OrderUp: A Mobile Application Designed to Assist the Visually Impaired at Dining Establishments Abstract Vispan Boocha Mirabella Olszewski University of Michigan University of Michigan School of Information School of Information 515 Sixth Street 121 N Division Street Ann Arbor, MI 48103 USA Ann Arbor, MI 48104 USA [email protected] [email protected] Purva Kulkarni James Stanhope University of Michigan University of Michigan School of Information School of Information 1915 Pointe Lane #203 319 Pauline Boulevard Ann Arbor, MI 48105 USA Ann Arbor, MI 48103 USA [email protected] [email protected] OrderUp is an assistive accessibility application compatible with both Android and iOS accessibility accommodations for mobile devices. The application is designed to be utilized by the visually impaired to assist them in the ordering of menu items at dining establishments. Many visually impaired individuals report difficulties when ordering at restaurants, an activity that they participate in at a sizeable rate. Utilizing relevant research in accessible user interface design, the team has proposed a solution that provides serialized, searchable information in a simplified navigation tree. This solution will provide visually impaired users access to the menu choices at a dining establishment of their choosing. Once implemented, this solution will have a higher user satisfaction rate than the use of tactile language braille menus, the recitation of menu choices by restaurant staff to a visually impaired patron, or the use of other digital menu options. Introduction As of 2012 it is estimated that there are over 6.5 million Americans who qualify as visually impaired [1]. Due to the nature of their visual difficulties, these individuals often have difficulty accomplishing routine tasks. In public situations this is often due to an assumption of sightedness in the design of the vast majority of public spaces and private businesses. There has been attention paid to these difficulties with the passage and implementation of the Americans with Disabilities Act of 1990. In particular, the updated ADA Design Standards of 2010 go into detail to outline necessary accommodations in regard to tactile text on signage [2]. However, as reported by the American Printing House for the Blind, of the over 60,000 students who are eligible to receive free reading materials that are accessible to the visually impaired, only 8.5% of these students are learning braille [3]. If this trend continues, a sizeable percentage of visually impaired Americans will not be able to make use of the ADA-compliant accessibility accommodations that are provided for them. reported that 40% of the participants’ meals were consumed at restaurants [4]. Combined with advances in GPS technology, it has been found that many visually impaired individuals are relatively capable of traversing the public spaces of their community. Under the ADA, restaurants are required to provide an accessible dining experience to visually impaired patrons through, at minimum, a verbal reading of their menu options by a staff member [5]. Some private individuals have advocated for the increased adoption of braille menus to allow for a greater sense of personal freedom during dining experiences. However, due to the aforementioned low levels of braille literacy among the visually impaired, the provision of braille menus is not a universally applicable solution. Menu design and availability is important as visually impaired individuals cite inaccessible menu offerings and unhelpful servers as obstacles to making informed choices during dining experiences [6]. Solution Proposal Problem Statement One major routine task that is not adequately supported by already established accessibility accommodations for the visually impaired is the patronage of dining establishments. In a 2009 study of the eating habits of the visually impaired it was To address the issues faced by the visually impaired during their patronage of dining establishments, we propose a mobile application design that provides serialized, searchable menu information that can be readily utilized by built-in accessibility applications such as TalkBack for Android and VoiceOver for iOS. Figure 1 TalkBack and VoiceOver are both accessibility applications that provide audio feedback when a user selects objects in a mobile application. Due to the fact that visually impaired users cannot readily navigate a 2-dimensional graphical user interface, the information will be presented in a one dimensional manner as can be seen in Figure 1. The most basic interaction in both Google TalkBack and Apple VoiceOver is a single finger tap to select a menu object. This interaction reads out the content of the object to the user using the built-in Text to Speech functionality. An additional double finger tap will select the object and take the user to the next level of the navigation tree. In order to scroll through a list of objects the user swipes three fingers downward. Figure 2 Upon successful transition to the next portion of the list, audio feedback is provided, updating the user on what listed items are currently on-screen. For example, “Showing 1 through 10 of 78.” Each individual screen will look similar to that provided in Figure 1 and will follow a navigation tree as shown in Figure 2. Information is categorized to limit the amount of time spent reading any individual category, restaurant name, or menu item. In particular, the user must select a food item of interest in order to receive a description. This is done to ensure that the user only receives additional audio information regarding the options that they are considering. Menu categories are also placed in a hierarchy (as shown in Figure 2) that follows the traditional order in which a server asks for menu choices in western culture. Design Goals (1) To provide access to menu information that can be easily parsed by the visually impaired to allow for the quickest navigation of an establishment’s menu offerings while providing full access to all food and beverage options Research also has found that mobile and smartphone adoption among the visually impaired is much higher than the rate of braille literacy among the same individuals [9]. This insight led us to the decision to move forward with the design of an assistive mobile application for the visually impaired. Design Process and Rationale Further competitive analysis was also carried out in regard to both menu aggregation websites such as GrubHub and Yelp, in addition to the corporate websites of various dining establishments. Here it was found that these menus were presented in a manner that was difficult for screen readers to interpret. They were either part of a website design that did not present information serially or were offered as downloadable files that could not be accessed by built-in mobile screen readers. Our first design explorations began with an analysis of the necessity and viability of the creation of a digital solution to