SPARK NEW’s for Middle School & High School Physical Educators Presented By: SPARK Trainer, Deidre Monarres MS/HS Taste of SPARK Setting the Stage MS First 5 Lessons/HS PE101 Music Moves/ Get the Signal Character T-Charts- Responsibility o Partner Toss & Tag o Pass the Hat Team Up - Initiative o Hands Free o River Crossing Tri-Tri-Tri Your Best o 3 Catch Game o Team Tag (sparkfit/sparkfamily) Where Fitness Fits ASAP’s o HS Fitness ASAP’s o MS Fun and Fitness Circuit SPARKfit o Poker Sprints (SPARKfit web only) High School o Functional Fitness (web-only) o Brain Boostin Boogie (SPARKfamily) MS/HS Taste of SPARK Skill Building and Modified Sports / Games Middle School-Team Handball o Give and Go ASAP o 2on1 Just for Fun (w/cone) o Defender of the Cone High School - Volleyball o Volley Around ASAP o 3rd Hits a Charm SPARK Strategies Incorporate SPARK management and teaching strategies into your routines to help increase MVPA during PE. Examples of SPARK management and teaching strategies include: High MVPA Roll-Taking Strategies Taking roll while students are active adds approximately 5 minutes of MVPA per day, 25 minutes per week, 100 minutes per month, and 900 minutes per school year. That equals 30, 30-minute classes. Wouldn’t it be great to add an extra 30 classes of pure activity to your students’ schedule each year? Check out strategies in the ASAP Section to find examples that might work for you. The object is… You do that by… When describing an activity, try: “The object of the activity is ________; you do that by _________. Ready? Go!” This strategy helps keep your instructions focused and concise. The 80/20 Rule After instruction, assume 80% of students understand and the other 20% don’t. Instead of answering student questions, get started. Most students will “get it” while participating in the activity. While students move, play the role of “plumber” and “fix the leaks” by providing individuals with information when needed. 18 MS Introduction: How to Use It Principle of 3s To keep things simple in most activities taught, make the answer to all questions “3.” How close can I cover on defense? Answer: 3'. How long can I hold the ball on offense? Answer: 3 seconds. How far must my pass go? Answer: 3'. Pinnies Rule The group wearing pinnies begins on Offense and always goes in the same direction (e.g., facing north). Limited Equipment/Large Class Ideas Ideally, equipment ratios are appropriate, but in cases where there isn’t enough, read Limited Equipment/Large Class Strategies in the introductory pages of each unit. Individual/Partner/Group To decrease transition time, keep similar-sized groupings throughout the lesson, or combine ready-made groups/pairs rather than creating new ones. SPARK Activities note the grouping needed with individual, partner, or group icons on the top, R-hand corner. Look for Movement If you don’t see enough, change the activity (e.g., do a different drill or a timed challenge; reduce group size; add more balls or more chasers; widen boundaries; etc.). MIDDLE SCHOOL Lesson Quality Checklist Date To assess if quality physical education methods and practices were used during a lesson, complete the following checklist after instruction. Do this self-assessment periodically to monitor your progress. DESIGN YES NO The lesson began on time. YES NO The lesson included an active warm-up, void of static stretching. YES NO The lesson was Safe, Enjoyable, Active, and Developmentally Appropriate. YES NO All students had equal opportunities to learn and be active (e.g., similar number of turns and touches). YES NO Fitness activities were designed purposefully (e.g., part of a game). YES NO Traditional sports games were modified to be more active (e.g., smaller groups, more balls, larger boundaries). YES NO Nearly all students were moderately to vigorously active at least 50% of the lesson time. YES NO Students were encouraged to be physically active outside of class. YES NO The lesson included a cool-down period with stretching and lesson closure. MANAGEMENT YES NO A high-activity roll taking strategy was used (if roll was necessary). YES NO The lesson maintained a consistent format (e.g., individual, partner, or group), therefore reducing time spent in management. YES NO The student/equipment ratio did not exceed 3 to 1 during skill practice or 6 to 1 during game play. YES NO Transition times were minimal (e.g., whistle cues; team with the pinnies always goes in the same direction and has the ball first). YES NO Music was used to start and stop activity and/or motivate students. INSTRUCTION YES NO Instructions were brief and concise. YES NO Motivating, positive phraseology was used (e.g., “ahead” vs. “win”). YES NO Short term goals were used to promote individual improvement in students’ fitness and skills. YES NO Challenges were used to motivate students during skill practice / game play. YES NO Positive/specific feedback was provided to students at a ratio of at least 3 to 1 over corrective feedback. YES NO Cooperative behavior and good social skills were reinforced. YES NO The teacher showed enthusiasm about physical activity and students during the lesson. 