Science and Technology K–6 Draft Syllabus for Consultation 6 March – 5 May 2017 © 2017 NSW Education Standards Authority (NESA) for and on behalf of the Crown in right of the State of New South Wales. The NESA website holds the ONLY official and up-to-date versions of these documents available on the internet. ANY other copies of these documents, or parts of these documents, that may be found elsewhere on the internet might not be current and are NOT authorised. You CANNOT rely on copies from any other source. The documents on this website contain material prepared by NESA for and on behalf of the Crown in right of the State of New South Wales. The material is protected by Crown copyright. All rights reserved. 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Phone: (02) 9367 8289 Fax: (02) 9279 1482 Email: [email protected] Published by NSW Education Standards Authority GPO Box 5300 Sydney NSW 2001 Australia www.educationstandards.nsw.edu.au DSSP–27605 D2017/7219 Contents NESA K–10 Syllabus Development Process .......................................................................................... 1 Introduction.............................................................................................................................................. 2 Science and Technology Key.................................................................................................................. 5 Rationale ................................................................................................................................................. 9 The Place of the Science and Technology K–6 Syllabus in the K–12 Curriculum ............................... 10 Aim ........................................................................................................................................................ 11 Objectives.............................................................................................................................................. 12 Outcomes .............................................................................................................................................. 13 Stage Statements .................................................................................................................................. 16 Content .................................................................................................................................................. 19 Content for Early Stage 1 ...................................................................................................................... 29 Content for Stage 1 ............................................................................................................................... 39 Content for Stage 2 ............................................................................................................................... 49 Content for Stage 3 ............................................................................................................................... 60 Assessment ........................................................................................................................................... 70 Glossary ................................................................................................................................................ 73 NESA K–10 Syllabus Development Process The NESA process for the development of K–10 syllabuses to include Australian curriculum content involves expert writers and opportunities for broad consultation with teachers and other stakeholder groups in order to receive the highest quality advice from across the education community. This project will follow the NESA syllabus development process, recognising the substantial review and development work that the Australian Curriculum, Assessment and Reporting Authority (ACARA), together with all states and territories has undertaken. Each subsection of the Science and Technology K–6 Draft Syllabus addresses a syllabus component and includes an explanation of the component’s purpose. Assisting Respondents The following icons are used throughout this document to assist respondents: Icon and label Description for your information This icon indicates general information that assists in reading or understanding the information contained in the document. Text introduced by this icon will not appear in the final syllabus. consult This icon indicates material on which responses and views are sought through consultation. Science and Technology K–6 Draft Syllabus for consultation 1 Introduction K–10 Curriculum The NSW Education Standards Authority (NESA) syllabuses are developed with respect to some overarching views about education. These include the NESA K–10 Curriculum Framework and Statement of Equity Principles and the Melbourne Declaration on Educational Goals for Young Australians (December 2008). NESA syllabuses include agreed Australian curriculum content and content that clarifies the scope, breadth and depth of learning. The Australian curriculum achievement standards underpin the syllabus outcomes and the Stage statements for Early Stage 1 to Stage 5. In accordance with the K–10 Curriculum Framework and the Statement of Equity Principles, the syllabus takes into account the diverse needs of all students. It identifies essential knowledge, understanding, skills, values and attitudes. It outlines clear standards of what students are expected to know and be able to do in K–10. It provides structures and processes by which teachers can provide continuity of study for all students. The framework also provides a set of broad learning outcomes that summarise the knowledge, understanding, skills, values and attitudes essential for all students in all learning areas to succeed in and beyond their schooling. The continued relevance of the K–10 Curriculum Framework is consistent with the intent of the Melbourne Declaration on the Educational Goals for Young Australians (December 2008), which sets the direction for Australian schooling for the next ten years. There are two broad goals: Goal 1: Australian schooling promotes equity and excellence Goal 2: All young Australians become successful learners, confident and creative individuals, and active and informed citizens. The way in which learning in the Science and Technology K–6 Draft Syllabus will contribute to the curriculum, and to students’ achievement of the broad learning outcomes, will be outlined in the syllabus rationale. Science and Technology K–6 Draft Syllabus for consultation 2 Diversity of Learners NSW syllabuses are inclusive of the learning needs of all students. Syllabuses accommodate teaching approaches that support student diversity including students with special education needs, gifted and talented students and students learning English as an additional language or dialect (EAL/D). Students may have more than one learning need. Students with Special Education Needs All students are entitled to participate in and progress through the curriculum. Schools are required to provide additional support or adjustments to teaching, learning and assessment activities for some students with special education needs. Adjustments are measures or actions taken in relation to teaching, learning and assessment that enable a student with a disability to access syllabus outcomes and content and demonstrate achievement of outcomes. Students with special education needs can access the outcomes and content from K–10 syllabuses in a range of ways. Students may engage with: ● syllabus outcomes and content with adjustments to teaching, learning and/or assessment activities; or ● selected K–10 syllabus outcomes and content appropriate to their learning needs; or ● syllabus outcomes from an earlier Stage, using age-appropriate content. Decisions regarding curriculum options, including adjustments, should be made in the context of collaborative curriculum planning with the student, parent/carer and other significant individuals to ensure that syllabus outcomes and content reflect the learning needs and priorities of individual students. Further information can be found in support materials for: ● Science and Technology K-6 ● Special education needs. Gifted and Talented Students Gifted students have specific learning needs that may require adjustments to the pace, level and content of the curriculum. Differentiated educational opportunities assist in meeting the needs of gifted students. Generally, gifted students demonstrate the following characteristics: ● the capacity to learn at faster rates ● the capacity to find and solve problems ● the capacity to make connections and manipulate abstract ideas. There are different kinds and levels of giftedness. Gifted and talented students may also possess learning difficulties and/or disabilities that should be addressed when planning appropriate teaching, learning and assessment activities. Science and Technology K–6 Draft Syllabus for consultation 3 Curriculum strategies for gifted and talented students may include: ● differentiation: modifying the pace, level and content of teaching, learning and assessment activities ● acceleration: promoting a student to a level of study beyond their age group ● curriculum compacting: assessing a student’s current level of learning and addressing aspects of the curriculum that have not yet been mastered. School decisions about appropriate strategies are generally collaborative and involve teachers, parents and students with reference to documents and advice available from NESA and the education sectors. Gifted and talented students may also benefit from individual planning to determine the curriculum options, as well as teaching, learning and assessment strategies, most suited to their needs and abilities. Students Learning English as an Additional Language or Dialect (EAL/D) Many students in Australian schools are learning English as an additional language or dialect (EAL/D). EAL/D students are those whose first language is a language or dialect other than Standard Australian English and who require additional support to assist them to develop English language proficiency. EAL/D students come from diverse backgrounds and may include: ● overseas and Australian-born students whose first language is a language other than English, including creoles and related varieties ● Aboriginal and Torres Strait Islander students whose first language is Aboriginal English, including Kriol and related varieties. EAL/D students enter Australian schools at different ages and stages of schooling and at different stages of Standard Australian English language learning. They have diverse talents and capabilities and a range of prior learning experiences and levels of literacy in their first language and in English. EAL/D students represent a significant and growing percentage of learners in NSW schools. For some, school is the only place they use Standard Australian English. EAL/D students are simultaneously learning a new language and the knowledge, understanding and skills of the Science and Technology K–6 Draft Syllabus through that new language. They require additional time and support, along with informed teaching that explicitly addresses their language needs, and assessments that take into account their developing language proficiency. The ESL Scales and the English as an Additional Language or Dialect: Teacher Resource provide information about the English language development phases of EAL/D students. These materials and other resources can be used to support the specific needs of English language learners and to assist students to access syllabus outcomes and content. Science and Technology K–6 Draft Syllabus for consultation 4 Science and Technology Key The following codes and icons are used in the Science and Technology K–6 Draft Syllabus. Outcome Coding Syllabus outcomes will be coded in a consistent way. The code identifies the subject, Stage, outcome number and the way content is organised. Early Stage 1 to Stage 5 and Life Skills are represented by the following codes: Stage Code Early Stage 1 e Stage 1 1 Stage 2 2 Stage 3 3 In the Science and Technology K–10 draft syllabus, outcome codes indicate subject, Stage and outcome number. For example: Outcome code Interpretation STe-1 Science and Technology, Early Stage 1 - Outcome number 1 ST3-2 Science and Technology, Stage 3 - Outcome number 2 Science and Technology K–6 Draft Syllabus for consultation 5 Coding of Australian Curriculum Content The syllabus will contain Australian curriculum content for Science and Technologies, with Australian curriculum codes in brackets at the end of each content description, for example: ● identify how people design and produce familiar products, services and environments and consider sustainability to meet personal and local community needs (ACTDEK001) Where a number of content descriptions are jointly represented, all description codes are included, eg (ACTDEK001, ACTDEP005). Science and Technology K–6 Draft Syllabus for consultation 6 Coding of Thinking Skills The syllabus provides opportunities for types of thinking to be incorporated into the knowledge, understanding and skills of the syllabus. These opportunities are identified by codes at the end of the relevant content descriptions. Course tools Code Computational thinking CT Design thinking DT Systems thinking ST For example: ● identify and describe how the properties of different materials suit their design purpose (ACTDEK004) DT Science and Technology K–6 Draft Syllabus for consultation 7 Learning Across the Curriculum Icons Learning across the curriculum content, including the cross-curriculum priorities, general capabilities and other areas identified as important learning for all students, is incorporated and identified by icons in the draft syllabus. Cross-curriculum priorities Aboriginal and Torres Strait Islander histories and cultures Asia and Australia’s engagement with Asia Sustainability General capabilities Critical and creative thinking Ethical understanding Information and communication technology capability Intercultural understanding Literacy Numeracy Personal and social capability Other learning across the curriculum areas Civics and citizenship Difference and diversity Work and enterprise Science and Technology K–6 Draft Syllabus for consultation 8 Rationale for your information The rationale describes the distinctive nature of the subject and outlines its relationship to the contemporary world and current practice. It explains the place and purpose of the subject in the curriculum, including: ● why the subject exists ● the theoretical underpinnings ● what makes the subject distinctive ● why students study the subject ● how it contributes to the purpose of the K–10 Curriculum Framework ● how it prepares students for further schooling. consult Science and Technology K–6 is an integrated discipline in which students learn about the world around them and how it works. Science and Technology encourages students to embrace new ideas, the unexpected, value risk taking, and learning through trial and error. The syllabus provides students with the opportunity to develop skills to investigate and produce informed solutions suitable for a changing world. The study of science and technology develops the building blocks of inquiry and the ability to solve problems. Students are provided with the opportunity to develop informed understanding based on evidence and reason. These skills enable students to participate responsibly in developing innovative ideas and solutions in response to opportunities and questions relevant to personal, social and environmental issues. These learning experiences prepare students to contribute to the world as active global citizens both now and in the future. Science and technology are pedagogically linked and use practical application to promote genuine learning opportunities for students. Through the application of Working Scientifically and Design and Production, students develop a sense of accomplishment and enhance their skills in inquiry and manipulating tools and materials to produce solutions. These skills play an important part in preparing students to succeed in a rapidly developing technological world. By studying science and technology, students learn to question and seek solutions to problems through collaboration, investigation, critical thinking and creative problem solving. These attributes are fundamental to the development of students who are evidence based decision makers and problem solvers. Science and Technology provides students with the opportunity make connections with the broader learning outcomes of the K–6 curriculum in English, Mathematics, History, Geography, Creative Arts and PDHPE. Science and Technology K–6 develops curiosity about natural phenomena and the built environment. It provides students with the opportunity to develop a sense of achievement by using the practical application of knowledge in the development of solutions. The skills and capabilities developed through the study of Science and Technology prepares students for further learning across the K–10 curriculum. Science and Technology K–6 Draft Syllabus for consultation 9 The Place of the Science and Technology K–6 Syllabus in the K–12 Curriculum for your information NSW syllabuses include a diagram that illustrates how the syllabus relates to the learning pathways K–12. This section places the Science and Technology K–6 syllabus in the K–12 curriculum as a whole. consult Science and Technology K–6 Draft Syllabus for consultation 10 Aim for your information In NSW syllabuses, the aim provides a succinct statement of the overall purpose of the syllabus. It indicates the general educational benefits for students from programs based on the syllabus. The aim, objectives, outcomes and content of a syllabus are clearly linked and sequentially amplify details of the intention of the syllabus. consult The study of Science and Technology K–6 aims to enable students to explore concepts and gain knowledge and understanding of the world; enabling them to inquire, plan, investigate and develop solutions to problems. Through the application of