assist visually impaired individuals in ordering meals at dining establishments. Initial assistive application design discussions revolved around questions regarding how the menu information database would be populated and how the information would be presented to the user. We began with an analysis of existing solutions, in particular the provision of braille menus. As mentioned previously, a very large portion of the visually impaired population do not read braille. In addition, average braille reading speeds stand at approximately 75 words per minute [7]. The team’s original hypothesis was to provide an Optical Character Recognition (OCR) application to be utilized by sighted individuals. This application would allow individuals to scan physical menus and have the text automatically converted to digital text. This hypothesis was put forward with the goal of minimizing the amount of work that would be necessary on the backend to populate the menu information database. (2) To provide an accessible digital menu experience that provides consistent audio feedback to ensure that users do not get lost while navigating the application (3) To provide re-sizeable and easily identifiable visual text content that allows for easy use for partially visually impaired users Slow production speeds have also been cited as a hindrance to the provision of braille menus [8]. Even if braille literacy was far more prevalent among the visually impaired, there would still be a number of roadblocks to providing proper tactile language menus to dining patrons. This solution proved to be unviable due to technical and social limitations. The team conducted a series of interviews with potential users of the OCR application. Users were asked if they would be willing to assist in population of the database, and a large majority stated that it would be unlikely that they would participate in this crowdsourcing effort. Most frequently, the length and difficulty of the task was cited as a reason for lack of interest. Additionally, OCR text conversion is largely not capable of distinguishing between different headings and typefaces. Due to the importance of categorization in dining menu design, the technical limitations of the technology meant that the database would need to be populated, at least initially, by members of the team. This would be accomplished by inputs into a specialized form. In terms of the best method of presenting this information we took inspiration from the interactions of the built-in Personal Contacts/People applications for both Android and iOS devices (as can be referenced in Figure 1. Due to the fact that the visually impaired cannot simultaneously control more than 1 visual item at a time, this serialized information system was seen as one that could be adapted for use in the application [10]. As the Contacts/People application is one of the primary applications of both Android and iOS mobile devices the potential for a built-in user understanding of an application that mirrors its interface is high. This is why the team decided to take inspiration from already proven interface designs that provide lists of information in a largely serialized nature. The application was therefore designed to interact as effectively as possible with Google TalkBack and Apple VoiceOver with their primary interactions utilized. Other considerations regarding the presentation of content were addressed in terms of default typefaces and the implementation of re-sizeable type for individuals that possess partial sight. Research has stated that size 16 Verdana Regular is readable and appropriate for the constraints of a mobile screen [11]. Incomplete Solutions and Future Directions In future iterations of the application, voice recognition software will be integrated to make the search function more beneficial and to increase ease of use. The application will also need to explore larger scale solutions for how to continuously populate the database of restaurants. This could be achieved by having a website with a form that restaurant owners could complete to update their information. Design Implications This solution will provide visually impaired users access to the menu choices at a dining establishment of their choosing. When implemented, this solution will have a higher user satisfaction rate than the use of tactile language braille menus, the recitation of menu choices by restaurant staff to a visually impaired patron or the use of other digital menu options. This is due to the fact that the application does not rely on the assumption of braille literacy and has been designed from the ground up to operate as an assistive technology. The user also does not need to rely on any other individual’s assistance in order to scan menu options at a dining establishment. It therefore is usable by a maximum number of visually impaired individuals and provides them with a higher level of autonomy as patrons of restaurants. [5] Virginia Office for Protection and Advocacy. ADA and Restaurants. N.p.: Virginia Office for Protection and Advocacy, n.d. Web. Acknowledgements We would like to thank our advisors in this project: Dr. Sile O'Modhrain, Associate Professor at the University of Michigan School of Music Dr. Joyojeet Pal, Assistant Professor at the University of Michigan School of Information Dr. Collen Van Lent, Lecturer III at the University of Michigan School of Information References [1] Blindness Statistics." Blindness Statistics. National Federation of the Blind, Web." [2] "2010 ADA Standards for Accessible Design." 2010 ADA Standards for Accessible Design. United States of America: Department of Justice, Web. [3] Blindness Statistics." Blindness Statistics. National Federation of the Blind, Web. [4] Bilyk, Marie Claire, Jessica M. Sontrop, Gwen E. Chapman, Susan I. Barr, and Linda Mamer. "Food Experiences and Eating Patterns of Visually Impaired and Blind People." Canadian Journal of Dietetic Practice and Research 70.1 (2009): 13-18 [6] Bilyk, Marie Claire, Jessica M. Sontrop, Gwen E. Chapman, Susan I. Barr, and Linda Mamer. "Food Experiences and Eating Patterns of Visually Impaired and Blind People." Canadian Journal of Dietetic Practice and Research 70.1 (2009): 13-18 [7] Morley, Sarah. The Design and Evaluation of NonVisual Information System for Blind Users. Diss. U of Hertfordshire, 1999 [8] ibid [9] Kane, Shaun K., Chandrika Jayant, Jacob O. Wobbrock, and Richard E. Ladner. "Freedom to Roam: A Study of Mobile Device Adoption and Accessibility for People with Visual and Motor Disabilities." Assets '09: Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility (2009): 115-22. [10] Alonso, Fernando, Jose L. Fuertes, Angel L. Gonzalez, and Loic Martinez. "User Interface Modelling for Blind Users." Computers Helping People with Special Needs: Lecture Notes in Computer Science: Volume 5105, 2008, pp 789-796 [11] "APH Guidelines." APH Guidelines. American Publishing House for the Blind, Inc, n.d. Web.
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