COMPUTER GAMING AND SIMULATION INDUSTRY An Overview What It Takes… Console games are expected to generate $34.7 billion in sales by 2012, while online games will generate another $14.4 billion. You need extremely strong math skills and a logical mind. You need the ability to focus on very specific tasks. You need knowledge of physics along with strong visual and spatial abilities. You need to be comfortable working on your own as well as with others and be able to communicate your ideas. — 2008 Global Entertainment and Media Outlook Report Video games are everywhere — on our computers, our phones, in our houses, and at baseball and theme parks. As the industry has matured, structure and business practices have been brought to the creation of video games, meaning that more people must be employed in order to bring them to life. In addition, simulation technology has expanded rapidly. Whether it's helping nurses improve their care to patients, teaching a pilot how to fly or helping a SWAT team member learn how to defuse a bomb, simulations provide excellent opportunities to learn without risk. Creating games and simulation programs requires a wide range of skills. You may love to play video games, but it's important to remember that the emphasis in these careers is on programming TYPICAL JOB TITLES AND RESPONSIBILITIES Game Producers or Executive Gaming Producers Game Producers are basically responsible for supervising the entire process of development of a video game. However, the roles vary greatly depending on the kind of company and team one is working with. Internal video game producers are a handson unit and work with a developer. External producers work for game publishers, and are responsible for managing multiple projects on which several different groups of developers work. Employers require prospective producers to have a strong educational background with emphasis on Project Management and Methodology, Psychology, writing, diplomacy, organizational skills, and team functionality. Tester experience is helpful. Line Producers Line producers, on the other hand, work on the costing and project management aspects of video game development. Their primary duties involve keeping projects within the budget and ensuring their timely delivery. Game, Simulation or Computer Design Game and computer software designers are professionals who create video games and programs for both gaming/simulation systems and computers. Employers require prospective design/character design, Psychology, math, and writing. Animator Know the difference between games and cinema. Know how to rig, draw in 2D, anatomy, movements, math, and the 12 Principals of Animation. Technical Director Act as lead programmer on a game, managing and directing others and keeping an eye on overall quality and playability. Gaming and Simulation Artists Need to specialize and have a firm knowledge in graphics, textures, environments, and story boards. Study life situations and be able to draw them. Digital art and animation are the buzz words in today's media industries. As animation and technology has © Copyright 2012, CareerConnection.me page 1 COMPUTER GAMING AND SIMULATION INDUSTRY advanced in the recent years, the need of excellent 3D artists has become a necessity for various firms that design video games and animated movies. Media production houses thrive on innovation, effects, and creativity. With advancements in the latest gaming technology, 3D artists are expected to create elements for video games and animate movies. With this new demand for more high-tech approaches, an artist needs to know how to “rig.” A gaming rig usually has high-end components in it, as current computer games are among the most hardware intensive programs. Often a gaming rig will also feature aesthetic additions, such as colored lighting, display windows, and additional displays. Programmers Programmers are the heart and soul of gaming development. The knowledge of mathematics is number one and problem solving is everything — not only to fix a problem but evolve the game further! Specialization is the key now. There are numerous types and levels of gaming programmers. Some specialized programmer positions are: Programming Manager In conjunction with the Producer, the Programming Manager puts together and manages the team of game programmers responsible for creating all the computer code which runs and controls a game. The Programming Manager manages the software engineering of a game from start to finish. Game Programmer Map and write video game software programs. Improve the processing time of games while adding functionality and increasing playability. Define the physical constraints of the game's world (how things move and react) and ensure continuity across the game's programming. Engine Programmer Engine programmers are specialist programmers that write the code for a game engine or parts of a game engine that can potentially be used in multiple games. They can also work on R&D or Technology to improve engines for future games. Artificial Intelligence Programmer Write code to make computer controlled characters respond realistically. Develop rules that dictate character behavior and game play. Network Programmer Network Programmers specialize in the design and writing of computer code that runs and controls an online game or the online elements of a multiplayer game. Sound Programmer Focus on the audio portions of video game play. Develop music tracks, sound effects and ambient noises to increase the authenticity and interest of games and simulations. Tool Programmer Focus on software that enables designers, artists and sound programmers to develop game components. Create editing and playback tools to help test games in progress Visual Effects Programmer Special Effects Programmers specialize in the design and writing of computer code that runs and controls the visual