Mental Math (Level I) C. David Pilmer Nova Scotia School for Adult Learning Adult Education 2007 This resource is the intellectual property of the Adult Education Division of the Nova Scotia Department of Labour and Advanced Education. 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Table of Contents Introduction to Mental Math…………………………………………………………………. 1 Addition Strategies………………………………………………………………………….. 5 Black Line Masters for Addition Facts……………………………………………………… 11 Commutative Property Flashcards…………………………………………………... 11 Doubles Flashcards………………………………………………………………….. 12 Nothing Changes Flashcards………………………………………………………… 14 Next Number Flashcards…………………………………………………………….. 16 Doubles Plus One Flashcards…………………………………………………………18 Next Even/Next Odd Flashcards…………………………………………………….. 20 Make Ten Flashcards………………………………………………………………… 22 Last Six Addition Facts Flashcards………………………………………………… 25 Addition Strategies List……………………………………………………………… 27 Multiplication Strategies…………………………………………………………………….. 28 Black Line Masters for Multiplication Facts………………………………………………… 37 Commutative Property Flashcards…………………………………………………... 37 Doubles Flashcards………………………………………………………………….. 38 Nifty Nines Flashcards………………………………………………………………. 40 Fun Fives Flashcards………………………………………………………………… 42 Tricky Zero Flashcards……………………………………………………………… 44 No Change Flashcards………………………………………………………………. 45 Thrilling Threes Flashcards…………………………………………………………. 46 Double and Double Flashcards……………………………………………………… 47 Last Six Multiplication Facts Flashcards……………………………………………. 48 Multiplication Strategies List………………………………………………………... 49 NSSAL ©2007 i Draft C. D. Pilmer Introduction to Mental Math Mental math is the process of calculating the exact numerical answer without the aid of any external calculating or recording device. Research shows that as adults over 80% of the mathematics we encounter in our daily lives involves the mental manipulation of numerical quantities rather than the traditional paper and pencil math so often stressed in schools. Most learners feel that mental math is important however, they mistakenly believe that written math is learned in school while mental math is learned outside of school. Although learners may value mental math, they may not be able to perform even the most straightforward calculations mentally. Consider that on the Third National Mathematics Assessment, only 45% of 17 year olds were able to multiple 90 and 70 mentally. The findings may indicate that little classroom time has been devoted to doing mental math. Another study regarding performance on mental math of learners in grades 2, 4, 6, and 8 showed the range of strategies selected by learners was very narrow and that the most popular strategy selected by grade 4 and grade 8 learners reflected the learned paper/pencil strategy. Many learners were even unable to propose an alternate strategy when prompted and even surprised that there were alternate strategies. Research states that mental math activities should be integrated into daily classroom practices, rather than being taught as an isolated unit. The exposure should be gradual and continuous. For the Level I Math program, we recommend that such activities serve as a 5 to 10 minute warm-up at the beginning of a session. There are three reasons for this approach. The first is that mental math is pervasive in the real-world and the curriculum. The continued classroom exposure to mental math is meant to be reflective of the math that learners encounter in the real-world and in the curriculum. The second reason deals with the memory demands of mental math. Mental math tends to be easier for individuals whose addition and multiplication facts are firmly entrenched in their long-term memory. If this is so, the working memory is available to work flexibility with number and operations. For learners who have not retained the addition and multiplication facts in their long-term memory, mental math can be very challenging. In these cases, their working memory is consumed with determining the fact, and