Lesson Eight Mystery at a RomanVilla Enduring Understanding Studying a Roman villa can help us understand Roman people and culture. Essential Question How can investigating a Roman villa help us understand Roman people and culture? What Students Will Learn • The names of rooms of a Roman villa in Latin. • There are social implications revealed in the design of Roman housing. What Students Will Do • Compare and contrast homes in Roman times to modern homes. • Label rooms using the Latin terms. • Play INDICIUM Roman Villa (indicium is Latin for the word “clue”) based on Hasbro’s Clue, The Classic Mystery Game. Assessment Students will match Latin names of villa rooms to the correct room on a map of the Villa at Oplontis. Students will design a shelter based on what they learned about a Roman Villa and Roman way of life. SUBJECTS: social studies, Latin CCSS and NGSS: L.3, L.6 SKILLS: • Bloom’s Taxonomy: Knowledge, Comprehension • Facets of Understanding: Perspective, Explanation DURATION: 45-90 minutes CLASS SIZE: groups of 3, 4, or 6 For Each Group • Game board (back of guide in Resources) • 6 character tokens (red, green, yellow, purple, white, and blue) • 6 weapon tokens/cards (back of guide in Resources) • 15 INDICIUM cards printed on cardstock (back of the guide in Resources) • 2 dice • Murder Envelope • “INDICIUM Case File” For the Teacher • PowerPoint of a Roman Villa Background Information Materials A Roman villa and house served more purposes than just a shelter. It was designed as a stage for demonstrating wealth and power.You can discover what it means to be Roman by looking at a Roman house or villa. The villa played a key part in the reinforcement of social hierarchy. The male head of household, the paterfamilias, would accept clients into For Each Student • Map of Oplontis to take notes printed on 11” x 17” paper (back of guide in Resources) • INDICIUM (Clue) Sheet • “Map Matching” exercise Leisure & Luxury in the Age of Nero Copyright 2015 Project Archaeology-MSU ]109[ the public space of his house, the atrium. The atrium is the heart of the home, a symbolic center of Roman identity. For our Roman male head of household, his house was an extension of himself and what he did in the house had to do with his responsibilities as a Roman citizen. Clients would come to the villa and the paterfamilias would put on his toga and meet them in his atrium. He would stand framed by the columns and greet his clients in the morning. This was a public performance where he would grant favors, make deals, and negotiate. As a client or guest you would have to walk around the pool to get to the paterfamilias. Depending on your relationship with the paterfamilias (client, guest, family) you could be invited from the public space into the more private areas. A typical house was built around an atrium and often included a peristyle garden. Houses in and near Pompeii ranged from properties with just four rooms opening onto an atrium to grand villas like those at Oplontis with a large atrium and two peristyles. Since there are similarities in houses and villas at this time period and location, we can say that there is a distinct type, a predictability in the layout. Much like today, if you were to walk into a modern house, you would expect to enter a hallway not a bathroom. If the home is two stories, bedrooms are usually on the upper floor. Archaeologists study the ruins of houses in Pompeii and villas on the coastline to understand what they looked like and what they were for, but they mostly concentrate on the homes of the elite because they are often better preserved, ornately decorated, and have a wide range of artifacts. Thus we tend to know more about the daily lives of the elite class versus the lives of the majority of Roman people. When you look at the vastness of Villa A at Oplontis you may wonder how many people lived there. The villa served as an entertainment machine and could host large parties of people (300 for poolside dining). Also, elite Romans lived in an extended family that included cohabitating grandparents, aunts, uncles, and cousins, etc. In addition, the definition for family (familia) in Latin is a much broader term for household and could include slaves and freed slaves. A mix of materials were used to build these structures (including stone, brick and rubble) as a core for the walls, plastered on the exterior and interior and smoothed. Wooden framework was possible as were wooden doors and shutters. Windows could have protective terracotta, wood or metal screens (no glass windows). Roofs were terracotta and included roof ornaments. Misconception Alert! Studying Past Cultures Many people mistake archaeology for a swashbuckling “Indiana Jones” adventure. Archaeologists often are thought of as questing after rare and beautiful artifacts. Although it is true that at times archaeologists do find rare and beautiful things, they could more accurately be compared to Sherlock Holmes, a detective of the past, gradually piecing together the culture of a people to understand more about them. A single artifact removed from its context discloses very little about culture. By studying many sites and artifacts and their relationship to each other and the environment, one discovers the way people lived. Archaeologists study a people’s culture by the things they left behind, clues! Preparing to Teach 1. Print game board pages and tape together the two sides. 