Game Resource For Social Inc. Volunteers

Game Resource For Social Inc. Volunteers
(Please be conscious of the various abilities you have in your groups and adapt the games
accordingly, refer to the last page for ideas, if you are still not sure ask the teacher or your
Social Inc. facilitators)
1
Index………………………………………………………………Pages
Get to know each other games…………………………..1-11
Sporty Games…………………………………………………….11-19
Creative Games………………………………………………….20-26
Mind Games……………………………………………………….26-28
Resources……………………………………………………………29
General Adaptation of the Game…………………………30-31
2
Get to know each other games:
1. Getting to Know You
What you will need: Group of students








Split the group into two. (Leader's are excluded, as you will be the panel of judges.)
Put teams on opposite sides of the room.
Dedicate one person from each group to be the "mystery person" (don’t let the other team
know).
Give each group 5 minutes to find out as much about their own "mystery person" as they
can.
After 5 minutes, each person can say something about "the mystery person". (It may be
something the mystery person likes, something they don't like, something have done, etc.)
Once each group has had a chance to speak, the panel of judges (leaders) will ask some
questions to each group.
The group that knows most information about their own mystery person is the winner.
Encourage each group to not make all the information physical (such as hair colour or eye
colour.)
Sample questions:
1. What is your favorite pizza?
2. What is your favorite kind of weather and why?
3. If you could go anywhere on a holiday for a week, where would you go?
4. What would you do with $1,000 cash?
5. Share a moment in your life when you remember being the most happy.
6. Share a moment in your life when you were really mad.
7. Share an embarrassing moment?
The other way to play this game is to get the other group to play ‘Guess Who’ asking questions to
the group to try and find out who the “mystery person” is.
The Point: Getting To Know You, Communication, Teamwork
3
2. ‘I LOVE MY NEIGHBOUR’ GAME
What you will need: One less chair/cones/crosses than the number of participants or chalk. (This
can also be played outside and just use chalk to put a cross for where students have to run to
(instead of chairs)). Group size 4-25.
Set-Up:
 Position chairs/cones to form a circle.
 Position the chairs facing towards the outside of the circle.
 If space permits it, then have the students form a circle away from the circle of chairs with
one student/person in the middle of the circle.
Before You Start:
Facilitator/teacher to start off in the circle, so students can see what is expected when they are in
the circle.
How to Play:



The person standing in the centre of the circle begins the game by saying “I love my
neighbour especially my neighbour who…”
S/he completes the sentence with a piece of information that is true for him/her.
Example: “I love my neighbour, especially my neighbour who loves to play basketball, OR has
a pet lizard OR plays Minecraft, etc.”).

As soon as s/he is finished with the statement, everyone (including the person in the centre)
who this applies to runs to an empty chair or a cone or cross on the ground and sits down.
(You could even have treats lying in the spot.)

The person(s) who remains standing begins a second round of the game. If more than one
person remains standing because they haven’t got that commonality, the person who was in
the centre can chose who will go and start the second round.
The Point: To have students recognize commonalties and differences within the group and get to
know something about each other they may not have known before.
4
3. “I LIKE…” Game
What you will need: A medium to large group, a whiteboard, marker.
On a whiteboard list the following:
Activities
School Subjects
Places
Sports
Foods
Colours
Hobbies
Music
Fun Things to do
Leave enough room between each category to write in individual interests and names, e.g:
Sports
Basketball-Kate





Hobbies
Coin Collecting-Corey
Each student takes a turn telling one favourite thing in each category.
If time is an issue, ask children to choose just three or four categories.
Under each heading, write the child’s name and interest.
Some students will ultimately have the same favourite things and should be listed together.
If there is time give them a five minute opportunity to discuss their interests.
The Point: Finding communalities, forming friendships, getting to know each other
4. “Positive Chat”
What you need: A small to large size group, white board


Engage in a conversation about the power of words.
Discuss how easily words can hurt a person and how it is just as easy to use words to lift
someone up. Brainstorm together positive words that might be used to describe a friend or
someone you care about. Push teens away from generic words like “nice” and “fun”.
5


Have one teen sit in front of a white board. Gather the other students around him/her to
write positive phrases. No peeking!
Take a photo of the student and the board when it is complete.
Variations: Do this activity once a week until every student in the class has had their turn. If you have
a white board that is rarely used, consider turning it into a display. Keep the original activity up along
with the photo and encourage students to add to the board throughout the week. You can even
display each photo around the border.
The Point: Using positive language, empowering students, creating a happy and positive vibe.
5. Guess the Leader
What you will need: A group of students (no number limitation)