they have little time or NSSAL ©2007 1 Draft C. D. Pilmer space left to address the question that was asked. When such memory deficits occur, we, as instructors, need to present the learners with a series of strategies that allow quick retrieval of pertinent facts. This goes beyond asking learners to go back and memorize addition and multiplication charts. Many adult learners have been unsuccessful with this approach, so more innovative strategies are required; strategies that are less taxing on the long-term memory. Consider the following examples. (1) Using the Commutative Property Many learners struggle with 9 × 3 because they attempt to figure out 9 sets of 3, however, if they know 9 × 3 = 3 × 9 , then the question is more accessible to some. Using the commutative property cuts the long-term memory requirements for the addition and multiplication tables almost in half. (2) Doubles Plus One Most learners are comfortable with doubles so this can be used to their advantage when attempting to answer mental math questions like 6 + 7 . The learner can think of this question as 6 + 6 + 1 or “double 6 plus 1.” If double 6 is 12, then the answer to 6 + 7 is 13. (3) Make Ten Most learners are comfortable adding 10 to a whole number. This skill can be used to their advantage when attempting to answer mental math questions like 9 + 5 . The learner can take 1 from 5 and add it to the 9. The question now becomes 10 + 4 which equals 14. (4) Nifty Nines Multiplying by nines can be difficult for a lot of learners but there is a pattern in the products that one can exploit to make it far less taxing on long-term memory. NSSAL ©2007 2 Draft C. D. Pilmer 9 × 9 = 81 8 × 9 = 72 7 × 9 = 63 6 × 9 = 54 5 × 9 = 45 4 × 9 = 36 3 × 9 = 27 Notice that the product’s tens digit is one less than the first factor. Ex. 8 × 9 = 72 Also notice that the sum of the digits for any of these products is 9. Ex. 8 × 9 = 72 7+2=9 2 × 9 = 18 Although these strategies, and the others that you will be exposed to in this resource, reduce the demands on the long-term memory, learners will still require time and practice to solidify the strategies in their long-term memory. If this is accomplished then learners can develop a higher level of automaticity. A considerable amount of time should be spent discussing the strategies that the learners decided to employ. This is of particular importance when learners start to accumulate a greater number of varying strategies. The third reason for the gradual yet continuous approach to teaching of mental math focuses on learner success. Many of our Level I students have had little success in mathematics. We need the mental math experience to be positive so that the learner can feel empowered. The success in mental math can be used to breed further success in their future mathematical pursuits. For the Level I program, we are going to limit the scope of mental math to addition and multiplication of whole numbers. This will include whole numbers which are multiples of 10. Examples: 4+5 400 + 500 3× 7 3× 70 Some of you may wish to introduce mental estimation questions to your learners. Although these estimation skills are highly beneficial in the real-world, we were concerned that these additional demands may be too taxing on our instructors and learners at this time. If you did choose to include estimation questions, our recommendation is to limit it to numbers that learners would associate with money. Examples: NSSAL ©2007 2.99 + 7.99 4 × 3.99 3 78 + 79 Draft C. D. Pilmer In terms of using mental math questions in your classroom, we have four suggestions. (1) The first one was previously recommended. Mental math activities should be gradual and continuous therefore we suggest that these types of activities could serve as a warm-up activity at the beginning of each class. (2) The second suggestion is that strategies and the associated facts are presented after learners have obtained conceptual understanding of the operations with whole numbers. This may require that the learners examine