2. Print IDICIUM cards on cardstock and cut out the cards. 3. Collect materials for the game (colored tokens, dice, envelopes). 4. Review the PowerPoint presentation and prepare to share the background information. 5. Post the Word Bank words. 6. Post the essential question. Uncovering Prior Knowledge 1. Ask students: What are different rooms and spaces in your home? Make a list on the board. 2. Categorize the list based on the people who use the spaces (parents/caregivers, siblings, animals). 3. Ask students: How have you heard the word “villa” used during previous lessons? A villa is Latin for a type of house, often larger and more expensive than average homes, in the countryside or on the coast. Villas are often used by Roman elite as places to go on vacation or as a retreat ]110[ from Rome. 4. Have students reflect upon what kinds of rooms or other living spaces they think would be found in an ancient Roman villa. Discovering New Knowledge How can investigating a Roman villa help us understand Roman people and culture? Inform the students that this question will guide their learning. 1. Take students on a tour of a Roman Villa using the “Roman Villa PowerPoint” presentation. 2. Have students label a map with the Latin term for each room and make notes on their map for each room. 3. Discuss the roles of Roman people in society through a series of questions to review what they learned in the PowerPoint: • What roles did people have in the Roman empire from what we have studied? (Senators, Emperors, writers, philosophers)? And how would you describe these roles? • What kinds of duties did people have? • Who held the most power? • What were the roles of slaves in villas? • What was the size of a Roman family? • Why did some Romans build villas? • What were some of their luxuries? Why did they have these luxuries? • If you could ask a Roman a question about their life, what would you ask him/her? How could you find out more information? 4. Tell students Villa A at Oplontis is an example of an archaeological site, a place where people lived.You will be visiting Villa A at Oplontis archaeological site by playing the game INDICIUM (“Clue” in Latin). 5. Read the “Roman Villa Case File” aloud to all the students. 6. Group students in teams of 3, 4, or 6 (not 5!). Students will set up their game board and deal the cards according to the Roman Villa Case File. Help each group set up the game with three cards in the murder envelope and crossing off the six face up cards and the cards in their hand on the Indicium (Clue) sheet. 7. Students play the game INDICIUM Roman Villa. ]111[ Reflecting on New Knowledge 1. Draw a Venn diagram on the board with the categories “Modern Home”, “Roman Villa”, and “Both”. 2. Transfer the list of modern rooms students described at the beginning of the lesson to the Venn diagram placing the rooms that are in both modern homes and a Roman Villa in the “Both” category, then have students say the Latin names for rooms only found in the Roman Villa. Assessment Check for understanding with a quick matching exercise. Students will match the room on the map with the correct Latin name of the room. Students will design a shelter based on what they learned about a Roman Villa and Roman way of life. Go over “Bringing the Past into the Future” and performance standards and help students understand directions and expectations. Have students complete drafts of their design in class or as homework. Check the draft or have students critique each other’s drafts and make suggestions for changes and improvements. Have students revise their compositions and submit them for a final grade. Answer Key 1. C 2. F 3. I 4. E 5. A 6. G 7. H 8. B 9. D Museum Activity Flash Curation: Students will be curators of a themed exhibit on Roman life. Assign a theme to a group of students and they will explore the exhibit to find five artifacts that represent their theme. They may take pictures or draw the artifacts they chose and write short captions and a description of their exhibit. Students will present their theme and artifacts to the rest of the class by stating a title, describing one element of Roman life based on the theme, and