1 SCORE (# YES responses) MS_Lesson_Checklist.indd 1 5/2/11 8:53 PM THE FIRST 5 LESSONS RESPONSIBILITY IN PHYSICAL EDUCATION Looks Like Sounds Like Equipment is picked up and neatly put away. “I’m sorry.” “It’s my fault.” Games are being played fairly. Someone helping another get an out of bounds ball. People using words to express feelings. “Thank you.” “Can I help you?” “Will you help me?” “I will try!” “I hit the ball out of bounds. “You got me!” MIDDLE SCHOOL MS_First5_TChrt_ES.indd 1 SAMPLE T-CHART 5/1/11 1:10 PM THE FIRST 5 LESSONS RESPECT IN PHYSICAL EDUCATION Looks Like Listening and looking at the speaker. Taking turns. Taking care of equipment. Shaking hands with the other group after a game. Sounds Like “Nice shot (catch, throw, etc.)!” “You played a good game!” “Thank you for helping me.” “You played a great game.” Accepting the decisions of referees without arguing. Following directions. Students playing safely and under control. MIDDLE SCHOOL MS_First5_TChrt_ES.indd 3 SAMPLE T-CHART 5/1/11 1:10 PM THE FIRST 5 LESSONS ACCEPTANCE IN PHYSICAL EDUCATION Looks Like Including all members of your group in an activity. Helping others who are not as skilled as you. Listening to the ideas and opinions of others, even if you don’t agree. Sounds Like “Would you like to play with us?” “Would you like a turn?” “It’s OK if you make a mistake - try again!” “Join our group.” Groups are co-ed Super Groups. Groups have students with mixed skill levels. People are smiling. MIDDLE SCHOOL MS_First5_TChrt_ES.indd 5 SAMPLE T-CHART 5/1/11 1:10 PM THE FIRST 5 LESSONS TRUST IN PHYSICAL EDUCATION Looks Like People are sharing ideas. People are willing to try new activities. We can approach others to play or join an activity. Eyes closed and students feel safe during trust activities. MIDDLE SCHOOL MS_First5_TChrt_ES.indd 7 Sounds Like “Nice try!” “May I join your group?” “That’s your equipment.” “It’s your turn.” “I was out of bounds.” SAMPLE T-CHART 5/1/11 1:10 PM THE FIRST 5 LESSONS APPRECIATION IN PHYSICAL EDUCATION Looks Like Applauding a good play, even if it was done by the other team. Congratulating the winning team. Sounds Like “Nice job!” “Thanks for your help!” “You played a good game!” Giving high-fives. MIDDLE SCHOOL MS_First5_TChrt_ES.indd 9 SAMPLE T-CHART 5/1/11 1:10 PM ASSESSMENT COOPERATIVES NAME: DATE: TEACHER: PERIOD: “Left Out” You are asked by your physical education teacher to get into groups of 5. You have a group of 4 and need 1 more person for a group. There is a guy left that does not have a group, but many students do not like him, and some of the other boys in your group pick on him. Coulda: What could you do? Briefly list 3 things you could do. 1. 2. 3. MIDDLE SCHOOL Shoulda: What should you do? Write 2-3 sentences describing what you should do in this situation. Woulda: What would you do? Write a full paragraph describing in detail what you would actually do in this situation. 1 Fitness ASAP Card Preparing your body for MVPA is important and the following fitness activities challenge you to do just that! Complete the sequence in order of aerobic fitness (A), flexibility (B), and muscular fitness (C). When done, move to the Sport ASAP to complete your warm-up. Aerobic Continuous for 3 min. Flexibility HIGH SCHOOL PE Muscular Hold 15-30 sec. 2X 1 Set or 1 min. each Trapezius Push-ups Hamstrings Squats Obliques (seated) Planks Jogging Personal Fitness Extensions AF • With a partner • With equip. (e.g. soccer) • Pace (e.g. power walk) FLX • Hold stretch longer • Use a partner • Dynamic MF • Vary resistance • Vary tempo • Partner 2 Fitness ASAP Card Preparing your body for MVPA is important and the following fitness activities challenge you to do just that! Complete the sequence in order of aerobic fitness (A), flexibility (B), and muscular fitness (C). When done, move to the Sport ASAP to complete your warm-up. Aerobic Continuous for 3 min. Flexibility HIGH