Everyone gets in a big circle.
Pick a volunteer to leave the room after you explain the game. Once that volunteer is out of
hearing range….
Pick another volunteer who wants to be the leader.
Everyone must slyly watch this person and imitate what they do when the other volunteer
comes back into the room (cross legs, cross arms, yawn, stick out their tongue, etc.).
The person who was out of the room will come back in, stand in the middle of the circle and
try to guess who the leader is.
The leader can get bold and make faces, throw their hands in the air, etc. when the person in
the middle's back is turned and before they have a chance to see who started it, everyone is
doing it.
Give the person in the middle three chances to guess who the leader is. Then choose a new
volunteer and a new leader.
You can have the leader be the next volunteer.
The Point: Reading body language, leadership and influencing skills.
6. Name Game
6
What you need: A ball (pick the size according to your groups needs). Any size group.





Have your group sit in a circle with no open spots and one person in the middle holding a
tennis or bigger ball.
The person in the middle calls out someone's name and throws the ball up in the air.
The person whose name was called has to run to the middle and catch the ball while the
person who called the name has to run to the open spot.
If the ball is dropped, the catcher is out.
Continue playing until there are only a few people left. One rule: you cannot call the
person's name who was just in the middle.
The Point: A great get-to-know-you game.
7. Mingling Game
What you need: Music, a leader, pre-prepared questions, even numbered group of students.




Get an even amount of student in the room. You can add staff as needed to make the
number even.
Students mingle to music and shake hands.
When the music stops, everyone must find another person and shake hands.
The leader calls out a question they must ask of whomever they are shaking hands. Use both
fun and serious questions.
Sample Questions could be:
1.
2.
3.
4.
5.
6.
What is your favourite movie and why?
What is your favourite past time activity and what do you enjoy about it?
If you could make three wishes what would it be?
If you would get stuck on a deserted Island, what three things would bring?
Share a moment in your life where you remember being the most happy. Why?
Share a moment in your life where you were really sad. Why?
The Point: Getting to know you game.
7
8. Getting to know you
.
What you will need: For this game you'll need as many pens as students and a pre-typed/copied
questionnaire



Have all your students fill out an anonymous questionnaire when they come in, with
questions/statements like, "My favorite band is.." "My dream car is...".
Once finished, pass the questionnaires out randomly (to someone different than the person
who filled it out).
Yell "Go!" Students have to walk around asking each other questions, trying to find whose
questionnaire they have.
The Point: Getting to know you game, good ice breaker.
9. Three Truths and a Lie
What you need: Every student needs paper and pencil.


