Write On! Ball.indd

To accompany Item #1328193
#1328194 and #1328195
Write On! Ball
Introduction
This ball gives teachers the same opportunities they have with wipe
off boards. The ball can be designed to use with any game and to
integrate with a number of subject matters.
Inflation and Use
The ball is designed with a beach ball type valve. A pump needle may
be inserted to inflate.
For use with the following type markers
• Wet Erase Markers: Use this type of marker if you wish
to re-use a ball for a variety of activities. Note: Some markers,
particularly darker colors, may leave a residual mark where you
have previously written. This is not a defect, and will not be noticed
significantly when over-written.
• Permanent Markers: If you wish to designate a ball for a single
activity, permanent marker is a good choice.
• Dry Erase Markers: This type of marker is PERMANENT on
the Write-On ball. Use only when you want to designate a ball
permanently to a particular activity.
OBJECTIVES
The ball is a lightweight, durable ball that may be thrown, caught,
and volleyed.
Safety
Once the ball is inflated, the valve stem should be closed and pushed
in so that it is flush with the outside of the ball.
Games And Activities
Spelling Bee
Integration of spelling lists from a classroom.
Request the latest list of spelling words from the classroom teacher. Write the words randomly on the Write On! Ball.
Students form a circle in groups of three to four per Write On! Ball.
When the teacher signals the students to begin, the group tosses and catches the ball randomly to each other. When the teacher gives the signal,
the student with the ball or the student catching the ball looks at the words under each hand. The word closest to one hand or the other is the
word that will be used in the task. The teacher will call out:
Spell it
Define it
Use it in a sentence
The student with the ball must correctly answer the request. Once the answer is correct, the group begins tossing and catching again. If the
student answers incorrectly, the group may help by giving assistance.
Assessment: Please use this to record your spelling words as you perform the tasks.
Spelling List
Word
Definition
Use it in a sentence.
Add Em Up
Students begin in a circle, groups of four to six
On signal, students will begin throwing and catching the ball. When signaled again, the student who has the ball or is about to catch it, adds the
two numbers that are closest to their hands. The sum is announced to the team. If they think it is correct, the group will give him two thumbs up
and begin tossing again. If they think it is incorrect, they give the announcer a second chance. The announcer may ask for team help if they like.
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Games And Activities
Hot Potato Math
Groups of four to six. Two balls per group.
Write numbers on one ball in random spots from one to nine. Write plus or minus signs on the other ball in random places.
The person who has the number ball is the “caller.” When signaled, the group will begin tossing and catching each ball. The “caller” decides
when to stop. When stopped, the person with the number ball looks at the number closest to their right and left hand. The person with the
symbol ball looks at their right and left hand. If they are on two different symbols, they pick which one the group will use. The group will decide
the answer to the math problem. The caller will write the problem with the answer on the worksheet and a new round begins. The person who
has the number ball is the new “caller.”
Assessment: Please record your math formulas in the table below.
Number (right hand)
Symbol
Number (left hand)
Equals
Answer
=
=
=
=
=
=
=
=
=
=
Tell Me What to Do
Teacher will write a variety of commands on the ball. When the ball is caught, the catcher looks at the phrase that is between their hands. If
there are two phrases between, catcher gets to pick. Some options are:
Pass Me
Kick Me
Bump Me
Volley Me
Roll Me
Throw Me
Bounce Me
Locomotor skills: When the ball is caught, the catcher looks for the command:
Skip
Run
Gallop
Jump
Hop
Leap
Slide
Walk
Student performs this locomotor skill as they travel to another student who does not have the ball.
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Games And Activities
Stop and Go Circuit
Write the following exercises on the ball in random places:
Push Up
Sit Up
Plank
Lunges
Squat
Dips
Students will be scattered in the room. Teacher tells students to begin jogging in open spaces. As they are jogging, students will toss the ball to
each other. When signaled to stop, student with the ball looks at the command between their hands. Students perform the exercise until the
teacher signals everyone to jog.
Modifications
For students having difficulty catching, the ball may be rolled to another instead.
Evaluation
Teacher may want to write the activities from the ball on a board. As the students play one of the games, the teacher places a mark next to the
activity that is performed. At the end, the class can evaluate the frequency of how often the ball was caught on a certain skill.
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