Working Scientifically, and Design and Production, students develop an interest in and an enthusiasm for understanding nature, phenomena and the built environment. Science and Technology K–6 Draft Syllabus for consultation 11 Objectives for your information In NSW syllabuses, objectives provide specific statements of the intention of a syllabus. They amplify the aim and provide direction to teachers on the teaching and learning process emerging from the syllabus. They define, in broad terms, the knowledge, understanding, skills, values and attitudes to be developed through study in the subject. They act as organisers for the intended outcomes. consult Skills Students: ● develop and apply skills in Working Scientifically and Design and Production processes for inquiry and the development of solutions ● develop and apply skills in designing digital solutions. Knowledge and Understanding Students: ● develop knowledge and understanding of the needs of living things and their interactions with the Earth and space ● develop knowledge and understanding of how materials, forces and energy interact and are used by people for a purpose ● develop knowledge and understanding of digital systems and their applications. Values and Attitudes Students: ● value the importance and contribution of science and technology in developing solutions for current and future personal, social and global issues ● appreciate the importance of using evidence and reason to engage with and respond to scientific and technological ideas as informed, reflective citizens ● value developing solutions to problems and meeting challenges through the application of Working Scientifically and Design and Production. Science and Technology K–6 Draft Syllabus for consultation 12 Outcomes for your information In NSW syllabuses, outcomes provide detail about what students are expected to achieve at the end of each stage in relation to the objectives. They indicate the knowledge, understanding and skills expected to be gained by most students as a result of effective teaching and learning. They are derived from the objectives of the syllabus. consult Table of Objectives and Outcomes – Continuum of Learning Skills Objectives Students: ● develop and apply skills in Working Scientifically and Design and Production processes for inquiry and the development of solutions ● develop and apply skills in designing digital solutions Early Stage 1 outcomes Stage 1 outcomes Stage 2 outcomes Stage 3 outcomes A student: A student: A student: STe-1 observes, questions and collects data to communicate ideas ST1-1 observes, questions and collects data to communicate and compare ideas ST2-1 conducts investigations, and collects and represents data to communicate and compare ideas ST3-1 conducts investigations, and collects, represents and summarises data to communicate conclusions STe-2 develops solutions to an identified need ST1-2 describes, follows and represents algorithms to solve problems ST2-2 defines problems, describes and follows algorithms to develop solutions ST3-2 defines problems, and designs, modifies and follows algorithms to develop solutions ST1-3 uses materials, tools and equipment to develop solutions for a need or opportunity ST2-3 selects and uses materials, tools and equipment to develop solutions for a need or opportunity ST3-3 plans and uses materials, tools and equipment to develop solutions for a need or opportunity A student: Science and Technology K–6 Draft Syllabus for consultation 13 Knowledge and Understanding Objectives Students: ● develop knowledge and understanding of the needs of living things and their interactions with the Earth and space ● develop knowledge and understanding of how materials, forces and energy interact and are used by people for a purpose ● develop knowledge and understanding of digital systems and their applications Early Stage 1 outcomes Stage 1 outcomes Stage 2 outcomes Stage 3 outcomes A student: A student: A student: ST1-4LW describes features of living things and their environments ST2-4LW compares features and characteristics of living and non-living things ST3-4LW examines how the environment affects the growth, survival and adaptation of living things ST1-5LW identifies how plants and animals are grown for food, clothing and shelter ST2-5LW describes how food and fibre are sourced and produced to meet human needs ST3-5LW explains how food and fibre are produced sustainably in managed environments for health and nutrition STe-4MW identifies that objects are made of materials that have observable properties ST1-6MW identifies that materials can be changed and combined ST2-6MW describes how adding or removing heat causes a change of state ST3-6MW explains the effect of heat on the properties and behaviour of materials ST1-7MW describes the characteristics and properties of materials when used for a purpose ST2-7MW investigates the suitability of natural and manufactured materials for a range of purposes ST3-7MW explains how the properties of materials determines their use for a range of purposes STe-5PW identifies that the way objects move depends on a variety of factors ST1-8PW investigates how push and pull forces affect objects ST2-8PW describes how contact forces affect objects ST3-8PW explains how contact and non-contact forces affect objects ST1-9PW describes the sources and effects of energy ST2-9PW describes how energy is transformed from one form to another ST3-9PW explains how energy is transferred and used for a purpose STe-6ES identifies how daily and seasonal changes in the environment affect living things ST1-10ES identifies observable changes occurring on earth and in space ST2-10ES describes the regular changes between the sun and the earth and the irregular changes to the Earth’s surface ST3-10ES compares the regularity of events in the solar system with events that cause rapid changes on the Earth’s surface A student: STe-3LW identifies the basic needs of living things Science and Technology K–6 Draft Syllabus for consultation 14 STe-7DI identifies digital systems and explores how instructions are used to control digital devices ST1-11DI identifies the components of digital systems and explores how data is represented ST2-11DI describes how digital systems transmit data and how it is represented Science and Technology K–6 Draft Syllabus for consultation ST3-11DI explains how digital systems represent data, connect together to form networks and transmit data 15 Stage Statements for your information In NSW syllabuses stage statements summarise the knowledge, understanding, skills, values and attitudes developed by students as a result of achieving the outcomes for each Stage of learning. Australian curriculum achievement standards underpin the development of the stage statements. consult Stage statements are summaries of the knowledge, understanding, skills, values and attitudes that have been developed by students as a result of achieving the outcomes for the relevant Stage of learning. Prior-to-school Learning Students bring to school a range of knowledge, understanding and skills developed in home and prior-to-school settings. The movement into Early Stage 1 should be seen as a continuum of learning and planned for appropriately. The Early Years Learning Framework for Australia describes a range of opportunities for students to learn and develop a foundation for future success in learning. The Early Years Learning Framework for Australia has five learning outcomes that reflect contemporary theories and research evidence about children’s learning. The outcomes are used to guide planning and to assist all children to make progress. The outcomes are: 1. Children have a strong sense of identity. 2. Children are connected with and contribute to their world. 3. Children have a strong sense of wellbeing. 4. Children are confident and involved learners. 5. Children are effective communicators. In addition, teachers need to acknowledge the learning that children bring to school, and plan appropriate learning experiences that make connections with existing language and literacy development, including language used at home. Early Stage 1 By the end of Early Stage 1, students develop an interest in science and technology through, learning centred play, observing, questioning and exploring ideas. Students engage in the processes of Working Scientifically and Design and Production to make sense of the world around them. They explore their immediate surroundings, asking questions about their experiences. They collect data and communicate their ideas and observations verbally and through drawings. Students develop basic solutions to problems and opportunities. They show a growing Science and Technology K–6 Draft Syllabus for consultation 16 awareness of the use of a range of classroom equipment, and work safely when using resources and materials. Students recognise that all living things have needs and can identify ways in which they might be met. They identify that objects are made from materials that have observable properties, and that these properties influence their design and use. They describe how objects move, and recognise that their movement is dependent on a range of factors. They can identify changes in the sky and landscape. Students identify familiar digital systems, following a set of simple instructions to control devices. They develop an understanding of how to collect data in a range of situations. Stage 1 By the end of Stage 1, students demonstrate a sense of wonder and curiosity in science and technology by questioning and investigating the world around them. Students learn about and engage in the processes of Working Scientifically and Design and Production. They participate in teacher led investigations, identifying questions and making predictions. They use a range of methods to communicate information, and carefully manipulate equipment and materials. Students generate and develop design ideas and solutions for a variety of opportunities. They communicate ideas using plans, drawings and models, making use of digital technologies. They provide explanations about what they have done and evaluate their ideas using predetermined criteria. Students identify the features, changes and growth of living things and how environments provide for their needs. They identify how plants and animals are grown for food, clothing and shelter. Students investigate how materials can be changed and how they can be combined for a purpose. They describe the characteristics and properties of materials when they are used for a specific purpose. Students describe forms of energy encountered in their daily lives. They describe how push and pull forces are able to create movement in objects. They are able to identify observable changes that occur on the Earth and in space and how humans care for the environment and Earth’s resources. Students explore the components of digital systems and identify how data is represented through pictures, symbols and diagrams. They describe, follow and represent algorithms that are needed to solve problems. Stage 2 By the end of Stage 2, students demonstrate an interest in and enthusiasm for science and technology and appreciate the important role that science and technology play in their lives. They identify how science and technology can be used to improve the quality of their local environment. Students engage in the processes of Working Scientifically and Design and Production by asking questions, predicting outcomes, and initiating their own investigations and design based projects. Students make and record observations, using formal units, and identify why investigation methods may be fair or not. Students organise and identify patterns in data and use provided tables to represent information. Students develop solutions that address specific criteria. They generate and develop ideas, using research to inform their design ideas, which are represented using sketches, brainstorms and where appropriate, digital technologies. Students use specific criteria to evaluate design solutions. Science and Technology K–6 Draft Syllabus for consultation 17 They identify how human actions affect environments and their ability to survive. They describe how food and fibre can be used sustainably in modern and traditional societies. Students identify the physical properties of materials, and how heat can alter their state. They investigate the suitability of natural and manufactured materials. They explain how energy is transformed, and describe how forces affect objects and the behaviours of a product or system. Students describe the regular changes between the Earth and the sun, and describe the irregular changes to the Earth’s surface that can be caused by human activity. They describe how digital systems transmit data and how this data can be represented in a variety of ways. They use and follow algorithms that involve branching and user input. Stage 3 By the end of Stage 3, students are interested in and demonstrate an enthusiasm for science and technology, developing informed attitudes towards current scientific and technological issues. They develop solutions to local, national and global issues relevant to their lives and a sustainable future. Students engage in the skills of Working Scientifically and Design and Production independently and collaboratively. They pose questions for investigation, predict likely outcomes and demonstrate accuracy when collecting, recording and analysing data and information. Students plan and conduct fair tests and identify variables to be measured. They construct tables and graphs to organise data and are able to identify patterns, using evidence to draw conclusions and develop explanations. They develop a process and criteria to evaluate success based on their intended outcome. They explore and define tasks, using research and existing solutions to inform their ideas. Students are able to reflect on their processes to identify risks and improvements to their design ideas, methods and findings. They communicate their ideas in tables, graphs, diagrams and multimodal texts, using digital technologies where applicable. Students examine how environmental conditions affect the growth, adaptations, structural features and survival of living things. They explain how food and fibre are produced sustainably in managed environments for health and nutrition. They examine the properties of materials and observe how changes of state occur and new substances are formed. Students explain how energy is transferred from one place to another. They can identify the difference between contact and non-contact forces. They compare the regular events in the solar system with the irregular events that cause rapid changes to the Earth’s surface. Students collect, store and validate different types of data and how digital systems connect to form networks that transmit data. They define problems, and design, modify and follow simple algorithms that involve branching, iteration and user input. Science and Technology K–6 Draft Syllabus for consultation 18 Content Content defines what students are expected to know and do as they work towards syllabus outcomes. It provides the foundations for students to successfully progress to the next stage of schooling. Teachers will make decisions about content regarding the sequence, emphasis and any adjustments required based on the needs, interests, abilities and prior learning of students. Organisation of Content consult The following diagram provides an illustrative representation of elements of the course and their relationship. Science and Technology K–6 Draft Syllabus for consultation 19 The Science and Technology K–6 syllabus content will be organised into Stages for Early Stage 1 to Stage 3. The outcomes will be presented as: ● Skills ● Knowledge and Understanding. The Science and Technology K–6 knowledge and understanding content is to be delivered through the processes of Working Scientifically and Design and Production. By the end of each stage, students will have had the opportunity to apply their knowledge and understanding in the creation of designed solutions. The content modules in Science and Technology K–6 are the basis for the continuum of learning for both Science Years 7–10 and Technology Mandatory Years 7–8. The five content modules are: ● Living World ● Material World ● Physical World ● Earth and Space ● Digital Technologies. The continuum for each module is identified below. Science and Technology K–6 Continuum: Science Years 7–10 and Technology Mandatory Years 7–8 Working Scientifically and Design and Production Working Scientifically Living World Living World Design and Production Processes Agriculture and Food Technologies Material World Chemical World Material Technologies Physical World Physical World Engineered Systems Earth and Space Earth and Space Digital Technologies Digital Technologies Science and Technology K–6 Draft Syllabus for consultation 20 Working Scientifically and Design and Production Skills The skills of Working Scientifically, and Design and Production, enable students to develop and consolidate their knowledge and understanding of science and technology. These two processes are dynamic and non-linear and various aspects of both processes are used according to the demands of the task. Elements of Working Scientifically, and Design and Production may be repeated to generate results, conclusions, solutions or products. Unexpected results are to be welcomed and used to initiate further scientific investigation and design. As students develop skills and gain experience with Working Scientifically, and Design and Production, they may progress from guided to independent learning. Working Scientifically The skills of Working Scientifically are at the core of conducting practical and research investigations in Science and Technology. When conducting investigations, opportunities are to be provided for students to engage with Working Scientifically skills. Students develop an understanding that Working Scientifically skills are dynamic and non-linear. They are applied in every scientific investigation in a way that is determined by the task. Through regular involvement in