patterns, use manipulatives, and/or work in familiar contexts before the mental math strategies are introduced. (3) The third suggestion looks at the presentation of the mental math question. Merely saying the question aloud may not serve the needs of all learners. A visual component must also be provided either on the board, overhead, or flash cards. (4) The fourth suggestion focuses on the learner’s method of reporting their answer. We suggest using small hand-held white boards. Learners can write the solution to the problem on the board and then turn the board in the instructor’s direction. This technique allows the instructor to quickly scan the responses and ascertain the level of student understanding. This method eliminates the possibility of embarrassing an adult learner whose response is incorrect, but still allows for discussions of correct solutions. In closing, mental math activities can be very empowering to adult learners and should be used. If successfully done, these new skills can ultimately facilitate the development of other math concepts. NSSAL ©2007 4 Draft C. D. Pilmer Addition Strategies For many adult learners, the addition table is comprised of 100 disconnected facts that seem impossible to memorize. Many would rather resort to the highly inefficient counting strategy that has offered them some level of success in the past. + 0 1 2 3 4 5 6 7 8 9 0 0 1 2 3 4 5 6 7 8 9 1 1 2 3 4 5 6 7 8 9 10 2 2 3 4 5 6 7 8 9 10 11 3 3 4 5 6 7 8 9 10 11 12 4 4 5 6 7 8 9 10 11 12 13 5 5 6 7 8 9 10 11 12 13 14 6 6 7 8 9 10 11 12 13 14 15 7 7 8 9 10 11 12 13 14 15 16 8 8 9 10 11 12 13 14 15 16 17 9 9 10 11 12 13 14 15 16 17 18 When you look at the table above, you can understand why visually it is overwhelming for many adult learners. You need to convince your learners that these 100 facts can be reduced to 7 strategies, leaving only 6 facts that need to be memorized in isolation of a clear strategy. Introduce the strategies gradually and in the order supplied in this document. In the first two or three days, you may be able to introduce the first four strategies. The subsequent strategies will take much longer to introduce and master. Not only are these new strategies more demanding but you will have to continually reinforce previously learned strategies. Combining the flashcards from the different strategies is the easiest way to reinforce old strategies. May sure that students discuss which strategy is employed to solve each question. Don’t be surprise if students use different strategies. For example some students will handle 9 + 9 using the doubles strategy while other will use the make ten strategy (9 + 9 = 10 + 8). In this case, both are perfectly acceptable. It may be useful to keep a list of the strategy names (Doubles, Nothing NSSAL ©2007 5 Draft C. D. Pilmer Changes, Next Number, …) on the board for your learners. This will make it easier for them to recall which strategy they used. It should be stressed that you don’t overuse the flashcards. There are other techniques that can be used to practice the various strategies and increase automaticity. One suggestion is to have two spinners divided into ten equal increments labeled 0 through 9. Both spinners are used simultaneously and the learner must find the sum of the two random numbers generated by the spinners. Strategy 1: Commutative Property of Addition (Flip Flop) Changing the order in which two numbers are added has no effect on the sum. a+b =b+a Examples: 5+8=8+5 7+3=3+7 1+9=9+1 This strategy is very useful to learners because the 100 facts can now be viewed as only 55 facts. The revised addition table makes this far easier to visualize. This visual should probably be presented to your learners. + 0 1 2 3 4 5 6 7 8 9 0 0 1 2 3 4 5 6 7 8 9 2 3 4 5 6 7 8 9 10 4 5 6 7 8 9 10 11 6 7 8 9 10 11 12 8 9 10 11 12 13 10 11 12 13 14 12 13 14 15 14 15 16 16 17 1 2 3 4 5 6 7 8 18 9 There are flashcards provided in the black line masters that can be used to practice the commutative property. The use of the commutative