ tens and ___________ ones 23 = ___________ tens and ___________ ones IMP Grade 1 Activity: How Many Ways to 23? Page 1 of 7 3. How many ways did you find in all? ______________ Explain to a partner how you know that you have found all the ways to represent 23 with base-ten blocks. 4. Predict how many ways there are to represent 26 with base 10 blocks. ___________________________________________________________ ___________________________________________________________ 5. Show all the ways to represent 26 with base-ten blocks. 26 = ___________ tens and ___________ ones 26 = ___________ tens and ___________ ones 26 = ___________ tens and ___________ ones 6. Predict how many ways there are to represent 28 with base-ten blocks. ___________________________________________________________ ___________________________________________________________ IMP Grade 1 Activity: How Many Ways to 23? Page 2 of 7 7. Find and list all of the ways to represent the number your teacher gives you. _____ = ___________ tens and ___________ ones _____ = ___________ tens and ___________ ones _____ = ___________ tens and ___________ ones _____ = ___________ tens and ___________ ones 8. Is there another number you can think can be written 3 different ways? IMP Grade 1 Activity: How Many Ways to 23? Page 3 of 7 9. Why do you think there are only three ways to build all the numbers from 20 to 29 with base 10 blocks? Number _______________________________ _______________________________ _______________________________ _______________________________ # of Different Representations 20 21 22 23 24 25 26 27 28 29 10. Predict how many ways there are to build the number 31 with base 10 blocks. ___________________________________________________________ ___________________________________________________________ 11. Show all the ways to represent 31 with base-ten blocks. 31 = ___________ tens and ___________ ones 31 = ___________ tens and ___________ ones 31 = ___________ tens and ___________ ones 31 = ___________ tens and ___________ ones IMP Grade 1 Activity: How Many Ways to 23? Page 4 of 7 12. Predict how many ways there are to build the number 35 with base 10 blocks. ___________________________________________________________ ___________________________________________________________ 13. 35 = ___________ tens and ___________ ones 35 = ___________ tens and ___________ ones 35 = ___________ tens and ___________ ones 35 = ___________ tens and ___________ ones 14. How many ways can you build each number between 30 and 39 using base 10 blocks? Why? _______________________________ _______________________________ _______________________________ _______________________________ IMP Grade 1 Activity: How Many Ways to 23? Number # of Different Representations 30 31 32 33 34 35 36 37 38 39 Page 5 of 7 15. Predict how many ways there are to represent 53 with base-ten blocks. ___________________________________________________________ ___________________________________________________________ Task 2: Patterns 1. Look at the information in the chart to the right. What patterns do you notice? _______________________________ _______________________________ _______________________________ _______________________________ Number # of Different Representations 0-9 10-19 20-29 30-39 40-49 50-59 60-69 70-79 80-89 90-99 2. Why do you think the pattern works? What is happening with the blocks to explain the pattern? ___________________________________________________________ ___________________________________________________________ ___________________________________________________________ IMP Grade 1 Activity: How Many Ways to 23? Page 6 of 7 3. Predict how many ways there are to represent 89 using base 10 blocks. Explain. ___________________________________________________________ ___________________________________________________________ 4. Find a number that can be represented 6 different ways with base 10 blocks. Challenge: How many ways can you represent 117 with base 10 blocks? IMP Grade 1 Activity: How Many Ways to 23? Page 7 of 7 name: date: #: Place Value Equivalent Expression Match Number A B Ones Base 10 Blocks Place Value Chart tens 14 ••••••• ••••••• ••••••• ••••••• ••••••• C D E IMP Grade 1 Activity: Place Value Equivalent Expression Match Words ones tens ones tens ones tens ones 5 3 hundreds tens ones one hundred fourteen Page 1 of 1 name: date: #: 2-Digit Place Value War Round 1: 1-digit numbers Math Symbols > means Greater Than < means Less Than = means Same As ______________ > ________________ ______________ > ________________ ______________ > ________________ ______________ > ________________ ______________ < ________________ ______________ < ________________ ______________ = ________________ ______________ = ________________ Round 1Directions: • Each player has a stack of 10 cards from 0-9, shuffled, lying upside down. • Each player flips over a card and lays it right side up. • Decide who has the larger number and make a statement (ex: 4 is greater than 2). • Record a statement comparing the two numbers using the symbols >, < or =. • The player with the larger number keeps both cards. • Play until cards are gone. IMP Grade 1 Activity: 2-Digit Place Value War Page 1 of 3 Round 2: Have the Greater Two-Digit Number ______________ > ________________ ______________ > ________________ ______________ > ________________ ______________ > ________________ ______________ < ________________ ______________ < ________________ ______________ = ________________ ______________ = ________________ Round 2 Directions: • Each player begins with a stack of “ten cards” and a stack of “ones cards”, shuffled and upside down. • Each player flips over a “ones card” and lays it on the game board. • Decide who has the larger number and make a statement (ex: 4 is greater than 2). • Predict: who will have the largest 2-digit number after the next card flip? • Each player flips over a tens card and builds their two-digit number on the game board. • Use Base 10 blocks to build each number. • Decide who has the larger number and record a statement (ex: 24 < 52). • The player with the larger 2-digit numbers gets a point and you play again! IMP Grade 1 Activity: 2-Digit Place Value War Page 2 of 3 name: date: #: Hungry, Hungry Block Hippo 2-Digit Game 1 Directions: This is a two person game. The object of the game is to have the largest pile of blocks at the end of each round. In each round, you will roll a die to get the digits of a 2-digit number. After each roll you must decide where to put the number from the die, or whether not to use that roll in the number. Two rolls will be used and one roll will not be used to make the number. Round 1 1. Roll a single die. 2. Write the digit in one of the places below. The number may not be moved once it is written. 3. Roll again. 4. Write the digit. 5. Roll a final time 6. Write the digit. 7. Gather base 10 blocks to represent your number. 8. Decide who has the largest pile of blocks and record this using symbols in the box on the right. ______ ______ tens ones Who had the largest pile Round 1? ____ ____ me Unused Number ______ ____ ____ my partner Use <, > or = to compare. You cannot move a digit after you write it. IMP Grade 1 Activity: Hungry, Hungry Block Hippo 2 Digit Page 1 of 5 Who had the largest pile Round 2? Round 2: ______ tens ______ ones ____ ____ me ____ ____ my partner Use <, > or = to compare. Unused Number ______ You cannot move a digit after you write it. ___________________________________________________ Round 3: ______ tens Who had the largest pile Round 3? ______ ones ____ ____ me ____ ____ my partner Use <, > or = to compare. Unused Number ______ You cannot move a digit after you write it. IMP Grade 1 Activity: Hungry, Hungry Block Hippo 2 Digit Page 2 of 5 Round 4: ______ tens ______ Who had the largest pile Round 4? ones ____ ____ me Unused Number ______ ____ ____ my partner Use <, > or = to compare. You cannot move a digit after you write it. ___________________________________________________ Round 5: ______ tens Who had the largest pile Round 5? ______ ones ____ ____ me ____ ____ my partner Use <, > or = to compare. Unused Number ______ You cannot move a digit after you write it. IMP Grade 1 Activity: Hungry, Hungry Block Hippo 2 Digit Page 3 of 5 Game 2 Directions: The goal is still to create the largest 2-digit number possible, but the rules have changed. 1. Roll your die and record the digit in the ones place. 2. Roll your die again and record this digit in the tens place. 3. Represent your 2-digit number with base 10 blocks. 4. You may now choose to trade the location of the digits. 5. Represent this new number with base 10 blocks. 6. Compare who has the greater number between you and your partner and record this using an inequality statement. 