applying these skills in a variety of situations, students develop an understanding that the Working Scientifically processes are more than a series of predictable steps that confirm what we know. Working Scientifically challenges a student’s capacity to develop processes, imagine and creatively pose questions, that can be used to solve problems and explain observations and phenomena. The scientific process is informed by the unexpected. An unexpected result, or no observable change, does not necessarily indicate that the experiment did not work, but can be used to further inform the pathway towards scientific truth. An investigation is a scientific process of answering a question, exploring an idea or solving a problem that includes activities, such as planning a course of action, collecting data, interpreting data, reaching a conclusion and communicating findings. Investigations can be based on practical activities and considering information from secondary sources. Working Scientifically Skills Questioning and predicting Students question and make predictions about familiar events and outcomes of investigations. They pose relevant questions to initiate a scientific investigation, and predict outcomes to unfamiliar situations. Students: ● pose questions for scientific investigations ● make predictions about familiar objects and events. Planning and conducting investigations Students explore their surroundings and develop strategies for planning and conducting fair testing. Students: ● participate in investigations ● make observations using their senses ● use informal measurements and appropriate technology to collect and record observations ● recognise risks in conducting a practical investigation and suggest improvements. Science and Technology K–6 Draft Syllabus for consultation 21 Processing and analysing data Students organise, share and compare data and information. They engage with a range of representations including graphs, tables and labelled diagrams. Students: ● discuss observations ● develop mathematical skills to calculate the mean and percentages of data ● compare results with predictions and suggest possible reasons for findings. Communicating Students communicate by using and constructing a range of representations, including tables and graphs, to represent and describe observations and identify relationships in data, using digital technologies where appropriate. Students: ● share their observations and ideas ● communicate observations, using formal and information representations ● explain processes, using multi-modal texts where appropriate. Design and Production Design and Production skills are based on the major aspects of design thinking, design processes and production processes. The practical nature of Design and Production engages students in critical and creative thinking, including understanding interrelationships between systems when solving complex problems. A systematic approach to experimentation, problem-solving, prototyping and evaluation teaches students the value of planning and reviewing processes to realise ideas. Students develop skills to manage projects to completion through planning, organising and monitoring activities and the use of resources. Students are taught to plan for sustainable use of resources when designing. Design and Production provides students with opportunities to consider how solutions that are created now will be used to create preferred futures. Students identify the possible benefits and risks of creating solutions. Design and Production Skills Identifying and defining Students explore needs and opportunities for designing. They question and review existing products, processes and systems. They consider the contribution of technologies to their lives and make judgements about them. Students: ● explore needs or opportunities for designing ● define problems to be solved ● describe a sequence of steps and decisions (algorithms) needed to solve a problem ● establish criteria for a successful design solution. Researching and planning Students identify factors that may influence and dictate the focus of the design idea. They explore options, consider existing solutions, generate alternatives, represent and refine ideas and communicate design decisions for a range of audiences. Students: ● investigate materials, components, tools, equipment and/or processes to achieve intended design solutions ● generate, develop and communicate design ideas and information, using appropriate technical terms and graphical representations ● develop project plans that include consideration of resources ● design, modify and follow simple algorithms and steps for the development of a design solution. Science and Technology K–6 Draft Syllabus for consultation 22 Producing and implementing Students develop and apply a variety of skills and techniques to produce products, services or environments to meet specific purposes Students: ● select materials, components, tools, equipment and processes ● use materials, components, tools, equipment and processes to safely produce designed solutions ● implement digital solutions as visual programs. Testing and evaluating Students evaluate and make judgements, related to the criteria to evaluate success, to inform decision making about the quality and effectiveness of designed solutions. Students: ● determine effective ways to test and judge designed solutions ● evaluate design ideas, processes and solutions based on criteria for success ● explore how people use information systems to meet needs and opportunities ● reflect on processes and transfer their learning to other design opportunities. Practical experiences To satisfy the requirements of the syllabus, students must undertake a range of practical experiences. Practical experiences will be used to develop what students know, understand and can do in designing, producing and evaluating. Student capability, confidence and expertise at their current stage of development is an important consideration in determining the teaching and learning sequences in the course. Safety Schools have a legal obligation in relation to safety. Teachers need to ensure that they comply with relevant legislation as well as system and school requirements in relation to safety when implementing their programs. This includes legislation and guidelines relating to Work Health and Safety, and the handling and storage of chemicals and dangerous goods. Teachers need to be aware of activities that may require notification, certification, permission, permits and licences. Teachers should be aware that students may have food allergies that can result in anaphylaxis, a severe and sometimes sudden allergic reaction which is potentially life-threatening and always requires an emergency response. This is an important consideration in selecting foods to be handled and consumed. Animal research Schools have a legal responsibility in relation to the welfare of animals. The keeping of animals and all practical activities involving animals must comply with relevant guidelines or legislation. Science and Technology K–6 Draft Syllabus for consultation 23 Thinking Skills Productive, purposeful and intentional thinking is at the centre of effective learning in Science and Technology. Students are provided with opportunities to apply thinking skills, develop an understanding of the processes they can use as they encounter problems, unfamiliar information and new ideas. Computational thinking – CT Computational thinking is the thought process involved in formulating a problem and expressing its solution in such a way that a human, machine or computer can effectively carry out. It involves using strategies, such as organising data logically, breaking down problems into parts, interpreting patterns and designing and implementing algorithms. Computational thinking is used when identifying and implementing algorithmic solutions to problems. Design thinking – DT Design thinking is the thought process involved in understanding and developing solutions to design needs and opportunities. Consideration of economic, environmental and social impacts that result from designed solutions are core to design thinking. Design thinking methods can be used when trying to understand a problem, generating ideas and when refining a design based on evaluation and testing. Systems thinking – ST Systems thinking concerns an understanding of how related objects or components link or interact to influence the functioning of a system. Students are provided with opportunities to recognise the connectedness of and interactions between phenomena, people, places and events in local and wider contexts and consider the impact of their decisions, designs and actions. Understanding the complexity of systems and the interdependence of components is important for scientific research and for the creation of solutions to technical, economic and social issues. Critical and creative thinking Opportunities for students to learn about and apply critical and creative thinking skills are embedded in the content and identified by the critical and creative thinking icon . Science and Technology K–6 Draft Syllabus for consultation 24 Learning Across the Curriculum for your information NSW syllabuses provide a context within which to develop core skills, knowledge and understanding considered important for the acquisition of effective, higher-order thinking skills that underpin successful participation in further education, work and everyday life, including problem-solving, collaboration, self-management, communication and information technology skills. Learning across the curriculum content, including the cross-curriculum priorities and general capabilities, assists students to achieve the broad learning outcomes defined in the NESA Statement of Equity Principles, the Melbourne Declaration on Educational Goals for Young Australians (December 2008) and in the Australian Government’s Core Skills for Work Developmental Framework (2013). Cross-curriculum priorities enable students to develop understanding about and address the contemporary issues they face. The cross-curriculum priorities are: ● Aboriginal and Torres Strait Islander histories and cultures ● Asia and Australia’s engagement with Asia ● Sustainability General capabilities encompass the knowledge, skills, attitudes and behaviours to assist students to live and work successfully in the 21st century. The general capabilities are: ● Critical and creative thinking ● Ethical understanding ● Information and communication technology capability ● Intercultural understanding ● Literacy ● Numeracy ● Personal and social capability NESA syllabuses include other areas identified as important learning for all students: ● Civics and citizenship ● Difference and diversity ● Work and enterprise Science and Technology K–6 Draft Syllabus for consultation 25 consult Aboriginal and Torres Strait Islander Histories and Cultures The Science and Technology K–6 Syllabus provides students with opportunities to learn about how Aboriginal and Torres Strait Islander Peoples have developed and refined knowledge about the world through observation, making predictions, testing (trial and error) and responding to environmental factors within specific contexts. It emphasises the relationships people have with places and their interconnectedness with the environments in which they live. Students learn about Aboriginal and Torres Strait Islander Peoples understanding of the environment and the ways that traditional knowledge and western scientific knowledge can be complementary. Students learn that there are different ways of interacting with the environment and how this can influence sustainability. When planning and programming content relating to Aboriginal and Torres Strait Islander histories and cultures, teachers are encouraged to: ● involve local Aboriginal communities and/or appropriate knowledge holders in determining suitable resources, or to use Aboriginal or Torres Strait Islander authored or endorsed publications ● read the Principles and Protocols relating to teaching and learning about Aboriginal and Torres Strait Islander histories and cultures and the involvement of local Aboriginal communities. Asia and Australia’s Engagement with Asia The Science and Technology K–6 Syllabus provides students with opportunities to recognise that the Asian region includes diverse environments. Students develop an appreciation of how interactions within and between these environments impact on human activity and influence the region, and will identify the significance of this for the rest of the world. Students identify how the Asian region plays an important role in scientific and technological research and development in areas such as medicine, natural resource management and natural disaster prediction and management. Sustainability The Science and Technology K–6 Syllabus provides students with opportunities to recognise sustainable patterns of living and working to ensure that resources will be available for future generations. Sustainability content is focused on renewable resources, protecting environments and supporting sustainable patterns of living and requires consideration of environmental, social, cultural and economic systems and their interdependence. Students learn about the actions required to improve sustainability helping them to take a more active role in shaping preferred futures. Students investigate the relationships between system components, considering how systems respond to change and develop an appreciation of the impact that design solutions can have on the Earth’s resources. Critical and Creative Thinking Critical thinking is at the core of most activities that involve students learning to recognise or develop an argument, use evidence in support of that argument, draw reasoned conclusions, and use information to solve problems. Creative thinking involves students learning to generate and apply new ideas in specific contexts, seeing existing situations in a new way, identifying alternative explanations, and making new links that generate a positive outcome. Critical and creative thinking are embedded in the skills and processes of Working Scientifically and Design and Production. The Science and Technology K–6 Syllabus provides students with opportunities to develop critical and creative thinking skills through asking and posing questions, making predictions, engaging in first-hand investigations, Science and Technology K–6 Draft Syllabus for consultation 26 designing projects, problem solving, making evidence-based decisions, and analysing and evaluating evidence. Ethical Understanding Students identify and investigate the nature of ethical concepts, values and principles, and understand how reasoning can assist ethical judgement. The Science and Technology K–6 Syllabus provides opportunities for students to form and make ethical judgements in relation to scientific investigations, design solutions, codes of practice, use of digital technology and online collaborative environments. Students apply ethical guidelines in their investigations and design projects, particularly in their implications for others and the environment. They develop an understanding of protecting data, intellectual property and social and ethical protocols, encouraging them to demonstrate ethical digital citizenship. Information and Communication Technology Capability Students have opportunities to develop ICT capability when they develop design ideas and solutions, research scientific concepts and applications, investigate science phenomena, and communicate their scientific and technological understandings. Students access information enabling them to communicate scientific and technological ideas. They collect, analyse, and represent data, providing an opportunity to model and interpret concepts and relationships. Digital technologies, through animations and simulations, provide opportunities to view phenomena, test predictions and visualise designs that cannot be investigated or produced through practical experiences in the classroom, and may enhance students' understanding and engagement with science and technology. The ICT capability enables students to become effective users of information and communication technologies. The Digital Technologies context is distinguished by providing students with the skills to become confident developers of digital solutions. Intercultural Understanding Students develop intercultural understanding as they learn to value their own culture and those of others. This involves students engaging with people of diverse cultures in ways that recognise similarities and differences, creating connections and cultivating respect. The Science and Technology K–6 Syllabus provides opportunities for students to appreciate the contribution that diverse cultural perspectives have made to the development, breadth and diversity of scientific and technological knowledge and applications. Students learn about and engage with issues requiring cultural sensitivity and they learn that scientists work in culturally diverse teams. They learn about the interactions between technologies and society, and take responsibility for securing positive outcomes for members of all cultural groups. Literacy Literacy is the ability to use a repertoire of knowledge and skills to communicate and comprehend effectively, using a variety of modes and media. Being 'literate' is more than the acquisition of technical skills – it includes the ability to identify, understand, interpret, create and communicate effectively, using written, visual and/or digital forms of expression. The Science and Technology K–6 Syllabus provides students with opportunities to understand that language varies according to the context. The language of science and technology is often technical and includes specific terms for concepts, processes and features of the world. Students learn that scientific and technological information can be presented in the form of diagrams, flowcharts, models, tables and graphs. They learn the importance of communicating, when discussing, questioning and evaluating ideas, providing Science and Technology K–6 Draft