Jump Rope Badge for Junior Girl Scouts

Note: This is a Troop’s Own Badge from Troop #772 of La Canada Flintridge, California
Jump Rope Badge for Junior Girl Scouts
The purpose of this badge program is to give girls an opportunity to learn
how jumping rope not only keeps you fit, it improves your coordination and
rhythm, teaches good sportsmanship, and just makes you feel good about
yourself!
Complete six activities, including the one starred.
1. *Demonstrate proficiency in at least 10 of the following Level I Single
Rope Skills. See EXHIBIT A “Basic Jump Rope Trick List” for
instructions on how to do some of the Skills. Also, videos demonstrating
these and many other jump rope skills can be viewed on the website
http://users.pandora.be/ropeskipping/skills/
a.
b.
c.
d.
e.
f.
g.
h.
i.
j.
k.
Basic Jump - Single Bounce
Side Swing
Single Side Swing & Jump
Double Side Swing & Jump
Skier (side to side)
Bell (forward and backward)
Side Straddle
Forward Straddle
Criss Cross
Wounded Duck
Toe to Toe
l.
m.
n.
o.
p.
q.
r.
s.
t.
u.
v.
Heel to Heel
Heel to Toe
Peek-a-Boo
Can Can
Twist
Full Turn
180º Turn
360º Turn
Grapevine
Speed
Power
2. Freestyle jump roping is a 1 minute long routine of Single Rope Skills
blended together and choreographed to music. Explain how you would
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Note: This is a Troop’s Own Badge from Troop #772 of La Canada Flintridge, California
combine the Single Rope Skills you have learned to create a Freestyle
routine. Practice the routine and perform it for your troop or friends.
3. Different types of jump ropes are used for different purposes.
Research and identify when to use wire, licorice, beaded, cloth, and
long handled jump ropes. Try using each type of jump rope.
4. Practice and demonstrate proficiency in turning and jumping Double
Dutch ropes. See EXHIBIT B “Double Dutch Skills” for instructions on
how to do some of the Skills. Include the proper turning stance (legs
slightly parted, shoulders back, buttocks in, and body relaxed). Also,
include your ability to turn the ropes like an egg beater in a smooth, even
manner (ropes must touch the floor and the clicks should be even like a
metronome ticking). Explain and demonstrate how to jump in and out of
the ropes.
5. Practice basic jump rope skills with your troop or friends by playing at
least 4 different jump rope games. See Exhibit C “Jump Rope Games”
for instruction on some classic games.
6. Good warm-ups help prevent injuries. List, describe, and be prepared to
demonstrate 3 exercises to warm up and stretch each of the following
parts of your body prior to jumping rope: legs, ankles, arms, and upper
torso. Learn what types of injuries are most common to jumping rope and
the proper first aid for each. Practice caring for an injury using R.I.C.E.
“Rest, Ice, Compression, Elevation.” Ice is applied 15 minutes on and 15
minutes off of the injured area with a layer of cloth between an ice bag
and the skin until the swelling is reduced. Always consult your family
physician about any serious injury.
7. Get fitted for a pair of shoes for jumping rope. See EXHIBIT D “Tips
for Proper Jump Roping Shoes.” Sore feet and ankles may be a result of
an improperly fitted or tied shoe. What type of foot do you have (do you
supinate or pronate)? What type of shoe will work best for you when
jumping rope? How long should a pair of shoes last?
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Note: This is a Troop’s Own Badge from Troop #772 of La Canada Flintridge, California
8. Find out about jump rope teams and clubs in your community. Research
teams on the website of USA Jump Rope Federation www.usajrf.org
Participate in a jump rope event put on by your local organization. This
could include attending a performance, workshop, class, or day camp.
9. Learn about the types of competitive events for Single Rope, Pairs, and
Double Dutch which are included in Jump Rope Tournaments. Research
rules for competitive jump rope by visiting the website for AAU Jump
Rope http://www.aausports.org/sprt_JumpRope.asp or the website of the
USA Jump Rope Federation www.usajrf.org Learn 5 things that would
cause an athlete to loose points in speed, power, freestyle, and double
dutch relay.
10. Observe as a spectator at a local jump rope tournament and learn how the
athletes compete.
Or, watch on television the USA Jump Rope
Federation’s National Competition which airs from time to time on ESPN.
11. Sportsmanship is important when jumping rope for recreation and
competition. Discuss with your troop what traits are necessary to be a
good winner and to be a good looser. How do these traits relate to the
Girl Scout Promise and Law? Always demonstrate good sportsmanship.
This badge has been developed as a Troop’s Own Badge by Sharon Perlstein
of Junior Girl Scout Troop #772 of La Canada Flintridge, California. A
limited number of badges are available for purchase at a cost of $1.50 each
plus the cost of postage. Contact [email protected] to check
availability and to make a purchase.
