Force of Friction: Use lower case f to represent it. Two types: Static friction (when object is at rest on a surface) Direction: Against “desired”, “possible” motion Kinetic friction (when object is in motion on a surface) Direction: Against actual motion At any given time, only has one of these two. Surface roughness: µs , µk coefficient of friction Static friction: A variable amount fs can be from 0 to µs N to prevent slipping. fs always matches pulling force, but only up to the limit µsN, fsmax = µs N is the point of setting object in to motion Kinetic friction: constant size fk =µk .N (always) fs= Fpull (always) Opposite direction vs. pull (always) 1 f without vector hat, only mean the size of the force 2. Up to some limit. Fpull is too big for fs (static friction) to balance, When F pull > fs (max) = µs N , object starts to move. The upper limit of fs(max) is determined by ------N (support force=press force) ------µs (surface roughness) 3. When it is moving, there is only kinetic friction: fk has constant size fk =µk .N (always) (no matter a > = <0) fk opposite direction vs. relative velocity always fsmax= µs .N, in order to make objects more steady against slipping (to increase fsmax) you should fk= µk .N to make objects move more easily on surface (to reduce fk kinematic friction) you should 2 For both fk and fs contact area Does not matter Example questions: On a rough incline, V=0 no motion Given m, asking for θ, f µs, maximum θ for object to stay µk, 1- object 2- forces? mg, N, f 3- coordinate system 4- break down forces component Red θ + α = 90 Blue θ + α = 90 Blue θ always = Red θ 5- Fnetx = m ax = mg sin θ –fs=0 Fnety = m ay = N- mg cos θ=0 6- solve the equation fs = mg sin θ larger θ, larger sinθ, need more fs N = mg cos θ larger θ, less cosθ, less support. You can increase θ till the maximum limit, before it starts to glide. 3 fs = mg sin θ N = mg cos θ You can increase θ till the maximum limit, before it starts to glide. at Maximum angle, θmax , N= mg cosθmax Demo: On rough incline, We measure that θmax = 35 degree µs = tan(35)= 0.70 between the two surfaces Glass on glass µs = 0.94 θmax= 43 Ski on snow, steel on ice µs = 0.1 θmax= 5.7 4 Steel on steel µs = 0.74 θmax = 36.5 steel on steel µs = 0.74 θmax = 36.5 Example: when θ is 45o steel on steel slope, what‘s a? fk or fs ? Only fk ; f = µk N, no fs now m a y = F net y = N – mg cos θ = m ay = 0 m ax = F net x = mg sinθ –µk N = m g ( sin θ – µk cos θ) ax = g ( sin θ – µk cos θ ) = 9.81 (0.707 – 0.57 x 0.707) = 2.98 (m/s2) If v0 = 0 , x0 =0, x = ½ ax t2 = …. v= ax t = …. You can then calculate v , ∆x, etc. Sizes of static friction and kinetic friction To start the motion is harder than to keep the motion on surfaces To start, we need F (drag, pull …) ≥ fs max = µs . N Once it started, we know that existing F( drag, pull…) is more than fk , object will accelerate, if the same F is kept. That’s why to maintain the motion is easier. (inertia is working) If F (drag, pull …) > fs max, it must > fk. Once it moves, the same drag force is always enough to accelerate it against kinetic f. Friction on rolling is less than friction during slipping. 5 Translational equilibrium If ΣF=0, net force ( in all directions) = 0 ⇒ Zero a Object is in equilibrium rest or constant velocity motion, along a straight line Translational equilibrium F net x = 0; F net y = 0 Both x and y direction total force = 0 6 Connected objects : inextensible massless string (rope) |a1| = |a2| |∆x1| = |∆x2|, |T1| = |T2| Tension inside a massless rope is equal everywhere. : Magnitude of a1 and a2 are the same! Direction of a1 and a2 can vary…. 7
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