Syllabus for consultation 27 explanations, formulating predictions, drawing conclusions, and constructing evidence-based arguments. Numeracy Numeracy involves drawing on knowledge of particular contexts and circumstances in deciding when to use mathematics, choosing the mathematics to use and critically evaluating its use. Students become numerate as they develop the confidence, willingness and ability to apply mathematics in their lives in constructive and meaningful ways. The Science and Technology K–6 Syllabus provides students with opportunities to develop numeracy skills, through practical measurement and the collection, representation and interpretation of data from first-hand investigations and secondary sources. Students develop data-analysis skills, through identifying trends and patterns from numerical data and graphs. They use three-dimensional models, create accurate technical drawings and use computational thinking in decision-making processes when designing and creating best-fit solutions. Personal and Social Capability Students develop personal and social capability as they learn to understand and manage themselves, their relationships more effectively. This includes establishing positive relationships, making responsible decisions, working effectively individually and in teams, and constructively handling challenging situations. Through applying processes of Working Scientifically, and Design and Production, the Science and Technology K–6 Syllabus provides students with opportunities to develop skills in communication, goal setting, decision making, and the capacity to work independently and collaboratively. The study of Science and Technology enhances personal and social capability by expanding students' curiosity, and capacity to question and solve problems. Civics and Citizenship Civics and citizenship content involves knowledge and understanding of how our Australian society operates. The Science and Technology K–6 Syllabus provides students with opportunities to broaden their understanding of aspects of civics and citizenship in relation to the application of scientific and technological advances and the development of environmental and sustainable practices. Difference and Diversity Difference and diversity comprise gender, race and socio-economic circumstances. The Science and Technology K–6 Syllabus provides opportunities for students to understand and appreciate the difference and diversity they experience in their everyday lives. Working Scientifically and Design and Production provide opportunities for students to work collaboratively, and develop an appreciation of the values and ideas of all group members. This also enables them to identify individual rights, challenge stereotypes and engage with opinions different to their own. Work and Enterprise Students develop work-related skills and an appreciation of the value of working individually and collaboratively when conducting investigations and participating in the design process. The Science and Technology K–6 Syllabus provides opportunities for students to prioritise safe practices, using a variety of classroom and specialised tools, and understand the potential risks and hazards present when conducting investigations and constructing design solutions. Science and Technology K–6 Draft Syllabus for consultation 28 Early Stage 1 Content for Early Stage 1 consult Living World Outcomes A student: › observes, questions and collects data to communicate ideas STe-1 › develops solutions to an identified need STe-2 › identifies the basic needs of living things STe-3LW Content Focus The Living World module focuses on living things, their characteristics and their needs. Students explore how people use plants and animals in a variety of ways. This module introduces students to the biological sciences and how food and fibre are used as a resource. Focus Skills Working Scientifically Planning and conducting investigations ● participate in guided investigations and make observations using their senses (ACSIS011) Communicating ● share observations and ideas (ACSIS012) Design and Production Identifying and defining ● explore needs or opportunities for designing, and the technologies needed to realise designed solutions (ACTDEP005) Key Inquiry Questions ● ● ● What are the characteristics of living things? What do living things need to stay alive? How are living things used as a resource? Science and Technology K–6 Draft Syllabus for consultation 29 Early Stage 1 Content Needs of living things Students: ● observe and identify some of the characteristics of a range of living things ● identify the needs of living things, for example: (ACSSU002) − food and water − shelter − warmth ● conduct guided investigations to identify the living things in the local environment ● observe and communicate findings of investigations Living things as a resource Students: ● identify that plants and animals can be used to provide food or materials for clothing and shelter (ACTDEK003) ● explore a range of foods obtained from plants and animals, for example: − customary Aboriginal and/or Torres Strait Islander foods − foods from a range of cultures, eg African, American, German, Indian, Japanese ● explore everyday items that are designed and produced from plants and animals, for example: − food products − paper and wood products − fabrics and yarns Science and Technology K–6 Draft Syllabus for consultation 30 Early Stage 1 Material World Outcomes A student: › observes, questions and collects data to communicate ideas STe-1 › develops solutions to an identified need STe-2 › identifies that objects are made of materials that have observable properties STe-4MW Content Focus The Material World module focuses on the observable properties of materials and how they can be classified. Students investigate how the properties of materials determine their use in design solutions. This module introduces students to materials science and design thinking. Focus Skills Working Scientifically Planning and conducting investigations ● participate in guided investigations and make observations using their senses (ACSIS011) Processing and analysing data ● engage in discussions about observations and represent ideas (ACSIS233) Design and Production Research and planning ● generate, develop and record design ideas (ACTDEP006) Producing and implementing ● use resources to safely produce designed solutions (ACTDEP007) ● sequence steps for making designed solutions and working collaboratively(ACTDEP009) Testing and evaluating ● evaluate the success of design ideas, processes and solutions (ACTDEP008) Key Inquiry Questions ● ● What are some of the observable properties of materials? How do the properties of materials affect their use? Science and Technology K–6 Draft Syllabus for consultation 31 Early Stage 1 Content Properties of materials can be observed Students: ● explore a range of materials that can be observed by using their senses, eg plastics, wood, fabrics, glass (ACSSU003) DT ● test, sort and classify materials based on their properties and record the results, for example: − flexibility − texture − hardness − colour Materials are selected to suit specific purposes Students: ● identify and describe how the properties of different materials suit their design purpose (ACTDEK004) DT ● investigate how familiar products have useful features and are designed to suit a need, for example: (ACTDEK001) DT − a lunchbox (compartments, textured materials and locking mechanisms) ● design and evaluate a product considering material properties, for example: DT − a raincoat Science and Technology K–6 Draft Syllabus for consultation 32 Early Stage 1 Physical World Outcomes A student: › observes, questions and collects data to communicate ideas STe-1 › develops solutions to an identified need STe-2 › identifies that the way objects move depends on a variety of factors STe-5PW Content Focus The Physical World module focuses on how objects move. Students investigate how the size and shape of an object affects its movement. This module introduces students to the concepts of force and motion. Focus Skills Working Scientifically Questioning and predicting ● pose and respond to questions about familiar objects and events (ACSIS014) Planning and conducting investigations ● participate in guided investigations and make observations using their senses (ACSIS011) Design and Production Researching and planning ● generate, develop and record design ideas (ACTDEP006) Testing and evaluating ● evaluate the success of design ideas, processes and solutions (ACTDEP008) Key Inquiry Questions ● ● How does the shape or size of an object affect its movement? How do objects move? Science and Technology K–6 Draft Syllabus for consultation 33 Early Stage 1 Content Movement of objects Students: ● observe the way a variety of familiar objects move, for example: − sliding − rolling − rotating ● identify that the way objects move depends on their mass and shape, for example: (ACSSU005) − tennis balls − blocks ● participate in guided investigations to explore how particular objects move and predict the results (ACTDEK002) Science and Technology K–6 Draft Syllabus for consultation 34 Early Stage 1 Earth and Space Outcomes A student: › observes, questions and collects data to communicate ideas STe-1 › identifies how daily and seasonal changes in the environment affect living things STe-6ES Content Focus The Earth and Space module focuses on how daily and seasonal changes in the environment affect living things. Students investigate how living things respond to these changes in the environment. This module introduces students to the Earth as a dynamic interrelated system. This module provides opportunities for students to appreciate that science involves observing, asking questions about, and describing changes in, objects and events (ACSHE013) Focus Skills Working Scientifically Questioning and predicting ● pose and respond to questions about familiar objects and events (ACSIS014) Processing and analysing data ● engage in discussions about observations and represent ideas (ACSIS233) Design and Production Identifying and defining ● explore needs and opportunities for designing, and the technologies needed to realise designed solutions (ACTDEP005) Key Inquiry Questions ● ● What environmental changes occur daily? What environmental changes occur seasonally? Science and Technology K–6 Draft Syllabus for consultation 35 Early Stage 1 Content Changes in the environment Students: ● identify daily and seasonal changes in our environment, including: (ACSSU004) − day and night − variations in temperature and light − variations in weather on a daily and seasonal basis Living things respond to changes in the environment Students: ● investigate and predict how living things respond to regular changes in their environment, for example: − people perspiring in hot weather − flowers opening and closing during the day and night − deciduous trees losing their leaves during autumn − thickening and shedding of animal fur in different seasons Science and Technology K–6 Draft Syllabus for consultation 36 Early Stage 1 Digital Technologies Outcomes A student: › develops solutions to an identified need STe-2 › identifies digital systems and explores how instructions are used to control digital devices STe7DI Content Focus The Digital Technologies module focuses on digital systems and how they are used to communicate. Students explore how digital systems use algorithms to solve problems. This module introduces students to computational thinking. Focus Skills Working Scientifically Communicating ● share observations and ideas (ACSIS012) Design and Production Identifying and defining ● follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve problems (ACTDIP004) Testing and evaluating ● explore how people safely use information systems to meet information, communication and recreation needs (ACTDIP005) Key Inquiry Questions ● Where are digital technologies used in everyday life? Science and Technology K–6 Draft Syllabus for consultation 37 Early Stage 1 Content Digital systems Students: ● explore familiar digital devices, for example: (ACTDIK001) ST CT − a device to take a photograph ● explore how people use digital systems to communicate ● follow and describe a sequence of steps (algorithms), for example: ST DT CT − following a procedure, eg getting dressed for school in the morning − following a recipe ● design a process to solve an identified problem, for example: CT ST ● instructing a student to follow a path around the classroom Science and Technology K–6 Draft Syllabus for consultation 38 Stage 1 Content for Stage 1 consult Living World Outcomes A student: › observes, questions and collects data to communicate and compare ideas ST1-1 › uses materials, tools and equipment to develop solutions for a need or opportunity ST1-3 › describes features of living things and their environments ST1-4LW › identifies how plants and animals are grown for food, clothing and shelter ST1-5LW Content Focus The Living World module focuses on the features of living things, their environment and how they change and reproduce. Students investigate how plants are grown and animals are raised to provide food, clothing and shelter. This module develops students understanding of living things in their environment, and how they support the survival of humans. This module provides opportunities for students to observe and record how people use science and technology in their daily lives, including when caring for their environment and living things. (ACSHE022, ACSHE035) Focus Skills Working Scientifically Planning and conducting investigations ● participate in guided investigations to explore and answer questions (ACSIS025, ACSIS038) ● use informal measurements to collect and record observations, using digital technologies as appropriate (ACSIS026, ACSIS039) ● compare observations with predictions (ACSIS213, ACSIS041) Processing and analysing data ● use a range of methods to sort and represent information, including drawings and tables (ACSIS027, ACSIS040) Design and Production Researching and planning ● generate, develop and record design ideas (ACTDEP006) Producing and implementing ● use resources to safely produce designed solutions (ACTDEP007) ● sequence steps for making designed solutions and work collaboratively (ACTDEP009) Science and Technology K–6 Draft Syllabus for consultation 39 Stage 1 Key Inquiry Questions ● ● ● How do living things change as they grow? How could we design an environment to cater for a living thing? How do humans use plants and animals in their daily lives? Content Features of living things Students: ● describe external features of a variety of living things (ACSSU017) ● identify and describe external features of plants and animals, for example: − flowering and non-flowering plants − worms, insects, fish, reptiles, birds and mammals ● classify plants and animals based on their observable features ST Living things live in different places Students: ● identify that living things live in different places that suit their needs (ACSSU221) ● describe how the characteristics of living things help them to survive in their environments ● design, produce and evaluate a habitat catering for the needs of living things DT Living things grow, change and reproduce Students: ● explore how living things grow, change and have offspring similar to themselves (ACSSU030) ● use appropriate technologies to record the changes in growth of a common plant or animal, using uniform informal units, for example: CT − digital software programs CT − tables and graphs − photography Living things as a resource Students: ● identify how plants and animals are grown for food, clothing and shelter (ACTDEK003) ● research how different groups of people use plants and animals, including: − Aboriginal and Torres Strait Islander Peoples customary practices − farmers ● explore the tools, equipment and techniques used to prepare food safely and hygienically for healthy eating (ACTDEK003) ● observe and record ways people use scientific knowledge and skills in their daily lives to care for living things, for example: − gardeners − farmers − pet carers Science and Technology K–6 Draft Syllabus for consultation 40 Stage 1 Material World Outcomes A student: › observes, questions and collects data to communicate and compare ideas ST1-1 › uses materials, tools and equipment to develop solutions for a need or opportunity ST1-3 › identifies that materials can be changed and combined ST1-6MW › describes the characteristics and properties of materials when used for a purpose ST1-7MW Content Focus The Material World module focuses on how materials, can be changed, manipulated and combined. Students develop a design solution demonstrating the suitability of materials for a purpose. This module develops students’ understanding of the properties of materials and their applications. Focus Skills Working Scientifically Questioning and Predicting ● pose and respond to questions, and make predictions about familiar objects and events (ACSIS024, ACSIS037) Planning and conducting investigations ● participate in guided investigations to explore and answer questions (ACSIS025, ACSIS038) ● use informal measurements to collect and record observations, using digital technologies as appropriate (ACSIS026, ACSIS039) ● compare observations with predictions (ACSIS213, ACSIS041) Design and Production Producing and implementing ● use resources to safely produce designed solutions (ACTDEP007) ● sequence steps for making designed solutions and work collaboratively (ACTDEP009) Testing and evaluating ● evaluate the success of design ideas, processes and solutions (ACTDEP008) Key Inquiry Questions ● ● What changes occur when materials are combined? How do the properties of a material determine its use? Science and Technology K–6 Draft Syllabus for consultation 41 Stage 1 Content Materials can be combined and changed Students: ● investigate how materials can be physically changed by bending, twisting and stretching, for example: (ACSSU018, ACTDEK004) ST DT − clay − pipe cleaners − rubber bands ● investigate how different materials can be combined for a purpose, for example: (ACSSU031) − cornflour