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EXHIBIT A
Basic Jump Rope Trick List
1. Side Swing
a. Twirl rope to one side
b. Repeat on the opposite side
c. Twirl rope alternatively from side to
side
Hint: Keep hands together, keep feet
together
2. Basic Jump (single bounce)
a. Jump on both feet
b. Land on balls of feet
Hint: Keep feet, ankles and knees
together
3. Double Side Swing and Jump
a. Twirl rope to left side
b. Twirl rope to right side
c. Jump over rope
Hint: Keep hands together on side
swings, keep feet together
4. Single Side Swing and Jump
a. Twirl rope to left side
b. Jump over rope
c. Twirl rope to right side
d. Jump over rope
Hint: Keep hands together on side
swings, keep feet together
5. Skier (side to side)
a. Jump left
b. Jump right
Hint: Feet move laterally 4-6" to each
side, keep feet together
6. Bell (forward and backward)
a. Jump forward
b. Jump backward
Hint: Feet move 4-6" forward &
backward as a bell clapper, keep feet
together
Page 1 of 5
EXHIBIT A
7. Straddle (spread together)
a. Jump to a straddle position
b. Return to basic bounce
Hint: Spread feet shoulder width apart
8. Scissors
a. Jump to stride position with left foot
forward
b. Jump and reverse position of feet
Hint: Feet 8-12" apart
9. Straddle Cross
a. Jump to straddle position
b. Jump to crossed legs
Hint: Feet shoulder width apart
10. Wounded Duck (alternate
toes/heels together)
a. Jump, toes & knees touch, heels
spread
b. Jump, heels touch, toes and knees
spread
Hint: Alternate toes touching and heels
touching
11. Crossover (cross arms)
a. Cross arms and jump
b. Open rope, basic bounce
Hint: Cross right arm over left, cross left
arm over right
12. Full Turn (one complete circle
with rope in front)
a. Turn body left, with right turn of
rope
b. Side swing right, body turns right
c. Full turn body makes full turn to
right
d. Jump rope forward
Hint: Follow rope, rope and body may
turn left
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EXHIBIT A
13. Heel to Heel
a. Jump and touch left heel
b. Jump and touch right heel
Hint: Heel touches are forward
14. Toe to Toe
a. Hops on left foot, touch right toe
b. Hops on right foot, touch left toe
Hint: Keep body over weighted foot
15. Forward 180 (half turn rotating
rope from forward position to
backward jumping position)
a. Side swing left, half turn of body
right
b. Jump over backward turning rope
Hint: Follow rope, rope and body may
turn to left
16. Backward 180 (turn keeping rope
in fromt of face)
a. Jump backward, turning rope
b. Half turn of body left, facing rope
c. Jump rope forward
Hint: Follow rope, rope and body may
turn left
17. Heel-Toe (alternate heel-toe
touch)
a. Hop on left foot, touch right heel
forward
b. Hop on left foot again, touch right
toe backward
c. Repeat on opposite side
Hint: Heel-toe as in a polka
18. Kick Swing (alternate kick or
swing feet, forward, sideward,
backward)
a. Hop on left foot, swing right leg
forward
b. Hop on right foot, swing left leg
forward
Hint: Repeat directions sideward and
backward
Page 3 of 5
EXHIBIT A
19. Peek-a-Boo (alternate toe touch
sideways)
a. Hop on left foot, touch right toe right
b. Hop on right foot, touch left toe left
Hint: Keep feet close to floor
20. Double Peek-a-Boo (double toe
touch sideways)
a. Hop on left foot, touch right toe right
about 6"
b. Hop on left foot again, touch right
toe right about 12"
Hint: Keep feet close to floor
21. 360 (continue forward 180 and
backward 180)
a. Execute numbers 18 and 19 in a
continuous sequence
b. Repeat 2 or more times
Hint: Follow rope
22. Twist (rotate hips from side to
side)
a. Jump and rotate hips right
b. Basic jump
c. Jump and rotate hips left
Hint: Advanced twist, execute nos. 1 &
3 in a continuous sequence
23. Can Can (knee-up-touch kick)
a. Hop on right foot, left knee up
b. Hop on right foot, touch left toe
c. Hop on right foot, kick left leg
d. Basic jump
Hint: Knee lift and kick are waist high,
repeat on opposite leg
24. Shuffle (side step and touch)
a. Step sideways to the right, touch
left toe beside right foot
b. Step sideward to the left, touch right
toe beside left foot
Hint: Keep feet close together
Page 4 of 5
EXHIBIT A
25. Side Swing Crossover (alternate
side turn - cross - side turn - cross)
a. Twirl rope on right side
b. Criss cross (number 1)
c. Twirl rope on left side
d. Criss cross
Hint: On criss crosses, number 2 right
arm crosses over left, number 4 left
arm crosses over right
26. Double Under (2 rotations of rope
with one jump)
a. Whip rope to increase speed
b. Rope passes under feet twice
during one jump
Hint: Jump higher than normal at first
27. Grapevine
a. Step right on right foot
b. Left foot crosses behind right
c. Step right on right foot
d. Kick the left leg forward right
Hint: Each step is taken over the rope,
repeat to the left, have students say
"step, behind, step, kick"
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Double Dutch Skills
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EXHIBIT B
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Thank you to the American Heart Association’s Jump Rope for Heart Program www.americanheart.org for the Double Dutch Skill information provided here.