Have everyone place 4 things about themselves on a piece of paper, 3 true and a lie.
Take turns reading them and assign points for guessing the lie by the onlookers and points
for how many guessed wrong to the liar.
The Point: Getting to know you game and good ice breaker.
10. Who is It?
8
What do you need: Any size group
 The object is to get individuals to share unknown things about themselves in a safe
environment.
 Each player writes down a little know truth about himself.
 The paper slips are handed in and read aloud one at a time.
 The slips are then read a second time, and players write who they think wrote that slip.
After everyone has guessed on slips, the truth is revealed.
 Each player gets a point for every correct guess. If no one guesses a person's slip correctly,
that person gets five points.
The Point: Getting to know you game.
11. Find Someone Who
What you need: Prepare a list of “Find someone who is…”, pens.
 Give out the "find someone who list" to students and have them go from student to student
looking for someone who meets the description on their list. Example: Find someone who is
wearing blue pants.
 The student who fits this description signs their name. Students then go off to find someone
else that meets a description on their list.
 The winner is the one who has their sheet filled out first and most accurately. You should
read aloud the list with the person's name that signed it. Have the student who signed the
list verify the information.
Example: Find someone who can sing “Let it go”. If Sarah signed that item, have her come up and
demonstrate.
SAMPLE "FIND SOMEONE WHO" LIST:
Find someone who has a birthday in February and have him/her sign his or her initials here.
Find someone who has been to Queensland before and leapfrog over him/her. Then have the person
initial here.
Get seven leaders to sign the back of this sheet.
Find someone who has a birthday this month and sing "Happy Birthday" to them have the person
initial here.
Find someone to listen to you say "toy boat" ten times quickly. Then have them initial here.
Get three other people to link arms with you and do the cheer "lean to the left, lean to the right,
stand up, sit down, fight, fight, fight!" Have each person initial here.
Give someone your ugliest face and have him or her initial here.
With two other people, face the front of the room, do the macarena or gangnam style dance Initial
each other’s papers.
9
Have someone tell you about the best Christmas gift they ever received. Then have them initial here.
Get a hair over 5 inches long from someone else’s head. Let them pull it out. Have the person initial
here.
Give someone a backrub and have them initial here.
Find someone who has blue eyes and have them initial here.
The Point: Great getting to know you game.
12. This is a circle tag game.
What you need: You need a handkerchief, or a piece of fabric the size of a handkerchief,
or a folded piece of paper.
This game can be played indoors or outdoors, and the players in the circle can be either standing or
seated cross-legged on the floor. If standing, they can join hands if they wish. It works best with at
least 8 players, but you don't need an even number.
Play Drop the Handkerchief
 Have all the players make a circle and choose one to be “ The Chosen One”. Give it a
handkerchief. (If you don't have one, a piece of fabric will do.)
 “The Chosen One” walks around the outside of the circle, quietly drops it behind one of the
players in the circle, and keeps on walking, trying to get around the circle before the player
discovers the handkerchief behind him or her. If you're one of the other players, don't give it
away!
 If “The Chosen One” gets all the way around the circle without the player noticing the
handkerchief behind him or her, that player becomes a "dead fish" that has to stand in the
middle of the circle.
 “The Chosen One” gets to drop the handkerchief again.
 If the player DOES discover the handkerchief, he or she chases It, trying to catch him or her
before It gets back to the empty place in the circle.
 If he catches “The Chosen One” , he gets to take his place in the circle again and has to drop
the handkerchief again.
 A player who is a "dead fish" can try to get back into the game in one of two ways. He can
snatch the handkerchief from behind a circle player before that player notices it, and try to
catch It.
 Or, a circle player can take the handkerchief from behind himself and toss it into the circle
behind a dead fish. Then the dead fish can pick it up and chase It.
The Point:
Fun getting to know you game.
10
13. Favourite Object
What you need: Ask each student to bring in their favourite object for their next Social Inc.
meeting.


Sit in a circle and go around, ask each student, what their object represents and why they
brought it in to the meeting.
Alternatively, you could first get the students talking about their objects in pairs, then one
student could introduce the object of the other person.
The Point: Fun getting to know you game and what your spark is.
Sporty Games:
14. Scatterball
What you will need: A medium sized ball. Larger group game.
Dodge ball with a twist:






To start, everyone must have a hand on medium sized ball.
Throw the ball up in the air and everyone scatters.
Somebody grabs the ball in the air or off the ground.
Whoever has the ball can only take two steps. After two steps, the player must throw the
ball — dodge ball style — at another player.
If the ball hits a player, that player sits down right where they are. BUT, they can still play,
they just can’t move from their seated spot.
If a player is hit by the ball and catches it, then the throwing player sits down.
11


At any time sitting players can snag the ball if it rolls by, and they can throw it at standing
players trying to get them out.
The game ends when only one player is standing. Hint: it’s a good game for larger groups but
its lacking in action if you have less than 10 people
The Point: Good team game.
15. Red-hot Poker
What you will need: A large garbage bin or basket





Everybody stands in a circle and hold hands.
You have something in the middle of the circle (anything works, try a big 50 gallon trash can)
and it is the red-hot poker.
You then try to drag, push and pull one another into the red-hot poker.
If you touch it or break hands then you are out.
Play until you have the last one standing.
The point: concentration and strength.
16. Capture the Flag
What you will need: A flag or a ball


This one needs no explanation, but feel free to add twists.
Include more than one flag, take turns having the teams play offense and defense, play with
three or four teams going against each other, etc.
The Point: Great team game and communication game.
12
17. Human Maze
What you will need: Chairs and Students



Choose two competitors. One is taken out of the room. The other has 1-3 minutes
(depending on the size of your group) to arrange a maze, using all the people in the room.
The maze can be as creative and complicated as he/she wants as long as there are a
beginning and an end.
After the maze is arranged, bring in the second person who is now blindfolded and let them
go. See how long it takes them to make it to the end of the human maze.
Repeat the process switching the two competitors.
Variation: Especially if you have a small group (under 30) use chairs as well as people to create the
maze.
Important Note: Do not play this game if you have a rough group of kids. They may hit or trip the
blindfolded person as they are trying to find their way through the maze and it could quickly become
violent.
The Point: Excellent team and trust game.
18. Back to Back
What you will need: Small to large group