SCHOOL PE Muscular Hold 15-30 sec. 2X 1 Set or 1 min. each Triceps Lateral Arm Raises Calves Lunge Obliques (lying) Curl-ups Jumping Rope Personal Fitness Extensions AF • Alternating Feet • Directions (e.g side/front) • Tricks (e.g. Can-Can) FLX • Hold stretch longer • Perform more Xs • Use a partner MF • Vary resistance • Static or dynamic • Use a partner 3 Fitness ASAP Card Preparing your body for MVPA is important and the following fitness activities challenge you to do just that! Complete the sequence in order of aerobic fitness (A), flexibility (B), and muscular fitness (C). When done, move to the Sport ASAP to complete your warm-up. Aerobic Continuous for 3 min. Flexibility HIGH SCHOOL PE Muscular Hold 15-30 sec. 2X 1 Set or 1 min. each Latissimus Dorsi Modified Pull-up Quadriceps Hamstring Curls Abdominals Arm/Leg Ext. Stepping Personal Fitness Extensions AF • Step height • Patterns (e.g. side step) • Arm movements FLX • Hold stretch longer • Perform more Xs • Use a partner MF • Vary resistance • Static or dynamic • Use a partner 4 Fitness ASAP Card Preparing your body for MVPA is important and the following fitness activities challenge you to do just that! Complete the sequence in order of aerobic fitness (A), flexibility (B), and muscular fitness (C). When done, move to the Sport ASAP to complete your warm-up. Aerobic Continuous for 3 min. Flexibility HIGH SCHOOL PE Muscular Hold 15-30 sec. 2X 1 Set or 1 min. each Deltoids Biceps Curls Adductors Calf Raises Obliques (standing) Trunk Lift Side Sliding Personal Fitness Extensions AF • W/ a partner (mirror) • Carioca (i.e. Grapevine) FLX • Hold stretch longer • Perform more Xs • Use a partner MF • Vary resistance • Static or dynamic • Use a partner 5 Fitness ASAP Card Preparing your body for MVPA is important and the following fitness activities challenge you to do just that! Complete the sequence in order of aerobic fitness (A), flexibility (B), and muscular fitness (C). When done, move to the Sport ASAP to complete your warm-up. Aerobic Continuous for 3 min. Flexibility HIGH SCHOOL PE Muscular Hold 15-30 sec. 2X 1 Set or 1 min. each Trapezius Push-ups Gluteus Calf Raises Obliques (lying) Torso Twist Jogging Personal Fitness Extensions AF • W/ a partner • W/ equip. (e.g. soccer) • Pace (e.g. power walk) FLX • Hold stretch longer • Perform more Xs • Use a partner MF • Vary resistance • Static or dynamic • Use a partner 6 Fitness ASAP Card Preparing your body for MVPA is important and the following fitness activities challenge you to do just that! Complete the sequence in order of aerobic fitness (A), flexibility (B), and muscular fitness (C). When done, move to the Sport ASAP to complete your warm-up. Aerobic Continuous for 3 min. Flexibility HIGH SCHOOL PE Muscular Hold 15-30 sec. 2X 1 Set or 1 min. each Deltoids Modified Pull-up Hamstrings Squats Obliques (seated position) Planks Jumping Rope Personal Fitness Extensions AF • Alternating Feet • Directions (e.g side/front) • Tricks (e.g. Can Can) FLX • Hold stretch longer • Perform more Xs • Use a partner MF • Vary resistance • Static or dynamic • Use a partner 7 Fitness ASAP Card Preparing your body for MVPA is important and the following fitness activities challenge you to do just that! Complete the sequence in order of aerobic fitness (A), flexibility (B), and muscular fitness (C). When done, move to the Sport ASAP to complete your warm-up. Aerobic Continuous for 3 min. Flexibility HIGH SCHOOL PE Muscular Hold 15-30 sec. 2X 1 Set or 1 min. each Triceps Biceps Curls Calves Lunge Obliques (standing) Curl-ups Stepping Personal Fitness Extensions AF • Height of step • Patterns (e.g. side step) • Arm movements FLX • Hold stretch longer • Perform more Xs • Use a partner MF • Vary resistance • Static or dynamic • Use a partner 8 Fitness ASAP Card Preparing your body for MVPA is important and the following fitness activities challenge you to do just that! Complete the sequence in order of aerobic fitness (A), flexibility (B), and muscular fitness (C). When done, move to the Sport ASAP to complete your warm-up. Aerobic Continuous for 3 min. Flexibility HIGH SCHOOL PE Muscular Hold 15-30 sec. 2X 1 Set or 1 min. each Lattisimus Dorsi Lateral Arm Raises Adductors Hamstring Curls Abdominals Trunk Lift Side Sliding Personal Fitness Extensions AF • W/ a partner (mirror) • Carioca (i.e. Grapevine) FLX • Hold stretch longer • Perform more Xs • Use a partner MF • Vary resistance • Static or dynamic • Use a partner 1 HIGH SCHOOL PE FUNctional Fitness Content Card Lateral Lunge Spiderman