Student Name _____________________________________________ School ___________________________________________________ Teacher __________________________________________________ Date (Form A) _______________ Date (Form B) _______________ Grade 5 Regina Public Schools Mathematics Value-Added Assessment Diagnostic Numeracy Assessment #1 Multiplication Strategies Task Teacher Scoring Guide June 2010 Grade 5 Scoring – Form A Refer to Teacher Booklet pages 10-11 for descriptions and examples of Common Multiplication Strategies and page 12 for Scoring Instructions. 4x16 = 64 9x19 = 171 8x21 = 168 7x28 = 196 Beginning Strategies (*valid but inefficient for large numbers) *Counting arrays Draws an array of dots, then counts or adds to find a solution. *Repeated addition Uses addition to find a solution. *Skip counting 6, 12, 18, 24… tally Flexible Strategies of Computation (varies with numbers and situations) Traditional Multiplies digits from right to left and carries the tens if needed (7 x 28 Algorithm becomes 7x8=56, carry the 5, 7x2=14, plus 5 equals 19. 196 Open arrays The area model: draws an array that uses groupings to visually show friendly factors. Partial Products: Place V alue (Tens and Ones) Partial Products: Halving Breaks the number into tens and ones. Then multiplies and adds the subtotals. (9x19 becomes 9 x 10 and 9 x 9) Partial Products: Doubling Breaks one number into twos. Multiplies the other factor by those twos (or doubles). Adds the subtotals. (4x16 becomes (2x16) + (2x16)) Partial Products: Friendly Factors Breaks one number into friendly parts other than place value or halves. Multiplies. Adds the subtotals. (8x21 becomes (8x10) + (8x11) Rounding up to a Friendly Factor Rounds one factor up to a friendly factor. Multiplies by the other factor. Subtracts to compensate. (9x19 becomes 9x20 = 180, 180-9) Repeated Doubling If one factor in the equation is 4, 8, or 16, break it into twos, and double the other number for each 2. (8x21 becomes 2x 21=42, double 42 is 84, double 84 is 168) Halving and Doubling If one factor is even, split it in half and double the other factor. (4x16 becomes 2x32 or 8x8) Breaks one number in half. Multiplies the other factor by the smaller numbers. Adds the 2 subtotals. (4x16 becomes (4x8) + (4x8)) Level 1 Prior Knowledge Level 2 Early Knowledge Level 3 Developing Knowledge Level 4 Meeting Grade Level Knowledge Level 5 Established Knowledge Is unable to accurately solve at least 3 equations. Accurately solves at least 3 of the equations. Accurately solves at least 3 of the equations. Accurately solves the 4 equations. Accurately solves the 4 equations. Is unable to use flexible strategies of computation. Shows 1 or 2 flexible strategies and may use the same strategy for all 4 equations. Shows at least 3 different flexible strategies throughout the task. Shows at least 4 different flexible strategies throughout the task. Shows at least 5 different flexible strategies throughout the task. Grade 5 Scoring – Form B Refer to Teacher Booklet pages 10-11 for descriptions and examples of Common Multiplication Strategies and page 12 for Scoring Instructions. 6x24=144 9x29=261 8x31=248 7x38=266 Beginning Strategies (*valid but inefficient for large numbers) *Counting arrays Draws an array of dots, then counts or adds to find a solution. *Repeated addition Uses addition to find a solution. *Skip counting 6, 12, 18, 24… tally Flexible Strategies of Computation (varies with numbers and situations) Traditional Multiplies digits from right to left and carries the tens if needed (6 x 24 Algorithm becomes 6x4=24, carry the 2, 6x2=12, plus 2 equals 14. 144 Open arrays The area model: draws an array that uses groupings to visually show friendly factors. Partial Products: Place V alue (Tens and Ones) Partial Products: Halving Breaks the number into tens and ones. Then multiplies and adds the subtotals. (9x29 becomes 9 x 20 and 9 x 9) Partial Products: Doubling Breaks one number into twos. Multiplies the other factor by those twos (or doubles). Adds the subtotals. (6x24 becomes (2x24) + (2x24) + (2x24)) Partial Products: Friendly Factors Breaks one number into friendly parts other than place value or halves. Multiplies. Adds the subtotals. (8x21 becomes (8x10) + (8x11) Rounding up to a Friendly Factor Rounds one factor up to a friendly factor. Multiplies by the other factor. Subtracts to compensate. (9x19 becomes 9x20 = 180, 180-9) Repeated Doubling If one factor in the equation is 4, 8, or 16, break it into twos, and double the other number for each 2. (8x31 becomes 2x 31=62, double 62 is 124, double 124 is 248) If one factor is even, split it in half and double the other factor. (6x24 becomes 3x48 or 12x12) Halving and Doubling Breaks one number in half. Multiplies the other factor by the smaller numbers. Adds the 2 subtotals. (8x31 becomes (4x31) + (4x31)) Level 1 Prior Knowledge Level 2 Early Knowledge Level 3 Developing Knowledge Level 4 Meeting Grade Level Knowledge Level 5 Established Knowledge Is unable to accurately solve at least 3 equations. Accurately solves at least 3 of the equations. Accurately solves at least 3 of the equations. Accurately solves the 4 equations. Accurately solves the 4 equations. Is unable to use flexible strategies of computation. Shows 1 or 2 flexible strategies and may use the same strategy for all 4 equations. Shows at least 3 different flexible strategies throughout the task. Shows at least 4 different flexible strategies throughout the task. Shows at least 5 different flexible strategies throughout the task.
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