This is the game where you start out with two people sitting back to back and they have to
stand straight up without using their hands.
Add one person every time they stand up successfully.
The Point: This is a great game for showing students what teamwork can do. It would be nearly
impossible to accomplish this by oneself.
13
19. Shapes
What you will need: Music and larger group



Quickly divide into 2-4 teams (more people, more teams) and announce that each team will
be racing to squeeze into the shape of the item mentioned.
For example: if the leaders yell out the word "football" the teams must squeeze into the
shape of a football as would be seen from above. Keep score- first team to 10 wins.
Play fun music in the background as people regroup. As soon as you pause the song, yell out
the shape and watch them scramble to group up.
Good Squeeze Shapes (Squeeze into the shape of . . .)
A pumpkin
A Banana
A dog
A pair of sunglasses
An Ice-Cream
The Point: Teamwork, cooperation
20. Criss Cross
What you will need: Students and a leader
 Divide into 4 teams. Send each team into a corner.
 The object of the game is to see which team can get to the opposite (diagonal) corner the
fastest using the designated method that the leader calls out (eg. if the leader calls out
"hopping," the teams must hop to the opposite corner).
 This will create quite a "bottleneck"or "traffic jam" in the middle each time.
 Keep score of which team wins each crossing. First team to 5 wins.
14
Good Crossing Methods:
Hopping
Wheel barrel (one person holding a partner's legs while they walk on hands)
Crab Walk
Sprint
Backwards Walk
Skipping
Crawling
The Point: Excellent team and communication game.
21. Landmines (Please use styro cups instead of balloons if you have students with sensory
sensitivity)
What you will need: Blindfolds, Water balloons (can be substituted by Styrofoam coffee cups, or
various other dry things for inside use), and students.










Set up the minefield by randomly placing the water balloons in a marked section of ground
(a concrete slab or basketball court work well for this. grass also works, but you will need to
set boundaries).
Put your students into groups of about 4 or 5. Give each team a blindfold.
Put the blindfolds on one member of each team.
The point of the game is for the team to get across the minefield with the fewest casualties,
if a person touches a mine he/she is out (if it bursts water on them, it just makes it more
fun).
The team members must be their eyes and tell them which way to go.
The blindfolded people crossing the field must stay within the set boundaries, and only one
person per team may be on the minefield at a time (so they can't lead them by touch).
Team members help each other by shouting directions.
Works best if mines are close together and if teams are close together.
Sponsors may yell out random directions to try to throw them off.
The trick is (don't tell the kids this till after it's over) for the person in the minefield to pick
out a certain voice and listen to that one voice
The Point: Excellent team game, working together and trust game.
15
22. Spud
What you will need: A ball and a hat
 Throw a ball in the air calling out someone’s name.
 Everyone else runs from the ball. “The Chosen Person” gets the ball, calls “freeze”, and then
rolls it at someone. If a person is hit then they have to wear a hat.
 If no one is hit then the roller has to wear a hat. The person who wears the hat picks up the
ball and throws it.
 You can throw the ball slightly in one direction, but give the thrower the hat if it goes so far
as to roll out of the defined area.
The Point: Great getting to know you game.
23. Pumpkin Race
What you will need: Cut out two 5 inch paper pumpkins for each team. Small to large group







Set up teams with first person on each team holding 2 paper pumpkins.
On “go” they are to place the pumpkins in front of them to step across course.
When they step to the second one, they are to pick up the first one while standing on one
foot.
Once they pick up the first one they place that one in front and step on it. The object is to
go across the course stepping on only the pumpkins without stepping on the floor.
If they step on the floor they must return to the starting line and start again. You can use
different variations of this game.
You could line a gym up with everyone holding pumpkins and the first one across is the
winner.
This also could be varied for the time of the year, Valentines, Crosses for Easter, Bunnies,
Potatoes, Balls or Spring Flowers.
The Point: Fun team game.
16
24. Cats in the Corner
What you will need: A ball

Mark off square play area. The ball thrower will be in the centre of the square. There are
safe zones at each of the corners where all the players called Cats will be.