Crawl Super Skater a • • • • Athletic stance Lunge-to-side, squat Return to start Repeat other side • Push-up pose • Hover crawl • Knee outside elbow Agility Jumps a Crunch b • Lateral jump • Leg cross/arm swing • Repeat rapidly Alternating Superman • • • • Start flat, knees bent Hands beside head Curl up, curl down Shoulders off ground Heel Kicks b • Feet together • Jump back and forth rapidly • Use arms for balance Bridge Kick • • • • Hand-knee table top pose • Jog Extend 1 arm & opposite leg • Snap heel to glute Pause, return to start • Knee up on heel touch Repeat with opposite arm/leg Plyo Push-up a • Face up, knees bent, feet flat • Raise hips, hold • Alternate kicks • Flat line head to toes • Lower, explode up, clap • Soft return to ground MB Partner Pass-ups b • Face partner, inter lock feet • Hold ball w/ arms extended • Curl up, pass ball, curl down 2 HIGH SCHOOL PE FUNctional Fitness Content Card Jumping Split Squat • Start: lunge position • Jump, switch feet • Repeat rapidly Inverted Hamstring • • • • Balance on 1 foot Bend at hip Extend free leg Touch toe Knee Cradle Carioca • • • • Side slide L R cross in front of L Side slide L R cross behind L Lying Torso Roll • Walk, raise knee high • Face up, arms out • Hug knee, grasp ankle, pause • Knees bent, feet high • Repeat with opposite leg • Rotate knees side-to-side Scorpion • • • • Face down, arms out R heel to L hand L hip pressed to ground Repeat L heel to R hand Inchworm Stand, squat, hands to ground Jump feet back, push-up pose Jump feet forward to squat Jump up, repeat rapidly Push-up pose Walk feet to hands Walk hands forward Repeat process Gazelle • Bouncing Run • Dive free knee up • Exaggerate Stride Burpees • • • • • • • • MB Reverse Wood Chop • • • • Crouch, ball low Rotate, extend opposite Rotate, crouch, ball low Repeat from opposite side 3 HIGH SCHOOL PE FUNctional Fitness Content Card Sumo Squat • Grab toes • Lower hips into crouch • Straighten knees • Return to crouch Zombi • Upright walk • Swing leg high • Reach for toe with opposite hand • Repeat opposite leg Partner Mirror Moves • Face partner, 3 ft apart • Mimic partner movements • React quickly Crunch-Reach-Roll • • • • Power Skip Crunch pose Reach arms, extend legs Roll to front, roll to back Repeat Bicycle • Skip high • Drive lead knee up • Reach to sky Side Plank • Side push-up pose • Body like a board • Squeeze core, hold form Curl-up pose Hands beside head R elbow to L knee L elbow to R knee Tuck Jumps • Take off & land on 2 feet • Knees to chest • Repeat rapidly Lunge w/ Twist • Lunge (front or back) • Twist toward front leg, arm extended over and back • Return to standing • Repeat opposite leg-twist • • • • MB Ab Twist • • • • Shoulders up, heels grounded Hold ball, twist torso Ground ball on each side Repeat rapidly ACTIVITY DEFENDERS OF THE CONE Prep 4 spot markers per 6 students (for boundaries) 2 tall cones per 6 students 2 hoops per 6 students 1 pinnie per 2 students 1 6" foamball per 6 students 10 PACES • • • • • 20 PACES 5 PACES Set • Create long, narrow (20X10 paces) grid per group of 6. • From the center of each endline, take 5 paces toward the center of the grid and place 1 tall cone in the center of a hoop. • Form groups of 3; 2 groups and 1 ball per grid. Pinnies begin on Offense. 1. Today you will learn another lead-in for Team Handball called Defenders of the Cone. The object is to knock over the other group’s cone with an underhand throw. 2. The Rules • Play begins with pinnie group on Offense and passing ball from their endline. • To score, the ball must knock the cone over from an underhand throw. • Principle of 3s in effect: o 3 passes must be made before a shot o Defense must stay 3 paces away from Offense o Offense has 3 seconds to pass/shoot/dribble o Only 3 steps/dribbles are allowed • All players play both offense and defense. There is no Goalie. • Ball may not be kicked. Physical contact with others is not allowed. • Ball changes possession if it is knocked down or intercepted by a Defender; if it is hit/ thrown out of bounds. • After a score, groups switch roles and the new Offense passes in from their endline. 3. Cues • Offense: move to open space, give and go, look up the field, and take shots. • Defense: mark the Offensive player nearest you; block passing lanes; pressure the ball. 4. Challenges • How many times can you score after all players in your group have touched the ball? • Defense, how few scores can you allow? 5. Think About… • Which skills and strategies are used that are similar to other sports that we play? • Which offensive and defensive strategies did your team use while playing? 