and hair conditioner to make play dough Materials are used for a specific purpose Students: ● identify a range of natural materials, including those used by Aboriginal and/or Torres Strait Islander Peoples, for a specific purpose, for example: ST DT − the use of wood, stone and fibres in structures ● design and evaluate a solution, demonstrating understanding of the suitability of materials, for example: ST DT − design an outfit for a school play or assembly item based on a familiar text DT Science and Technology K–6 Draft Syllabus for consultation 42 Stage 1 Physical World Outcomes A student: › observes, questions and collects data to communicate and compare ideas ST1-1 › uses materials, tools and equipment to develop solutions for a need or opportunity ST1-3 › investigates how push and pull forces affect objects ST1-8PW › describes the sources and effects of energy ST1-9PW Content Focus The Physical World module focuses on how people experience light, sound and heat energy using their senses. Students investigate how push and pull forces create movement in products. This module develops students’ understanding of forces and energy, and how they are used for a purpose. Focus Skills Working Scientifically Planning and conducting investigations ● participate in guided investigations to explore and answer questions (ACSIS025, ACSIS038) ● use informal measurements to collect and record observations, using digital technologies as appropriate (ACSIS026, ACSIS039) ● compare observations with predictions (ACSIS213, ACSIS041) Communicating ● represent and communicate observations and ideas in a variety of ways (ACSIS029, ACSIS042) Design and Production Researching and planning ● generate, develop and record design ideas (ACTDEP006) Producing and implementing ● use resources to safely produce designed solutions (ACTDEP007) ● sequence steps for making designed solutions and working collaboratively (ACTDEP009) Key Inquiry Questions ● ● How do forces affect the movement of objects? How do we experience different forms of energy? Science and Technology K–6 Draft Syllabus for consultation 43 Stage 1 Content Push and Pull Forces Students: ● identify the effects of push and pull forces on familiar objects, for example: − moving − stopping − changing direction ● investigate how push and pull forces move objects on land, water and in the air (ACSSU033; ACTDEK002) ● explore common ways people use push and pull forces, for example: − sweeping − riding a skateboard ● design and produce a product applying push and pull forces, for example: ST DT − a toy car − a wagon Types of energy Students: ● identify sources of light, sound and heat energy (ACSSU020) ● determine which senses detect light, sound and heat energy (ACSSU020) ● investigate common uses for light, sound and heat energy, for example: − a torch − a musical instrument − a heater ● explore how sounds are produced by musical instruments from different cultures, for example: − didgeridoo − sitar Science and Technology K–6 Draft Syllabus for consultation 44 Stage 1 Earth and Space Outcomes A student: › observes, questions and collects data to communicate and compare ideas ST1-1 › uses materials, tools and equipment to develop solutions for a need or opportunity ST1-3 › identifies observable changes occurring on earth and in space ST1-10ES Content Focus The Earth and Space module focuses on the observable changes that occur in the sky and landscape. Students explore how the Earth’s resources are used, and undertake a project to conserve resources. This module introduces students to regular atmospheric and astronomical events and their effect on the Earth. The module also provides opportunities for students to appreciate that science involves observing, asking questions about, and describing changes in, objects and events (ACSHE021, ACSHE034). Focus Skills Working Scientifically Planning and conducting investigations ● participate in guided investigations to explore and answer questions (ACSIS025, ACSIS038) ● use informal measurements to collect and record observations, using digital technologies as appropriate (ACSIS026, ACSIS039) ● compare observations with predictions (ACSIS213, ACSIS041) Processing and analysing data ● use a range of methods to sort and represent information, including drawings and tables (ACSIS027, ACSIS040) Design and Production Identifying and defining ● explore needs or opportunities for designing, and the technologies needed to realise designed solutions (ACTDEP005) Researching and planning ● generate, develop and record design ideas (ACTDEP006) Producing and implementing ● use resources to safely produce designed solutions (ACTDEP007) ● sequence steps for making designed solutions and working collaboratively (ACTDEP009) Key Inquiry Questions ● ● ● Why do we see different things in the sky at different times? How are Earth’s resources utilised? How are Earth’s resources managed? Science and Technology K–6 Draft Syllabus for consultation 45 Stage 1 Content Changes in the sky and on land Students: ● investigate the observable changes that occur in the sky and landscape (ACSSU019) ● observe and predict short-term changes in the sky, for example: − cloud formations − position of the sun during the day − the appearance of stars at night ● record short term weather events and long term seasonal patterns, using appropriate communication techniques ● identify and describe the physical features of a landscape that have been changed by weathering and erosion Earth’s resources Students: ● explore the use of a variety of Earth’s resources, eg water, soil and minerals (ACSSU032) ● plan and implement a project, considering conservation of resources to meet personal and/or community needs, for example: (ACTDEK001) ST DT − turning off dripping taps − turning off unnecessary lights − reusing/recycling campaign Science and Technology K–6 Draft Syllabus for consultation 46 Stage 1 Digital Technologies Outcomes A student: › describes, follows and represents algorithms to solve problems ST1-2 › uses materials, tools and equipment to develop solutions for a need or opportunity ST1-3 › identifies the components of digital systems and explores how data is represented ST1-11DI Content Focus The Digital Technologies module focuses on digital systems and their components. Students investigate how digital systems display data, and use a sequence of steps and decisions (algorithms) to solve problems. This module develops students’ understanding of how digital systems use algorithms to communicate. Focus Skills Working Scientifically Processing and analysing data ● use a range of methods to sort and represent information, including drawings and tables (ACSIS027, ACSIS040) ● collect, explore, sort and present data (ACTDIP003) Communicating ● represent and communicate observations and ideas in a variety of ways (ACSIS029, ACSIS042) Design and Production Identifying and defining ● follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve problems (ACTDIP004) Testing and evaluating ● explore how people safely use information systems to meet information, communication and recreation needs (ACTDIP005) Key Inquiry Questions ● ● ● What components might make up a digital system? In what ways can data be stored or represented? What are the most effective ways we can record sequences or instructions for others to follow and understand? Science and Technology K–6 Draft Syllabus for consultation 47 Stage 1 Content Digital systems and their components Students: ● identify digital systems and their components, including: (ACTDIK001) ST CT − hardware − software ● identify a variety of uses for digital systems, for example: ST CT − recording information, eg a digital photograph − storing information, eg saving a digital file ● communicate, collaborate and share information safely, using digital systems, for example: − online collaboration tools Representation and analysis of data Students: ● identify how data is represented, including: − pictures − symbols − diagrams ● collect, explore and sort data, and use digital systems to present the data creatively ● explore and identify patterns in data (ACTDIK002) ST CT Writing and recording sequences and instructions Students: ● follow and represent sequences of steps and decisions (algorithms) to solve problems, for example: ST CT − logging onto a computer − controlling a digital device, eg a floor robot − presenting a sequence of instructions, eg using a visual programming language ● test and evaluate the effectiveness of steps and decisions (algorithms) in solving a problem Science and Technology K–6 Draft Syllabus for consultation 48 Stage 2 Content for Stage 2 consult Living World Outcomes A student: › conducts investigations, and collects and represents data to communicate and compare ideas ST2-1 › selects and uses materials, tools and equipment to develop solutions for a need or opportunity ST2-3 › compares features and characteristics of living and non-living things ST2-4LW › describes how food and fibre are sourced and produced to meet human needs ST2-5LW Content Focus The Living World module focuses on the survival, life cycles and classification of living things. Students design and produce a product or system to improve plant and/or animal production. This module introduces students to the study of ecology. The module provides opportunities for students to appreciate that science involves making predictions and describing patterns and relationships (ACSHE050, ACSHE061) Focus Skills Working Scientifically Planning and conducting investigations ● plan and conduct scientific investigations to find answers to questions, considering the safe use of appropriate materials and equipment (ACSIS054, ACSIS065) ● consider the elements of fair tests, and use formal measurements and digital technologies as appropriate, to make and record observations accurately (ACSIS055, ACSIS066) ● reflect on investigations, including whether testing was fair or not (ACSIS058, ACSIS069) Processing and analysing data ● use a range of formats, including tables and column graphs, to represent data and identify patterns and trends (ACSIS057, ACSIS068) ● compare results with predictions, suggesting possible reasons for findings (ACSIS215, ACSIS216) Design and Production Identifying and defining ● explore needs or opportunities for designing solutions, considering resources, and techniques (ACTDEP014) Researching and planning ● generate, develop, and communicate design ideas and decisions (ACTDEP015) Science and Technology K–6 Draft Syllabus for consultation 49 Stage 2 ● plan a sequence of production steps when producing designed solutions individually and collaboratively (ACTDEP018) Key Inquiry Questions ● ● How can plants and/or animals be classified? How are the environment and living things interdependent? Science and Technology K–6 Draft Syllabus for consultation 50 Stage 2 Content Features of living things Students: ● research ways plants and/or animals can be classified ● collect data and use patterns to group living things according to their observable features, and distinguish them from non-living things, eg reproducing, growing and responding to stimuli (ACSSU044) Life cycles of living things Students: ● identify that living things have life cycles (ACSSU072) ● conduct an investigation into the life cycle of a plant or animal (ACSSU072) Survival of living things Students: ● identify environmental factors needed by plants and animals to survive, for example: (ACSSU073) − plants require light − animals require food − how climate and soil affect food supply ● investigate the interdependence of plants and animals, for example: − bees and flowering plants − birds and seed dispersal ● investigate the role of living things in a habitat, for example: − plants as producers − microbes (micro-organisms) as decomposers ST ● research and communicate the relationships between living things, for example: ST − predator-prey − symbiotic relationships Producing food and fibre from living things Students: ● investigate food and fibre production and food technologies used in Australia, for example: (ACTDEK012) − digital agriculture ● identify major food and fibre plants and animals and areas in Australia and Asia where they are grown, for example: − sugar cane − rice − cattle − sheep ● design, plan, implement and evaluate a product or system to improve plant and/or animal production, for example: DT − a green house − safe bird shelters Science and Technology K–6 Draft Syllabus for consultation 51 Stage 2 Material World Outcomes A student: › conducts investigations, and collects and represents data to communicate and compare ideas ST2-1 › selects and uses materials, tools and equipment to develop solutions for a need or opportunity ST2-3 › describes how adding or removing heat causes a change of state ST2-6MW › investigates the suitability of natural and manufactured materials for a range of purposes ST27MW Content Focus The Material World module focuses on how solids and liquids change state and the properties of natural and processed materials. Students investigate why different properties of materials affect their suitability in products, and develop a design solution to an identified need or opportunity, using a variety of materials. This module further develops students’ knowledge and understanding of the properties and performance of materials. Focus Skills Working Scientifically Questioning and predicting ● identify questions in familiar contexts that can be investigated and make predictions based on prior knowledge (ACSIS053, ACSIS064) Planning and conducting investigations ● plan and conduct scientific investigations to find answers to questions, considering the safe use of appropriate materials and equipment (ACSIS054, ACSIS065) ● consider the elements of fair tests, and use formal measurements and digital technologies as appropriate, to make and record observations accurately (ACSIS055, ACSIS066) ● reflect on investigations, including whether testing was fair or not (ACSIS058, ACSIS069) Design and Production Researching and planning ● generate, develop, and communicate design ideas and decisions (ACTDEP015) ● plan a sequence of production steps when producing designed solutions individually and collaboratively (ACTDEP018) Producing and implementing ● select and safely use resources to produce designed solutions (ACTDEP016) Key Inquiry Questions ● ● How do materials change when heated and cooled? What are the properties of materials that need to be considered when designing a product? Science and Technology K–6 Draft Syllabus for consultation 52 Stage 2 Content Solids and liquids change state Students: ● recognise that a change of state between solid and liquid can be caused by adding or removing heat, for example: (ACSSU046) CT − melting ice − softening butter ● describe how change of state is used in everyday life, for example: ST − freezing to preserve food The suitability of materials is dependent on their properties Students: ● investigate a range of physical properties that can influence the use of natural and processed materials (ACSSU074) ● investigate materials for their suitability, considering the impact on users, services or, environments, for example: (ACTDEK013) DT − transparency − strength − durability ● develop a sustainable design solution for an identified need or opportunity, using a variety of materials (ACTDEK010) DT ● examine the role of people in design and technological occupations ● explore factors that impact on the design of products, services and/or environments, for example: (ACTDEK010) ST DT − the development of building materials over time Science and Technology K–6 Draft Syllabus for consultation 53 Stage 2 Physical World Outcomes A student: › conducts investigations, and collects and represents data to communicate and compare ideas ST2-1 › selects and uses materials, tools and equipment to develop solutions for a need or opportunity ST2-3 › describes how contact forces affect objects ST2-8PW › describes how energy is transformed from one form to another ST2-9PW Content Focus The Physical World module focuses on how contact forces affect the behaviour of objects and how energy is transformed. Students design, test and evaluate a product or system demonstrating energy transformation. This module introduces students to the first law of thermodynamics. Focus Skills Working Scientifically Planning and conducting investigations ● plan and conduct scientific investigations to find answers to questions, considering the safe use of appropriate materials and equipment (ACSIS054, ACSIS065) ● consider the elements of fair tests, and use formal measurements and digital technologies as appropriate, to make and record observations accurately (ACSIS055, ACSIS066) ● reflect on investigations, including whether testing was fair or not (ACSIS058, ACSIS069) Processing and analysing data ● use a range of formats, including tables and column graphs, to represent data and identify patterns and trends (ACSIS057, ACSIS068) ● compare results with predictions, suggesting possible reasons for findings (ACSIS215, ACSIS216) Design and Production Producing and implementing ● select and safely use resources to produce designed solutions (ACTDEP016) Testing and evaluating ● evaluate design ideas, processes and solutions, based on criteria for success (ACTDEP017) Key Inquiry Questions ● ● How do contact forces affect objects? What types of energy transformations can be observed? Science and Technology K–6 Draft Syllabus for consultation 54 Stage 2 Content Contact forces Students: ● investigate the effect of contact forces on an object, for example: − throwing − pushing − pulling − rubbing ● investigate and predict how contact forces and properties of materials affect the behaviour and performance of a product or system, for example: (ACTDEK011) ST CT − a woomera − a Japanese bunraku puppet − a windmill Transformation of energy Students: ● identify different types of energy transformations, including: (ACSSU097) − energy of heat to the energy of light − energy of movement (kinetic energy) to energy of sound − energy of electricity (electrical energy) to energy of light ● describe examples where light, sound, heat and electrical energy