property will be stressed throughout this resource. One instructor referred to this strategy as the “flip flop” strategy because she found it easier for her learners to remember. NSSAL ©2007 6 Draft C. D. Pilmer Strategy 2: Doubles Doubles are a good place to start because many adults are already familiar with this concept although some may not realize this. Here are a few examples where adults may have encountered doubles. - playing basketball (scoring) - counting change (often more efficient to count by two’s) - gambling (double or nothing) Whatever the real-world context, adult learners should find this starting point fairly familiar and straight-forward. 1+1 = 2 2+2 = 4 3+3 = 6 4+4 =8 5 + 5 = 10 6 + 6 = 12 7 + 7 = 14 8 + 8 = 16 9 + 9 = 18 This will be extended to numbers that are multiples of 10. Examples: 30 + 30 = 60 700 + 700 = 1400 Strategy 3: Nothing Changes Strategy When we add 0 to something, nothing changes. If you have 6 apples and you add 0 apples, you still end up with 6 apples. Nothing changes. 0 +1 = 1 0+2 = 2 0+3=3 0+4 = 4 1+ 0 = 1 2+0 = 2 3+0 = 3 4+0 = 4 0+5=5 5+0 = 5 0+6 = 6 6+0 = 6 0+7 = 7 7+0=7 0+8 =8 8+0 =8 0+9 =9 9+0 =9 NSSAL ©2007 7 Draft C. D. Pilmer Notice that commutative property is used here and in all the strategies that follow. As with each of the strategies, this will be extended to numbers that are multiples of 10. 0 + 50 = 50 Examples: 600 + 0 = 600 Strategy 4: Next Number Strategy When you add 1 to a whole number, it means that you just find to next whole number. 1+ 2 = 3 1+ 3 = 4 1+ 4 = 5 2 +1 = 3 3 +1 = 4 4 +1 = 5 and so on… Extend this to numbers that are multiples of 10. 10 + 80 = 90 Examples: 500 + 100 = 600 Strategy 5: Doubles Plus One Strategy This strategy really combines strategy 2 and strategy 4. It is used with questions like 2 + 3 , where the two numbers being added together differ by one. For this example, the learner should mentally change 2 + 3 into 2 + 2 + 1 . By doing so, the learner just needs to double 2 and then go to the next number. 2 + 3 = 2 + 2 +1 = 4 +1 =5 This can now be applied to a variety of sums. 3 + 4 = 3 + 3 +1 =7 5 + 6 = 5 + 5 +1 = 11 4 + 5 = 4 + 4 +1 =9 and so on… 4 + 3 = 3 + 3 +1 =7 5 + 4 = 4 + 4 +1 =9 6 + 5 = 5 + 5 +1 = 11 Extend this to numbers that are multiples of 10. Examples: NSSAL ©2007 60 + 70 800 + 700 8 Draft C. D. Pilmer Strategy 6: Next Even/Next Odd Strategy When you add 2 to a whole number you just have to find the next even or odd number depending on the number you start with. If you start with an even number and add 2, then the sum is the next even number. If you start with an odd number and add 2, then the sum is the next odd number. (Even) 2+4 = 6 2+6 =8 2 + 8 = 10 4+2 = 6 6+2 =8 8 + 2 = 10 2+7 =9 7+2=9 2 + 9 = 11 9 + 2 = 11 (Odd) 2+5= 7 5+2 = 7 Extend this to numbers that are multiples of 10. Examples: 20 + 70 600 + 200 Strategy 7: Make Ten Strategy This strategy is introduced in two phases. In the first phase learners use this strategy to add 9 to a whole number. Once they have mastered this, the second phase is initiated. In this new phase learners use this strategy to add 8 to a whole number. This strategy relies on the fact that most learners are comfortable adding 10 to a whole number. This skill can be used to their advantage when attempting to answer mental math questions like 9 + 7 . The learner can take 1 from 7 and add it to the 9. The question now becomes 10 + 6 which equals 16. 9 + 3 = 12 3 + 9 = 12 9 + 4 = 13 4 + 9 = 13 9 + 5 = 14 5 + 9 = 14 and so on… Extend this to numbers that are multiples of 10. Examples: NSSAL ©2007 90 + 60 700 + 900 9 Draft C. D. Pilmer Similarly this same strategy can be used with questions like 8 + 6 . The learner can take 2 from 6 and add it to 8. The question now becomes 10 + 4 which equals 14. 