CYCLON ART GUIDE Team 10 NAKED NOODLES MOOD SETTING The game takes place on a frozen lake in a futuristic setting. The CYCLONS will battle on top of this lake. The sides of the lake will mostly be defined by huge ice cliffs and rocks. Rocks may also stick out of the water. Any vegetation will be either frozen or dead. The lake itself will be cracked on several locations breaking it up into ice, water and ice covered in snow. In the distance huge mountains and forests can be seen. Traces of intelligent life will be present in the environment. Some very futuristic elements, like little outposts can be seen by the side of the lake. COLOR Since the game takes place in a winter setting the colors of the game will be mostly cold. White blue and grey will be a red thread. The white snow may also be affected bythe color of the light. Different times of day may give the game a different feeling. The colors will overall be a bit desaturated. almost like a dark pastel. CHARACTER The vehicles of will be almost like jetskis that fly over the water. They are supposed to be futuristic and fast, almost like Star Wars speeders, and have an armored streamlined panel look. An actual character will barely be visible. If visible they will have normal proportions. STYLE We are going for a low poly art style with almost flat shading appart from some slight variations for detailling. The rocks for example will use normal maps to reduce poly size. Building and vehicles will look very sci fi and will have a mostly rounded look. The buildings will have antennas and dishes around them and will look like military outposts. There will be mist and weather effects in the game. Because of this the background will me vague and way less detailed. The environment is supposed to be look very big and majestic, with huge mountains scaling in the distance. LIGHTING The lighting will be heavily dependent on the time of day. In an evening setting a purple glow will be in the sky, during sunrise it will be an orange glow. During night an aurora may appear and the constellations will be very bright. The scene will be gloomy, strengthening artificial lights. The shadows will be hard. HUD & UI The HUD of the game will be integrated into the vehicles’ dashboard. Since the game is 1st person and is all about knowing your environIt’s supposed to be very bright and emissive with a color in contrast to ment we will add rearview mirrors to give you more awareness of the environment to make it stand out clearly. It will look futuristic but your surroundings not too distracting. MOCKUP
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