transform from one type of energy to another, for example: − a toaster transforms electrical energy into heat energy − a microphone transforms sound energy into electrical energy − a solar panel transforms light energy into electrical energy ● design, test and evaluate a product or system that demonstrates an energy transformation to meet an identified need, for example: DT − a Rube Goldberg system − a communication device Science and Technology K–6 Draft Syllabus for consultation 55 Stage 2 Earth and Space Outcomes A student: › conducts investigations, and collects and represents data to communicate and compare ideas ST2-1 › describes the regular changes between the sun and the earth and the irregular changes to the Earth’s surface ST2-10ES Content Focus The Earth and Space module focuses on the Earth, its relationship with the sun and how the Earth’s surface changes over time. Students investigate how the Earth’s surface changes over time as a result of natural processes and human activity. This module introduces students to the Earth sciences. The module provides opportunities for students to appreciate that scientific knowledge helps people to understand the effect of their actions (ACSHE051, ACSHE062). Focus Skills Working Scientifically Processing and analysing data ● use a range of formats, including tables and column graphs, to represent data and identify patterns and trends (ACSIS057, ACSIS068) ● compare results with predictions, suggesting possible reasons for findings (ACSIS215, ACSIS216) Communicating ● communicate observations, ideas and findings, using a range of representations (ACSIS060, ACSIS071) Design and Production Researching and planning ● generate, develop, and communicate design ideas and decisions (ACTDEP015) ● plan a sequence of production steps when making designed solutions individually and collaboratively (ACTDEP018) Key Inquiry Questions ● ● ● In what ways do natural events change the surface of the Earth over time? In what ways do humans affect the natural environment? What is the relationship between the Earth and the sun? Science and Technology K–6 Draft Syllabus for consultation 56 Stage 2 Content How the Earth’s surface changes over time Students: ● identify how the Earth’s surface changes over time as a result of natural processes and human activity (ACSSU075) ● investigate changes to the Earth’s surface as a result of natural processes and/or human activities in an environment in Australia or an Asian region, for example: − erosion − construction of built environments − regeneration of an area ● investigate how erosion caused by human activity can be minimised ● identify how people respond to changes in the landscape, for example: − Aboriginal Peoples’ use of fire stick farming Earth’s relationship with the sun Students: ● identify the sun as the major source of energy ● investigate how the Earth’s rotation causes regular changes, for example: (ACSSU048) − night and day − daily temperature variation ● investigate seasonal changes that occur as a result of the Earth revolving around the sun ST Science and Technology K–6 Draft Syllabus for consultation 57 Stage 2 Digital Technologies Outcomes A student: › defines problems, describes and follows algorithms to develop solutions ST2-2 › selects and uses materials, tools and equipment to develop solutions for a need or opportunity ST2-3 › describes how digital systems transmit data and how it is represented ST2-11DI Content Focus The Digital Technologies module focuses on digital systems and how they transmit data. Students explore different types of data and have the opportunity to learn how to interpret patterns. They develop skills in visual programming. This module further develops students’ knowledge and understanding of computational thinking and abstraction. Focus Skills Working Scientifically Processing and analysing data ● use a range of formats including tables and column graphs to represent data and identify patterns and trends (ACSIS057, ACSIS068) ● compare results with predictions, suggesting possible reasons for findings (ACSIS215, ACSIS216) ● collect, access and present data, using software to create information and solve problems (ACTDIP009) Design and Production Identifying and defining ● define problems, and solve them by following a sequence of steps and decisions (algorithms) (ACTDIP010) Producing and Implementing ● implement simple digital solutions as visual programs with algorithms (ACTDIP011) Testing and evaluating ● explain how student solutions and existing information systems meet common personal, school or community needs (ACTDIP012) Key Inquiry Questions ● ● ● How is data represented in digital systems? How does representing data in different ways make it easier to understand? How are algorithms used in digital systems? Science and Technology K–6 Draft Syllabus for consultation 58 Stage 2 Content Digital Systems and the transmission of data Students: ● identify and explore a range of digital systems, including: (ACTDIK007) DT ST CT − peripheral devices to capture and display data − input and output − transmission of data ● investigate digital and information systems, and explore how they meet personal, school or community needs Representation and analysis of data Students: ● recognise a range of data types and how the same data can be represented in different ways, for example: (ACTDIK008) ST CT − codes and symbols, eg Morse code ● collect, access and present different types of data, using simple software to create information and solve problems, for example: − selecting appropriate formats or layouts for data, depending on its type and audience, eg graphs, tables or infographics − using software to sort and calculate data when solving problems, eg calculations in spreadsheets ● plan, create and communicate ideas and information, applying agreed ethical and social protocols Visual Programming Students: ● describe and follow a sequence of steps and decisions (algorithms) to solve defined problems involving branching and user input, for example: DT ST CT − presenting a set of instructions, using different methods, eg demonstrating food production methods using a series of sequenced images, a set of written instructions or a flow chart involving branching − using a visual programming language to create and follow algorithms, using branching ● design and produce digital solutions, using a visual programming language, for example: − using a visual programming language to make choices based on user input, to branch to a different part of the solution, eg if the answer is incorrect in a quiz, loop back to the start Science and Technology K–6 Draft Syllabus for consultation 59 Stage 3 Content for Stage 3 consult Living World Outcomes A student: › conducts investigations, and collects, represents and summarises data to communicate conclusions ST3-1 › plans and uses materials, tools and equipment to develop solutions for a need or opportunity ST3-3 › examines how the environment affects the growth, survival and adaptation of living things ST34LW › explains how food and fibre are produced sustainably in managed environments for health and nutrition ST3-5LW Content Focus The Living World module focuses on the growth and survival of living things, and how their adaptations over time suit their environment. Students investigate how and why food and fibre are produced in managed environments and are prepared to enable people to grow and be healthy. This module further develops students’ knowledge and understanding of the environmental and biological sciences. The module provides opportunities for students to appreciate that science involves testing predictions by gathering data and using evidence to develop explanations of events and phenomena. It highlights that scientific and technological knowledge is used to solve problems and inform personal and community decisions (ACSHE081, ACSHE098, ACSHE083, ACSHE100). Focus Skills Working Scientifically Questioning and predicting ● pose testable questions and make predictions about scientific investigations (ACSIS231, ACSIS232) Processing and analysing data ● construct and use a range of representations, including tables and graphs, to describe observations, patterns or relationships in data, using appropriate technologies (ACSIS090, ACSIS107) ● compare data with predictions, and use data as evidence in developing explanations (ACSIS218, ACSIS221) Science and Technology K–6 Draft Syllabus for consultation 60 Stage 3 Design and Production Identifying and defining ● examine needs or opportunities for designing solutions, considering resources and processes (ACTDEP024) Researching and planning ● generate, develop and communicate design ideas and processes for audiences (ACTDEP025) Key Inquiry Questions ● ● ● How do the physical conditions affect the survival of living things? How do the structural and behavioural features of living things support survival? Why is it important for food and/or fibre to be produced sustainably? Content Growth and survival of living things Students: ● plan and conduct a fair test to show the conditions needed for a particular plant to grow and survive in its environment (ACSSU094) ● predict how changing the physical conditions of the environment impacts on the growth and survival of living things, and use the results to test predictions ● plan and conduct investigations, and gather data on the effects on plants and animals of changing environmental conditions, for example: − the effect of temperature and light on the growth of yeast or bread mould ● develop explanations about how changing the physical conditions of the environment affects the growth and survival of living things Adaptations of living things Students: ● describe adaptations as a structure or behaviour that helps living things survive in their environments (ACSSU043) ● describe the structural features of some native Australian animals and plants and why they are considered to be adaptations, for example: CT − shiny surfaces of leaves on desert plants − rearward facing pouch of a burrowing wombat − spines on an echidna Sustainably sourcing food and fibre Students: ● investigate how and why food and fibre are produced in managed environments (ACTDEK021) ● investigate how people in design and technological occupations address considerations, including sustainability, in the design of products, services and environments for current and future use (ACTDEK019) ● identify and sequence the process of converting ‘on-farm’ food and fibre products into a product suitable for retail sale ● investigate how food is prepared to enable people to grow and be healthy (ACTDEK021) ● plan, design and implement a system to sustainably grow plants for a healthy meal Science and Technology K–6 Draft Syllabus for consultation 61 Stage 3 Material World Outcomes A student: › conducts investigations, and collects, represents and summarises data to communicate conclusions ST3-1 › plans and uses materials, tools and equipment to develop solutions for a need or opportunity ST3-3 › explains the effect of heat on the properties and behaviour of materials ST3-6MW › explains how the properties of materials determines their use for a range of purposes ST3-7MW Content Focus The Material World module focuses on how the properties of a range of materials determine their use and inform design solutions. Students investigate the different properties of solids, liquids and gases, and that changes to these properties can be classified as reversible or irreversible. This module introduces students to fundamental concepts of chemistry and is an introduction to material technologies. Focus Skills Working Scientifically Planning and conducting investigations ● identify, plan and apply the elements of scientific investigations to answer questions and solve problems, using resources safely, and identifying potential risks (ACSIS086, ACSIS103) ● decide which variables are to be measured and which variable is to be changed, in a fair test. ● observe, measure and record data with accuracy, using appropriate technologies (ACSIS087, ACSIS104) ● reflect on and suggest improvements to scientific investigations (ACSIS091, ACSIS108) Processing and analysing data ● construct and use a range of representations, including tables and graphs, to describe observations, patterns or relationships in data, using appropriate technologies (ACSIS090, ACSIS107) ● compare data with predictions, and use data as evidence in developing explanations (ACSIS218, ACSIS221) Design and Production Researching and planning ● generate, develop and communicate design ideas and processes for audiences (ACTDEP025) Producing and implementing ● select and safely use resources to produce designed solutions (ACTDEP026) ● develop project plans that consider resources when producing designed solutions individually and collaboratively (ACTDEP028) Science and Technology K–6 Draft Syllabus for consultation 62 Stage 3 Key Inquiry Questions ● ● What is the result of combining materials? What are some key considerations when designing, and constructing products and environments? Content Changes of state Students: ● observe how solids, liquids and gases can change state and behave in different ways (ACSSU077) CT Reversible and irreversible changes ● investigate how some materials undergo reversible changes when mixed, for example: ST CT (ACSSU095) − dissolving and retrieving salt from water ● investigate how mixing materials can result in irreversible changes, forming new materials or products, for example: (ACSSU095) ST − making plaster of paris − mixing cement Properties of materials determine their use Students: ● investigate characteristics and properties of a range of materials, systems, components, tools and equipment, and evaluate the impact of their use (ACTDEK023) ST DT CT ● identify and evaluate the functional properties of materials, for example: (ACTDEK023) − shade cloth for shelter − aluminium for playground seats − canvas for sails ● critique needs or opportunities for designing using sustainable materials ● design a sustainable product, system or environment individually and/or collaboratively ST DT ● select appropriate materials, components, tools, equipment and techniques and apply safe procedures to produce designed solutions Science and Technology K–6 Draft Syllabus for consultation 63 Stage 3 Physical World Outcomes A student: › conducts investigations, and collects, represents and summarises data to communicate conclusions ST3-1 › plans and uses materials, tools and equipment to develop solutions for a need or opportunity ST3-3 › explains how contact and non-contact forces affect objects ST3-8PW › explains how energy is transferred and used for a purpose ST3-9PW Content Focus The Physical World module focuses on how energy is transferred from one place to another and the difference between contact and non-contact forces. Students investigate how electrical energy can control movement in products and systems. This module introduces students to the generation and transfer of energy. Focus Skills Working Scientifically Planning and conducting investigations ● identify, plan and apply the elements of scientific investigations to answer questions and solve problems, using resources safely, and identifying potential risks (ACSIS086, ACSIS103) ● decide which variables are to be measured and which variable is to be changed, in a fair test. ● observe, measure and record data with accuracy, using appropriate technologies (ACSIS087, ACSIS104) ● reflect on and suggest improvements to scientific investigations (ACSIS091, ACSIS108) Processing and analysing data ● construct and use a range of representations, including tables and graphs, to describe observations, patterns and/or relationships in data, using appropriate technologies (ACSIS090, ACSIS107) ● compare data with predictions, and use data as evidence in developing explanations (ACSIS218, ACSIS221) Design and Production Producing and implementing ● select and safely use resources to produce designed solutions (ACTDEP026) ● develop project plans that consider resources when producing designed solutions individually and collaboratively (ACTDEP028) Testing and evaluating ● negotiate criteria for success to evaluate design ideas, processes and solutions (ACTDEP027) Science and Technology K–6 Draft Syllabus for consultation 64 Stage 3 Key Inquiry Questions ● ● ● How do forces affect objects? How is energy generated and transferred from one place to another? How can electrical energy be used in digital systems? Content Contact and non-contact forces Students: ● identify a force as contact or non-contact, for example: (ACSSU076) − friction − magnetism − gravity ● investigate the effect of contact and non-contact forces on the behaviour of objects Transfer of energy Students: ● investigate ways energy is transferred, including: (ACSSU049, ACSSU080) − light reflecting in a mirror − light refracting between air and water − shadows resulting from interruption of the transfer of light − sound from striking a percussion instrument − sound echoing off a wall − heating one end of a metal rod whilst holding the other end − electrical energy arcing in a plasma ball ● research, communicate and evaluate different ways electrical energy can be generated, for example: (ACSSU219) − solar cells − hydroelectric power generation − geothermal power generation − wind turbines − wave power − burning fossil fuels Electrical energy Students: ● design, produce and test electrical circuits which transfer electrical energy DT ● investigate how electrical energy can be transferred through digital systems to control movement and produce light and sound, for example: (ACTDEK020) − robotics − microcontrollers Science and Technology K–6 Draft Syllabus for consultation 65 Stage 3 Earth and Space Outcomes A student: › conducts investigations, and collects, represents and summarises data to communicate conclusions ST3-1 › compares the regularity of events in the solar system with events that cause rapid changes on the Earth’s surface ST3-10ES Content Focus The Earth and Space module focuses on Earth’s place in the solar system and changes on the Earth’s surface. Students investigate how the effect of natural