8 + 3 = 11 8 + 4 = 12 8 + 5 = 13 3 + 8 = 11 4 + 8 = 12 5 + 8 = 13 and so on… Extend this to numbers that are multiples of 10. Examples: 80 + 70 300 + 800 Last Six Facts The last six facts don’t fit nicely into any one strategy. Some learners will just memorize these facts. Others learners will develop new strategies like doubles plus two or use existing strategies like make ten. 5+3=8 3+5 = 8 6+3=9 3+6 = 9 6 + 4 = 10 4 + 6 = 10 7 + 3 = 10 3 + 7 = 10 7 + 4 = 11 4 + 7 = 11 7 + 5 = 12 5 + 7 = 12 Extend this to numbers that are multiples of 10. Examples: NSSAL ©2007 50 + 30 400 + 700 10 Draft C. D. Pilmer Commutative Property Flashcards 5+7 can 3+2 can 8+4 can be written as: be written as: be written as: 6+5 can 0+9 can 5+8 can be written as: be written as: be written as: 1+7 can 7+2 can 9+4 can be written as: be written as: be written as: 3+5 can 2+6 can 4+3 can be written as: be written as: be written as: 7+2 can 8+1 can 6+9 can be written as: be written as: be written as: NSSAL ©2007 11 Draft C. D. Pilmer Doubles Flashcards 1+1 2+2 3+3 4+4 5+5 6+6 7+7 8+8 9+9 10 + 10 20 + 20 30 + 30 40 + 40 50 + 50 60 + 60 70 + 70 80 + 80 90 + 90 NSSAL ©2007 12 Draft C. D. Pilmer 100 + 100 200 + 200 300 + 300 400 + 400 500 + 500 600 + 600 700 + 700 800 + 800 900 + 900 NSSAL ©2007 13 Draft C. D. Pilmer Nothing Changes Flashcards 0+1 0+2 0+3 0+4 0+5 0+6 0+7 0+8 0+9 1+0 2+0 3+0 4+0 5+0 6+0 7+0 8+0 9+0 NSSAL ©2007 14 Draft C. D. Pilmer 0 + 20 30 + 0 70 + 0 0 + 80 50 + 0 0 + 40 600 + 0 0 + 900 100 + 0 0 + 200 300 + 0 800 + 0 NSSAL ©2007 15 Draft C. D. Pilmer Next Number Flashcards 1+2 1+3 1+4 1+5 1+6 1+7 1+8 1+9 2+1 3+1 4+1 5+1 6+1 7+1 8+1 9+1 30 + 10 50 + 10 NSSAL ©2007 16 Draft C. D. Pilmer 10 + 40 80 + 10 10 + 70 100 + 300 500 + 100 600 + 100 100 + 200 800 + 100 400 + 100 NSSAL ©2007 17 Draft C. D. Pilmer Doubles Plus One Flashcards 2+3 3+4 4+5 5+6 6+7 7+8 8+9 3+2 4+3 5+4 6+5 7+6 8+7 9+8 30 + 20 40 + 50 70 + 60 90 + 80 NSSAL ©2007 18 Draft C. D. Pilmer 60 + 50 70 + 80 200 + 300 500 + 400 900 + 800 800 + 700 500 + 600 300 + 400 700 + 600 NSSAL ©2007 19 Draft C. D. Pilmer Next Even/Next Odd Flashcards 2+4 2+5 2+6 2+7 2+8 2+9 4+2 5+2 6+2 7+2 8+2 9+2 20 + 40 50 + 20 70 + 20 20 + 80 90 + 20 20 + 60 NSSAL ©2007 20 Draft C. D. Pilmer 400 + 200 200 + 900 500 + 200 200 + 700 600 + 200 200 + 800 NSSAL ©2007 21 Draft C. D. Pilmer Make 10 Flashcards Phase 1: From 9 9+3 9+4 9+5 9+6 9+7 9+8 3+9 4+9 5+9 6+9 7+9 8+9 90 + 30 40 + 90 90 + 50 90 + 60 70 + 90 90 + 80 NSSAL ©2007 22 Draft C. D. Pilmer 300 + 900 900 + 400 500 + 900 600 + 900 900 + 700 800 + 900 Phase 2: From 8 8+3 8+4 8+5 8+6 8+7 3+8 4+8 5+8 6+8 7+8 80 + 30 80 + 40 NSSAL ©2007 23 Draft C. D. Pilmer 50 + 80 80 + 60 70 + 80 300 + 800 400 + 800 800 + 500 800 + 500 600 + 800 800 + 700 NSSAL ©2007 24 Draft C. D. Pilmer Last Six Addition Facts Flashcards 5+3 6+3 6+4 7+3 7+4 7+5 3+5 3+6 4+6 3+7 4+7 5+7 50 + 30 30 + 60 60 + 40 70 + 30 40 + 70 70 + 50 NSSAL ©2007 25 Draft C. D. Pilmer 300 + 500 600 + 300 400 + 600 300 + 700 700 + 400 500 + 700 NSSAL ©2007 26 Draft C. D. Pilmer Addition Strategies List 1. Commutative Property (Flip Flop) 2. Doubles 3. Nothing Changes 4. Next Number 5. Doubles Plus One 6. Next Even/Next Odd 7. Make Ten (Last Six Facts) NSSAL ©2007 27 Draft C. D. Pilmer Multiplication Strategies For many adult learners, the multiplication table is comprised of 100 disconnected facts that seem impossible to memorize. Many would rather resort to the highly inefficient repeated adding strategy that has offered them some level of success in the past. × 0 1 2 3 4 5 6 7 8 9 0 0 0 0 0 0 0 0 0 0 0 1 0 1 2 3 4 5 6 7 8 9 2 0 2 4 6 8 10 12 14 16 18 3 0 3 6 9 12 15 18 21 24 27 4 0 4 8 12 16 20 24 28 32 36 5 0 5 10 15 20 25 30 35 40 45 6 0 6 12 18 24 30 36 42 48 54 7 0 7 14 21 28 35 42 49 56 63 8 0 8 16 24 32 40 48 56 64 72 9 0 9 18 27 36 45 54 63 72 81 When you look at the table above, you can understand why visually it is overwhelming for many adult learners. You need to convince your learners, that these 100 facts can be reduced to 8 strategies, leaving only 6 facts that need to be memorized in isolation of a clear strategy. It is important to introduce the strategies gradually and in the order supplied in this document. This is a long process and must proceed at a rate dictated by successful learner performance. Be