Chula-Tyri A space-faring system where drill technology is remembered but cannot be locally replicated, Chula-Tyri is a heavily populated, relatively-hospitable cluster of worlds. Though its people wellknow that inhabitted systems are just a few drills away, no planetary authority has yet discovered the technology or its relics necessary to reach their neighbors. The system has been a stellar island for two decades, ever since the last drill-capable ships were lost to interstellar space. The total population of the system is estimated around 127,000,000 human beings. Region Map R0: Chula-Tyri R1: Venza R2: Drego R3: Londo Belt R4: Dorva R5: Jano Gap R6: Maray R7: Klucco Belt Venza Object: Planet, Inert Atmo, Warm, Miscible Biosphere Population: 1,086 Blasted by solar radiation on the day-side, this tidal-locked rock barely passes for habitable, withthe few natives still dwelling in bubble cities on its night side. Planetary approaches must be carefully plotted, for the solar winds racing around the world's corona are enough to destroy most ships. The tiny colony is a backwater, mining outpost that rarely sees visitors. Natively, it possesses little technological capacity, and its people live well below post-tech. The few visitors who light upon the planet are invariably buyers from Drego, whose more adventurous ore merchants may risk approaching the planet for cheap cargos. Drego Object: Planet, Breathable Atmo, Temperate, Miscible Biosphere Population: 600,000 A vast ocean surrounding a rocky core, this volcanically-active planet is home to asmattering of cities floating atop giant, pre-tech atmosphere processors that have survived the Silence and keep the world's atmosphere compatible with human life. Once boasting a population of hundreds of millions atop the dozens of floating processors, only three processors now remain active and occupied. Most of the planet starved after the Scream, but the intervening centuries have allowed the now-terraformed oceans to develop enough food to support the three remaining cities. Above the planet, its moon Rigo serves as a space-station for resource-gathering missions to the Londo Belt and further out-system towards the planet's neighbors. With its seas now-teeming, Drego is a major exporter of aquacultural produce. Londo Belt Object: Asteroid Belt Popultion: 10,000 The Lond Belt is heavily mined from Drego for its wealth of metals. Little visited by those worlds with their own solid resources, it is of interest largely to the great ocean-world further in-system of it, but boasts a migratory population of spacers and miners. Dorva Object: Gas Giant Population: None A medium sized jovian with only two inhabbited moons, Dorva's orbitting worlds are eyed as the future sites of expansion for the ever-growing populations of Maray. Nearly a dozen of its moons remain unoccupied, though many make claim to these as-yet undeveloped worlds. Issigonis Object: Moon (Dorva), Breathable Atmo, Temperate, Immiscible Biosphere Population: 3,000,000 The largest of Dorva's moons, Issigonis is home both to an impressive human population for its native biosphere. Ganthis, local humanoids standing over twelve feet tall with between four and a dozen limbs, are used as sapient beasts of burden. The natives' primitive, tribal culture has been exploited by the human population for centuries, as the local biosphere is largely immiscible to human life. The world is covered by a mat of toxic fungai and algae that, though the Ganthis are adapted to, sends most humans into anaphylactic shock. The primitive natives make up nearly a quarter of the planet's population, and are kept in preserves outside the bubble cities. The preserves have been made dependent on the human population for resources and, in exchange, the Ganthis cultivate escoalgae in the microbial mats. The escoalgae is used both as a staple food source containing every amino acid necessary for human life, as well as in the creation of Issigonian breaked-AI. These AI rely on neural networks produced within the living escoalgae that, despite their relatively-short service periods of 8-12 years, far surpass the processing power of conventional computers. St. Priyanka Object: Moon (Dorva), Breathable Atmo, Temperate, Miscible Biosphere Population: 22,000,000 The smaller of Dorva's two populated moons, St. Priyanka is ruled by the Hegemony of Shihow Ruism. A conservative, strictly-regimented society where social caste is the measure of oppurtunity, this repressive regime has isolated itself from much of the system. Its historical crusades against the system's other worlds have left their mark, with minority populations of Ruists found on every major planet. Priyanka produces plenty of agricultural exports and has