disasters can be mitigated. This module introduces students to the concept of the solar system as a dynamic interrelated system. Focus Skills Working Scientifically Processing and analysing data ● construct and use a range of representations, including tables and graphs, to describe observations, patterns or relationships in data, using appropriate technologies (ACSIS090, ACSIS107) ● compare data with predictions, and use data as evidence in developing explanations (ACSIS218, ACSIS221) Communicating ● communicate ideas, explanations and processes, using scientific representations in a variety of ways, including multi-modal texts (ACSIS093, ACSIS110) Design and Production Researching and planning ● generate, develop and communicate design ideas and processes for audiences (ACTDEP025) Key Inquiry Questions ● ● ● Why is our solar system referred to as a system? How can sudden geological changes and extreme weather events affect Earth’s surface? How have advances in science and technology helped people plan for and manage natural disasters? Science and Technology K–6 Draft Syllabus for consultation 66 Stage 3 Content Earth’s Place in our solar system Students: ● identify that the Earth is part of a system of planets orbiting around a star (the sun) (ACSSU078) ● examine how the moon influences the tides on the Earth's surface ● research the key features of the planets of our solar system, for example: − the relative time it takes for the planets to revolve around the sun − the relative size of the planets − the relative distance of the planets from the sun ● research and communicate how Aboriginal and/or Torres Strait Islander Peoples use observations of the night sky to inform decisions about resources and significant cultural events, for example: − gathering food − ceremonies Changes to Earth’s surface Students: ● investigate and evaluate how sudden geological changes and extreme weather events can affect the Earth’s surface, for example: (ACSSU096) − earthquakes − volcanic eruptions − tsunamis ● investigate ways that advances in science and technology have assisted people to plan for and manage natural disasters to minimise their effect, for example: ST − detection systems for tsunamis − digital flood and fire warning systems Science and Technology K–6 Draft Syllabus for consultation 67 Stage 3 Digital Technologies Outcomes A student: › defines problems, and designs, modifies and follows algorithms to develop solutions ST3-2 › plans and uses materials, tools and equipment to develop solutions for a need or opportunity ST3-3 › explains how digital systems represent data, connect together to form networks and transmit data ST3-11DI Content Focus The Digital Technologies module focuses on understanding the role individual components of digital systems play in processing and representing data. Students design, modify and follow algorithms involving branching and iteration. This module further develops students’ knowledge and understanding of project management, abstraction and develops an understanding of the relationship between models and the real-world systems they represent. Focus Skills Working Scientifically Processing and analysing data ● construct and use a range of representations, including tables and graphs, to describe observations, patterns or relationships in data, using appropriate technologies (ACSIS090, ACSIS107) ● compare data with predictions and use data as evidence in developing explanations (ACSIS218, ACSIS221) ● acquire, store and validate different types of data, and use a range of software to interpret and visualise data (ACTDIP016) Design and Production Identifying and defining ● define problems in terms of data and functional requirements (ACTDIP017) Researching and planning ● design, modify and follow simple algorithms (ACTDIP019) Producing and implementing ● implement digital solutions as simple visual programs (ACTDIP020) Testing and evaluating ● explain how student solutions and existing information systems are sustainable and meet current and future local community needs (ACTDIP021) Key Inquiry Questions ● ● ● How do components of digital systems interact with each other to transmit data? How do the components of digital systems connect together to form networks? How does using repetition and branching help to simplify algorithms? Science and Technology K–6 Draft Syllabus for consultation 68 Stage 3 Content Using and Interpreting Data Students: ● identify how whole numbers are used to represent all data (binary) in digital systems (ACTDIK015) ST CT ● collect, store and validate different types of data, for example: ST CT − using sensors to collect data ● use software to interpret and visualise data Digital Systems and Networks Students: ● investigate internal and external components of digital systems that perform functions, including: − input − output − storage ● explore how the main components of digital systems connect together to form networks that transmit data (ACTDIK014) ST CT ● describe how data can be transmitted between two digital components, for example: − wired networks − wireless networks ● identify and explain how existing information systems meet the needs of present and future communities, for example: ST DT − school databases ● explore current ethical, social and technical protocols when communicating using information systems Designing Digital Solutions Students: ● design a user interface for a digital system DT ● design, modify and follow algorithms involving branching and iteration ST DT CT ● define problems, and plan and implement digital solutions, using an appropriate visual programming language involving branching and iteration, and requiring user input ST DT CT ● guiding a robot through a maze Science and Technology K–6 Draft Syllabus for consultation 69 Assessment for your information The text in this section is generic for all K–10 syllabuses. Standards The NSW Education Standards Authority (NESA) K–10 Curriculum Framework is a standardsreferenced framework that describes, through syllabuses and other documents, the expected learning outcomes for students. Standards in the framework consist of three interrelated elements: ● outcomes and content in syllabuses showing what is to be learned ● Stage statements that summarise student achievement ● samples of work on the NESA Assessment Resource Centre (ARC) website which provide examples of levels of achievement within a Stage. Syllabus outcomes in Science and Technology contribute to a developmental sequence in which students are challenged to acquire new knowledge, understanding and skills. Assessment Assessment is an integral part of teaching and learning. Well-designed assessment is central to engaging students and should be closely aligned to the outcomes within a Stage. Effective assessment increases student engagement in their learning and leads to enhanced student outcomes. Assessment for Learning, Assessment as Learning and Assessment of Learning are three approaches to assessment that play an important role in teaching and learning. The NESA Years K–10 syllabuses particularly promote Assessment for Learning as an essential component of good teaching. Science and Technology K–6 Draft Syllabus for consultation 70 Further advice on programming and appropriate assessment practice in relation to the Science and Technology K–6 Draft Syllabus is contained on the NESA website. This support material provides general advice on assessment as well as strategies to assist teachers in planning education programs. Assessment for Students with Special Education Needs Some students with special education needs will require adjustments to assessment practices in order to demonstrate what they know and can do in relation to syllabus outcomes and content. The type of adjustments and support will vary according to the particular needs of the student and the requirements of the activity. These may be: ● alternative formats for responses, for example written point form instead of essays, scaffolded structured responses, short objective questions or multimedia presentations ● adjustments to assessment activities, for example rephrasing questions, using simplified language, fewer questions or alternative formats for questions ● adjustments to the assessment process, for example additional time, rest breaks, quieter conditions, or the use of a reader and/or scribe or specific technology. It is a requirement under the Disability Standards for Education 2005 for schools to ensure that assessment tasks are accessible to students with a disability. Schools are responsible for any decisions made at school level to offer adjustments to course work, assessment tasks and in-schools tests. Science and Technology K–6 Draft Syllabus for consultation 71 Further examples of adjustments to assessment for students with special education needs and information on assessment of students undertaking Life Skills outcomes and content can be found in support materials for: ● Science and Technology K–6 ● Special education needs. Reporting Reporting is the process of providing feedback to students, parents and other teachers about student progress. Teachers use assessment evidence to extend the process of Assessment for Learning into their Assessment of Learning. In a standards-referenced framework, teachers make professional judgements about student achievement at key points in the learning cycle. These points may be at the end of a Year or Stage, when schools may wish to report differentially on the levels of knowledge, understanding and skills demonstrated by students. Descriptions of student achievement in Science and Technology provide schools with a useful tool to report consistent information about student achievement to students and parents, and to the next teacher to help plan the next steps in the learning process. The A–E grade scale or equivalent provides a common language for reporting by describing observable and measurable features of student achievement at the end of a Stage, within the indicative hours of study. Teachers use the descriptions of the standards to make a professional, onbalance judgement, based on available assessment information, to match each student’s achievement to a description. The Common Grade Scale (A–E) or equivalent is used by teachers to report student levels of achievement from Stages 1 to 5. For students with special education needs, teachers may need to consider, in consultation with their school and sector, the most appropriate method of reporting student achievement. It may be deemed more appropriate for students with special education needs to be reported against outcomes or goals identified through the collaborative curriculum planning process. There is no requirement for schools to use the Common Grade Scale (A–E) or equivalent to report achievement of students undertaking or equivalent to report achievement of students undertaking Life Skills outcomes and content. Science and Technology K–6 Draft Syllabus for consultation 72 Glossary for your information This section draws on the Australian curriculum: Science and Technologies F–10 glossaries which are included below. Additional words and/or terms specific to Science and Technology may also be identified for inclusion. consult Glossary term Definition Aboriginal and/or Torres Strait Islander People(s) The term describes people who are either Aboriginal or Torres Strait Islander or are Aboriginal and Torres Strait Islander. An Aboriginal and/or Torres Strait Islander person is someone who: is of Aboriginal and/or Torres Strait Islander descent identifies as an Aboriginal person and/or Torres Strait Islander person, and is accepted as such by the Aboriginal and/or Torres Strait Islander community in which they live. adaptation The process of change by which an organism or species becomes better suited to its environment abstraction A process of reducing complexity to a generalised fundamental idea or concept. For example, be removing specific details or situation, the idea that a cricket ball is a sphere in the same way that a soccer ball is. In digital technologies the concept that data can be organised in records made up of fields irrespective of whether the data are numbers, text, images or something else. algorithm Step-by-step procedures required to solve a problem. An algorithm may be presented in many ways, such as written instructions like a recipe, flowcharts to visualise an algorithm or using a computer programming language. app A software application with a very specific or narrow purpose, designed to run on mobile devices (such as smartphones or tablets) through a web browser or on a personal computer. The features of an app are limited when compared with a full-featured desktop application for a similar purpose. For example, a photo-editing app has a smaller set of features than an industry-standard photographic suite. binary A use of two states or permissible values to represent data, such as ON and OFF. Binary data is typically represented as a series of single digits referred to as binary digits (or bits) due to each taking on the value of either 0 or 1. For example the text ‘Hello’ can be represented in binary as: 01101000 01100101 01101100 01101100 01101111 00001010. Science and Technology K–6 Draft Syllabus for consultation 73 Glossary term Definition branching Making a decision between one of two or more actions, depending on sets of conditions and the data provided. For example, in an interactive quiz the answer could be ‘correct’ or ‘incorrect’, therefore branching off to a different question. bunraku puppet A traditional Japanese form of puppet theatre in which half life-sized dolls act out a chanted dramatic narrative using force and motion. characteristics A set of distinguishing aspects (including attributes and behaviours) of an object, material, living thing, system or event. In Design and Technologies, the qualities of a material or object are usually detected and recognised by human senses, such as its colour, taste, texture, sound (for example, crunch of bread) and smell. The term also may relate to the form of a material, for example, ‘corrugated’ cardboard. These qualities are used by humans to select suitable materials for specific uses, for example, because they are appealing or suitable for their purpose. The characteristics of materials usually determine the way people work with the materials. Also see properties. In Digital Technologies, for example, the characteristics of a stored digital graphic may be the colour depth (maximum number of colours represented), the resolution (number of pixels per area, or height and width) and the compression used. components Parts or elements that make up a system or whole object and perform specific functions. For example, the major components of a car include: a chassis (holds everything on it); an engine (to convert energy to make a car move); a transmission (including controlling the speed and output from the engine and to rotate the wheels); a steering system (to control the direction of movement); a brake system (to slow down or stop); a fuel delivery system (to supply fuel to the cylinders); an exhaust system (to get rid of gases) and an electrical system (for operating wipers, air conditioning, etc.). Similarly, the components of a computer system may be a central processing unit (chips that follow instructions to control other components and move data); memory chips and a hard disk (for storing data and instructions); a keyboard, a mouse, a camera and a microphone (to input instructions and data for the central processing unit); a screen, a printer and speakers (to output data); USB and ethernet cards (to communicate with other systems or components). Also see digital systems. computational thinking A problem-solving method that involves various techniques and strategies that can be implemented by digital systems. Techniques and strategies may include organising data logically, breaking down problems into parts, defining abstract concepts and designing and using algorithms, patterns and models. conclusions An opinion or judgement based on evidence. criteria for success A descriptive list of essential features against which success can be measured. The compilation of criteria involves literacy skills to select and use appropriate terminology. Science and Technology K–6 Draft Syllabus for consultation 74 Glossary term Definition data (digital technologies) Representation of information using number codes. Data may include characters (for example, alphabetic letters, numbers and symbols), images, sounds and/or instructions that, when represented by number codes, can be manipulated, stored and communicated by digital systems. For example, images may be represented by a bitmap of numbers representing each ‘dot’ or pixel. data (science) Facts or figures that can be used to draw conclusions database A collection of data organised by records and fields that can be easily stored, accessed, managed and updated. Each discrete piece of data to be stored is represented by a field (for example, song title, song artist or bank account number, date of transaction); and values in the fields that are associated with an entity (for example, a song, a bank transaction) are a record. decompose To separate a complex problem into parts to allow a problem to be more easily understood. For example, to create an interactive story, one can decompose the problem to a list of characters and their characteristics (for example, clothing), the actions of the characters, the backdrops and the sequence of scenes with reference to which characters, actions and backdrops are involved in each scene. Decomposition may be represented in diagrams. deconstructing A process of dismantling or pulling a product or system apart to systematically identify and analyse components and their relationships. Also see components. design process A process that typically involves investigating and defining; generating and designing; producing and implementing; evaluating; and collaborating and managing to create a designed solution that considers social, cultural and environmental factors. In Design and Technologies, technologies processes include design processes and production processes. design