showcasing their five chosen artifacts. Example themes could be religion, dining, slavery, art, architecture, luxury, leisure, art, family, etc. Guess your Roman. Have students experience the exhibit as a particular Roman person. Tape the name or role of a Roman on the back of each student and through clues given by other students, they have to guess their role. Once they have guessed correctly they can move the name to their front. Examples of roles could be 1) Romans: Nero, Pliny the Younger, Pliny the Elder, Poppaea, Lucius Crassius Tertius, Secundus, Methe, Julia Felix; 2) Occupations: merchant, slave, slave child, elite child, painter, builder, senator, guard, gladiator, amphora maker, household slave, field slave, soldier, etc. Resources for Teachers Beard, Mary. 2008. The Fires ofVesuvius: Pompeii Lost and Found. Cambridge, MA: The Belknap Press of Harvard University Press. ]112[ Notes ]113[ The Roman Villa Case File Yesterday evening Poppaea Sabina, the second wife of Nero, was found dead in her villa! The Imperial Guard found six suspects and six weapons in nine of the villa’s rooms, but could not solve the case. So, now it is up to you to solve the murder! To win the game you must determine three things about the murder: 1. 2. 3. Who did it? With what weapon? Where? WHO? Meet the suspects. One of these six suspects is the murderer. You must find out who. Nero Emperor Pliny the Younger Senator Lucius Crassius Tertius Manager Methe Slave Woman Secundus Slave Man Julia Felix Elite Woman WHAT? Check out the weapons. Amphora Lucerna Statua Gladius Venenum Fretale WHERE? Take a peek at the rooms. One of these rooms is the scene of the crime. You must find out which. Culina Atrium Lararium Cubiculum Triclinium Balneum Caldarium Peristylium Colimbus SET UP 1. Place all the six weapon tokens and all the six character tokens in the Peristylium. Each student chooses a character from the suspect list to play as. You will use your character’s matching color token to move around the villa. 2. Sort the INDICIUM cards into Weapon, Suspect, and Room decks. Shuffle each deck separately and place them face down on the table. Without looking, take the top card from each deck and put them in the Murder Envelope. There should be 3 cards in the envelope (one Weapon, one Suspect, and ]114[ 3. 4. 5. 6. one Room card). These are the suspect, weapon, and room involved in the murder! Place the Murder Envelope at the side of the board. Shuffle the rest of the INDICIUM cards together. Place six cards face up. Deal all the remaining cards out face down to each student. Shh! Everyone must keep their cards secret! Give each student an INDICIUM sheet and pen. Shh! Always keep your INDICIUM sheet secret! Without letting anyone see, each student must secretly cross off the cards they have been dealt and any cards that are face up on the table. Your cards are not in the Murder Envelope so they are not involved in the murder! Throughout the game, you will get to see other student’s cards one at a time. Every time you see one, cross it off your INDICIUM sheet. It’s not in the envelope so it’s not involved in the murder! OBJECT OF THE GAME Solve the murder! All while learning about the rooms of a Roman villa, the people who lived there, and the objects they may have used. To win you must be the first player to find out which suspect, weapon, and room cards are in the Murder Envelope. HOW TO PLAY 1. Decide who goes first. Each player rolls the dice, the highest roll goes first. Play continues to the left. 2. On your turn, move your token. o On each turn, try to reach a different room. To start your turn, move your token either by rolling the dice or, if you’re in a corner location, by using the Secret Passage. o Rolling § Roll the dice and move your character token that number of spaces around the board. You can move horizontally, forward and back through the corridor, but not diagonally. § Always try to enter a room. You don’t need an exact roll to enter a room; if your roll would’ve taken you beyond the room, just finish the move early and stop in the room. § You may NOT enter the same room on a single turn. o Secret passages § The rooms in opposite corners of the board are connected by Secret Passages. If you’re in one of these rooms at the start of your turn, you may, if you wish, use the Secret Passage instead of rolling. To move through a Secret Passage, announce that you wish to do so, then move your token to the room in the opposite corner. 