effects of a game, such as explosions, smoke, wind, and water, etc. Game Tester © Copyright 2012, CareerConnection.me The ability to clearly communicate the various aspects of game play is essential to a good game tester — testers must be able to convey what they experienced in their game play in detail. This will need to be shared both verbally and in written form. More than actual Video Game Tester educational learning, requirements may involve you having to prove yourself in the following skills — passion for games, computer technicalities, analytical skills, extended working hours under pressure, and thinking innovatively. Many employers do like it if you have a college degree and you may find it harder to find work without one — especially in the beginning before you prove what you are worth. page 2 COMPUTER GAMING AND SIMULATION INDUSTRY EDUCATION IS MORE IMPORTANT NOW THAN EVER… http://www.animationarena.com/video-game-salary.html The gaming and simulation industry used to hire Generalists but now with the world demands, market saturation, and increase in candidate “supply and demand,” businesses have the luxury of focusing on and hiring specialists. This is the time to “pick your path” by reflecting on your natural talents and passions, researching your options, and determining your educational needs. Education Costs For the 2009-10 school year, the average cost of one year's tuition at a traditional college or university was $7,020 for public schools and $26,273 for private schools, reports CollegeBoard.com. Two examples of the most popular job choices in the gaming/simulation field are: EDUCATIONAL REQUIREMENTS — Game and Simulation Designers Education is the key to success here. Employers require prospective designers to have a strong educational background in both Computer Science and Design. Although some schools offers Associate's Degree and Certificates in game or software design, most employers prefer candidates to have a Bachelor's Degree from a traditional college or university, reports the Game Career Guide. Majors Computer software and game designers often major in areas like software engineering or computer science, explains the University of Labor Statistics. Employers may consider applicants with other majors, provided the student has taken courses that relate to software and game design. Types of Courses Courses that provide important skills and knowledge for game and computer software designers include physics, math, architecture/levels, psychology (emotional response), history, studio arts like drawing or painting, music appreciation, writing, literature, mythology, computer science, acting, screenwriting, film appreciation, marketing and management, according to the Game Career Guide. Knowledge of all games is important — from Dungeons and Dragons, all board games, to the more current and intricate challenges. When you interact with these games look beyond the obvious and “think out of the box.” Time Frame Most bachelor's degree programs require four years to complete for all majors, including those common for game or computer software designers. EDUCATIONAL REQUIREMENTS— Game and Simulation Programmers Game programmers are essentially software engineers who write code for video games so they run properly. Working closely with game producers and designers, they are responsible for bringing their vision to fruition. Most game programmers in 2011 focus in a particular area of programming, such as graphics or audio. Game programmers need to meet the educational requirements for the career, which includes both formal education and on-the-job experience. Education Programs Although it is possible for a talented game programmer to find work without a college degree, a Bachelor's or Associate degree in a related area is extremely useful for establishing an educational foundation and learning how the industry works. The Bureau of Labor Statistics recommends aspiring game programmers complete a degree program in Computer Science, Information Systems or Mathematics to prepare for this career. Some colleges and universities even offer programs specifically designed for game programmers. Certain game programmer positions require a Master's degree in Computer Science, but most entry-level positions are available to those with only undergraduate education. © Copyright 2012, CareerConnection.me page 3 COMPUTER GAMING AND SIMULATION INDUSTRY Recommended Courses Regardless of the educational path you choose, it's important to take certain classes to prepare you for the demands of the job. Gamedev.net recommends the following essential courses for aspiring game developers: C/C++ Programming Assembly Level Programming Software Engineering Data Structures Algorithms Communication Networks Physics Computer Architecture Computer Graphics (including Polygon Mesh, Texture Mapping and Shading) Expert Systems Human Factors Linear Algebra Vector Calculus Check with your education program to confirm it offers as many of these courses as possible. Skills and Background Game programming requires a specific background and set of skills; not all people are equipped to handle the demands of the job. Candidates should have extensive knowledge about video games and should be passionate about playing them. Programmers should also be highly detail-oriented, analytical and organized individuals who can commit to long-term projects and meet deadlines. Experience with a wide range of softwares and programming languages is also a big plus. Strong communication skills, both written and oral, are also essential for this career. Candidates should have a strong background in Mathematics, Science and computers. Those with lots of experience programming and working in IT are the most desirable for employers. Career Advancement Game programmers can generally expect to advance in the career by gaining experience and learning new