thinking Use of strategies for understanding design problems and opportunities, visualising and generating creative and innovative ideas, and analysing and evaluating those ideas that best meet the criteria for success and planning. designed solution In Design and Technologies, a product, service or environment that has been created for a specific purpose or intention as a result of design thinking, design processes and production processes. designing In Design and Technologies, a process that typically involves investigating and defining; generating; producing and implementing; evaluating; and collaborating and managing to create a designed solution. In Digital Technologies, one step in a four-stage process of defining, designing, implementing and evaluating to create a digital solution. Science and Technology K–6 Draft Syllabus for consultation 75 Glossary term Definition digital citizenship An acceptance and upholding of the norms of appropriate, responsible behaviour with regard to the use of digital technologies. This involves using digital technologies effectively and not misusing them to disadvantage others. Digital citizenship includes appropriate online etiquette, literacy in how digital technologies work and how to use them, an understanding of ethics and related law, knowing how to stay safe online, and advice on related health and safety issues such as predators and the permanence of data. digital environment A situation, or sphere of activity, or simulated ‘place’ that is entirely presented or experienced with digital technologies. For example, a social network that provides a digital environment for communicating with friends, or software that provides a digital environment for editing photographs. digital solution A result (or output) of transforming data into information or action, using digital systems, skills, techniques and processes to meet a need or opportunity. digital system Digital hardware and software components (internal and external) used to transform data into a digital solution. When digital systems are connected, they form a network. For example: a smartphone is a digital system that has software (apps, an operating system), input components (touch screen, keyboard, camera and microphone), output components (screen and speakers), memory components (silicon chips, solid state drives), communication components (SIM card, Wi-Fi, Bluetooth or mobile network antennas), and a processor made up of one or more silicon chips. digital technology Any technology controlled using digital instructions, including computer hardware and software, digital media and media devices, digital toys and accessories, and contemporary and emerging communication technologies. These technologies are based on instructions given, using binary (0 or 1) code, that invariably mean one or more processors are present to respond to these instructions. Computers, smartphones, digital cameras, printers and robots are all examples of digital technologies. durability An ability of an object or system to withstand or resist wear, pressure or damage over a long period of time and remain in good condition. For example, long-lasting outdoor furniture made of suitable materials and construction methods to withstand rain, heat and light from the sun; a sports uniform made of suitable materials to withstand frequent washing and wear and tear from the movement of the sportsperson. Also see properties. environment One of the outputs of technologies processes and/or a place or space in which technologies processes operate. An environment may be natural, managed, constructed or digital. Science and Technology K–6 Draft Syllabus for consultation 76 Glossary term Definition equipment Items needed for carrying out specific jobs, activities, functions or processes. For example, a bench hook is used to hold a piece of wood when making a straight cut across it; a tailor’s chalk is used to make marks on fabric to show details of the location and type of construction; a soldering iron is used to solder components to a printed circuit board; scales are used to accurately weigh ingredients for a cake or feed for domestic animals. evaluating Measuring performance against established criteria. Estimating nature, quality, ability, extent or significance to make a judgement determining a value. Also see critiquing. evidence In science, evidence is valid/reliable data that can be used to support a particular theory, hypothesis, idea or conclusion. fair test An investigation where one variable (the independent variable) is changed and all other conditions (controlled variables) are kept the same; what is measured or observed is referred to as the dependent variable. features In Design and Technologies, distinctive attributes, characteristics, properties and qualities of an object, material, living thing, system or event. fibre In food and fibre production, plant- or animal-based materials that can be used for clothing or construction. Fibre includes materials from forestry. Animal-based (protein) fibres include wool and silk. Plant-based (cellulosic) fibres include cotton, bamboo, hemp, timber and wood chip. food and fibre production A process of producing food or fibre as natural materials for the design and development of a range of products. formal measurement Measurement that is based on an agreed standard unit, eg metre, second and gram. functionality Design of products, services or environments to ensure they are fit for purpose and meet the intended need or market opportunity and identified criteria for success. Criteria for success in relation to functionality are likely to include such things as operation, performance, safety, reliability and quality. That is, does the product, service or environment do what it was meant to do, or provide what it was meant to provide? (For example, does the torch provide light, is it easy to hold, and is it safe to use?) health A state of complete physical, mental and social wellbeing and not merely the absence of disease or infirmity (World Health Organization 1948). healthy eating Dietary patterns that aim to promote health and wellbeing, including types and amounts of foods and food groups that reduce the risk of diet-related conditions and chronic disease (National Health and Medical Research Council 2013). IF statement A conditional decision statement used to control the flow of a program (see branching). For example ‘if’ the volume drops below turn 30, play warning sound. Science and Technology K–6 Draft Syllabus for consultation 77 Glossary term Definition information system A combination of digital hardware and software components (digital systems), data, processes and people that interact to create, control and communicate information. input Something put into a system to activate or modify a process, for example, people, raw materials, power, energy, data. Also see engineering principles and systems. inquiry The processes of inquiry enable scientists to develop answers to questions and to improve explanations for phenomena in the natural world. A scientific idea must be framed in a way that is testable and can be either refuted or confirmed by observation or experiment (empirical evidence). Scientific knowledge is refined and extended as new evidence arises or existing evidence is re-conceptualised. As students engage in applying the skills and processes of Working Scientifically, they extend their understanding of scientific ideas and concepts and how these are developed through inquiry. investigation A type of first-hand activity that can be used to answer a question, explore an idea or solve a problem. A scientific investigation is a systematic inquiry usually involving using and applying the processes of planning a course of action, safely manipulating tools and equipment in collecting and interpreting data, drawing evidence-based conclusions and communicating findings. managed environment In Design and Technologies, an environment coordinated by humans, for example, a farm, forest, marine park, waterway, wetland and or storage facility. material A substance from which a thing is or can be made. Natural (e.g. animals, food, fibre, timber, mineral) and fabricated (e.g. metal alloys, plastics, textiles, composites) materials. Materials are used to create products or environments and their structure can be manipulated by applying knowledge of their origins, structure, characteristics, properties and uses. model (technology) A representation that describes, simplifies, clarifies or provides an explanation of the workings, structure or relationships within an object, system or idea. This can be either a physical model, such as in a scale model of a car or house, to show the form of a final production design, and is made with tools, jigs and fixtures; or virtual, such as a simulator program that demonstrates the capabilities of a vending machine through interaction with a computer user. model (science) A mathematical, conceptual or physical representation that describes, simplifies, clarifies or provides an explanation of the structure, workings or relationships within an object, system or idea. Models can provide a means of testing and predicting behaviour within limited conditions. multi-modal text Text that combines two or more modes of communication. This can include print text as well as image and spoken word, as in film or computer presentations. Science and Technology K–6 Draft Syllabus for consultation 78 Glossary term Definition natural environment In Design and Technologies, an environment in which humans do not make significant interventions, for example, ocean environments, natural woodlands, national parks. observation That which can be sensed either directly by an individual or indirectly by measuring devices output A result of something (physical or virtual), such as power, energy, action, material or information produced by a person, machine or a system. peripheral device A digital component that can be connected to a digital system but are is not essential to the system, for example, printer, scanner, digital camera. play An imaginary situation and the exploration of objects and actions for a specific purpose, where meaning and sense of objects, actions and social situation can change for individual and collective needs to create something new. preferred futures Preferences for the future identified by a student to inform the creation and evaluation of solutions. producing Actively realising (making) designed solutions, using appropriate resources and means of production. product One of the outputs of technologies processes, the end result of processes and production. Products are the tangible end results of natural, human, mechanical, manufacturing, electronic or digital processes to meet a need or want. project A set of activities undertaken by students to address specified content, involving understanding the nature of a problem, situation or need; creating, designing and producing a solution to the project task; and documenting the process. Project work has a benefit, purpose and use; a user or audience, which can provide feedback on the success of the solution; limitations to work within; and a real-world technologies context influenced by social, ethical and environmental issues. Criteria for success are used to judge a project’s success. project management A responsibility for planning, organising, controlling resources, monitoring timelines and activities, and completing a project to achieve a goal that meets identified criteria for judging success. Science and Technology K–6 Draft Syllabus for consultation 79 Glossary term Definition property A distinctive quality of a material that can be tested and used to help people select the most suitable one for a particular use. Mechanical properties are determined when a force is applied to a material, for example, to test its strength, hardness, wear resistance, machinability/workability, stretch and elasticity. Thermal properties are determined when varying temperatures (for example, cold or heat) are applied to test whether a material expands, melts, conducts or absorbs heat (warms up), find its boiling point, and whether its colour changes. Chemical properties relate to the chemicals a material is made of (its composition) and how it may change because of its surrounding environment, for example, how it ages or taints; develops an odour; deteriorates; resists stains, corrosion or cracks due to heat; or is flammable. Electrical properties relate to the way a material responds if a current is passed through it or if it is placed in an electrical field, for example, whether the material conducts or resists electricity or acts as an insulator. Optical properties relate to how light reacts with a material, for example, opaqueness, transparency and reflectiveness. protocol A set of generally accepted standards or 'rules' that govern relationships and interactions between and within information systems. Also see file transfer protocol and hypertext transfer protocol. relate To identify connections or associations between ideas and/or relationships between components of systems and structures. research To locate, gather, record and analyse information through literature and/or first-hand investigation to develop understanding. resources In Design and Technologies, this includes technologies, energy, time, finance and human input. senses Perceptions that a living organism uses to take in information about its surroundings. The five main senses are hearing, sight, touch, taste and smell. service One of the outputs of technologies processes, the end result of processes and production. Services are a less tangible outcome (compared to products) of technologies processes to meet a need or want. They may involve development or maintenance of a system and include, for example, catering, cloud computing (software as a service), communication, transportation and water management. Services can be communicated by charts, diagrams, models, posters and procedures. sitar A large, long-necked Indian lute with movable frets, played with a wire pick. social protocols Generally accepted 'rules' or behaviours for when people interact in online environments, for example, using language that is not rude or offensive to particular cultures, and not divulging personal details about people without their permission. Science and Technology K–6 Draft Syllabus for consultation 80 Glossary term Definition strength The state, property or quality of a material or object being physically strong and able to withstand or resist a significant amount of force or pressure without breaking. This includes when a material or object is put under compression (compressive strength) or under tension (tensile strength). Compressive strength is measured by the material’s capacity to withstand loads that are intended to reduce its size (forcing its atoms together) and to see how much it deforms or cracks. Tensile strength is measured by the material’s capacity to withstand loads to extend it (forcing its atoms to be pulled apart). Also see properties. structure (science) Entities in which the parts are linked together to form a whole. sustainability The patterns of activities that meet the needs of the present generation without prejudicing the ability of future generations to meet their needs. sustainable Supporting the needs of the present without compromising the ability of future generations to support their needs. system (technology) A structure, properties, behaviour and interactivity of people and components (inputs, processes and outputs) within and between natural, managed, constructed and digital environments. system (science) A set of components within the natural and made environments that interact. An understanding of natural complex systems requires the integration and application of concepts from more than one Science discipline. systems thinking A holistic approach to the identification and solving of problems, where parts and components of a system, their interactions and interrelationships are analysed individually to see how they influence the functioning of the whole system. This approach enables students to understand systems and work with complexity, uncertainty and risk. technologies (technology) Materials, data, systems, components, tools and equipment used to create solutions for identified needs and opportunities, and the knowledge, understanding and skills used by people involved in the selection and use of these. technologies (science) The knowledge and creative processes that assist people to use tools, resources and systems to solve problems and meet human needs and wants. tool An implement and machine to carry out specific processes when working with materials. For example, a saw is an example of a tool used to cut timber; scissors are used to cut fabric, paper and cardboard; a tape measure is used to measure lengths and widths of wood and fabric; a blender is used to mix and blend food ingredients; secateurs are used to prune plants. Also see equipment. Science and Technology K–6 Draft Syllabus for consultation 81 Glossary term Definition user interface Characteristics of the boundary between users and a computer system, or the manner in which users interact with computer hardware or software. In software, this usually comprises of fields for text and number entry, mouse pointers, buttons and other graphical elements. In hardware, switches, dials and light-emitting diodes (LEDs) provide information about the interactions between a user and a machine. variable A factor that can be changed, kept the same or measured in an investigation. visual programming A programming language or environment where a program is represented and manipulated graphically rather than as text, for example, graphic blocks that can be connected to form programs, allowing programming without having to deal with textual syntax. Examples of visual programming languages include: Kodu, Lego Mindstorms, and Scratch. wireless network Wireless networks are computer networks that are not connected by cables of any kind. Science and Technology K–6 Draft Syllabus for consultation 82
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