More Framesand-Arrows Problems Objective To introduce Frames-and-Arrows problems in which the “arrow rule” is missing. w www.everydaymathonline.com ePresentations eToolkit Algorithms Practice EM Facts Workshop Game™ Teaching the Lesson Key Concepts and Skills • Count forward and backward by 1s, 2s, 3s, 5s, and 10s from a given number. [Number and Numeration Goal 1] • Find the missing numbers in a Framesand-Arrows problem given the rule. [Patterns, Functions, and Algebra Goal 1] • Identify rules in Frames-and-Arrows problems. [Patterns, Functions, and Algebra Goal 1] Family Letters Assessment Management Common Core State Standards Ongoing Learning & Practice Practicing Adding on the Number Grid Math Masters, p. 76 Children practice adding on a number grid. Math Boxes 3 9 Math Journal 1, p. 44 Children practice and maintain skills through Math Box problems. Home Link 3 9 • Create Frames-and-Arrows problems. [Patterns, Functions, and Algebra Goal 1] Key Activities Math Masters, p. 77 Children practice and maintain skills through Home Link activities. Curriculum Focal Points Interactive Teacher’s Lesson Guide Differentiation Options READINESS Finding Patterns on the Number Line Math Masters, p. 78; p. 312 (optional) Children find patterns as they count on a number line. ENRICHMENT Making Frames-and-Arrows Diagrams from Skip-Counting Patterns Math Masters, p. 79 Children skip count on a number grid and apply those numbers to Frames-and-Arrows. Children complete Frames-and-Arrows diagrams in which a sequence of numbers is given and they are to find the rule. Ongoing Assessment: Informing Instruction See page 225. Ongoing Assessment: Recognizing Student Achievement Use journal page 43. [Patterns, Functions, and Algebra Goal 1] Materials Math Journal 1, p. 43 and inside back cover Home Link 38 Math Masters, pp. 336A and 336B transparency of Math Masters, p. 312 (optional) 224 Unit 3 Visual Patterns, Number Patterns, and Counting 224_EMCS_T_TLG1_G1_U03_L09_233812.indd 224 2/18/11 12:58 PM Getting Started Mental Math and Reflexes Home Link 3 8 Follow-Up Play Ten-Frame Top-It. See Lesson 2-3 for detailed instructions. Depending on children’s comfort level with ten frames, you may wish to have children write the addition facts for their cards. For example, if a player’s ten-frame card shows 7, the player would write 7 + 3 = 10 or 3 + 7 = 10. Briefly go over the answers. 1 Teaching the Lesson Finding the Arrow Rule WHOLE-CLASS ACTIVITY Suggestions: (Math Masters, p. 312) Algebraic Thinking On the board, write a set of numbers that represents a simple skip count, such as 5, 10, 15, and 20. Ask children to be detectives and determine how many hops it takes to move from one number to the next. 5 Tell children that today they will be solving mystery problems like this one. Begin by doing a few problems like those in Lesson 3-8, in which the rule and the first few numbers are given. You can use the suggestions given in the margin. (Write the problems on the board, or use a transparency of Math Masters, page 312.) When you feel that children are ready, pose the following problem: Rule ? 1 3 5 7 9 Ask children to guess the rule. Answers include “Count up by 2s,” “Add 2,” “2 more,” and “+ 2.” Encourage children to suggest various ways to state the rule. Continue with other problems in which the rule is missing. (See the second set of suggestions in the margin.) Children should use the number grid on the inside back cover of their journals if they need help figuring out the rule or pattern. Rules Watch for children who have difficulty stating the rule. Encourage them to determine how many hops there are between two numbers by using the number grid. Record the number of hops in the rule box. Then help them determine if they are hopping up or back. Show them how to record this information with a + or - sign in the rule box. Missing Frames 7, 9 11, 13, 15 12, 10 8, 6, 4 4, 7 10, 13, 16 60, 50 40, 30, 20 Count up by 2s Count back by 2s Add 3 - 10 NOTE Once children have determined that the numbers in the frames increase from left to right (indicating that you should add), you may wish to explain that finding the arrow rule is like finding the unknown number that makes these number models true. 1+ =3 3+ =5 5+ =7 7+ =9 Suggestions: Frames Ongoing Assessment: Informing Instruction First Frames Missing Rules 2, 4, 6, 8, 10 Count up by 2s, or add 2 15, 14, 13, 12, 11 Count back by 1s, or subtract 1 3, 6, 9, 12, 15 Count up by 3s, or add 3 15, 13, 11, 9, 7 Count back by 2s, or subtract 2 20, 30, 40, 50, 60 Count up by 10s, or add 10 Lesson 39 EM3cuG1TLG1_225-228_U03L09.indd 225 225 1/28/11 1:44 PM Student Page Making up Frames-and- WHOLE-CLASS ACTIVITY Arrows Problems PROBLEM PRO P RO R OB BLE BL LE L LEM EM SO S SOLVING OL O LV LV VIN IIN NG (Math Masters, p. 312) Algebraic Thinking Ask children to make up their own Framesand-Arrows problems. Since the simplest problems are those in which the rule and the first number are given, begin with these. Then encourage children to suggest more difficult