When the thrower calls "Cats In The Corner", the Cats have to run from one corner to
another without getting hit by the ball. They can go any direction including diagonal as long
as they do not get hit. Any player hit by the ball is out. If you have a large group you can
have several balls and a couple throwers.
The Point: Fun team game.
25. Blinded Number Line
What you will need: Blindfolds and numbered tags, small to large groups. Provide blindfolds for
all the players. You can have players bring a blindfold or make them out of cheap thick
material.
 Set up teams into groups of 5-7 players.
 Every player will get one blindfold and will be instructed that they will receive a small tag
with a number.
 They are to read that number to themselves and not let any other player see it.
 They cannot talk or even react when they read the number because that could give it
away.
 Once all players have read their number they will be instructed to put on their blindfolds.
 When the leader of the game signals, all players on each team will try to put their
members into a numerical order line.
 When they have accomplished this and are correct they are the winners. But it’s not that
easy because here is how you’ll number each set of tags for each team: negative 2,
negative 1, zero, 1 and 2. This numbering system is for 5 players per team. Just add
17


additional numbers for larger teams. If your working with lower grade school players try
2, 4, 5, 9, and 11, that system can cause enough confusion.
The game will require all players to work as a team as they cannot talk.
They can only communicate with their hands to communicate their numbers.
The Point: After this game have players reflect on how frustrated they felt when they were
handicapped on communicating information. How would someone with a disability feel when
they can’t communicate.
26. One Leg Challenge
What you will need: A group of enthusiastic students. All players go into a marked off area.

Players are to cross their arms and hop on one foot without letting the other foot touch the
ground.
Players challenge each other by bumping or pushing other players' bodies to cause them to
loose their balance.
If any player lowers his other leg and touches the ground he is out of the game. The last
player on one leg is the winner.


The Point: Great team and getting to know you game.
27. Umbrella Bounce
What you will need: Tennis balls and some umbrellas, depending how many in the group.

Set up umbrellas upside down about 10 - 15 ft away.

Have players try to bounce tennis balls into the umbrellas, but they should bounce at
least once.
You can even see who can bounce two or more times into their umbrella.

The Point: Fun team game
18
28. Blind Fetch
What you will need: Blindfolds and Team Handball. Small to medium group






Set up two to three teams and assign one person on each team to be blindfolded.
Once all chosen players are blindfolded and teams are established, have one person
throw out the ball into the play area.
Each team is to stand back from behind a designated line and instruct their teammate
where the ball is by yelling out instructions.
If a player finds the ball, they are to return to the team while still blindfolded and they
receive 3 points.
If another person with a blindfold tags them, that team receives 1 point.
Then another team member from each team will try to complete the same task.
The Point: Great team game.
29. Fitness Mania
What you need: Playing cards (preferably larger size) and activity slips (be creative). A group.
 For this activity the players will perform a variety of fitness activities in “Fitness Mania” in
order to improve their own levels of physical fitness. (muscular strength, muscular
endurance, body composition, flexibility and cardio respiratory endurance).
 Dividing into two teams.
 Each team will line up single file on opposite side of the card and activity slip piles.
 The first person on each team will run towards the middle and pick up a card and an
activity slip.
 Each card represents a number. Jack = 11, etc... Ace = 14 Note: If a player picks up an
activity that their team has already done, then they must pick another activity slip.
 Players will run back towards their group then read and perform the activity as a
group.(example: Do ____ curl-ups).
 The next person in line then goes and the game continues until all of the cards or activity
slips are gone. The team that finishes first wins.
The Point: Great team activity and getting to know you game.
19
Creative Games:
30. Draw It!
Image by Callie Fink
What you will need: A group of students, 2xWhiteboard markers and Whiteboards

Create two teams, each with a white board.

Give them a word and the team has to guess the word they drew.
The Point: This would be a good ice breaker activity before an awareness raising session if you tie in
themes from the session into the drawings.
31. Name That Tune!
What you will need: Music, IPod port


Divide students into teams and have one student face off against another student from the
other team.
Play five seconds of a popular song from iTunes and have them guess. If both students don’t
know, let anyone call it out.
The Point: Great team game
32. Penny Chinny
What you will need: Coins
20



Give everyone a penny. On ‘go’ they must balance the penny on their chin while trying to
knock everyone else’s penny off.
This means the penny will lay flat on the chin and the students will be looking up into the air.
Last one standing with the penny balanced wins
The Point: Fun, competitive game
33. Banana Surgery
What will you need: A few bananas, pins, needles, tape etc.

