Introduction to Electronic Circuits Energy Consumption Consumer Electronic Circuits Sustainability in Electronics An important practical piece of electronic circuit analysis and design is supporting the Sustainability of the designs we produce and the modifications we make to those designs. In this introductory course in electronic circuits, we are looking at supporting sustainability from two perspectives: 1. The Three Pillars of Sustainability – Social, Economic, Environmental 2. The Four Pieces of Sustainability in Engineering– Person, Parts, Purpose, Plan In previous lectures, we have looked specifically at Parts (how to reduce the number of components and toxicity of those components that make up circuits) as a means to improve the sustainability of the many electronic devices available on global markets. Today, we look at one component of the Plan: how designing and using electronics with lower power consumption in mind can increase the sustainability of those products. Social Equality Pillar: Reducing power consumption in critical electronics (e.g. cell phones) decreases the gap in accessibility to technology between developed and developing countries Environmental Pillar: Decreasing global power consumption lessens energy demand and the burden of producing energy from both renewable and non-renewable sources. Energy/Power Consumption in the United States: Overview Reviewing the kilowatt-hour: One kWh = 1000 watts of power over a single hour One watt = One joule/second Therefore: One kWh = 1000 watts (one joule/second)(3600 seconds/hour) One kWh = 3,600,000 Joules! And: One kg of oil generates about 11.6 kWh How much energy is consumed in the U.S.? 10,932 kWh in Electricity per Capita (U.S. 2014) 7,032 kg of oil equivalent per Capita (U.S. 2011) for an impressive total of: 92,503 kWh TOTAL per Capita (U.S. 2011) Graphic of person consuming goes here ... using phone while driving Residential Energy/Power Consumption in the United States: Electricity Where does it all go? 10,932 kWh in Electricity per Capita (U.S. 2013) 840 kWh per year or 7.7% 397 kWh per year or 3.6% 420 kWh per year or 3.8% Residential Energy/Power Consumption in the United States: Electricity Where does it all go? 10,932 kWh in Electricity per Capita (U.S. 2013) 1500 kWh per year or 13.7% 1854 kWh per year or 17% 1192 kWh per year or 11% Residential Energy Consumption over Time Year Consumption (Thousand Megawatthours 2003 1,275,824 2004 1,291,982 2005 1,359,227 2006 1,351,520 2007 1,392,241 2008 1,380,662 2009 1,364,758 2010 1,445,708 2011 1,422,801 2012 1,374,515 2013 1,394,919 Despite the introduction and use of energy saving appliances in U.S. households and the shift in population to warmer, drier states (which require less heating and air conditioning), residential energy usage has remained essentially the same. Consumer Electronics = the reason why Residential Energy/Power Consumption in the U.S.: Consumer Electronics What role does Consumer Electronics play in all this consumption? About 12% is occupied by consumer electronics (which is equal to about 4.4% of total U.S. electricity consumption) Residential Energy/Power Consumption in the U.S.: Consumer Electronics What role does Consumer Electronics play in all this consumption? 163 TeraWatt hours are used by consumer electronics every year. About 12% is occupied by consumer electronics (which is equal to about 4.4% of total U.S. electricity consumption) Which consumer electronics are the major consumers of electricity? Out of 163 TeraWatt hours: 1. Analog Televisions: 53 TWh or 32.52% of total CE Energy Consumption 2. Desktop Computer: 21TWh or 12.88% 3. Digital Television: 16 TWh or 9.82% 4. Set-Top TV Box: 9-10TWh or between 1.47% and 6.13% 5. Compact Audio: 6 TWh or 3.68% 6. Cordless Phone: 5 TWh or 3.07% 7. VCR: 5 TWh or 3.07 8. DVD Player: 4.4 TWh or 2.70% 9. Laptop Computer: 2.8 TWh or 1.72% 10. Video Game Players: 2.4 TWh or 1.47% Residential Energy/Power Consumption in the U.S.: The Cell Phone Not very much energy? iPhone 5: about 3.5 kWh per year to recharge Galaxy SIII: about 4.9 kWh per year to recharge Should we conclude that our cell phones are nothing in the grand scheme of our energy consumption? This is insignificant compared to over 10,000 kWh consumed every year on average by each person in the United States Residential Energy/Power Consumption in the U.S.: The Cell Phone Looking again at the Smartphone energy consumption: A smartphone consumes anywhere between 2kWh and 19kWh per Gb of data transmitted. For an average between 1Gb and 2Gb of data transmitted per month for the average Verizon or AT&T subscriber, the "cloud" energy involved in smart phone use can add up! A cell phone tower consumes about 3.5kW. Operating all the time, that adds up to over 30,000 kWh per year per cell phone tower. The energy involved in wirelessly transmitting data and voice can add up to between 24kWh and over 400 kWh per year depending on how the data is transmitted – at the upper end, this is more than a refrigerator consumes! Residential Energy/Power Consumption in the U.S.: Hidden Energy Usage What role does Consumer Electronics play in all this consumption? About 12% is occupied by consumer electronics Over 30% of this 12% is consumed when the device is not in use! While 70% of this total is used in the "Active" mode of operation, 23% is used in the "Off" mode (the device is turned off, but still drawing power). Electricity consumed in "off" mode is decreasing faster than electricity consumed in "active" mode in most consumer electronics, but still represents a significant source of "waste" While consumer electronics that are actively used are maxed out on power savings created by low power design techniques, big "wins" can be made by improving sleep and off mode power consumption! Residential Energy/Power Consumption in the U.S.: Vampire Power Draws: Exposing the Vampire: Electronics that remain plugged into AC outlets in the home draw power even when turned “off” or when operating in "sleep" mode. This vampire draw is small on a per device basis, but due to the increase in the number of electronics in a household, the total amount of power in vampire draws now exceeds 30% of consumer electronics power usage. What are the advantages and disadvantages of each of these approaches? Vanquishing the Vampire • Unplug: physically unplug consumer electronics devices when they are not in use. • Kill switch: a simple switch or switches installed in the home which turn off everything in a particular floor or entire house. • Top Down: consumer electronics products are designed to draw less power in off or sleep mode. • Off means off – Products are designed to fully turn off, no electrical draw, rather the put into a standby mode when turned off. Energy/Power Consumption in Consumer Electronics: Summary Despite significant advances in energy efficiency associated with household appliances, the U.S. continues to consume an immense amount of electricity on a global scale.
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