GPS Technology used in the TAC Cup Matthew Glossop High Performance – Strength and Conditioning Murray Bushrangers FC TAC Cup The use of GPS technology in football is rapidly increasing as we seek to objectively quantify the physical demands of training and match-day. The ability to monitor every second of a training session in real-time, manipulating individual loads and seeking specific conditioning outcomes is invaluable, while we can use match-day data to predict and avoid injuries as well as driving rotations. Post-match, sports scientists will analyse this data and report to relevant coaching and medical staff along with individual players. While I am far from an expert in this area, I thought I would share with you some of our practices for how we communicate this data. GPS Dashboard from a TAC game How to approach the Coaches and Players The sports scientist needs to understand his coaching panel and identify how they prefer their data displayed. Some will want one or two key numbers, some will want the lot while other coaches will prefer just a brief comment to summarise. You can have the most meaningful numbers in the world and the prettiest graphs, but if your coaches don’t understand what you’re telling them, they’re useless. For our playing group I always avoid using the words ‘good’ or ‘bad,’ because high numbers don’t always correlate to good performance and vice versa. Give them strategies that relate to the game, avoid “we need you to work harder, I want your high intensity running up,” instead use “let’s focus on getting to more contests, because the more contests you get to, the more chances you have to influence the game for us. I’m going to watch you at stoppages, I want you to be the first to leave; this will drive your numbers up.” What do we look at? While there are hundreds of parameters available, teams will generally use similar variables (often with slight variations - velocity bands etc). Metres per Minute: How many metres covered per minute played in the game. This is the primary variable for midfielders and is an expression of their work rate. Distance: Not overly important during match-day (more important during training). As you can see to the right, the Half Forward has done nearly 13km, while the Wing has covered 10.5km. But when we include the time on ground (87% and 66%), we see the Wing has covered 147m for every minute on the ground, while the Half Forward has covered 137m. This is why m/min gives us a better overall indication of work rate. High Intensity Running: How many metres (or % of metres), above a certain velocity. A simple set-up is to use velocities relevant to walking, jogging, running and sprinting (on the left, displayed as % of total metres). A more absolute way to communicate it, is to look at the total amount of sprint metres accumulated (on the right). Max Velocity: Refers to the maximum speed the player’s hits (for a given time) during the game. It’s important to realise that often a player won’t reach his true max speed during match play, so it may take a few games (alternatively, use data from training). As strength and conditioning coaches, we’re often told that max speed is irrelevant in field sports because our players never run the 30+ metres in a straight line to use it, but GPS is showing us that the athletes are rarely stationary and often they are moving relatively fast before they begin a sprint effort, allowing them to get to a high percentage of their max speed in a short distance. Where this can be interesting (and often validate what the coaches already perceive), is by looking at the above graphs, we see that while our Half Forward has put up high numbers for metres/min (work rate), his sprint metres (282m) is considerably lower than the Half Back (who had a lower metres/min). On first glance, it would be easy to tell him he doesn’t work hard enough to get those high end metres, but when you look at the max velocities (right), you start to get a clearer picture. Assuming these are genuine top speeds, the Half Back only needs to get to 69% of his top speed to start accumulating sprint metres, while the Half Forward has to work at 82%. Other Categories Over the season, I have cycled through other variables such as amount and length of efforts, player load and accelerations/decelerations to see which ones the coaches would ‘bite at.’ I’ve found some of the most useful ones have been those I have created by mixing the data with game statistics such as metres per possession. This identified players who may have very high running numbers, but don’t influence the game because they don’t attract the ball, along with the more ‘efficient’ runners who tend to run smarter. Lastly, I will include a brief comment, summarising how I interpreted each individuals physical output. This usually includes some suggestions on which rotation/quarter he performed best in during the day and other positions his physical profile may fit. While GPS data can be enormously effective when used correctly, it is certainly worth noting that above all, it is a ‘tool in the toolbox,’ and needs the coach to work with his strength and conditioning team to get the best outcome for each player and the collective group.
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