Have a team peel and cut up a banana into equal parts. (Don’t tell them what comes next
until they're done.)

Then tell them they must put the banana back together using pins, needles, tape, or
whatever.

The team with the best reconstructed banana wins.
If you do this with a big group, use a video feed to a big screen and time the "surgery" so it
doesn't drag.
The Point: Things taken apart (relationships, reputations, etc.) aren't as easily put back together. We
have to treat each other with respect and kindness.
34. Barnyard Animals
What you will need: Paper and pen
 Have everyone given a slip of paper, which identifies them as a certain animal.
21


Turn out the lights (maybe), then have everyone mill around on their hands and knees
making their appropriate animal sounds to forms groups of that animal.
At time the group with the most assembled wins.
The Point: Working together as a team.
35. Keys
What you will need: Medium to large group, music, chairs.







Everybody sits in a chair but one person.
The chairs are scattered all over the room.
The person standing has a set of keys in his hand. With his other hand he grabs someone's
hand.
This person gets up and follows the leader who weaves in and out of the chairs in the room.
The person who has gotten out of their chair then grabs someone else's hand that grabs
another person’s hand.
This keeps going until the leader drops the keys on the floor then everyone standing runs
and sits in a chair.
The person left standing is the new leader. Playing music really adds to the fun of this game!
The Point: Excellent team game.
36. Mummy Wrap
What you will need: Depending on the size of the group, 6-8 rolls.
 Pick three groups of three people each.
 Give each a roll or two of toilet paper.
 Make sure you give each team the same amount.
22




Two people wrap up (like a mummy) the third person in the group.
The object of the game is to: See who can wrap up their "mummy" first or who is the most
creative in "mummifying" their person.
You may wish to add a few other objects into the game (Q-tips, toilet paper rolls, etc…) to
aid in the "artistic expression possibilities".
You could have the crowd vote or the staff. You need 3 or 6 rolls of toilet paper.
The Point: Fun team activity, working together.
37. Chubby Bunny
What you will need:



Giant Marshmallows
Stuff your mouth with giant marshmallows
Saying chubby bunnies clearly after each addition.
The greatest number wins. Or, have people bid for how many they can do, the person with
just a few bid may beat another who got 7 but failed because they bid 10.
CAUTION: There is possible choking hazard to this game, so proceed with discretion.
The Point: Fun, silly game.
38. Blind Man's Bluff
What you will need: Blindfold and a good sized group



Blind Man’s Bluff is a game where one person is blindfolded and the other people are in a
circle around him/her.
Someone turns the blindfolded person around several times and lets him/her go to try and
tag someone in the circle.
Whoever gets tagged becomes the next blindfolded person.
The Point: Great team game.
23
39. Hot and Cold
What is needed: A button, scarf or chocolate.
“The Person Chosen” leaves the room in the game Hot and Cold while the others hide a button (or
some other object or chocolate). When “it” returns, he/she has to try and find the button while the
others give hints by saying “warm, warmer, hot, or cold, colder, etc.”
The Point: Great team & alertness game.
40. Twenty Questions
What you will need for this game: A group of students any size


Twenty Questions is a game where one person thinks of a person, place, or thing, and the
other players try to guess who or what it is by asking only “yes” and “no” questions to the
person who is “it.”
The game ends when the answer is guessed or when twenty questions have been asked.
The Point: Getting to know you game.
41. Who Has the Button
What you will need: Button, ball or handkerchief, scarf.


Players form a circle, and the person who is “it” leaves (or closes his/her eyes) while the
others pass a “button” or another object around the circle.
One person hides the object behind his/her back.
24


All the other players put their hands behind their backs, too.
Then “it” is allowed three guesses as to who is hiding the object. If “it” guesses correctly,
they exchange places, and a new person is “it.”
The Point: Great team game.
42. Who Am I?
What you will need: Tags with famous people’s names on it and a good sized group.