29 WORLD GAMES MIDDLE SCHOOL Teach DEFENDERS OF THE CONE EXTENSIONS Add a Cone (Need additional hoop and cone per group.) Let’s challenge the Defense by adding a 2nd cone for each group to defend. Overhand Action Now we’ll add an overhand shot to our game. This will allow you to shoot accurately from longer distances. NASPE #1, 2 Passing, receiving, throwing, defending #2 Strategy transfer #3, 4 Aerobic capacity #5, 6 Team play, cooperation, sportsmanship, appreciation of diversity, accepting challenges Your State (Write in here) 30 What is “skill transfer” – you ask? Great question! Skill transfer is the ability to learn a skill used in one task, sport, or job, then use it to perform well in another new task. Here’s why it’s important to wellness. We don’t have time to try and learn every activity on the globe – but you might get an opportunity in the future to try something new. The skills you’re learning now can transfer to future activities – just like passing in basketball transfers to passing in team handball. • Teach students to settle disagreements before going to the teacher (e.g., use Rock, Paper, Scissors). • Pinnies Rule: Group wearing pinnies begins on Offense. NOTES ACTIVITY 3RD HIT’S A CHARM Prep Set 10 PACES • 1 volleyball court or 8 spot markers (to create courts) per 2 teams • 1 volleyball (regulation or trainer) per 2 teams • 1 scorecard per team (optional) • 1-2 Sqwhistle per team (optional) • 1 Practice Plan (#4) per team 15 PACES = Net/Barrier VOLLEYBALL • Use 1 volleyball court per 2 teams or create courts (15X10 paces) with a midline (net). • Place a scorecard, practice plan, and Sqwhistle per game area. • Optional: Assign rotating support roles (coach, official, scorekeeper, etc.) for games. HIGH SCHOOL Teach 1. In 3rd Hit’s A Charm the object is to hit an un-returnable ball into your opponent’s court so you can score points. Do this by using a 3-skill sequence: pass-set-hit. This sequence gives your team an offensive advantage because you are able to hit accurate, hard-driven balls across the net. Aim for open spaces, hitting cross-court or down the line. 2. Game Format (Demonstrate game while explaining format, “Show & Tell.”) 6-on-6 – Success/Try Again. 2, 4-minute periods per game. Rally scoring. Play begins with: a rainbow toss over the net (period 1); or, an underhand serve (period 2). To score, teams must use a 3-hit sequence (pass-set-hit). Rotate “serve” after each side-out. No blocking. (Refer to Team Offense Content Card.) • After each game rotate to success or try again courts. 3. Game Play & Practice (Practice before or after game, or both, and use Practice Plan.) 4. Offensive Cues • “Begin in rotational position” – No overlap, 1 setter in the front and 1 in back row. • “Call ball & open up” – Call ball if below shoulders or move to view the passer. • “Transition to & from W” – On serve, go from rotational positions to W, then attack. • “Attack” – Perform the pass-set-hit to score. • “Cover” – Move into position to “back-up” hitter and to defend open spaces. • “Transition to base D” – After hitting across the net, prepare for opponent’s attack. 5. Think About… • What is the difference between a rotational position and a base W position? • Why is it important to use the 3-skill pass-set-hit sequence? 13 3RD HIT’S A CHARM Rewind Play original game but eliminate the 3-hit scoring requirement, allowing teams to score points off of any hit that crosses the net; and/ or allow teams to use more than 3 hits when attacking. FFwd 1 Play original game, but initiate play with the overhand serve only. Specialize your serve with spin or no spin. Topspin serves are hit overhand with topspin causing the ball to drop faster than it would otherwise drop. A Float is an overhand serve where the ball is hit with no spin. Its path has unpredictable motion and is difficult to return – similar to a knuckleball pitch in baseball. Both take practice to perfect. FFwd 2 Play original game, but allow blocking and/ or score points off of the spike only. NASPE #1, 2 Forearm passing, setting, spiking, officiating, offensive strategies #3, 4 Aerobic capacity #5, 6 Cooperation, accepting challenges Your State (Write in here) 14 • Limited space? Let teams practice while others play game. Rotate teams from practice to game and back again. • Score tied at game’s end? Rockpaper-scissors to determine which team goes to what court. NOTES
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