a vast stellar navy that secures its position even as the more heavily-populated worlds of Maray expand their control sunward. Jano Gap Object: Space Population: 0 The Jano Gap is a wide, relatively empty stretch of space between the system's two gas giants. It has frequently been a battleground between the Ruists of Priyanka and the Lerden Sodality, but relative peace has ruled the skies over the last decade. Maray Object: Gas Giant Population: None A massive gas giant surrounded by dozens of moons, Maray is the space-faring hub of ChulaTyrian civilization, and seat of the Lerden Sodality that dominates the system's politics. While only four of the moons are politically significant, many smaller moons boast at least a few hundred settlers, colonists, outlaws and seperatists. Aragundia Object: Moon (Maray), Breathable Atmo, Cold, Engineered Biosphere Population: 80,000,000 The seat of the Lerden Sodality, Aragundia was a pre-tech paradise before the Scream. A single city spans the breadth of the small world, from a time when billions inhabited it. In the interveining centuries, this world has seen a major reduction in population. However, it continues to be the mostdensely populated world in the system, and the greatest military power. The world's atmosphere was long ago terraformed into a universally temperate world, but has since begun to freeze under the thick layer of polution that crowds the urbanized moon. The Sodality rules via an oligarchal police state made up of corporate powers. Arogundia is the heart of industry in CulaTyri, and is rumored to be conducting secret experiments to reintroduce psychic acadamies. Endless stretches of the city have remained unoccupied for centuries, and their ruins are regularly plied for pre-tech relics by smugglers, violating the strict ban on such pilfering by the world's Warden. Irngigerd Object: Moon (Maray), Thick Atmo, Temperate, Remnant Biosphere Population: 600,000 A volcanically hyper-active world once the center of the system's industry, the toxic surface of Irngigerd is long-abandoned. Its remaining inhabitants live in stations tethered by giant elevators to the planet below. Centuries of polution have destroyed the world's native biosphere, but the slag of the past has proved a valuable source of raw materials for the worlds around Maray. Much of the world's industry is operated by recent Ruist converts who, though they pay lip-service to the Sodality, are rumored to be more-closely aligned with the navies of Saint Priyanka. Manasi Object: Moon (Maray), Corrosive Atmo, Temperate, Miscible Biosphere Population: 12,000,000 With acidic oceans that slowly eat-away human structures, Manasi is an invaluable world with Chula-Tyri, for its oceans contain great resevoirs of fossil fuels. While the Sodality nominally controls the planet, the National Combine has begun to resent the Sodality's exorbant taxes and strict export regulations that keep the world poorer than its resources would dictate in an unfettered market. Separatist and nationalist factions have begun to sieze power within the combine, and relationships with the Sodality have become increasingly antagonistic. Dirce Object: Moon (Maray), Breathable Atmo, Temperate, Microbial Biosphere Population: 3,000,000 This agricultural world acts as the bread-basket of the Maray planets. The world's tiny population spans the surface of Maray's largest, mosthospitable moon. Out of fear of disrupting the pristine biosphere, travel to the planet is strictly controlled by the Sodality. In addition to being the system's greatest agricultural hub, Dirce is also a great wilderness preserve and retreat for the Sodality's elite. While Aragundia may be the thrown of the Sodality, Dirce is certainly its crown jewel. Klucco Belt Object: Asteroid Belt Population: 500,000 Just beyond Maray, this asteroid belt is a source of raw materials for the worlds of Maray, many of whose moons natively lack large bodies of water. Dozens of stations service the mining operations amongst the belt under loose allegiance to the Sodality. Theano, the largest of the belts stations, is also the seat of the Sodality Navy that patrols the system's rim for incoming, interstellar travel, hoping to sieze the spike-drive capabilities of any visitors who might arrive from beyond the rim. Ganthis The giant Ganthis (both singular and plural) are sapient aliens native to Issigonis. Technologically primitive and intellectually uncomplicated, Ganthis have been long-pressed into service by the humans occupying their world. These passive, mighty giants form small tribes that used to live as seasonally-nomadic horticulturalists amongst the algae and fungal swamps of their home world. Decades ago, when humans first began exploiting