programming skills. Those who wish to shift toward managerial and supervisory positions should earn a degree in a management discipline. A graduate business degree, such as an MBA, can be very useful for programmers who want to start their own companies and enter the marketing side of game production. One of the most important things for game programmers is to always stay up-to-date on the latest advancements in gaming technology. This can be achieved by taking continuing education courses. TYPICAL SALARY CONSIDERATIONS AND SALARY RANGES FOR A VARIETY OF COMPUTER PROGRAMMING POSITIONS One of the fastest growing job markets in the country right now is in the video game and simulation design industry. This industry is taking in over $7 billion dollars in revenue yearly. So every employer in this job field is looking for the brightest, most talented new recruits they can find, and they are willing to pay those who fit the bill a very good wage. There are many employers like Blizzard, EA, and Microsoft leading the way and according to a Game Makers Salary Survey this is what they are willing to pay. Video Game Programmers — If you are a video game programmer, and it does not matter if you specialize in AI, networking or graphic engines, you will on the average, earn more then the other jobs in the industry. The starting salaries are down a little from previous years but that is only because many people have figured out that the video gaming industry is almost recession proof and many college graduates are flooding the industry. Here is what you can expect to make. © Copyright 2012, CareerConnection.me page 4 COMPUTER GAMING AND SIMULATION INDUSTRY Programmers and Engineers first entering the business or with less than three years experience, you can start off by making, on the average, $50,000 a year. If you have between three and six years experience you can plan to earn $66K a year and if you have six years and up on the job you can make over $88K a year. Lead Programmers make a little more when they are coming in, but you will have more responsibilities. The entry level pay for a lead programmer is close to $56,000 a year. Once you have at least three years under your belt you should be averaging about $83K a year. Once you have been in the business for over six years you will make over $90K a year. Video game technical directors have a lot of responsibilities so they are paid well, even at the entry level. For those coming into the business or having less then three years in the industry you can average $60,700 a year. Once you get between three to six years you can begin to make $73K a year. Those who last in the business for over six years you can expect to make just around $110K each year, one of the highest salaries for this job description was reported at $195,500. Artist and Animators — In 2006 a survey found that artist and animators were making more money then the previous years and that was at all levels of experience. The largest increases in salary were earned by those with more then three years of experience. Artists have many responsibilities like giving the game its' look and feel. It seems at the entry level artist may be paid a little less but once you have the experience you can actually make more money then coders. We found that the highest salaried coder made less then the highest paid artist. If you are an artist here is what you can figure on making: A Video Game Artist that is either just entering the business or has less then three years of experience can plan on making, on the average $41,500 a year. Once you have gained at least three years experience your earning will increase to $53,300. A game artist that can last in the business for over six years will make $66,700 a year. Video Game Animators will make on the average, $46,700 a year for three years of experience or less. There is quite an increase once you make it past the three year mark, you can now make $67,000 a year. Once you have six years of experience as a video game animator you can now earn just over $75K a year. If you are hired as a lead artist or animator you can expect a salary of just over $64K per year until you have at least three years of experience. Once you have over three years on the job you will begin to make around $67K. Once you have seniority on the job you can make anywhere from $80,000 to a whopping $215,000 a year. Video Game Designers — When you were younger you probably told your parents that when you grew up you were going to make video games. They probably did not pay much attention to your comments at the time, but now you can actually make that dream job reality. The technical term for those who "make" video games is a game designer. The market for games designers is very competitive and it does not matter whether you are self-taught or are highly educated. The good thing is this position also pays well at all levels of experience. You will also find that the more proven you are in the industry the faster your salary will rise. Employers are looking for people that can withstand the rigors of the job. One of the best pieces of advice for a newbie is to get a mentor to work with. A video game designer with less then three years of experience will make, on the average $46K a year. With between three and six years experience a game designer can bring home $55,600 a year. Once you have over six years of on the job experience you can average almost $70K a year. A Creative Director or Lead Designer can bring home $45,000 a year until you have over three years of experience. Then you can start to average $54,000 a year. Lead designers or creative directors with over six years experience will make around $81K a year. The highest reported salary that we were able to find for a lead artist was $180,000 a year. Video Game Producers manage every aspect involved in creating a video game. They are in charge of