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Jump Rope Games
These games make P.E. and recess
fun while the children develop
incredible endurance, agility,
coordination, timing and dodging
skills.
EXHIBIT C
Banana Split
Stack 'em Up
Cat and Mouse
Catch Me
Follow Me
Collision
Banana Split
One long rope and a group of children is all that is needed. The jumpers form one line
perpendicular to the rope. The turners turn the rope one time toward the line of
jumpers, and then one time away from the line of jumpers. The jumpers never jump
the rope, they just run under it and as the rope is reversed, come back under it,
never letting the rope touch them. The idea of the game is to start with one jumper
going under and back again, then adding another jumper to go under and back again
together. Continue adding another jumper with each pass. The game ends when a
miss, or a touch of the rope has happened. The entire group goes to the end of the
line, and the one left in front of the line begins the game again.
1. The starting position.
2. One per turn.
3. Back...
4. ...and forth
5. Two at a time.
6. Three at a time.
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Jump Rope Games
EXHIBIT C
Stack'em Up
One long rope and a group of children. Jumpers form one line to enter the rope near
one of the turners. With each turn of the rope, another jumper is added. The jumpers
must crowd together to make room for yet another jumper. The game is over when
there is a miss. The idea is to call out the number of jumpers as each new one is
added, and trying to beat that number each class time.
1. The starting position.
2. With each turn of the rope...
4. See how many you can fit.
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3. ...another jumper enters
Jump Rope Games
EXHIBIT C
Cat and Mouse
Children get into groups of four with one long rope for each group. Two children turn
the rope and two play the game. As one is "out" he/she takes the rope of one turner
and that turner becomes the challenging player, the "Cat". The jumper who is the
winner of each bout is the "Mouse". The Cat advances to Mouse if the Mouse misses
jumping the rope, or is tagged by the Cat.
The game is played with the Mouse entering the rope and jumping one time and
exiting on the diagonal, going around the turner and entering the rope on the other
side and again exiting on the diagonal (figure "8" formation). The Cat may enter the
rope after the mouse has jumped once and the chase is on. They each go in the figure
"8" formation jumping the rope once each time they enter. The Cat is trying to tag the
Mouse out.
1. The starting position.
2. The Chase is on...
4. The Cat can 'tag' the Mouse, too.
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3. If the Cat can jump with the
Mouse, it's a catch!
Jump Rope Games
EXHIBIT C
Catch Me
Children get in groups of three with one long rope for each group. Two children turn
the rope as one child jumps inside. The idea of the game is to have the jumper jump
anywhere he/she wishes, and the turners have to follow them to keep the jumper
jumping inside the rope. If the jumper can continue to jump, the turners are doing a
great job of keeping their eyes on the jumper, and making sure the rope goes around
them. This game develops concentration, endurance and turning skills for the turners
and endurance and agility for the jumper. They love challenging one another!
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Jump Rope Games
EXHIBIT C
Follow Me
One long rope and a group of children. Jumpers form one line to enter the rope near
one of the turners. The first jumper enters the rope, jumps once, and exits on the
diagonal going around the turner to form a new line. As the first jumper is exiting the
rope the next jumper in line must enter and jump the rope once in a follow the leader
fashion, taking his/her place behind the leader. This continues until all the jumpers
are in the new line. As the last jumper is exiting the rope, the "Leader" must enter the
rope and repeat the process making a figure "8".
This game is actually an elimination game, however, as jumpers are eliminated they
should be given a single rope to practice jumping while the "Follow Me" game
continues.
The idea of the game is to follow the leader, without missing or not get in on time.
See who can last the longest. As the line gets shorter and shorter, the jumping gets
faster and faster. The last three jumping are the winners. Remember, each turn of the
rope must have a jumper jumping it one time, and exiting while the next jumper is
entering.
1. The starting position.
2. The entire line comes through to the other side.
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3. As the last in line exits, the
leader must enter.
Jump Rope Games
EXHIBIT C
Collision
One long rope and a group of children. This game is a variation of, and looks very
much like the game of "Follow Me". The jumpers form two lines, one by each turner,
on the same side of the rope. With each turn of the rope, one jumper enters the rope,
jumps once, and exits on the diagonal going to the end of the other line. As that
jumper is exiting the rope, the first jumper in the opposite line must enter, jump
once, and exit on the diagonal going to the end of the line on that side. As the rope
turns, the jumpers are criss-crossing through the middle, one jumper per turn of the
rope. The idea of the game is the same as in "Follow Me". The last three jumpers are
the winners
1. The starting position.
2. Criss Cross in the center.
4. The next one enters...
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3. As one exits...
EXHIBIT D
Tips for Proper Jump Roping Shoes