3. Then ask a INDICIUM question and get an answer. a. If you enter a room, you must stop and ask an INDICIUM question about one suspect, one weapon, and the room you’ve just entered. For example, if you have just entered the Triclinium, you could ask: “Was it Emperor Nero with the Gladius in the Triclinium?” ]115[ b. Hint! Try to ask about suspects, weapons, and rooms you haven’t crossed off your INDICIUM sheet. c. Bring the suspect’s character token and the weapon token you’re asking about into the room with you. d. The player on your left must be the first to answer your question. If they have any of the cards you asked about, they must show one of them to you secretly. They should never show you more than one card! e. If they don’t have any of the cards you asked about, then they just say, “I cannot answer” and the question passes to the next player and so on, until you have been shown one card. f. What if no one can show you a card? As long as you were not bluffing by asking about one of your own cards, you’ve figured out which cards are in the Murder Envelope. 4. Finally, end your turn by marking your clue sheet. 5. Cross off the card you have been shown on your Indicium sheet. It’s not in the envelope, so it’s not involved in the murder. 6. Leave the character and weapon token you moved where they are. Now your turn is over. No matter who answered your question, the player on your left goes next. HOW TO WIN Make an accusation. When you think you’ve figured out which three cards are in the Murder Envelope, you may, on your turn, make an accusation and name any three cards you want. Say your accusation out loud, “I accuse Pliny, with the Lucerna in the Caldarium!” Then without letting anyone else see, check the cards in the envelope. When you ask a INDICIUM question, the room you choose must be the room where your token is located. When you make an accusation, the location you choose does not have to be the location where your token is located. You can choose any room. Winning. You win the game if your accusation is completely correct, and you got all three cards right! Congratulations, you solved the murder! Reveal the cards in the Murder Envelope to everyone. False Accusation. Oops! You’ve made a mistake and are out of the game. Secretly return the cards to the envelope—don’t tell the other players which ones you got wrong! Keep your cards hidden and keep answering the other students’ questions. Do not ask any further questions or make any further accusations. ]116[ INDICIUM (CLUE) Sheet SUSPECTS Emperor Nero Julia Felix Pliny the Younger Lucius Crassius Tertius Secundus Methe WEAPONS Fretale (frying pan) Lucerna (oil lamp) Gladius (sword) Amphora Statua Venenum (poison) ROOMS Balneum Culina Colimbus Cubiculum Atrium Triclinium Lararium Caldarium Peristylium ]117[ Name: __________________________________________ Date: ______________________________ Period: __________________ Map Matching Directions: Number a sheet of paper 1 – 9. Place the letter of the corresponding Latin room next to the number on your sheet of the correct room on the map. A. Atrium B. Balneum C. Caldarium D. Colimbus E. Cubiculum F.Culina 1. G. Lararium H. Peristylium I. Triclinium 9. 2. 8. 3. 4. 5. 6. ]118[ 7. Bringing the Past to the Future One way to honor history is to use ideas from the past to create new things in the present. For example, modern builders sometimes use Roman architecture to create buildings today. Drawing 1. Imagine you are going to build a modern or futuristic villa. You want to use ideas from the Roman Villa. 2. Think back to everything you learned about a Roman villa and way of life. Think about the rooms and frescoes. Think about building near a volcano with the danger of earthquakes and eruptions. 3. Draw a modern or futuristic villa that includes at least three ideas from the Roman villa at Oplontis. 4. Label the ideas that you borrowed from the villa. Performance Standards • • • Ideas from the Villa at Oplontis – My drawing includes three ideas from the villa. Design – My design looks like a modern or futuristic shelter and is creative and neat. Lines and Labels - I labeled all three ideas from the Roman villa. ]119[ Nero methe Balneum DOOR Caldarium DOOR DOOR Colimbus Roman VillaE DOOR SECUNDUS INDICIUM pliny DOOR Peristylium DOOR DOOR Culina DOOR DOOR DOOR Lararium DOOR DOOR julia lucius DOOR DOOR DOOR Atrium Cubiculum DOOR Triclinium DOOR DOOR Lucius Crassius Tertius Manager Nero Emperor Pliny the Younger Senator Julia Felix Elite Woman Secundus Slave Man Methe Slave Woman ]147[ Statua Venenum Poison Gladius Roman sword Fretale Frying Pan ]148[ Amphora Lucerna Oil Lamp Colimbus Cubiculum Culina Triclinium Atrium Caldarium Lararium Peristylium Balneum ]149[ Map of Villa A at Oplontis Directions: Label the rooms of the Roman villa and take notes from the PowerPoint Presentation. ]150[ Map of Villa A at Oplontis Colimbus (Swimming Pool) Caldarium (Baths) Culina (Kitchen) Balneum (Latrine) Triclinium (Dining Room) Lararium (place of worship) Atrium (Entrance Hall) Peristylium (garden) Cubiculum (bedroom) ]151[
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