every decision being made from beginning to end. They coordinate all the different departments involved, © Copyright 2012, CareerConnection.me page 5 COMPUTER GAMING AND SIMULATION INDUSTRY and make sure that the deadlines are met and the project stays on budget. Becoming a video game producer takes a little time and one of the best places to start is in Quality Assurance. Producers, some times referred to as the project lead usually has a minimum of three years of experience in the industry so we have no figures on what someone who has less then three years experience would make. Once you have had at least three years on the job you can expect to bring home $62,000 on the average. With over six years of experience you will begin to make an average of $80,000 a year. Executive Producers have been known to make, on the average, $50,000 a year. Once you have over six years of experience you can start to command a salary of almost $82K a year. Executive producers with over six years of experience will receive a six-figure salary. The highest salary we found was $200,000 a year. Video Game Quality Assurance — If you are video game enthusiast but have no technical skills applying in the Quality Assurance department is a great way to get your foot in the door. In fact most producers once started in the QA department and worked their way up the ladder Game Testers — Becoming a game tester is a dream job for most video game enthusiast and you can get paid to actually play the games. You can expect to make $32,000 on the average if you have less then three years of experience. You really do not begin to make significantly more money until you have over six years of experience and then you can make an average of $50,000 ay year. If you have some qualification in programming or graphic design this will increase your starting salary. Any Lead QA person can expect to make $40,000 a year until you have over three years of experience. You can then anticipate a salary of $50,000 for up to six years of experience. With more then six years of experience you will begin to make $60,000, on the average. If you are really good and can last in the business you can make a nice chunk of change, the highest report salary for a lead QA is $215,000. Video Game Audio — This is a growing field in the gaming industry and the average salary has been increasing the past few years. This is especially true for entry–level musicians. Right now it does not matter if you a musician, audio engineer, composer, or a director once you have six or more years of experience you will keep pace with the programmer’s salary. Sound Designers or Engineers coming in at an entry–level position cans usually start with a salary of $50,000. Once you get over three years of experience you can make $66,000 a year. A sound designer or engineer will make, on the average $74,000 a year, once they have reached six years or more on the job. Musicians or Composers in the Video Game Design Industry will generally have a starting salary of $55,000 a year until you have around three years of experience. Once you have been in the industry between three and six years you will begin making $62K a year. If you have the staying power you can make on the average $90,000 a year once you have over six years in the industry. The highest salary we have found for a musician is $215,000 a year. © Copyright 2012, CareerConnection.me page 6 COMPUTER GAMING AND SIMULATION INDUSTRY TOP 25 GAMING COMPANIES 2010 Nintendo leads the ranking of gaming companies, based on software revenues. Gaming has become big business, especially during the last decade: the industry grew at double digit rates until last year. The top 10 companies now have a combined revenue of over 24 billion USD, in a market estimated to be worth well over 50 billion USD, which is slightly less than in 2008 (-5%). Despite the economic crisis, the online gaming segment is still booming, resulting in fast growth of the leading companies in this market. Leaders Nintendo is the largest gaming company in the world. Bringing gaming to new audiences with the Wii, Nintendo reached a peak in gaming revenue in 2008. In 2009, software revenues were a little lower (-6.2%), as was the case for most top 10 companies. The largest American game publishers, Activision Blizzard (#2) and EA (#3), saw revenues decline with -7.4% and -12.7% respectively. Sony and Microsoft, both competing with Nintendo on the game console market, are far behind with less than a third of Nintendo's software revenues. Seven companies in the 2010 list have gaming software revenues above US$1 billion. # Company Revenues (2009) 1 Nintendo 6,799 2 Activision Blizzard 4,279 3 Electronic Arts 3,728 4 Sony 1,914 5 Microsoft 1,741 6 Konami 1,594 7 Ubisoft 1,249 8 Take-Two Interactive 916 9 Square Enix 916 10 THQ 909 Fast growing companies Growth of gaming revenues mainly took place in Asia, the top 5 fastest growing companies are all from Asia. Out of these five, four are online computer game companies. NCSoft and Nexon are the leading South Korean companies, NetEase and Perfect World are headquartered in China. 11 Namco Bandai 860 12 Sega Sammy Holdings 836 13 Capcom 767 14 Shanda Interactive 704 Trends As the fast growth top 10 shows, online gaming is becoming more popular. For 2009, the market share of online games is estimated at one sixth of the total video game market. This share is rising quickly, as are the companies in this field. It took the most successful companies only a few years to make hundreds of millions USD. Chinese Shanda Interactive is the largest pure-play online gaming company with sales of over US$ 700 million. US based Zynga, the maker of FarmVille, made an estimated $270 million in 2009. 