Pre-make tags with each tag having one famous person on it, mainly divas that everyone
would know.
These tags will be placed on the back of each guest as they arrive. This is done without
them knowing who they are.
They are to go around the room asking questions as to who they might be. Questions like
“am I a singer?”
They can only ask one question and make only one guess as to Who they are with each
person that they talk to, then they have to move on to another person.
They can come visit previous players once they've visited another player.
The Point: Fun team game.
43. Apple (Donut) On A Rope
What you will need: An apple/donut, rope and a good sized group



For this game there are only two players on a team, one to hold the apple and the other
to eat the apple.
Set up the apples on ropes ahead of time. You do this by poking a hole through the apple,
stringing a piece of thin rope about 3' in length through the apple and knot it several
times at the end to prevent the apple from falling off.
The apple holder will hold the one end of the rope in the air while the apple dangles and
the apple eater will eat the apple while their hands are behind their back.
25



The first team done eating the apple down to the core is the winner. You might want to
have a judge to decide when a team is down to the core.
With this game you should use caution because players could choke if they inhale the
apple. So encourage them to concentrate on eating the apple and not laughing.
Some players have a hard time getting the first bite into the apple and the trick
sometimes is to hit the apple with the force of your teeth. Careful, don’t play this game if
you have loose teeth.
The Point: Great food game. Kids love food games.
Mind Games
44. QUIZ
Divide the Social Inc. Group into four small groups. Photocopy the below chart 4x, cut out the
named person and their different ability, mix them up and give them to the four different
groups. Now let them match up the abilities. When everyone is finished, talk about each
famous person, their works and their different ability.
Famous People with Different Abilities
Albert Einstein
Alexander Graham Bell
Cher
Thomas Edison
Franklin D Roosevelt
George Washington
Helen Keller
John Milton
Ludwig Van Beethoven
Robin Williams
Marla Runyan
Sarah Bernhardt
Stephen Hawking
Tom Cruise
Learning Disability
Learning Disability
Dyslexia
Learning Disability
Polio
Learning Disability
Blind/Deaf/Mute
Blind
Deaf
ADHD
Blind
Amputee
Paralyzed
Dyslexic
Albert Einstein
The Mathematician/Physicist who had a learning disability and did not speak until age 3. He had
a very difficult time doing maths in school. It was also very hard for him to express himself
through writing.
Alexander Graham Bell – Inventor Had a learning disability
26
Cher-Singer Has dyslexia
Thomas Edison
Edison is the great inventor who had over 1,000 patents and his inventions are in various fields
used in our daily life. In his early life he was thought to have a learning disability and he could
not read till he was twelve and later he himself admitted that he became deaf after pulling up
to a train car by his ears. He first captured world attention by inventing the phonograph. His
most popular invention is the electric light bulb. He also developed the telegraph system. He
also became a prominent businessman and his business institution produced his inventions and
marketed the products to the general people.
Franklin D. Roosevelt -Roosevelt had Polio, was governor of New York State then elected
President of the United States for 4 terms.
George Washington-First President of the United States
Had a learning disability. He could barely write and had very poor grammar skills.
Francsico de Goya - Spanish painter (1746-1828): At age 46, an illness left him deaf. He went on
to create the most famous Spanish art of the 19th century.
Helen Keller –Famous Author (Devoted Life to Persons with Disabilities) She was Blind, Deaf,
and Mute
John Milton - English Author/poet (1608-1674): He became blind at age 43. He went on to
create his most famous epic, Paradise Lost.
Ludwig van Beethoven -(famous musician) Beethoven is the greatest German composer and
musician who was deaf at the later part of his life. In his early life he was famous as a pianist. He
got the primary knowledge of music from his father, who was a musician. He has some
mysterious power which led him to create famous compositions one after another. He went to
Vienna and learned from some of prominent musicians. After the age of 28, he started
becoming deaf and his personal life was not so peaceful. He composed many piano sonatas
such as Waldstein, Appassionata, etc.
Marla Runyan - One of the women representing the Unites States in the 1500 metre track event
at the 2000 Olympics was Marla Runyan. The American runner finished seventh in her
preliminary heat and rose to sixth in the semi finals to qualify for the finals. During the final
race, Marla lost track of the major competitors. She finished in eighth position, 3.20 seconds
behind the gold medal winner. In 1996, Marla set several track and field records at the