prepared that students may use different yet valid strategies on the same question. For example the question 2 × 9 can be solved using the doubles strategy or the nifty nines strategy. It is important to initiate discussions so that all learners understand what valid strategy or strategies can be employed. NSSAL ©2007 28 Draft C. D. Pilmer Strategy 1: Commutative Property of Multiplication (Flip Flop) Changing the order in which two numbers are multiplied has no effect on the product. a×b = b×a Examples: 5 × 8=8 × 5 7 × 3=3 × 7 1 × 9=9 × 1 This strategy is very useful to learners because the 100 facts can now be viewed as only 55 facts. The revised multiplication table makes this far easier to visualize. This visual should be presented to your learners. × 0 1 2 3 4 5 6 7 8 9 0 0 0 0 0 0 0 0 0 0 0 1 2 3 4 5 6 7 8 9 4 6 8 10 12 14 16 18 9 12 15 18 21 24 27 16 20 24 28 32 36 25 30 35 40 45 36 42 48 54 49 56 63 64 72 1 2 3 4 5 6 7 8 81 9 There are flash cards for the commutative property found in the black line master section of this document. One instructor referred to this strategy as the “flip flop” strategy because she found it easier for her learners to remember. Strategy 2: Doubles This should be a fairly easy strategy for two reasons. The first is most adults have some intuitive understanding of doubles and the second is that this strategy was stressed when learning the addition strategies. 2 ×1 = 2 2× 2 = 4 2×3 = 6 2× 4 = 8 2 × 5 = 10 2 × 6 = 12 2 × 7 = 14 2 × 8 = 16 2 × 9 = 18 NSSAL ©2007 29 Draft C. D. Pilmer Extend this to numbers that are multiples of 10. Notice that only one of the numbers is a multiple of 10. Examples: 2 × 30 400 × 2 200 × 8 Strategy 3: Nifty Nines There are three different strategies learners can use to figure out the product of 9 and a whole number. You can choose the method that best suits your learners. We’re going to call them the See the Pattern strategy, the Finger strategy, and the Times Ten Less One Set strategy. We’d advocate the use of the first strategy. See the Pattern Strategy 9 × 9 = 81 8 × 9 = 72 7 × 9 = 63 6 × 9 = 54 5 × 9 = 45 4 × 9 = 36 3 × 9 = 27 2 × 9 = 18 Notice that the product’s tens digit is one less than the first factor. Ex. 8 × 9 = 72 Also notice that the sum of the digits for any of these products is 9. Ex. 8 × 9 = 72 7+2=9 This technique will require significant verbal coaching before learners can do it independently. The Finger Strategy Many of you may be familiar with this technique. It’s really exploits the pattern seen in the previous strategy but doesn’t require that the learners see the pattern for themselves. The learner holds up ten fingers. If they are asked to multiply 9 by 6, then they turn down their sixth finger (counting from left to right). There are now five fingers to the left of the down-turned finger and four fingers to the right of the down-turned finger. The first five fingers represent the tens digit. The last four fingers represent the ones digit. Therefore 9 × 6 = 54 . NSSAL ©2007 30 Draft C. D. Pilmer Times Ten Less One Set Strategy Many learners are comfortable multiplying 10 by a whole number. This can be used to their advantage when learning multiplication facts involving 9. If they are asked to find the product of 9 and 6, then ask them to find the product of 10 and 6, then reduce the answer by 6. 9 × 6 = 10 × 6 − 6 = 60 − 6 = 54 This may not work well for all students particularly if subtracting mentally is a challenge for the learner. 