15 Nexon Corporation 608 16 NCSoft 549 17 MTV Games 329 18 Perfect World 313 19 Zynga 270 20 Tecmo Koei 260 21 Changyou 260 22 Disney Interactive 252 23 NetEase.com 247 24 Atlus 208 25 Giant Interactive 189 Traditional game makers are aware of the online goldmine, and are publishing their own online titles. © Copyright 2012, CareerConnection.me page 7 COMPUTER GAMING AND SIMULATION INDUSTRY TOP 25 GAMING COMPANIES 2010 # Company Revenues (2009) Revenues in millions USD, contains estimates © Copyright 2012, CareerConnection.me page 8 COMPUTER GAMING AND SIMULATION INDUSTRY FASTEST GROWING GAMING COMPANIES The gaming industry has quickly grown in the past, and we expect it to keep growing faster than the software industry average. As the world population grows richer, progressively more money is available for entertainment, which provides a sound revenue driver for the gaming industry. # Company Growth Rate 1 NCSoft 99.6% 2 NetEase.com 85.7% 3 Nexon Corporation 70.3% 4 Square Enix 62.1% 5 Perfect World 48.3% GAME DEVELOPER PROFESSIONAL GROUPS AND ORGANIZATIONS International Game Developers Association (IGDA) is the professional society for over 10,000 video and computer game developers worldwide. The (IGDA) is the largest non-profit membership organization serving individuals who create video games in the United States. The association brings together developers at conferences, in local chapters and in special interest groups to improve their lives and craft. As an international organization, it uses the Internet to connect with each other on a wide range of projects. Its stated mission is “To advance the careers and enhance the lives of game developers.” In recognition of the wide-ranging, multidisciplinary nature of interactive entertainment, there are no barriers to entry. Any person who considers him or herself to be a game developer may join. Chapters are formed and are intended to provide an informal way to connect game developers within local communities. Chapters vary greatly in size and meeting attendance. They provide forums, for example, for discussions on current issues in the computer gaming industry and demos of the latest games. A task force has been created to consider chapter formalization, but no such formalities as official membership currently exist for IGDA chapters. Regional chapters may collaborate on events, as with the GameX Industry Summit. http://www.igda.org/ http://en.wikipedia.org/wiki/International_Game_Developers_Association#cite_note-4 Simulation and Gaming Associations / Organizations High Level Recognition of Modeling and Simulation (M&S) US Congressional Modeling and Simulation Caucus (News) (Congressman J. Randy Forbes) © Copyright 2012, CareerConnection.me page 9 COMPUTER GAMING AND SIMULATION INDUSTRY Networking of Professional Organizations MSLS - M&S leadership Summit SimSummit G.A.M.E.S. Synergy Summit (Government, Academic, Military, Entertainment and Simulation) AMSE - Association for the Advancement of Modelling and Simulation Techniques in Enterprises ANGILS - Alliance for New Generation Interactive Leisure and Simulation DIGRA - Digital Games Research Association EBEA - The Economics and Business Education Association AIMS IC - Advanced Initiative in Medical Simulation (AIMS) Industry Council (IC) ESRC SAGE - Simulating Social Policy for an Ageing Society AMSC - Alabama Modeling & Simulation Council (Members & member organizations) IASTED - International Association of Science and Technology for Development ETSA - European Training and Simulation Association (Member organizations) IBPSA - International Building Performance Simulation Association IMSF - International Marine Simulator Forum (Members) ITSA - International Training and Simulation Alliance (Members) IFIP TC7 WG7.1 - Modelling and Simulation Working Group of the Technical Committee TC 7 (System Modelling and Optimization) of IFIP (International Federation for Information Processing) KTSA - Korea Training Systems Association IGDA - International Game Developers Association IMACS - International Association for Mathematics and Computers in Simulation INACSL - International Nursing Association for Clinical Simulation and Learning INFORMS Simulation Society M&SNet - McLeod Modeling & Simulation Network (of SCS) (Member organizations) MISS - McLeod Institute of Simulation Sciences (of SCS) (MISS centers) NCS - The National Center for Simulation (USA) (Member organizations) NEMSC - New England Modeling & Simulation Consortium NIST SSC - Simulation Standards Consortium NMASTC - National Modeling Analysis Simulation and Training Coalition NTSA - National Training Systems Association (USA) (Membership) SIAA - Simulation Industry Association of Australia (Members & member organizations) SIAA-ASSG (SISO Australia) - Simulation Industry Association of Australia -Australia Standing Study Group SUN - Simulation User Network (Medical, Nursing, and Healthcare) UK STAG - UK Simulation and Training Action Group Associations — International ABSEL - Association for Business Simulation and Experiential Learning ACM SIGSIM - ACM Special Interest Group on Simulation AIS SIGMAS - Association for Info Systems IMA - International Microsimulation Association (a.k.a. microanalytic simulation) ISAGA - International Simulation and Gaming Association (affiliated regional gaming & simulation associations can be seen at ISAGA) M&SPCC - Modeling and Simulation Professional Certification Commission Modelica - Modelica Association SAGSET - The Society for the Advancement of Games and Simulations in Education and Training SCS - Society for Modeling & Simulation International (Formerly Society for Computer Simulation) (Ethics, M&SNet, MISS) SGI - Serious Games Initiative SSAISB - Society for the Study of Artificial Intelligence and the Simulation of Behaviour SSH - Society in for Simulation in SAE - Human Biomechanics and Simulation Standardization Committee Special Interest Group on Modeling and Simulation © Copyright 2012, CareerConnection.me page 10
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