problems. Adjusting the Activity Suggest that children make up problems in which the first frame is empty. This requires counting back to fill in the first frame. A U D I T O R Y Math Journal 1, p. 43 K I N E S T H E T I C T A C T I L E Solving Frames-and- V I S U A L PARTNER ACTIVITY Arrows Problems PROBLEM PRO P R ROB RO ROBLEM OB BLE BL LE L EM SO S SOLVING OL O LV VIN IIN NG (Math Journal 1, p. 43) NOTE Math Journal 1, page 43, will be used again for the optional Enrichment activity in Lesson 3-10. Algebraic Thinking Partners work together to solve the problems. Encourage children to help each other and to check each other’s work. They should use a number grid to help them with the more difficult problems. Ongoing Assessment: Recognizing Student Achievement Journal Page 43 Problem 1 Use journal page 43, Problem 1 to assess children’s understanding of Frames and Arrows. Children are making adequate progress if they are able to correctly answer Problem 1. Some children may be able to correctly answer more problems. [Patterns, Functions and Algebra Goal 1] 226 Unit 3 Visual Patterns, Number Patterns, and Counting EM3cuG1TLG1_225-228_U03L09.indd 226 12/3/10 4:08 PM Teaching Master 2 Ongoing Learning & Practice Name Date LESSON Adding on the Number Grid 39 0 1 Practicing Adding on the INDEPENDENT ACTIVITY 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Number Grid 31 32 33 34 35 36 37 38 39 40 (Math Masters, p. 76) 51 52 53 54 55 56 57 58 59 60 41 42 43 44 45 46 47 48 49 50 61 62 63 64 65 66 67 68 69 70 Use Math Masters, page 76 to provide additional practice adding on the number grid. 1. Start at 25. Count up 3. Where do you end up? 28 25 + 3 = 28 2. Start at 19. Count up 6. Where do you end up? 25 19 + 6 = 25 py g Math Boxes 3 9 INDEPENDENT ACTIVITY 3. Start at 38. Count up 2. Where do you end up? 38 + 2 = 40 g 40 (Math Journal 1, p. 44) p 4. Start at 57. Count up 10. Where do you end up? Mixed Practice Math Boxes in this lesson are paired with Math Boxes in Lesson 3-11. The skills in Problem 4 preview Unit 4 content. 67 57 + 10 = 67 Try This 49 5. 29 + 20 = 40 6. 25 + 15 = Math Masters, p. 76 Home Link 3 9 INDEPENDENT ACTIVITY 051-090_EMCS_B_MM_G1_U03_576930.indd 76 2/18/11 10:22 AM (Math Masters, p. 77) Home Connection Children find the missing rules in Frames-and-Arrows problems. Home Link Master Name Student Page Date HOME LINK 39 Date Find the Rule LESSON 39 Family Note Today we worked with Frames-and-Arrows diagrams in which the rule was missing. You may want to refer back to the Family Note for Lesson 3-8 and review the Frames-and-Arrows routine. 1. Use your number line. 2. Record the time. Start at 0. Please return this Home Link to school tomorrow. 11 10 Count up 6. Show someone at home how to find the rules. Then write each rule. 1. Math Boxes 6 You end at Sample answers given for Problems 1–3. . 3 4 7 3 5 7 9 2 8 Rule Add 2 6 5 11 7 half-past 2. Rule 3. Add 5 1 9 6 0+6= 12 5 10 15 20 25 18 15 12 9 6 Rule 20 15 Count by 5s 25 30 o’clock 35 3. Subtract 3 4. Fill in the blanks. 10 g g Rule 60 Practice , 20 , 70 , 30 , 80 , 40 , 90 , 50 , 100 , 4. Circle the winning card in Top-It. 18 12 77 Math Masters, p. 77 EM3MM_G1_U03_51-90.indd 77 Math Journal 1, p. 44 1/15/11 9:01 AM EM3MJ1_G1_028-053_Unit3.indd 44 1/17/11 6:40 PM Lesson 39 225-228_EMCS_T_TLG1_G1_U03_L09_233812.indd 227 227 2/18/11 1:39 PM Teaching Master 3 Differentiation Options READINESS Finding Patterns on the INDEPENDENT ACTIVITY 5–15 Min Number Line (Math Masters, p. 78) Math Masters, p. 78 Algebraic Thinking To provide children with a visual model for how to find the rule in Frames-and-Arrows sequences, have children count on a number line. Children complete Math Masters, page 78. When children have finished the page, share ideas on how to solve the problems and discuss which problem was the most difficult. Consider having children state rules for each problem. The rules could be to either add or subtract, depending on which direction children choose to move. Consider recording the problems as Frames-and-Arrows diagrams on Math Masters, page 312. Have children read the number of hops for each number line. For example, “There were three hops between the numbers on this number line.” ENRICHMENT Making Frames-and-Arrows INDEPENDENT ACTIVITY 5–15 Min Diagrams from Skip-Counting Patterns (Math Masters, p. 79) Teaching Master Algebraic Thinking To further explore Frames-and-Arrows diagrams, have children complete Frames-and-Arrows diagrams for patterns on the number grid. Have children fill in each number-grid section on Math Masters, page 79 with a series of consecutive numbers. Invite them to shade a skip-counting pattern on the number-grid section. Challenge them to transfer their skip counting pattern into a Frames-and-Arrows diagram. Encourage children to repeat the process with a different section of the number grid. Math Masters, p. 79 228 Unit 3 Visual Patterns, Number Patterns, and Counting EM3cuG1TLG1_225-228_U03L09.indd 228 12/3/10 4:08 PM
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