9 × 3 = 27 9 × 4 = 36 9 × 5 = 45 9 × 6 = 54 9 × 7 = 63 9 × 8 = 72 9 × 9 = 81 Regardless of the strategy you decide to teach, you should eventually extend to numbers that are multiples of 10. Notice that only one of the numbers is a multiple of 10. Examples: 9 × 60 400 × 9 900 × 8 Strategy 4: Fun Fives There are two different strategies learners can use to figure out the product of 5 and a whole number. You can choose the method that best suits your learners. The Five Pattern Strategy Many adult learners have some level of comfort when it comes to multiplying by 5. Some learners will know that when you multiply five by an even number the ones digit for the product must always be a 0. These same individuals would probably know that when you multiply five by an odd number the ones digit for the product must always be a 5. Another could be related to the fact that many NSSAL ©2007 31 Draft C. D. Pilmer adults are comfortable counting by fives due to the “almost rhyming” nature of the sequence (5, 10, 15, 20, 25, …). The Clock Strategy For a small group of adults, however, multiplying by 5 can be problematic. One can use the learner’s knowledge of analog clocks to simplify the process. When the minute hand is on 3, you know that it’s 15 minutes after the hour. When the minute hand is on 7, you know that it’s 35 minutes after the hour. Based on these two examples, you can illustrate the following two multiplication facts. 5 × 3 = 15 5 × 7 = 35 This connection to analog clocks can allow for quick retrieval of the multiplication facts of 5. 5 × 3 = 15 5 × 4 = 20 5 × 5 = 25 5 × 6 = 30 5 × 7 = 35 5 × 8 = 40 5 × 9 = 45 Extend this to numbers that are multiples of 10. Notice that only one of the numbers is a multiple of 10. Examples: 5 × 60 300 × 5 500 × 8 Strategy 5: Tricky Zero Strategy Learners often confuse the rule for multiplying by 0 with the rule for adding 0. For the question 5 × 0 or 0 × 5 , learners need to remember that these mean 5 sets of 0, or 0 sets of 5. In either case, the answer is 0. This can seem counter intuitive for some learners because they start with 5 and end up with nothing. That’s why we’ve called this the “tricky” zero strategy. 0×0 = 0 0 ×1 = 0 0× 2 = 0 0×3 = 0 0× 4 = 0 0×5 = 0 0×6 = 0 0×7 = 0 0×8 = 0 0×9 = 0 NSSAL ©2007 32 Draft C. D. Pilmer Extend this to numbers that are multiples of 10. 0 × 70 Examples: 500 × 0 Another way to reinforce this concept is to make an analogy to snakes. Ask the learners the following three questions. How many legs does one snake have? How many legs do three snakes have? How many legs do five snakes have? You can now connect these questions and their responses to the following three questions; 1 × 0 = 0 , 3 × 0 = 0 , and 5 × 0 = 0 . If you choose to explain the process in this manner you may want to call this the Snake Legs Strategy, rather than the Tricky Zero Strategy. You may want to introduce strategy 5 and 6 on the same day. Strategy 6: No Change Strategy The product of 1 and another number will be the other number. There is no change. For the question 4 × 1 or 1× 4 , learners should think of it as 4 sets of 1, or 1 set of 4. In either case, the answer is 4. We started with 4 and ended with 4; there was no change. We didn’t call it the Nothing Changes Strategy because we used that term in the addition strategies when explaining the sum of zero and another number. 1×1 = 1 1× 2 = 2 1× 3 = 3 1× 4 = 4 1× 5 = 5 1× 6 = 6 1× 7 = 7 1× 8 = 8 1× 9 = 9 Extend this to numbers that are multiples of 10. Notice that only one of the numbers is a multiple of 10. Examples: NSSAL ©2007 1× 70 500 × 1 33 100 × 6 Draft C. D. Pilmer Strategy 7: Thrilling Threes There are two different strategies learners can use to figure out the product of 3 and a whole number. You can choose the method that best suits your learners. Double and One More Set This method is used when multiplying 3 by another number. If you have 3× 7 , then it can be expressed as 3 sets of 7, or as double 7 plus one more 7. The second expression, double 7 plus one more 7, gives you 14 + 7 which is 21. This strategy relies on a typical learner strength, doubling. 3× 7 = 2 × 7 + 7 = 14 + 7 = 21 Use this strategy to calculate each of the following. 3× 3 = 9 3 × 4 = 12 3 × 7 = 21 3 × 8 = 24 3 × 6 = 18 Tic Tac Toe Threes The double and one more set strategy can be difficult for students who have difficulties doing mental addition. An alternate method, tic tac toe threes, allows the learner to quickly generate a 3 by 3 grid that contains the multiplication facts for 3. This is the only method that requires the learner to generate the facts using pencil and paper. The learner would be expected to quickly generate the grid prior to do any mental multiplication activities. Step 1: Draw a tic tac toe grid NSSAL ©2007 34 Draft C. D. Pilmer Step 2: Starting in the lower left hand corner, moving up and then over to the next column, fill in the numbers 1 to 9. 