7. Repeat the steps. Round 1: Original Number: ________ Trade digits? YES NO New Number: ________ ________ Digits I want to trade: ______ and ______ ________ Compare your number to your partner’s: _________ > _________ Winner Round 1: ____________ Round 2: Original Number: ________ Trade digits? YES NO New Number: ________ ________ Digits I want to trade: ______ and ______ ________ Compare your number to your partner’s: _________ > _________ Winner Round 2: ____________ IMP Grade 1 Activity: Hungry, Hungry Block Hippo 2 Digit Page 4 of 5 Round 3: Original Number: ________ Trade digits? YES NO New Number: ________ ________ Digits I want to trade: ______ and ______ ________ Compare your number to your partner’s: _________ > _________ Winner Round 3: ____________ Round 4: Original Number: ________ Trade digits? YES NO New Number: ________ ________ Digits I want to trade: ______ and ______ ________ Compare your number to your partner’s: _________ > _________ Winner Round 4: ____________ Round 5: Original Number: ________ Trade digits? YES NO New Number: ________ ________ Digits I want to trade: ______ and ______ ________ Compare your number to your partner’s: _________ > _________ Winner Round 5: ____________ IMP Grade 1 Activity: Hungry, Hungry Block Hippo 2 Digit Page 5 of 5 name: date: #: Roll and Build Game Task 1 (use game board Version A) Directions: The goal of this game is to order numbers from least to greatest. 1. Enter the number zero, zero (00) on the start of the game board. 2. Roll the two 10-sided dice. 3. Decide in which order you would like to record the digits to make a 2-digit number. Record this number on the game board to the right of the zeros. The inequality on this row should read correctly. 4. Roll the two dice again. If you arrange the two-digit to make a number larger than your last number, record this number in the next spot on the game board. If you cannot make a larger number, record a tally mark under the inequality sign on the right of the number you listed and roll again. 5. Repeat step 4 as many times as possible. Each time you cannot enter a number, record a tally mark under the inequality sign between the last number you recorded and the next empty space. Task 2 (use game board Version A or B) Directions: The goal of this version is to write as many numbers in order from least to greatest as possible. You will have 5 minutes. 1. This game is played in a similar fashion, but you will have only 5 minutes. 2. Begin by entering zero, zero (00) on the start of the game board. 3. Roll the two dice. You may choose to use the 2-digits to write a number larger than zero to record, or you may roll again. You do not have to use any roll that you do not like. If you do not record a number, place a tally mark below that inequality sign. You may re-roll as many times as you like, however, the game will end after 5 minutes. 4. Once you record your second number, roll for your third number. Again, you may choose to use the 2-digits you roll or you may choose to re-roll. 5. The winner has the greatest number of 2-digit numbers listed from least to greatest when the 5 minutes are up. IMP Grade 1 Activity: Roll and Build Game Page 1 of 3 Analysis Questions: 1) What is the largest possible number you could roll in this game? Did you roll it? Why do you think that did (or did not) happen? __________________________________________________________________ __________________________________________________________________ __________________________________________________________________ 2) Did you notice any patterns or trends in the number of tally marks you listed in version 1 of the game? Can you give an explanation as to why you think those patterns exist? __________________________________________________________________ __________________________________________________________________ __________________________________________________________________ 3) For version 1, how many numbers were you able to list? Do you think this is typical? Why or why not? In version 1, what do you think would be the average number of 2-digit numbers people could list by the time they hit 99? __________________________________________________________________ 4) In version 2, what strategy did you develop to decide when to accept a number or re-roll? What patterns did you notice in the location of the tally marks? __________________________________________________________________ __________________________________________________________________ ________________________________________________________________ IMP Grade 1 Activity: Roll and Build Game Page 2 of 3 Roll & Build Game Board Version A END > > < > < > IMP Grade 1 Activity: Roll and Build Game > < > < > < START Page 3 of 3 Roll and Build Game Board Version B START < < < ∧ < < ∨ END ∧ ∨ ∧ > ∧ ∨ > IMP Grade 1 Activity: Roll and Build Game > name: date: #: On The Line- Where’s The Point? Inside Directions: Determine the value of the point represented by the ? in each diagram below. 1. 0 20 100 ? 2. 0 10 20 ? 3. 0 5 50 ? 4. 0 20 60 IMP Grade 1 Activity: On The Line- Where’s The Point? ? Page 1 of 2 5. 0 100 ? 6. 0 40 ? 7. 20 ? 120 8. 80 IMP Grade 1 Activity: On The Line- Where’s The Point? ? 100 Page 2 of 2
© Copyright 2025 Paperzz