Paralympics in Atlanta, Georgia. Following that success, Marla wanted to compete in the 2000
Olympics in Sydney -- even though she is legally blind. The 31-year-old runner has been
diagnosed with Stargardt disease. This is a condition that leaves her with a limited ability to see
what is in front of her. In Sydney, Marla became the first legally blind athlete to compete in an
Olympics.
27
Robin Williams - (Hollywood star) was diagnosed to be suffering from Attention Deficit
Hyperactivity Disorder (ADHD) as a child. He never refused a role related to medicine e.g
Awakenings, Patch Adams
Sarah Bernhardt - French actress (1844-1923) Disabled by a knee injury, her leg amputated in
1914, she continued starring on stage until just before her death.
Stephen Hawkings: World famous Physicist/mathematician and author of A Short History of the
Universe Stephen Hawkings is considered as the greatest scientist of the twentieth century after
Einstein. Hawking's big bang theory and black hole theory has turned the attention of the world.
He is the ‘Isaac Newton, Professor of Mathematics’ of the University of Cambridge. Though he is
now nearly paralysed, he is teaching through a computer supported a machine by which his
words are compiled. His physical illness could not make him stop form his research. His famous
book is "A Brief History of Time".
Tom Cruise (Hollywood Star): is severely dyslexic
The Point: Finding out about different abilities, celebrating success and being different doesn’t
stop you from achieving things in life!
28
Resources Acknowledgements
In putting together this Game Resource, we acknowledge that we have modified a number of
online reference sources including:
1. http://insight.typepad.co.uk/40_icebreakers_for_small_groups.pdf
2. www.greatgroupgames.com/youth-group-games.htm
3. http://seedbed.com/feed/top-20-youth-group-games
4. http://www.thesource4ym.com/games/?Search=Point
5. http://rymonline.org/assets/1827/games.pdf
6. http://www.usoutdoor.com/youth-group-outdoor-activities-a26.htm
7. http://www.funattic.com/game_of_month.htm
8. http://archive.wired.com/geekdad/2009/08/simpleoutdoorplay/
9. http://www.jubed.com/youth_ministry/search/asc/title/0/?s=106
10. http://www.thinkinclusive.us/how-to-build-friendships-in-an-inclusive environment/
29
General Game & Sport Adaptation Options
Equipment:
Rules Prompts, Cues:
Larger/lighter bat
Use of velcro
Larger goal/target
Mark positions on playing field
Lower goal/target
Scoops for catching
Vary balls (size, weight, color, texture)
Demonstrate/model activity
Partner assisted
Disregard time limits
Oral prompt
More space between students
Eliminate outs/strike-outs
Allow ball to remain stationary
Allow batter to sit in chair
Place student with disability near teacher
Boundary/Playing Field:
Actions:
Decrease distance
Use well-defined boundaries
Simplify patterns
Adapt playing area (smaller, obstacles removed)
Change locomotor patterns
Modify grasps
Modify body positions
Reduce number of actions
Use different body parts
Time:
Bowling
Vary the tempo
Slow the activity pace
Lengthen the time
Shorten the time
Provide frequent rest periods
Simplify/reduce the number of steps
Use two hands instead of one
Remain in stationary position
Use a ramp
Use a partner
Give continuous verbal cues
Basketball
Golf
Use various size balls (size, weight, texture, color)
Allow travelling
Allow two hand dribble
Disregard three second lane violation
Use larger/lower goal
Slow the pace, especially when first learning
If student uses wheelchair, allow him to hold ball on his lap
while pushing wheelchair
Use beeper ball, radio under basket for individual with visual
impairment
Use a club with a larger head
Use shorter/lighter club
Use colored/larger balls
Practice without a ball
Use tee for all shots
Shorten distance to hole
Soccer
Softball
Use walking instead of running
Have well defined boundaries
Reduce playing area
Play six-a-side soccer
If student uses a wheelchair, allow him to hold ball on his
lap while pushing the wheelchair
Use a deflated ball, nerf ball, beeper ball, brightly colored
ball
Use a target that makes noise when hit
Use velcro balls and mitts
Use larger or smaller bats
Use a batting tee
Reduce the base distances
Use Incrediballs
Shorten the pitching distance
If individual is in wheelchair, allow them to push ball off
ramp, off lap, or from tee
Use beeper balls
Provide a peer to assist
30
Players without disabilities play regular depth defense
Students without disabilities count to ten before tagging out
person with disability
Volleyball
Tennis
Use larger, lighter, softer, bright colored balls
Allow players to catch ball instead of volleying
Allow student to self toss and set ball
Lower the net
Reduce the playing court
Stand closer to net on serve
Allow ball to bounce first
Hold ball and have student hit it
Use larger, lighter balls
Use shorter, lighter racquets
Use larger head racquets
Slow down the ball
Lower the net or do not use a net
Use brightly colored balls
Hit ball off tee
Allow a drop serve
Stand closer to net on serve
Do not use service court
Use a peer for assistance
31