the escoalgae, the Ganthis would naively trade large mats of the greenish muck for exotic foods and technological baubles. Ganthins have never competed with large predators, nor been subject to high populations. As a result, they were a passive and generous people quickly rounded onto reservations and pressed to work harvesting the escoalgae for their human masters. Now, the reservations are the only areas of the world that humanity does not intentionally make unlivable for the Ganthis. The species lacks the sort of cunning common to humans, and possess a simplistic, idealistic outlook that fails to see even their subjugation with any great resenment. They happily farm the escoalgae and, in return, receive the treasures of mankind that amuse them. Ganthis stand between eight and fourteen feet tall. The number of limbs a Ganthis posesses can vary even between siblings from the bipedal four of a common humanoid to nearly a dozen that branch wildly from their bizarre bodies. Ganthis biology is host to a number of fungus native to their planet that about a quarter of humans find mildly irritating, producing an allergic reaction that causes watery eyes and congestion. Ganthis speak their own language of low, long yowls and gusty breaths that human beings are incapable of simulating, but are have no trouble learning human writing systems. Those Ganthis that find their way into human society are generally fitted with a braked-AI interpretor made on-planet, which translates their slow speech into human language. Most Ganthis remain in their reservations, but a few have found their way into human society. Though the two species are segregated on Isigannis, some Ganthis still enter human society as curiosities, laborors, intermediaries and xenobiologists. Amongst these, a tiny fraction have found their way off-world into the rest of the system, where they are a constant source of fascination. Ganthis roll 4d6 for Strength and 2d6 for Wisdom, but may not have less than 3 Wisdom nor exceed strength 20 (Str 19 & 20 receive +3). Treat rolls outside these paramaters as 20s or 3s. Factions shihow Ruism (Commonly: Ruism) A Confucian religion stressing the values of filial piety and social order, Ruism is a strictly patriarchal and conservative belief system. Social hierarchy is set by birth into the various social castes, and further specified by a child's sex and even birth-order. Unchanging social structure is the greatest virtue of Ruism, which seeks to bring order and stability throughout Chula-Tyri. The Filial Vicars of the religions faith serve clans of relatives with absolute authority, with the Confrence of Tian ruling the entire congregation. Lerden Sodality (Commonly: The Sodality) The great governing power of Chula-Tyri controls the worlds around Maray and has the system's most-powerful military and most-advanced tech. Claiming to be the protectors of the pre-tech lost since the Scream, the Sodality has fallen on hard times as the worlds of Chula-Tyri struggle with limited post-tech to support their ever-growing populations. In the dark age that has beset the last century of Chula-Tyrian civilization, the few remaining spike drives that the Sodality possessed dwindled in number until eventually disappearing into the black and abandoning the system. Since the loss of the last Spike drive, the Sodality has begun an aggressive crusade to bring all of Chula-Tyri under its auspice. However, many of the system's worlds have become restless under the Sodality's regime, and murmers of rebelion are increasingly common. The Sodality enforces a socialized economy that forces the system's disparate worlds to share their resources. This economy has been to the benefit of all, since no planet in the system possesses a complete catalog of resources necessary to maintain a basic, post-tech standard of living. National Combine (Commonly: The Combine) A right-wing movement amongst Manasi nationalists that hold local positions of power, the Combine chaffes under Sodality control. Xenophobic supremacists, the Combine controls the greatest wealth of fossil fuels in the system, and its exports are vital to fueling inter-planetary trade. Control of such a valuable resource has perhaps given the Combine an inflated sense of self-importance, even as its members ignore that the planet relies on Dirce for food. Quartertech The research and technology corporation responsible for Issiganis' braked-AI has recently expanded its interests into development of psychic-powered technology. The company has recently turned its eyes towards the long-unoccupied ruins of Aragundia, hoping to explore the ruins there for hints of pre-tech research into psychic capabilities.
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