3 6 9 2 5 8 1 4 7 Step 3: Take all the numbers in the middle row and give them a tens digit of 1. Take all the numbers in the bottom row and give them a tens digit of 2 3 6 9 12 15 18 21 24 27 If you look at the grid, you will notice that you have all the multiplication facts for 3. 3×1 = 3 3 × 2 =6 3×3 = 9 3 × 4 = 12 etc. Regardless of the method you decide to teach, you should eventually extend to numbers that are multiples of 10. Notice that only one of the numbers is a multiple of 10. Examples: 3× 40 600 × 3 300 × 7 Strategy 8: Double and Double Multiplying a number by 4 is the same as doubling the number and then doubling that new answer. If you have 4 × 6 , then you double 6 and then double that answer. 4 × 6 = 2(2 × 6 ) = 2(12 ) = 24 This strategy works nicely for 4 × 4 , 4 × 6 , and 4 × 7 . It is, however, more challenging for 4 × 8 because many learners find it difficult to mentally double 16. NSSAL ©2007 35 Draft C. D. Pilmer Extend this to numbers that are multiples of 10. Notice that only one of the numbers is a multiple of 10. Examples: 4 × 60 800 × 4 400 × 7 Last Six Multiplication Facts The last six facts don’t fit nicely into any one strategy. Most students will just memorize these. 6 × 6 = 36 6 × 7 = 42 6 × 8 = 48 7 × 7 = 49 7 × 8 = 56 8 × 8 = 64 Extend this to numbers that are multiples of 10. Notice that only one of the numbers is a multiple of 10. Examples: NSSAL ©2007 7 × 60 800 × 6 36 700 × 8 Draft C. D. Pilmer Commutative Property Flashcards 5×7 can 3×2 can 8×4 can be written as: be written as: be written as: 6×5 can 0×9 can 5×8 can be written as: be written as: be written as: 1×7 can 7×2 can 9×4 can be written as: be written as: be written as: 3×5 can 2×6 can 4×3 can be written as: be written as: be written as: 7×2 can 8×1 can 6×9 can be written as: be written as: be written as: NSSAL ©2007 37 Draft C. D. Pilmer Doubles Flashcards 2×1 2×2 2×3 2×4 2×5 2×6 2×7 2×8 2×9 1×2 3×2 4×2 5×2 6×2 7×2 8×2 9×2 20 × 2 NSSAL ©2007 38 Draft C. D. Pilmer 2 × 30 4 × 20 50 × 2 2 × 60 70 × 2 8 × 20 20 × 9 200 × 2 3 × 200 400 × 2 5 × 200 2 × 600 200 × 7 2 × 800 900 × 2 NSSAL ©2007 39 Draft C. D. Pilmer Nifty Nines Flashcards 3×9 4×9 5×9 6×9 7×9 8×9 9×9 9×3 9×4 9×5 9×6 9×7 9×8 30 × 9 9 × 40 5 × 90 90 × 6 70 × 9 NSSAL ©2007 40 Draft C. D. Pilmer 90 × 8 9 × 90 9 × 300 400 × 9 5 × 900 900 × 6 9 × 700 800 × 9 900 × 9 NSSAL ©2007 41 Draft C. D. Pilmer Fun Fives Flashcards 5×3 5×4 5×5 5×6 5×7 5×8 3×5 4×5 6×5 7×5 8×5 5 × 30 40 × 5 50 × 5 6 × 50 70 × 5 5 × 80 500 × 3 NSSAL ©2007 42 Draft C. D. Pilmer 500 × 4 5 × 500 700 × 5 800 × 5 NSSAL ©2007 43 5 × 600 Draft C. D. Pilmer Tricky Zero Flashcards 0×0 1×0 0×2 3×0 4×0 0×5 0×6 0×7 8×0 0×9 20 × 0 0 × 40 70 × 0 0 × 90 300 × 0 0 × 500 600 × 0 0 × 800 NSSAL ©2007 44 Draft C. D. Pilmer No Change Flashcards 1×1 1×2 3×1 4×1 1×5 1×6 7×1 8×1 1×9 1 × 20 40 × 1 70 × 1 1 × 90 300 × 1 1 × 500 600 × 1 1 × 800 100 × 1 NSSAL ©2007 45 Draft C. D. Pilmer Thrilling Threes Flashcards 3×3 3×4 3×6 3×7 3×8 4×3 6×3 7×3 8×3 3 × 30 40 × 3 3 × 60 70 × 3 30 × 8 300 × 3 600 × 3 300 × 7 3 × 800 NSSAL ©2007 46 Draft C. D. Pilmer Double and Double Flashcards 4×4 4×6 4×7 4×8 4 × 40 60 ×4 40 × 7 8 × 40 400 × 4 4 × 600 700 × 4 400 × 8 NSSAL ©2007 47 Draft C. D. Pilmer Last Six Multiplication Facts Flashcards 6×6 6×7 6×8 7×7 7×8 8×8 7×6 8×6 8×7 6 × 60 70 × 6 60 × 8 70 × 7 80 × 7 600 × 6 700 × 7 7 × 800 8 ×600 NSSAL ©2007 48 Draft C. D. Pilmer Multiplication Strategies List 1. Commutative Property (Flip Flop) 2. Doubles 3. Nifty Nines: _____________ 4. Fun Fives: ______________ 5. Tricky Zero (Snake Legs) 6. No Change 7. Thrilling Threes: ________ 8. Double and Double (Last Six Facts) NSSAL ©2007 49 Draft C. D. Pilmer
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